Elsidia Posted September 20, 2025 Posted September 20, 2025 (edited) 5 hours ago, cockroach666 said: is there a way to keep the hands behind the back when equipped on followers, 4 hours ago, izzyknows said: IF I remember, you'd have to edit a script or two. DD uses 3 different ones via RNG Not need touch a script, just need edit in xedit. There is two ways: 1) Find restraint, what you use and in inventory device replace spell random with single: Spoiler Spells (there two types of spells for institute and handcuffs, but you can use any of it - differnet is only hands position and what you like more and looks good): Spoiler 2) Second version is more complicated (but universal, it will work with all restraints, what have this spell and you need change only two effects to work on all handcuffs), you need remove from random spells (for institute and handcuffs any keyword was not back: Spoiler Good luck! UPD: But to work this you possibly need unequip it, destroy current restraint and craft new (or buy or spawn) - as in old one spells will be old. Edited September 20, 2025 by Elsidia 1
cockroach666 Posted September 20, 2025 Posted September 20, 2025 11 hours ago, Elsidia said: Not need touch a script, just need edit in xedit. There is two ways: 1) Find restraint, what you use and in inventory device replace spell random with single: Hide contents Spells (there two types of spells for institute and handcuffs, but you can use any of it - differnet is only hands position and what you like more and looks good): Reveal hidden contents 2) Second version is more complicated (but universal, it will work with all restraints, what have this spell and you need change only two effects to work on all handcuffs), you need remove from random spells (for institute and handcuffs any keyword was not back: Hide contents Good luck! UPD: But to work this you possibly need unequip it, destroy current restraint and craft new (or buy or spawn) - as in old one spells will be old.
Elsidia Posted September 21, 2025 Posted September 21, 2025 (edited) Not rendered device, it not hold spells, but inventory device of this cuffs. Edited September 21, 2025 by Elsidia
Tayte Posted September 24, 2025 Posted September 24, 2025 is it normal that the latex in bodyslide aren't shiny? I haven't tested it ingame, but just wondering if that's an error or common to bodyslide... I distinctly remember it having gloss affect to the latex when I was using bodyslide with skyrim, so that's why I am a little concerned 😅
Elsidia Posted September 25, 2025 Posted September 25, 2025 11 hours ago, Tayte said: I haven't tested it ingame, In theory bodyslide can't reproduce Fallout4 materials and because not shiny. In game it will be shiny. 1
queern Posted October 2, 2025 Posted October 2, 2025 Having an issue where when I attempt to unequip an item via the pipboy, it goes into a loop of equipping and unequipping (but never actually unequips) and I get stuck in the interaction menu until it decides it's finished. I have completely reinstalled every mod on my loadout, and below is my papyrus log in regards to the event. Can anyone help me solve this, please?
Elsidia Posted October 3, 2025 Posted October 3, 2025 On 10/2/2025 at 6:44 AM, queern said: Can anyone help me solve this, please? Depend on log you have old, rewrited, damaged DD library script. Property se is used for equipping removing items in RC9, but it not exist in your script.
kannz Posted October 4, 2025 Posted October 4, 2025 (edited) um i keep having a problem where leg cuff or similar items effects arent going away properly.. literally everything else is working. just when things that restrict my legs are put on i think that npc puts a second set on me and im not able to remove the effects after that. my characters walking speed is just messed up the whole time. is there a way to fix this without reloading the save before this happens? should i just not allow leg items to be put on? EDIT: yeah i just tested it. i had saved before the second set was put onto my character and i was able to get to the workbench before it happened and i removed all the stuff before the second set was put on allowing me to remove it normally and not leave behind the foot binding effects.. Edited October 5, 2025 by kannz
Elsidia Posted October 6, 2025 Posted October 6, 2025 On 10/5/2025 at 2:06 AM, kannz said: um i keep having a problem where leg cuff or similar items effects arent going away properly.. What version of mod you use? In DD 2.0 RC9 it's fixed. If you use this version i need papyrus log to see what's going on.
kannz Posted October 6, 2025 Posted October 6, 2025 (edited) 2 hours ago, Elsidia said: What version of mod you use? In DD 2.0 RC9 it's fixed. If you use this version i need papyrus log to see what's going on. this is in dd 2.0 rc9. I will try to cause the error one more time for you. i just need to enable papyrus logging first i think. EDIT: going to try tomorrow as it was very easy to get this error to happen. it happened i think almost every single time my legs were already restrained. i will even look for the first save that it happened and try to cause it right there. thanks Edited October 6, 2025 by kannz
Stinker601 Posted October 6, 2025 Posted October 6, 2025 Idk if i am just lazy to scroll through the comments, but i just want to ask: How do i install the mod manually/ Cause when i try using nexus to install it into the game, it crashes my game on startup. thx
izzyknows Posted October 7, 2025 Posted October 7, 2025 4 hours ago, Stinker601 said: Idk if i am just lazy to scroll through the comments, but i just want to ask: How do i install the mod manually/ Cause when i try using nexus to install it into the game, it crashes my game on startup. thx If it crashes on load, you most likely missing a required mod. You can find the latest version RC9 here. Keep in mind it's NOT an update but a complete replacement. So completely uninstall what you have and install RC9 then rebuild the outfits, with build morphs checked. Also, AWKCR is not required for RC9. 👍 1
Stinker601 Posted October 7, 2025 Posted October 7, 2025 9 hours ago, izzyknows said: If it crashes on load, you most likely missing a required mod. You can find the latest version RC9 here. Keep in mind it's NOT an update but a complete replacement. So completely uninstall what you have and install RC9 then rebuild the outfits, with build morphs checked. Also, AWKCR is not required for RC9. 👍 Oh thx so much.
Stinker601 Posted October 7, 2025 Posted October 7, 2025 Now i am stuck again. i have installed all the mods alr, but it crashes on startup. need help pls, thx!
Stinker601 Posted October 7, 2025 Posted October 7, 2025 Only when i install DD, then my game crashes on startup. I installed all the mods alr too. I am using vortex.
Elsidia Posted October 7, 2025 Posted October 7, 2025 (edited) 4 hours ago, Stinker601 said: Only when i install DD, then my game crashes on startup. I installed all the mods alr too. I am using vortex. I only believe to that, when i see your modlist, also as bonus will be nice to publish crashlog. Upd: 1) Fallout 4 version 2) F4SE version 3) F4SE is running, when you start a game by special F4SE launcher? Edited October 7, 2025 by Elsidia
queern Posted October 8, 2025 Posted October 8, 2025 On 10/3/2025 at 1:07 AM, Elsidia said: Depend on log you have old, rewrited, damaged DD library script. Property se is used for equipping removing items in RC9, but it not exist in your script. I see, and how would I go about fixing this? Apologies for my ignorance, modding is still relatively new for me.
BoncenO27 Posted October 8, 2025 Posted October 8, 2025 (edited) Hey guys. Having a problem. Mod seems to be work fine but I cant find workbench. I mean its just dont appearing in workshop menu. May be i did something wrong? All requirements are installed Edited October 8, 2025 by BoncenO27
izzyknows Posted October 9, 2025 Posted October 9, 2025 3 hours ago, BoncenO27 said: Hey guys. Having a problem. Mod seems to be work fine but I cant find workbench. I mean its just dont appearing in workshop menu. May be i did something wrong? All requirements are installed Look under Raider> forget the sub cat, but it's the last one. It's muscle memory at this point. LOL
Stinker601 Posted October 9, 2025 Posted October 9, 2025 On 10/8/2025 at 5:58 AM, Elsidia said: I only believe to that, when i see your modlist, also as bonus will be nice to publish crashlog. Upd: 1) Fallout 4 version 2) F4SE version 3) F4SE is running, when you start a game by special F4SE launcher? Here's my mod order list. But I did realize my fallout was not the latest version so I guess maybe that's why. Plus I forgot to read about the F4SE loader and I just found out yesterday. Oops. But yes, it still crashes on startup
Elsidia Posted October 9, 2025 Posted October 9, 2025 On 10/8/2025 at 5:18 AM, queern said: see, and how would I go about fixing this? What mod manager you use? What mods you have? You have installed both DD 2.0 and 2.0 RC9, you have installed mod what rewrites DD mod?
BoncenO27 Posted October 9, 2025 Posted October 9, 2025 9 hours ago, izzyknows said: Look under Raider> forget the sub cat, but it's the last one. It's muscle memory at this point. LOL There's only Nuka World DLC stuff. Should I talk to vendor first and then workbench will appear?
izzyknows Posted October 9, 2025 Posted October 9, 2025 2 hours ago, BoncenO27 said: There's only Nuka World DLC stuff. Should I talk to vendor first and then workbench will appear? Sometimes the icon doesn't appear, just keep scrolling right. Spoiler
Stinker601 Posted October 9, 2025 Posted October 9, 2025 On 10/8/2025 at 5:58 AM, Elsidia said: I only believe to that, when i see your modlist, also as bonus will be nice to publish crashlog. Upd: 1) Fallout 4 version 2) F4SE version 3) F4SE is running, when you start a game by special F4SE launcher? My version is for F4SE is 1.10.163 but my fallout is lower than that. I think it's around 1.10.13ish? But no matter how much I look around, I can't find for a version of F4SE that matches my fallout version, so MCM don't work. Does the RC9 require a certain version of fallout and F4SE?
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