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Posted
1 hour ago, HyperonicX said:

Any solution to this?

Usually i have crash with Fast travel. I can guess. If you use DD 2.0 without database fixes, then after get on restraints you need save game in another slot for safety. Without fixes save can take about 1 hour in RL. It depends on your mod configuration and Computer parameters and speed.

If you use DD RC8 this fix there is included and there save can take up to 15 min. Depend on same things. Then after save try to teleport again.

Posted (edited)
5 hours ago, some human idk said:

im having the same issue except she doesnt exist in there and i cant find the workbench. not sure if im missing something or..... what. any help is greatly appreciated

1) Mod not activated and any item from this mod not work

 

For testing purpose open a console and type:

Spoiler

player.moveto XX06B652

 

where XX is your DD mod hex load order - my is 0B and exit from console

If Kimy exist you will teleported to Kimy. If not you will be teleported to fancy place where probably you died.

If it says reference not exist - mod not activated or Kimy is disabled.

You you have batch build of DD items? If not Kimy have only head)

Edited by Elsidia
Posted (edited)
2 hours ago, Elsidia said:

Usually i have crash with Fast travel. I can guess. If you use DD 2.0 without database fixes, then after get on restraints you need save game in another slot for safety. Without fixes save can take about 1 hour in RL. It depends on your mod configuration and Computer parameters and speed.

If you use DD RC8 this fix there is included and there save can take up to 15 min. Depend on same things. Then after save try to teleport again.

I'm using RC8.
I'll give it a try, see what happens.

 

EDIT: Froze while saving. Waited for 20 minutes or so, but nothing. Didn't save, just froze completely.

Edited by HyperonicX
Posted

A little update: I decided to test this on a new game, and it worked perfectly.

Not sure what was causing the problems in my main save, but it could be because I upgraded from 2.0 to RC8 before continuing my old save file.

Posted
On 1/29/2022 at 9:49 AM, naaitsab said:

Sounds familiar as I said it myself. ;) But it was more pointed at the question if any other fixes have been posted that are worth implementing. As some people are making modifications for themselves.

The only issue I noted was the strange body spawned right at the beginning of the game(yes my dumb ass activated the quest lol), trying to hobble all the way from red rocket to Goodneighbor with a defenseless lvl2 character is ridiculous, would it be possible to delay the spawn with a lvl requirement? between 10-20 would be more realistic, I'd do it myself, but scripting is above my pay grade

Posted (edited)
5 hours ago, HyperonicX said:

what was causing the problems in my main save

Saved damaged database. I hope you can fix it it wait more. oh no.... Anyway you can try wait in game 6 hours (see below how to do it) - then after that if DD RC8 initialize new database clean event - try to trigger trap again or just put on some restraints and try to save. If save not hang up - game is fixed. For now.

 

maybe not /thinks loudly/ In your save database cleaning event is disabled. Not sure how it's start in DD RC8.

You can try on main save:

Remove as can more dd restraints from game using console.  This not force move but recommended.

Save a game again in new slot - i hope it save. 

Remember your mod load order (loot can write it in text file or just check this list in mod organizer what you use)

Remove completely DD mod.

There is two ways:

1) After remove install again DD RC8, check if mod load order not change, if yes restore back as was before uninstall, load a save - wait in game 6 hours without save and probably without sleep or on chair just stay here and wait while 6 hours gone.  if after install a game event reactivates it's made a clean database. If not (borked event in save), then second variant. Now save a game again and try trigger a trap. After trigger test a save. Then try to teleport. If work - you are victory, but save still is not in good shape.

2) if first variant not work there is more dangerous version what cant' work. memorized load order there is asap. Remove old DD and all mods what need it. Try to load save what you made before. If CTD - then save is doomed completely. You can try fix this save in Fallrim tools, but this need hard work for Fallout4 as automatically clean works only of Skyrim saves. To manually clean you need remember all removed dd mods load order hex number and delete all records from save with it. Still can CTD . An i never use Fallrim tools on FO4 - it's dangerous if you don't know what you do. If not CTD a loaded save then it;'s good sing (save later still be in bad shape) Now save again to clean all DD mods present in game. Now install back all dd mods and restore memorized mods load order. Its ASAP! Load a clean save. Now probably 90% that DD RC8 initializes from zero and restore all events. Wait in game 6 hours to activate database cleaning - after that try to save and trigger a trap. If it allows save after that and tp, then save is fixed. But still save is more bad shape as in first variant and more bad shape as before with old DD 2.0.

 

There is third variant more better.

In scripts on load game event add reactivate database clean event and wait 6 hours while event clean a database. The save a game and restore on load game script as it was before.

Good luck! You need it.

Edited by Elsidia
Posted
26 minutes ago, leduss said:

solve this little problem with rc8?

Install hide pipboy mod or activate hide pipboy in DD RC8 if you mean that problem

Posted
17 minutes ago, Elsidia said:

Install hide pipboy mod or activate hide pipboy in DD RC8 if you mean that problem

TY for answer 

 

sorry i was not precise
but I'm not talking about the pipboy but about the arms that are visible in armbinder.

Posted (edited)
17 minutes ago, leduss said:

but I'm not talking about the pipboy but about the arms that are visible in armbinder.

Ok here we go:

1) Arms are visible because of pipboy.

2) Build new armbinders in bodybuild (DD RC8 have new, need rebuild with your body presets and type (CBBE, Fusion girl))

3) Install latest torture devices - those contains new animations for hide arms in DD RC8.

 

Edited by Elsidia
Posted
41 minutes ago, Elsidia said:

Saved damaged database. I hope you can fix it it wait more. oh no.... Anyway you can try wait in game 6 hours (see below how to do it) - then after that if DD RC8 initialize new database clean event - try to trigger trap again or just put on some restraints and try to save. If save not hang up - game is fixed. For now.

 

maybe not /thinks loudly/ In your save database cleaning event is disabled. Not sure how it's start in DD RC8.

You can try on main save:

Remove as can more dd restraints from game using console.  This not force move but recommended.

Save a game again in new slot - i hope it save. 

Remember your mod load order (loot can write it in text file or just check this list in mod organizer what you use)

Remove completely DD mod.

There is two ways:

1) After remove install again DD RC8, check if mod load order not change, if yes restore back as was before uninstall, load a save - wait in game 6 hours without save and probably without sleep or on chair just stay here and wait while 6 hours gone.  if after install a game event reactivates it's made a clean database. If not (borked event in save), then second variant. Now save a game again and try trigger a trap. After trigger test a save. Then try to teleport. If work - you are victory, but save still is not in good shape.

2) if first variant not work there is more dangerous version what cant' work. memorized load order there is asap. Remove old DD and all mods what need it. Try to load save what you made before. If CTD - then save is doomed completely. You can try fix this save in Fallrim tools, but this need hard work for Fallout4 as automatically clean works only of Skyrim saves. To manually clean you need remember all removed dd mods load order hex number and delete all records from save with it. Still can CTD . An i never use Fallrim tools on FO4 - it's dangerous if you don't know what you do. If not CTD a loaded save then it;'s good sing (save later still be in bad shape) Now save again to clean all DD mods present in game. Now install back all dd mods and restore memorized mods load order. Its ASAP! Load a clean save. Now probably 90% that DD RC8 initializes from zero and restore all events. Wait in game 6 hours to activate database cleaning - after that try to save and trigger a trap. If it allows save after that and tp, then save is fixed. But still save is more bad shape as in first variant and more bad shape as before with old DD 2.0.

 

There is third variant more better.

In scripts on load game event add reactivate database clean event and wait 6 hours while event clean a database. The save a game and restore on load game script as it was before.

Good luck! You need it.

Yeah, I didn't understand a word of that other then "borked", "FO4", "DD RC8", "CTD", and then there's the fact that I can't memorize anything that complex.

Posted
1 hour ago, kazeha9 said:

can someone help with pex file/ need program that will open pex file  100% working pls

Notepadd++ or notepad will open the source file.. psc. Which can be found in Scripts\Source\User...

There is a pex de-compiler, Champollion, but you have to know how to code to spot & fix it's mistakes.

 

Posted
19 minutes ago, izzyknows said:

Notepadd++ or notepad will open the source file.. psc. Which can be found in Scripts\Source\User...

There is a pex de-compiler, Champollion, but you have to know how to code to spot & fix it's mistakes.

 

 im try to build some new items for dd and need some practic in code and other stuff ) but thank you very much for this 

 

Posted
9 hours ago, Elsidia said:

Ok here we go:

1) Arms are visible because of pipboy.

2) Build new armbinders in bodybuild (DD RC8 have new, need rebuild with your body presets and type (CBBE, Fusion girl))

3) Install latest torture devices - those contains new animations for hide arms in DD RC8.

 

thanks for the answer and your help but i did what you told me and it still doesn't work.

the pipboy is no longer there but the arms still stick out.

Posted
28 minutes ago, leduss said:

there but the arms still stick out.

You sure that you doesn't have DD 2.0 installed and DD RC8 is installed with your present body type? What you use for body?

 

Posted
5 hours ago, Elsidia said:

You sure that you doesn't have DD 2.0 installed and DD RC8 is installed with your present body type? What you use for body?

 

i dont have dd 2.0 installed

 

i installed dd rc8 + fusiongirl conversions 1.33

Posted
33 minutes ago, leduss said:

i dont have dd 2.0 installed

 

i installed dd rc8 + fusiongirl conversions 1.33

 

The FG+HHS conversion? If so, someone else reported a similar issue but it turned out to be that they had previously installed/built an older DD conversion and hadn't cleaned up all the files created by BodySlide before installing the new one.

 

If you can't get my 1.3.3 update of wdaigle's FG+HHS conversion working to your liking, Bocefus also has a conversion here which might be more to your tastes.

Posted
10 hours ago, vaultbait said:

 

The FG+HHS conversion? If so, someone else reported a similar issue but it turned out to be that they had previously installed/built an older DD conversion and hadn't cleaned up all the files created by BodySlide before installing the new one.

 

If you can't get my 1.3.3 update of wdaigle's FG+HHS conversion working to your liking, Bocefus also has a conversion here which might be more to your tastes.

hello all

 

Well I reinstalled everything clean to be sure and I also tested the other conversion that you suggested to me

even if I do not criticize the work of Bocefus the author of this conversion I prefer the first conversion 1.3.3, except armbinder which has a problem, the others seem to correspond better to my character.

 

However, I have a question:

 

I switched to version 1.86 of FG, maybe it comes from there?

Posted
6 hours ago, leduss said:

hello all

 

Well I reinstalled everything clean to be sure and I also tested the other conversion that you suggested to me

even if I do not criticize the work of Bocefus the author of this conversion I prefer the first conversion 1.3.3, except armbinder which has a problem, the others seem to correspond better to my character.

 

However, I have a question:

 

I switched to version 1.86 of FG, maybe it comes from there?

 

No, it's probably just that the armbinder mesh needs to be deformed further. I can take a shot at it soon, but it involves working blind since the arms get repositioned in-game by a Torture Devices pose, so I can't actually see whether or not there's clipping when I load the reference body in Outfit Studio, so it'll likely need me to switch in and out of the game to get things looking reasonable.

Posted (edited)

Just a quick question, might have come up before but I didn't see it.  Recently I started getting a "Equip Logic Failure" and "Unequip Logic Failure" message that pops up in the left corner of my screen every single time I equip or unequip a piece of Devious Devices equipment (RC8).  The thing is everything still seems to be working fine so I'm not sure it's something I should be concerned about.  Weird thing is I've used Devious Devices for a long time just fine and I haven't even installed in new mods recently that might conflict (though I did fiddle with some of the settings in MCM) so not sure what the conflict might be. 

Screenshot 2022-02-04 121754.jpg

Edited by Dervrak
Posted
9 hours ago, some human idk said:

you are a god send of a person

And uninstall DCW because AWKCR is ASAP for good function of DCW. Without it will missed masters and probably CTD.

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