Elsidia Posted June 23, 2025 Posted June 23, 2025 5 hours ago, kannz said: this is also happening to me. That's mean you have mod, what conflicts with DD and try to destroy restraint. RC9 restraint protect system restores restraint in original mode. Then second mod, what try to destroy restraint see, that their item is removed and try to put it back. So it's trigger another restraint system protection system and it goes to circle. Solution: Not equip this restraint or remove conflicting mod. 1
kannz Posted June 23, 2025 Posted June 23, 2025 (edited)  7 hours ago, Elsidia said: That's mean you have mod, what conflicts with DD and try to destroy restraint. RC9 restraint protect system restores restraint in original mode. Then second mod, what try to destroy restraint see, that their item is removed and try to put it back. So it's trigger another restraint system protection system and it goes to circle. Solution: Not equip this restraint or remove conflicting mod. uh is there a way to figure out what mod that is? its pics of the errors in papyrus. i know its the settler and i didnt do it the violate mod did. but the error is happening to my character aswell. i accidently use the ddbench removal on my character before figuring out that u could see the dd errors with its settings in mcm. by the way thank you for this mod and all its updates an all u ppl that hang out here. Edited June 23, 2025 by kannz
Elsidia Posted June 25, 2025 Posted June 25, 2025 On 6/23/2025 at 9:08 PM, kannz said: i know its the settler and i didnt do it the violate mod did. If that's NPC then is less probability, that mod is involved. For NPC protect system works different. It uses Fallout 4 original outfit bug. If this happen with NPC, then something went very bad. By default DD 2.0 RC9 stores all info into papyrus log files if it activated by player. So there is more info what going wrong. If you have installed NPC outfit fix bug mod, then it should never trigger restraints defence system. Only thing, what i can guess, that some mod force to NPC outfit and this outfit destroys restraint and then DD 2.0 RC9 try to put it back. I see in picture int variable 39. It should never happen. it's means, that someone try to put on NPC in one time 39 DD items or this variable just hang up. More i can say to see papyrus log. As for player the same, need log file to analyze it more. 1
kannz Posted June 25, 2025 Posted June 25, 2025 (edited) 6 hours ago, Elsidia said: If that's NPC then is less probability, that mod is involved. For NPC protect system works different. It uses Fallout 4 original outfit bug. If this happen with NPC, then something went very bad. By default DD 2.0 RC9 stores all info into papyrus log files if it activated by player. So there is more info what going wrong. If you have installed NPC outfit fix bug mod, then it should never trigger restraints defence system. Only thing, what i can guess, that some mod force to NPC outfit and this outfit destroys restraint and then DD 2.0 RC9 try to put it back. I see in picture int variable 39. It should never happen. it's means, that someone try to put on NPC in one time 39 DD items or this variable just hang up. More i can say to see papyrus log. As for player the same, need log file to analyze it more. where do i get the log? also is the redress outfit fix mod needed? im not currently using it because im still setting up my game at the moment and i didnt want extra things on.  also it says i dont have something installed i think it has to do with the moans or something. ill take a pic of that. Edited June 25, 2025 by kannz
Elsidia Posted June 26, 2025 Posted June 26, 2025 19 hours ago, kannz said: where do i get the log? First you need enable logging for Fallout 4 https://steamcommunity.com/app/377160/discussions/0/365172408531964270/ Then you need set back in MCM default style of logging in papyrus. After exit the game in My Documents\My Games\Fallout4\Logs\Script will be created text log files. 19 hours ago, kannz said: also is the redress outfit fix mod needed? No it's not need. It was write after i made this fix and in theory, if you install it, it will stop restraints checking as bug will be fixed. So NPC will stay with damaged restraints. In theory. I'm not tested how it really works. 19 hours ago, kannz said: also it says i dont have something installed i think it has to do with the moans or something. ill take a pic of that. Waiting for this. i added example of log file from my game. Papyrus.0.log
kannz Posted June 26, 2025 Posted June 26, 2025 (edited) my fallout.ini doesn't have the papyrus section do i add it? also do you happen to know what this is? action id 86  EDIT: oh i found it i guess i must of been looking at the other ini.  EDIT 2: my friend deleted my savegame so i had to remake it but im guessing im having errors still. i posted my logs.  im going to do more testing and see if things break somewhere..  EDIT: added my current load order(im going to trim it and redo it prolly tomorrow)  Spoiler  0  0   Fallout4.esm  1  1   DLCRobot.esm  2  2   DLCworkshop01.esm  3  3   DLCCoast.esm  4  4   DLCworkshop02.esm  5  5   DLCworkshop03.esm  6  6   DLCNukaWorld.esm  7  7   Unofficial Fallout 4 Patch.esp 254 FE  0 Community Fixes Merged.esp  8  8   ArmorKeywords.esm  9  9   WorkshopFramework.esm 254 FE  1 BakaFramework.esm  10  a   TortureDevices.esm 254 FE  2 BodyTalk3-RaiderNormalsFix.esl  11  b   Devious Devices.esm  12  c   AAF.esm  13  d   SkimpyArmorKeywordResource.esm 254 FE  3 Munitions - An Ammo Expansion.esl 254 FE  4 Munitions - Vanilla Ammo Addon.esl 254 FE  5 Bememoth Separated Cart.esl  14  e   KziitdFetishToolset.esm 254 FE  6 WashOutThatCum.esl  15  f   behSlaveMarket.esm 254 FE  7 AlpiaSlaveTats.esl  16 10   INVB_OverlayFramework.esp 254 FE  8 AAFThemes.esl  17 11   PhotoMode.esp 254 FE  9 ScreenArcherMenu.esp       AAF_debug_on.esp  18 12   LooksMenu.esp  19 13   FusionGirl.esp  20 14   Vioxsis_Strap-Ons.esp  21 15   HHFootsteps.esp  22 16   Mechanist Lair Overhaul.esp  23 17   INVB_WastelandDairy.esp  24 18   QuazHighTechLoftOLD.esp  25 19   RealHandcuffs.esp  26 1a   Devious Devices Addon - High Heels Sound.esp  27 1b   BoundInPublic.esp 254 FE  a GlockPartyPack.esp  28 1c   FP_FamilyPlanningEnhanced.esp  29 1d   MilkingHumanKindness.esp  30 1e   AnimatedTentacles.esp  31 1f   AkaWaterWorld.esp  32 20   AAF_BadEnd_Animations.esp  33 21   Prisoner Shackles.esp 254 FE  b DD_Bench_Unlock.esp 254 FE  c DD_hider_addon.esp 254 FE  d ZeX-InGameSliders.esp  34 22   Custom Moans.esp  35 23   Paintings Kinky.esp  36 24   TatsAfterRape.esp  37 25   SlaveTattoos.esp  38 26   FPAttributes.esp 254 FE  e ProvocativePerks.esp  39 27   AAF_GrayAnimations.esp  40 28   SavageCabbage_Animations.esp  41 29   Atomic Lust.esp  42 2a   rxl_bp70_animations.esp  43 2b   BraveAnims.esp  44 2c   Farelle_Animations.esp  45 2d   FO4_AnimationsByLeito.esp  46 2e   Mutated Lust.esp  47 2f   AAF_CreaturePack01.esp  48 30   INVB_WastelandOffspring.esp  49 31   AAF_CreaturePack02DLC.esp  50 32   Rufgt's Animations.esp  51 33   RZSex.esp  52 34   Vadermania[AAF_anims].esp  53 35   ZaZOut4.esp 254 FE  f SolarPower.esp  54 36   AAF_Four-Play_Animations_Crazy6987.esp 254 FE  10 Behemoth No Cart.esp 254 FE  11 BraveAnims_Fix.esp  55 37   Deathclaw_nude.esp  56 38   ErectionFix_SilverPerv.esp 254 FE  12 PenPos.esp  57 39   UAP Moans.esp 254 FE  13 Zaz Particle Effects.esp 254 FE  14 KziitdFetishToolset_DD_Compatibility.esp  58 3a   AAF_Violate.esp 254 FE  15 AAF_Violate_DLC_Patch.esp 254 FE  16 AAF_Violate_Feral_Animations.esp  59 3b   AAF_SEU.esp  60 3c   dcc-bp-lol.esp 254 FE  17 RealHandcuffs_DD_Compatibility.esp 254 FE  18 KziitdFetishToolset_RH_Compatibility.esp 254 FE  19 RealHandcuffs_AWKCR_Compatibility.esp  61 3d   FP_SexualHarassment.esp 254 FE  1a ComMoisturizer.esp 254 FE  1b ComMoisturizer_GlowPatch.esp  62 3e   BetterLivingThroughCumistry.esp 254 FE  1c BLTC_NoChemResistance.esp 254 FE  1d BLTC_ISM_ext.esp  63 3f   INVB_Enslavement.esp  64 40   FPE_Resources.esp  65 41   DangerousNights.esp  66 42   Smoke-able Cigars.esp 254 FE  1e BLTC-SC_Patch.esp 254 FE  1f SpicyAlteredCreatureAnims.esp 254 FE  20 PotC_FGMP.esp  67 43   GetDirty.esp  68 44   Commonwealth Captives.esp  69 45   LenA_RadMorphing.esp 254 FE  21 UnhealthyCraving.esp 254 FE  22 UnhealthyCraving_GetDirty.esp  70 46   HumanResources.esp  71 47   MS Rename Anything Enhanced.esp  72 48   Rogg DD Items Manager.esp 254 FE  23 Rogg DD Items Manager-patchRC9.esp  73 49   No Scope Fade In.esp  74 4a   WLBlackMaleRaidersNuka.esp 254 FE  24 DiverseBodies.esp  75 4b   CumOverlays.esp 254 FE  25 PlugsFix.esp  76 4c   Idiot Slut.esp 254 FE  26 WorkshopFramework_ScriptOverride.esp  77 4d   LewdMarks.esp  78 4e   Svbtats.esp 254 FE  27 AAF_Dirty_Sex.esp  79 4f   Stashable Caps.esp 254 FE  28 Dead Body Fixer.esp 254 FE  29 INVB_OverlayFramework_DeadOverlays.esp  80 50   Render Tattoos.esp  Papyrus.0.log AAFLog.0.log Edited June 28, 2025 by kannz
Elsidia Posted July 1, 2025 Posted July 1, 2025 On 6/26/2025 at 7:54 PM, kannz said: EDIT: oh i found it i guess i must of been looking at the other ini. Papyrus log not show any errors related to DD. There is much errors by missing other mods and errors. if you want i can spend time to analyze those errors. Â
kannz Posted July 2, 2025 Posted July 2, 2025 (edited) yeah i dont know if im missing a mod. i think I'm missing furniture that goes to a animation and also some kind of thing in uap is missing which isnt sited anywhere. i did a clean install with non of these mods and it still says FemaleMoan orgasm missing. so are the sounds for uh what is it called. squirming in dd? in 2.0 the sounds work normally in this RC9 version it doesn't. Edited July 2, 2025 by kannz
Elsidia Posted July 2, 2025 Posted July 2, 2025 (edited) 8 hours ago, kannz said: FemaleMoan orgasm missing. Check path data\Sound\fx\DeviousDevices\ There must be wav files Example data\Sound\fx\DeviousDevices\moaning1LP.wav Spoiler  Edited July 2, 2025 by Elsidia
Elsidia Posted July 2, 2025 Posted July 2, 2025 (edited) @kannz You use MO2? check if old DD 2.0 is completely removed and disabled and if DD 2.0 RC9 is correctly activated all folders.  Edited July 2, 2025 by Elsidia
kannz Posted July 2, 2025 Posted July 2, 2025 (edited) 48 minutes ago, Elsidia said: @kannz You use MO2? check if old DD 2.0 is completely removed and disabled and if DD 2.0 RC9 is correctly activated all folders.  I use MO2. i reformatted my pc i don't use 2.0 anymore. 2.0 is gone. the new version is the only one i use now. even though the sounds don't work normally for me at the moment. it works better than it did before. ill check the sound fx folder next when im on my pc Edited July 2, 2025 by kannz
MajorWard Posted July 8, 2025 Posted July 8, 2025 (edited) On 12/5/2021 at 4:31 PM, izzyknows said: RC8 has an MCM setting to adjust the speed. It also has a Debug option in case it gets stuck, but so far RC8 has been good about resetting the player speed multiplier. I’ve just had a hobble dress utterly bork my speed multiplier. I only equipped it to see what it looked like before assigning it to an NPC.  After removing it my characters speed was cranked up to ludicrous speed and reloading didn’t help for long.  I tried applying other devices, swimming, sprinting to exhaustion but nothing would stick.  Also when I removed items that increased speed and re equipped it would make the speed mult value reported in the console vary wildly rather than consistently.  I tried the debug option but that didn’t work either.  In the end I had to use the forceav command to set the speed mult to 100 (default) which seems to have sorted it but now the destroyer legs speed mult isn’t applied when worn. Edited July 8, 2025 by MajorWard
Allen Harris Posted July 10, 2025 Posted July 10, 2025 On 8/14/2023 at 7:19 AM, Elsidia said: RC9 download link:  Link to Mega Download DD 2.0 RC9 Fusion Girl Conversion 0.4 - for Fusion Girl body by @stas2503  Devious Devices RC9 beta Mod author: @Kimy RC8 version: @naaitsab RC9 version: full changelog and authors list will be in release version, now i will just count some authors. Thanks for fixes to: @Tron91, @jbezorg, @vaultbait, @feralbyte, @edinburg. Armbinder new animation to hide hands is made by @kziitd and need install separately, as it's part of torture devices. Link Here.  Special thanks to @Dlinny_Lag and @naaitsab for moral and technical support.  Requirements: Hard: F4SE as least version version 0.4.0 or higher. Necessary for removedevices correctly work. Torture Device 2.21 - necessary for new animations. MCM - for easy configure settings. Soft: AAF: without it can stay mouth close, if not installed special plugin. High Heels - for normal slave boots work. F4z Ro D'oh - for easy skip dialogues.  UPD: 21.08.2023. Beta1: Player now exit from battle pose if wear a straitjackets and arm restraints. Fixed possible stuck into menu when F4SE test is failed. Added prebuild meshes to archive, what i deleted as no need.  UPD: 29.08.2023. Beta1: Fixed restraints inventorydevice to unequip, if restraint are equipped and can't removed as arms are tied. Fixes are added as separate archive in this post. There are only DD_RestraintScript as no more changes. You just replace this pex file into your mod. Changes are included in Beta2.  UPD: 20.01.2024. Beta2: Removed archive Restfix as it now included in Beta2 Added Gas Mask (from meshes included in DD 2.0 with updated textures (by me)):  Reveal hidden contents Post psd file, where is new gas mask textures with chance to change orange ring. Added to all DD 2.0 RC8 items leveled lists and formlists. Added all items to Kimy vendor list:  Reveal hidden contents This seems not shows still all items as items are too many. Will be updated in next version by adding new dialogue to Kimy, where items will be split into 4 categories (Head, Body and Boots, Arms and Chastity items (Including Plugs)) Added remove blindfold effect when AAF sex scenes working (need AAF) Added extra free hands after remove items, what add torture spell - _TDnofight. In test version i add most immersive text about it as system message. Will be moved to log entries in latest version of mod. Small DD 2.0 RC8 item fixes. Removed from restricted latex and leather corsets boots (new meshes is added to Devious devices Caysuit Fit group. (CBBE only!). Now corset can wear with any body item and also different boots. Test version, if you not like later will restore back. There maybe clipping i not fix most items as test version. You can request those fixes in post, if you like new corset. CBBE only! Maybe in final version i will contact with most popular Fusion girl conversation author to update those files for fusion girl. All changes are in CBBE group Devious devices Caysuit Fit. Removed linked refences in quests DD_Library and DD_ConfigQuest to avoid those variables shown as none. Duplicate some functions from DD_Library to DD_ConfigQuest to allow correctly work DD_Config quest without call those functions from DD_Library. Updated DD20CE09_changelog.docx in that post, where are added more detail about new changes. Updated MCM: added new entries and new section, where you can check your active plugins, what DD can use:  Reveal hidden contents Maybe some small changes about what i forget, but all changes is in updated doc file.  UPD: 21.01.2024. Beta2 HotFix: Updated mega link with new hotfix as i found some logical problems in archive build. Updated DD_Library and DD_Restraint scripts - some logical issue Leather Corset have wrong keyword (i forgot to change to new) - fixed Removed from EquipDevice and RemoveDevice CheckDependencies possibility to be false - it will lead to damaged restraints. (will start discussion about it)  UPD: 31.01.2024. Beta2 PlayerRef Script HotFix: Try to still fix some possible not initialize variables due to crosslink. Added to post archive DD20RC9PlayerRefHotfix_Beta2. You can overwrite files in DD 2.0 CE9 Beta2 archive or install as separate mod. In MO2 be sure that this archive rewrites original mod. Files goes to DATA folder.  Link to Mega Download  Clean save not necessary, but highly recommended. If you use old save, before update, unlock all DD items from player and NPC. As those have old scripts and properties and will work wrong. And delete from game. I made some easy tool, what deletes all DD items from container, NPC, or player. Just need put this item into container. Item name is DD item remover and can be crafted in Chemistry station or DD restraint bench in Miscellaneous Items section. Plugin will be added to this post. To update mod, first delete old DD and install new.  What's new: Catsuit update is included in this version, so i will delete separate archive from here (changelog is active): https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3953007  Improved equip engine. Idea by @Dlinny_Lag and @Kharos, most best mod Real handcuffs, where i got some ideas for that. Fixed: (i hope) save bug, better performance as not load into memory custom events, BUT more papyrus stress as i need cheat original Fallout 4 engine (not necessary tools to operate references), fixed some old DD engine bugs. Silent equip system. If you are in pipboy and some script will equip device, no more shows equip menu, but device equips automatically. (no more cheating =_=) This system fixes in DCW blank screen bug. Now if device have conflict and equips with script it send error in papyrus log (if it activated) NPC still not supported (if you use restraints, still can be bugged NPC AI), but: Easy operate NPC equip unequip system. No more annoying Remove me before close armor. Correctly update NPC animations and spells. You can equip and unequip in one time many restraints. Note: if you try equip items what conflicts between, it will add more stress to papyrus. Possible fixed bug of wrong animations. it recalculate animations from equipped items and remove keywords if item not persists.  UPD: Please not use outfit dress mod: https://www.nexusmods.com/fallout4/mods/72657 - it can damage DD equip system (not hard, but soft, not tested)  UPD: Fixed some grammatical errors in texts by @edinburg  Improved MCM menu. Difficulty change now as menu with names (names is experimental, you can offer your versions) For extreme lovers added wait anticheat (default disabled) - not recomended as there no normal remove systems and when your hands is tied, you can't nothing to do as wait in game stay on place. It's boring. if you have mods with NPC helpers. then yes. For survival mode players are hidden menu disable sleep anticheat system. Reveals only if you are in survival mode. Added new menu - destroy keys - it will consume keys if you open restraints - default off. Filter for dresses - it's only filter as i added to DD and will disable random spawn of non restrictive dresses. (corsets and dresses) Not included Restrictive corset as it counts as restraint. Default on. As i added to this version high papyrus logging for search of errors, so i added chance to disable all DD logging. Note still need turn on papyrus logging in Fallout 4 to work it. Also there is variant outcome log as system messages. Not recommend as it spawns many system messages. But in short time you can turn it on and see what's happens. Default - papyrus logging.  Reworked tentacles - now you need craft item in Chemical station to remove it.  For mod makers is added some new functions 9old functions will be compatible with other mods - i hope): Will count a few (others will be described in full version). RemoveGenericDeviceByKeyword works now with NPC too (thanks to F4SE) It works faster if inventory is empty and slower as more items in inventory as it needs go through all inventory. Functions not tested much, so can be some bugs. New functions:  Reveal hidden contents Form Function GetEquippedGenericInventoryDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) Returns inventory device form equipped by parameters. You can set only one keyword or biped slot. Biped slot can be set as biped slot or index (there is check of it) it reads keywords from rendered devices too, so you can use keyword not only as devicekeyword in inventory device. If you set keyword it will return first found device. If you set both (keyword and biped slot) - it will return only device what is equipped in biped slot and have this keyword. If device is equipped in biped slot, but keyword not match, it will return none. Note: if you use biped slot, use main biped slot as F4SE can't read not main. For hoods it 46 headband, for boots it 44 {4] - left slot.  Bool Function RemoveGenericDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) - the same as previous, but instead of return form it unequips this device.  All functions work with NPC too and speed is depend on inventory items count.  DD database is not used (but i not remove it) As i know only one mod uses it.  For Fishnet dress texture was low resolution, so i don't know if can use hires texture from Skyrim, because i made my own texture (not very good, but work):  Reveal hidden contents  Feedback and bug reports is welcome - this version have high level of papyrus logging for easy check errors.  If you have patient and read to this line: my future plans of release. Add new device with colors from DD secret item collection (as tentacles was added) Rework textures and colors of non restraint corsets and dress. Continue fixed leveled lists and constructible objects. Remove unnecessary bodyslide files and reorganize folders in bodyslide. Fix some bugs (if you report it and it can be fixed)  Good luck in game!  UPD: Add item remover and short changelog in docx DD_Item_Remover.7z 1.54 kB · 1,461 downloads  DD20CE09_changelog.docx 22.22 kB · 383 downloads orange_Mask_Boot_Collar_d.psd 11.89 MB · 363 downloads DD20RC9PlayerRefHotfix_Beta2.7z 80.64 kB · 1,587 downloads This is crashing Fallout 4 VR on game startup (not game load - it happens before the first video loads during startup). I'm trying to figure out why - but I can't find a fallout 4 vr crash logger. Any ideas why this might be happening, or what the crash loggers are for fallout 4 or fallout 4 vr?
Dlinny_Lag Posted July 10, 2025 Posted July 10, 2025 1 hour ago, Allen Harris said: or what the crash loggers are for fallout 4 or fallout 4 vr? This is supposed to support Fallout 4 VR -Â https://www.nexusmods.com/fallout4/mods/64880 Â 1
Allen Harris Posted July 10, 2025 Posted July 10, 2025 49 minutes ago, Dlinny_Lag said: This is supposed to support Fallout 4 VR -Â https://www.nexusmods.com/fallout4/mods/64880 Â Thanks but I actually tried that. It doesn't log anything that I can find, at least for this crash. Maybe the crash is happening before that engages its hooks or something?
Allen Harris Posted July 10, 2025 Posted July 10, 2025 9 hours ago, Allen Harris said: Thanks but I actually tried that. It doesn't log anything that I can find, at least for this crash. Maybe the crash is happening before that engages its hooks or something? Â 12 hours ago, Allen Harris said: This is crashing Fallout 4 VR on game startup (not game load - it happens before the first video loads during startup). I'm trying to figure out why - but I can't find a fallout 4 vr crash logger. Any ideas why this might be happening, or what the crash loggers are for fallout 4 or fallout 4 vr? Â Well, this is something - launching Fallout 4 VR from Vortex does *not* appear to run F4SEVR. But if you run that app directly from Steam VR, it does. The game is still crashing - but now, I have logs. Can anyone make sense of this?f4sevr_loader.logf4sevr_steam_loader.logMCMVR.logf4sevr.logcrash-2025-07-10-22-19-39.logBuffout4.log
Dlinny_Lag Posted July 11, 2025 Posted July 11, 2025 8 hours ago, Allen Harris said: Can anyone make sense of this? I have no idea what might be a reason. Perhaps, https://forums.nexusmods.com/topic/13479296-game-ctds-on-startup/ or https://www.reddit.com/r/Fallout4Mods/comments/1klruvp/help_with_midnight_ride_modlist/can give you insights.
Allen Harris Posted July 11, 2025 Posted July 11, 2025 (edited) On 7/11/2025 at 3:22 AM, Dlinny_Lag said: I have no idea what might be a reason. Perhaps, https://forums.nexusmods.com/topic/13479296-game-ctds-on-startup/ or https://www.reddit.com/r/Fallout4Mods/comments/1klruvp/help_with_midnight_ride_modlist/can give you insights. Nah, nothing in those, or a google search, really helped any. But I appreciate you trying.  Edit: Ah, it's been so long, I forgot -> Hotfixes 2 & 3 don't work in VR, because TortureDevices 2.22 doesn't work in VR. The last one that worked in VR, I think, was TortureDevices 2.1a. But DD RC9 with the hotfixes don't work with TD 2.1a. Listen, @Elsidia - I know it's generally @Kimy's policy not to leave available old versions of the mods; but this is one of those situations where that leaves out an entire classification of gamers (VR players). I'm asking you both - pretty please, leave out for download a few patches back. I believe everything before the DD hotfixes actually worked in VR. You can note in the post that you don't support old versions and still leave them available for download. And if you need a tester for VR (I know it's a limited market), I'm available - I'm both reliable and technically minded, and have even written mods of my own. In fact, I have a proposal if @Elsidia, @Kimy & @EgoBallistic (I had to look up the author of TortureDevices lol) will indulge me - Make older versions of the mods available to me, and I'll create a vertically integrated download for DeviousDevices & TortureDevices that works in VR. And I'll ensure it works in the current Steam release of the "flat" version of Fallout 4 as well.  As a side note, and this is nothing to do with Kimy, Elsidia or EgoBallistic - but, this is also one of those situations that shines a light on flaws in the general policy of disallowing vertically integrated downloads (where a mod author makes available all the dependencies in one download, instead of requiring gamers to go out and download them from their origins). I fully understand *why* it's this way - but it's a clusterfuck for gamers who play games that have multiple officially released versions (Skyrim, for an example, has LE, SE Steam, SE GOG, AE Steam, AE GOG, &VR just off the top of my head). Edited July 12, 2025 by Allen Harris
pet420 Posted July 12, 2025 Posted July 12, 2025 On 6/23/2025 at 9:52 AM, kannz said: this is also happening to me. Also the devices are blinking off and on. i thought i read someone also had this happen uh i dont remember what they did.. also rc9.. using fusion girl. not sure if i have all the needed files for it to work..looking still lol So i fixed it. Dont remember which mod caused it, but it was most likely some wierd mod conflict.
Elsidia Posted July 14, 2025 Posted July 14, 2025 On 7/12/2025 at 12:55 AM, Allen Harris said: And if you need a tester for VR (I know it's a limited market), I'm available I don't have Fallout 4 VR, have no clue how to script and mod it and why it can crashed. i still not learned all necessary things for DD 2.0 RC9 on Fallout 4. On 7/12/2025 at 12:55 AM, Allen Harris said: You can note in the post that you don't support old versions and still leave them available for download. I have some old versions on my PC, but have no clue, those will be bugged and work bad. 1
Allen Harris Posted July 15, 2025 Posted July 15, 2025 23 hours ago, Elsidia said: I don't have Fallout 4 VR, have no clue how to script and mod it and why it can crashed. i still not learned all necessary things for DD 2.0 RC9 on Fallout 4. I have some old versions on my PC, but have no clue, those will be bugged and work bad. Dangit. Is there anything I can do to help?
Elsidia Posted July 16, 2025 Posted July 16, 2025 17 hours ago, Allen Harris said: Dangit. Is there anything I can do to help? If You know, why DD 2.0 RC9 can crash with VR, it will help. Also i not tied to latest TD mod RC9. Only RC8 was tied to some torture devices as those add new animation, what uses RC8. If You can explain why DD 2.0 RC9 not work with old TD and how it look not work (errors, messages) (unless this version not have new animation) will be nice.
Allen Harris Posted July 17, 2025 Posted July 17, 2025 (edited) On 7/16/2025 at 4:16 AM, Elsidia said: If You know, why DD 2.0 RC9 can crash with VR, it will help. Also i not tied to latest TD mod RC9. Only RC8 was tied to some torture devices as those add new animation, what uses RC8. If You can explain why DD 2.0 RC9 not work with old TD and how it look not work (errors, messages) (unless this version not have new animation) will be nice. Sorry, I had a little trouble understanding that. Are you saying DD 2.0 RC9 *doesn't* need TortureDevices? Edit: BTW, I tried it without TortureDevices, and with TortureDevices 1.9 and it crashes with both. It's the same error log (Attached) - Looks like it just keeps crashing on Actor::ShouldCutNavmesh crash-2025-07-17-21-00-02.log Edited July 17, 2025 by Allen Harris
Elsidia Posted July 18, 2025 Posted July 18, 2025 11 hours ago, Allen Harris said: I had a little trouble understanding that. Are you saying DD 2.0 RC9 *doesn't* need TortureDevices? I don't remember straight what version needs, but depend on my downloaded mods picture is this: Any DD needs torture devices as this mod contains tied animations and tied effects. (nofight etc) DD 2.0 needs TD 1.9 DD 2.0 RC8 needs at least 2.1 (maybe 2.0, but i don't have downloaded it) - that's because in one of those versions shows up new bunny hop animation used by RC8. RC9 itself needs only TD, where is this new hop animation, the same version as RC8.
Allen Harris Posted July 20, 2025 Posted July 20, 2025 On 7/18/2025 at 4:06 AM, Elsidia said: I don't remember straight what version needs, but depend on my downloaded mods picture is this: Any DD needs torture devices as this mod contains tied animations and tied effects. (nofight etc) DD 2.0 needs TD 1.9 DD 2.0 RC8 needs at least 2.1 (maybe 2.0, but i don't have downloaded it) - that's because in one of those versions shows up new bunny hop animation used by RC8. RC9 itself needs only TD, where is this new hop animation, the same version as RC8. Hmmm...the crash logs aren't any help. But I noticed the crashing seems to happen during F4SE's stuff. However, I don't see any F4SE libraries in Devious Devices. Does DD have a dependency on a mod that's written for F4SE?
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