Jamie Taco Posted February 19, 2022 Posted February 19, 2022 On 2/17/2022 at 7:56 AM, izzyknows said: Do not ever use DD items that have animations, cuffed, hobble... on NPC's. If the above doesn't work, which it should, you could try the following console commands.. might or might not work, never tried it. But it works for stuck smoking, guarding etc.. Target Piper or type prid 2f1f caa animarchetypeplayer caf No luck unfortunately, but I appreciate your help! If I swap her clothing, the animation changes back to regular, but after each reload sequence she reverts back to the DD animation. It's annoying to keep swapping her outfits but not all that bad. To me, that hints that a piece of code is leftover from the DD outfit that overwrites whatever outfit Piper wears on reload, thus unequipping that outfit removes the effect. And my Piper just looks so good decked out in as many DD things as possible, so i can live with leaving her behind during adventures I'm going to try a mod combo or two to see if I can fix that way, but appreciate any advice Spoiler
izzyknows Posted February 19, 2022 Posted February 19, 2022 14 minutes ago, auntychrist said: If I swap her clothing, the animation changes back to regular That's because the DD item/s were not removed correctly, leaving the spell which is permanently in effect. And just one reason you never use DD items on NPC's. One of the others, they can become corrupted.. aka useless. Boston Devious Helper is very good at correctly removing DD items from vanilla companions. Cait, Curie & Piper.
Elsidia Posted February 19, 2022 Posted February 19, 2022 (edited) 9 hours ago, Jamie Taco said: And my Piper just looks so good decked out in as many DD things as possible, so i can live with leaving her behind during adventures 9 hours ago, izzyknows said: One of the others, they can become corrupted.. aka useless. Excellent example why not use DD items on NPC is Marcy. After free her from Museum, when she work in Sanctuary, if you put on her Straitjacket hobble dress, she left work at Sanctuary and return to museum where she sit on her start place or sometimes exit from museum and got hit by raiders) Then she return back to sitting place in museum) This is example from my game save. UPD: prof: Spoiler Edited February 19, 2022 by Elsidia
kziitd Posted February 19, 2022 Posted February 19, 2022 3 hours ago, Elsidia said: Excellent example why not use DD items on NPC is Marcy. After free her from Museum, when she work in Sanctuary, if you put on her Straitjacket hobble dress, she left work at Sanctuary and return to museum where she sit on her start place or sometimes exit from museum and got hit by raiders) Then she return back to sitting place in museum) This is example from my game save. UPD: prof: Reveal hidden contents This sounds like a question I asked Vader666 in 2020. The AI package activated due to the "no fight" effect will return the NPC to its original location. I'm not sure whether @EgoBallistic has solved this problem after taking over TD. Because I didn't update TD, I just waited for the new framework.
Elsidia Posted February 19, 2022 Posted February 19, 2022 35 minutes ago, kziitd said: Because I didn't update TD, I just waited for the new framework. You sure it will be develop?
Timma296 Posted February 19, 2022 Posted February 19, 2022 (edited) Armbinders are not working properly, the arm animation is misaligned and the arms/hands stick out of them, I think it has to do with Real Handcuffs but can't find where you change that, can I get some assistance? Edited February 19, 2022 by PvtParts296
vaultbait Posted February 19, 2022 Posted February 19, 2022 2 minutes ago, PvtParts296 said: Armbinders are not working properly, the arm animation is misaligned and the arms/hands stick out of them, I thing it has to do with Real Handcuffs but can't find where you change that, can I get some assistance? If you're using the RC8 development version of DD, make sure you have the latest Torture Devices (2.2 beta 3). If you're using the DD 2.0 release instead, then you need TD 2.1a with it.
Timma296 Posted February 19, 2022 Posted February 19, 2022 22 minutes ago, vaultbait said: If you're using the RC8 development version of DD Didn't even know there was another version, is there one that is better? Or does it not matter?
vaultbait Posted February 19, 2022 Posted February 19, 2022 Just now, PvtParts296 said: Didn't even know there was another version, is there one that is better? Or does it not matter? It incorporates a lot of the random bugfix and feature patches which have been floating around for DD 2.0 for years, but it may have new bugs too. The usual tradeoff for using unreleased development versions of things. Find the download link for it in this post.
Timma296 Posted February 19, 2022 Posted February 19, 2022 13 minutes ago, vaultbait said: Find the download link for it in this post. Thank you, hopefully this will work, so just uninstall 2.0 completely?
vaultbait Posted February 19, 2022 Posted February 19, 2022 On 2/2/2022 at 7:18 AM, leduss said: Hello everyone can someone tell me how to solve this little problem with rc8? Quote This has now been addressed in Devious Devices Fusion Girl BodySlide Conversion (HHS) 1.3.4.
vaultbait Posted February 19, 2022 Posted February 19, 2022 6 minutes ago, PvtParts296 said: Thank you, hopefully this will work, so just uninstall 2.0 completely? If you want to use RC8, then yes uninstall 2.0 completely and also any of the myriad of other DD-related fixes and feature add-ons for DD you may have also installed (odds are they're incorporated into RC8 already).
BoundNerd69 Posted February 20, 2022 Posted February 20, 2022 hello, can someone help me with some issues. One: my character does not hop or shuffle when wearing any type of leg restraints. Two: the "events" for plug, gags, and restraints do not trigger (is there a good min and max cool down to get constant animation and sounds?)
BasementDweller1 Posted February 20, 2022 Posted February 20, 2022 On 2/18/2022 at 11:47 AM, vaultbait said: If you're using DD 2.0 you may also want to install Face Morphs for Devious Devices Gags (but not if you're trying out RC8, since that's already included). Doesnt seem to work
kziitd Posted February 20, 2022 Posted February 20, 2022 12 hours ago, Elsidia said: You sure it will be develop? I finished all the model resources last year, and now only the code is left. The last update of AAF at the end of last year was suggested by ego to solve the problems encountered by the new framework. It is indeed developing. 4
slvsaris Posted February 20, 2022 Posted February 20, 2022 (edited) Using RC8 with DCW. Started up a new game, did not disable the belter quest (forgot to) ad did the standard DCW start. Right off the bat the movement speed was so ridiculously nerfed, like unrealistically so. Thought, ok, I SORT OF understand, I guess. Had bound ankles and all, though hopping would have been faster. Went through the unlocking quest to get the items off, but the super slow speed did not go away. Tried reequipping the restraints and removing them, no luck. Is there a way to fix this? Would be really great to be able to get the belter quest stuff off as well. i would just start a new game, but want to make sure the speed thing gets sorted first. Edited February 20, 2022 by slvsaris
izzyknows Posted February 21, 2022 Posted February 21, 2022 33 minutes ago, slvsaris said: Using RC8 with DCW. Started up a new game, did not disable the belter quest (forgot to) ad did the standard DCW start. Right off the bat the movement speed was so ridiculously nerfed, like unrealistically so. Thought, ok, I SORT OF understand, I guess. Had bound ankles and all, though hopping would have been faster. Went through the unlocking quest to get the items off, but the super slow speed did not go away. Tried reequipping the restraints and removing them, no luck. Is there a way to fix this? Would be really great to be able to get the belter quest stuff off as well. i would just start a new game, but want to make sure the speed thing gets sorted first. In the MCM you can adjust the hobble speed, I set it to basically disabled. Then start a new run.
SpicyBoi24 Posted February 21, 2022 Posted February 21, 2022 Whenever I equip a corset, it seems to also come with a pair of boots. Is this intentional? If so, is there a way to just have the corset on without the boots?
astor Posted February 21, 2022 Posted February 21, 2022 Is there a setting somewhere to disable the "timed lock" events? I have keys, but cannot use them because of, "try again in 3 hours", "try again in 5 hours." ugh. makes having proper keys rather pointless; especially since they break stupid easy and i can't use another one for 5 frickin' hours.
naaitsab Posted February 21, 2022 Posted February 21, 2022 1 hour ago, SpicyNuggies24 said: Whenever I equip a corset, it seems to also come with a pair of boots. Is this intentional? If so, is there a way to just have the corset on without the boots? Only if you create your own custom meshes by removing specific devices. The slot system in Fallout is very limited and especially the feet/legs are very annoying to work with. It's a limitation (or design choice) on the engine level so there is sadly no fix for this, ever. 1 hour ago, astor said: Is there a setting somewhere to disable the "timed lock" events? I have keys, but cannot use them because of, "try again in 3 hours", "try again in 5 hours." ugh. makes having proper keys rather pointless; especially since they break stupid easy and i can't use another one for 5 frickin' hours. Currently not as far as i know, but if another version of the Community Patch is made it could be implemented. Not that hard to do.
slvsaris Posted February 21, 2022 Posted February 21, 2022 (edited) 12 hours ago, astor said: Is there a setting somewhere to disable the "timed lock" events? I have keys, but cannot use them because of, "try again in 3 hours", "try again in 5 hours." ugh. makes having proper keys rather pointless; especially since they break stupid easy and i can't use another one for 5 frickin' hours. This and the dang lock break events. Hated them both in Skyrim as well. In FO4 it is way worse because of the lack of places to get things fixed/unlocked. It's like once a lock breaks you are never allowed to fix it. Edited February 22, 2022 by slvsaris
Elsidia Posted February 22, 2022 Posted February 22, 2022 17 hours ago, astor said: Is there a setting somewhere to disable the "timed lock" events? If you use DD RC8 - then in MCM difficulty 9 (easy) - and then timed event always be 1 hour. IN DD 2.0 difficulty 9 is set by bug always. 1
Elsidia Posted February 22, 2022 Posted February 22, 2022 9 hours ago, slvsaris said: This and the dang lock break events. Then same for break - it's break a lot less with difficulty 9. Also you can reload a save before break a lock and try again - it's random and not write into save. 1
vaultbait Posted February 22, 2022 Posted February 22, 2022 4 hours ago, Elsidia said: If you use DD RC8 - then in MCM difficulty 9 (easy) - and then timed event always be 1 hour. IN DD 2.0 difficulty 9 is set by bug always. Yeah, the MCM description implies that higher values are harder, but it's misleading. I kept setting difficulty to the lowest value possible and was confused as to why everything was virtually impossible. Even so, at difficulty 9 (easiest), RC8 still makes it harder to take devices off than 2.0 did because of some of the other bugs which were also fixed. 1
Elsidia Posted February 22, 2022 Posted February 22, 2022 1 hour ago, vaultbait said: makes it harder to take devices off than 2.0 did because of some of the other bugs which were also fixed. Can make a example? I don't remember any bug, what can take devices off easier.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now