Jump to content

Recommended Posts

Posted (edited)

 

5 hours ago, cockroach666 said:

is there a way to keep the hands behind the back when equipped on followers,

 

4 hours ago, izzyknows said:

IF I remember, you'd have to edit a script or two. DD uses 3 different ones via RNG

Not need touch a script, just need edit in xedit.

There is two ways:

1) Find restraint, what you use and in inventory device replace spell random with single:

Spoiler

hands1.thumb.jpg.b0d68f053229120cc2097c46642d036a.jpg

Spells (there two types of spells for institute and handcuffs, but you can use any of it - differnet is only hands position and what you like more and looks good):

Spoiler

hands2.thumb.jpg.c806edfebace8a085fb534ee578e4fb6.jpg

2) Second version is more complicated (but universal, it will work with all restraints, what have this spell and you need change only two effects to work on all handcuffs), you need remove from random spells (for institute and handcuffs any keyword was not back:

Spoiler

hands3.thumb.jpg.473e46af45d5001a7ce6c9ad159a7042.jpg

 

Good luck!

UPD: But to work this you possibly need unequip it, destroy current restraint and craft new (or buy or spawn) - as in old one spells will be old. 

Edited by Elsidia
Posted
11 hours ago, Elsidia said:

 

 

Not need touch a script, just need edit in xedit.

There is two ways:

1) Find restraint, what you use and in inventory device replace spell random with single:

  Hide contents

hands1.thumb.jpg.b0d68f053229120cc2097c46642d036a.jpg

Spells (there two types of spells for institute and handcuffs, but you can use any of it - differnet is only hands position and what you like more and looks good):

  Reveal hidden contents

hands2.thumb.jpg.c806edfebace8a085fb534ee578e4fb6.jpg

2) Second version is more complicated (but universal, it will work with all restraints, what have this spell and you need change only two effects to work on all handcuffs), you need remove from random spells (for institute and handcuffs any keyword was not back:

  Hide contents

hands3.thumb.jpg.473e46af45d5001a7ce6c9ad159a7042.jpg

 

Good luck!

UPD: But to work this you possibly need unequip it, destroy current restraint and craft new (or buy or spawn) - as in old one spells will be old. 

 

Screenshot (33).png

Posted

is it normal that the latex in bodyslide aren't shiny? I haven't tested it ingame, but just wondering if that's an error or common to bodyslide... I distinctly remember it having gloss affect to the latex when I was using bodyslide with skyrim, so that's why I am a little concerned 😅
image.png.6d868470c230ab1a26de19ab205bf57c.png

Posted
11 hours ago, Tayte said:

I haven't tested it ingame,

In theory bodyslide can't reproduce Fallout4 materials and because not shiny. In game it will be shiny.

Posted

Having an issue where when I attempt to unequip an item via the pipboy, it goes into a loop of equipping and unequipping (but never actually unequips) and I get stuck in the interaction menu until it decides it's finished. I have completely reinstalled every mod on my loadout, and below is my papyrus log in regards to the event. Can anyone help me solve this, please?

 

 

image.thumb.png.630b988d3cedf1f4debe336902fd01c6.png

Posted
On 10/2/2025 at 6:44 AM, queern said:

Can anyone help me solve this, please?

Depend on log you have old, rewrited, damaged DD library script.  Property se is used for equipping removing items in RC9, but it not exist in your script.

 

Posted (edited)

um i keep having a problem where leg cuff or similar items effects arent going away properly.. literally everything else is working. just when things that restrict my legs are put on i think that npc puts a second set on me and im not able to remove the effects after that. my characters walking speed is just messed up the whole time. is there a way to fix this without reloading the save before this happens? should i just not allow leg items to be put on?

 

EDIT: yeah i just tested it. i had saved before the second set was put onto my character and i was able to get to the workbench before it happened and i removed all the stuff before the second set was put on allowing me to remove it normally and not leave behind the foot binding effects..

Edited by kannz
Posted
On 10/5/2025 at 2:06 AM, kannz said:

um i keep having a problem where leg cuff or similar items effects arent going away properly..

What version of mod you use? In DD 2.0 RC9 it's fixed. If you use this version i need papyrus log to see what's going on. 

Posted (edited)
2 hours ago, Elsidia said:

What version of mod you use? In DD 2.0 RC9 it's fixed. If you use this version i need papyrus log to see what's going on. 

this is in dd 2.0 rc9. I will try to cause the error one more time for you. ;) i just need to enable papyrus logging first i think.

EDIT: going to try tomorrow as it was very easy to get this error to happen. it happened i think almost every single time my legs were already restrained. i will even look for the first save that it happened and try to cause it right there. thanks :)

Edited by kannz
Posted

Idk if i am just lazy to scroll through the comments, but i just want to ask: How do i install the mod manually/ Cause when i try using nexus to install it into the game, it crashes my game on startup. thx

Posted
4 hours ago, Stinker601 said:

Idk if i am just lazy to scroll through the comments, but i just want to ask: How do i install the mod manually/ Cause when i try using nexus to install it into the game, it crashes my game on startup. thx

If it crashes on load, you most likely missing a required mod. 

You can find the latest version RC9 here. Keep in mind it's NOT an update but a complete replacement. So completely uninstall what you have and install RC9 then rebuild the outfits, with build morphs checked. 

Also, AWKCR is not required for RC9. 👍

Posted
9 hours ago, izzyknows said:

If it crashes on load, you most likely missing a required mod. 

You can find the latest version RC9 here. Keep in mind it's NOT an update but a complete replacement. So completely uninstall what you have and install RC9 then rebuild the outfits, with build morphs checked. 

Also, AWKCR is not required for RC9. 👍

Oh thx so much. 

Posted (edited)
4 hours ago, Stinker601 said:

Only when i install DD, then my game crashes on startup. I installed all the mods alr too. I am using vortex.

I only believe to that, when  i see your modlist, also as bonus will be nice to publish crashlog.

Upd: 

1) Fallout 4 version

2) F4SE version

3) F4SE is running, when you start a game by special F4SE launcher?

Edited by Elsidia
Posted
On 10/3/2025 at 1:07 AM, Elsidia said:

Depend on log you have old, rewrited, damaged DD library script.  Property se is used for equipping removing items in RC9, but it not exist in your script.

 

I see, and how would I go about fixing this? Apologies for my ignorance, modding is still relatively new for me.

Posted (edited)

Hey guys. Having a problem. Mod seems to be work fine but I cant find workbench. I mean its just dont appearing in workshop menu. May be i did something wrong? All requirements are installed 

Edited by BoncenO27
Posted
3 hours ago, BoncenO27 said:

Hey guys. Having a problem. Mod seems to be work fine but I cant find workbench. I mean its just dont appearing in workshop menu. May be i did something wrong? All requirements are installed 

Look under Raider> forget the sub cat, but it's the last one. It's muscle memory at this point. LOL

Posted
On 10/8/2025 at 5:58 AM, Elsidia said:

I only believe to that, when  i see your modlist, also as bonus will be nice to publish crashlog.

Upd: 

1) Fallout 4 version

2) F4SE version

3) F4SE is running, when you start a game by special F4SE launcher?

Here's my mod order list.

But I did realize my fallout was not the latest version so I guess maybe that's why.

Plus I forgot to read about the F4SE loader and I just found out yesterday. Oops. But yes, it still crashes on startup

PXL_20251008_123150929.jpg

PXL_20251008_123208753.jpg

PXL_20251008_123208753.jpg

PXL_20251008_123216654.jpg

PXL_20251008_123228618.jpg

PXL_20251008_123236962.jpg

PXL_20251008_123243473.jpg

PXL_20251008_123250252.jpg

Posted
On 10/8/2025 at 5:18 AM, queern said:

see, and how would I go about fixing this?

What mod manager you use? What mods you have? You have installed both DD 2.0 and 2.0 RC9, you have installed mod what rewrites DD mod?

 

Posted
9 hours ago, izzyknows said:

Look under Raider> forget the sub cat, but it's the last one. It's muscle memory at this point. LOL

There's only Nuka World DLC stuff. Should I talk to vendor first and then workbench will appear?

 

Posted
2 hours ago, BoncenO27 said:

There's only Nuka World DLC stuff. Should I talk to vendor first and then workbench will appear?

 

Sometimes the icon doesn't appear, just keep scrolling right.

 

Spoiler

Fallout4Screenshot2025_10.09-08_39_36_91.thumb.png.f878340e80a8647e0cd79464b790e187.png

 

Posted
On 10/8/2025 at 5:58 AM, Elsidia said:

I only believe to that, when  i see your modlist, also as bonus will be nice to publish crashlog.

Upd: 

1) Fallout 4 version

2) F4SE version

3) F4SE is running, when you start a game by special F4SE launcher?

My version is for F4SE is 1.10.163 but my fallout is lower than that. I think it's around 1.10.13ish? But no matter how much I look around, I can't find for a version of F4SE that matches my fallout version, so MCM don't work.

Does the RC9 require a certain version of fallout and F4SE?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...