Hello539 Posted March 29, 2022 Posted March 29, 2022 21 minutes ago, Elsidia said: Only thing what i can recommend is keep in inventory 1 chastity key and open pipboy - then there will show up message "You unlock the " + DeviceName where devicename is plug name. And hope it will end this endless loop. I have no much hope about that. Dude !!! By pure f***ing miracle this actually works ! The key ended the loop. God Dayummmm !!!! I guess Todd Howard was right all along, it just works. Thank you for coming up with this brilliant idea, friend.
warblegarblegarble Posted March 29, 2022 Posted March 29, 2022 Seem to have an issue while Violate is linked to RC8. After scenes, companion and I both get devices even though I selected "player only" to ensure no weird bugs would happen with NPC companions. Whenever they are equipped, they are now locked in position which is something I'd seen echoed in previous pages and why I selected the player only option to begin with.
Graeme09 Posted March 29, 2022 Posted March 29, 2022 5 hours ago, Elsidia said: Nothing changes. Only if torture devices author was fixed behavior for NPC. I'm too lack info about it. What exactly you mean by buggy? Placing -any- DD items on NPCs, be that Companions, Settlers, Slaves from Human Resources or surrendered enemies from Violate seems to absolutely freak my game out. Saving suddenly takes ages and has a chance to freeze/crash. I'd just like to use at least some of the DD stuff as visuals for the Slavers Camp Settlement I got going, but right now it seems whenever I use any Devious Device Item it will just break the NPC I placed it on. As in they just stand there most of the time and refuse to move.
Elsidia Posted March 29, 2022 Posted March 29, 2022 11 minutes ago, Graeme09 said: Saving suddenly takes ages and has a chance to freeze/crash. I It's probably are other problem - DD database - it freezes save if you have DD items on too. Will try to remove database in next version, see if will be better. But NPC in heavy bondage lost her AI.
naaitsab Posted March 29, 2022 Posted March 29, 2022 12 minutes ago, Graeme09 said: Placing -any- DD items on NPCs, be that Companions, Settlers, Slaves from Human Resources or surrendered enemies from Violate seems to absolutely freak my game out. Saving suddenly takes ages and has a chance to freeze/crash. I'd just like to use at least some of the DD stuff as visuals for the Slavers Camp Settlement I got going, but right now it seems whenever I use any Devious Device Item it will just break the NPC I placed it on. As in they just stand there most of the time and refuse to move. Yeah the 'don't use on NPC' warning from the RC8 release is not for decoration
Graeme09 Posted March 29, 2022 Posted March 29, 2022 5 minutes ago, naaitsab said: Yeah the 'don't use on NPC' warning from the RC8 release is not for decoration Yeah, I figured. Hence why I stated I'd love to see NPC support added.
vaultbait Posted March 29, 2022 Posted March 29, 2022 8 minutes ago, Graeme09 said: Yeah, I figured. Hence why I stated I'd love to see NPC support added. It's not so much that the mod doesn't support NPCs (it does), it's just that it's buggy as hell if you try to do it. So it sounds like what you want is for someone to fix the various bugs that make it not work well with NPCs.
Graeme09 Posted March 29, 2022 Posted March 29, 2022 That is what I hope for, yes. And true, I can make NPCs wear it. It just is a very bad idea in my experience so far.
Tron91 Posted March 30, 2022 Posted March 30, 2022 4 hours ago, Graeme09 said: Placing -any- DD items on NPCs, be that Companions, Settlers, Slaves from Human Resources or surrendered enemies from Violate seems to absolutely freak my game out. Saving suddenly takes ages and has a chance to freeze/crash. I'd just like to use at least some of the DD stuff as visuals for the Slavers Camp Settlement I got going, but right now it seems whenever I use any Devious Device Item it will just break the NPC I placed it on. As in they just stand there most of the time and refuse to move. You are not using the RC8 version. The Freeze on save occurs in the original DD 2.0.
Graeme09 Posted March 30, 2022 Posted March 30, 2022 Just now, Tron91 said: You are not using the RC8 version. The Freeze on save occurs in the original DD 2.0. I am using RC8. Fresh Save.
Tron91 Posted March 30, 2022 Posted March 30, 2022 1 hour ago, Graeme09 said: I am using RC8. Fresh Save. Interesting. Can I have your save game file?
izzyknows Posted March 30, 2022 Posted March 30, 2022 1 hour ago, Tron91 said: You are not using the RC8 version. The Freeze on save occurs in the original DD 2.0. It'll happen on RC8 too, just not nearly as bad. Like 30 seconds to the old 3 minutes.
Graeme09 Posted March 30, 2022 Posted March 30, 2022 16 minutes ago, Tron91 said: Interesting. Can I have your save game file? If I had kept it, certainly. But I nuke "bad idea saves" once I fixed things and managed to keep things going. If it ever occurs again, I will indeed share. But I do have about ~190 mods loaded so it may as well be that the load of forcing RC8 DD on an NPC just breaks the camels back so to speak ?
Elsidia Posted March 30, 2022 Posted March 30, 2022 12 hours ago, vaultbait said: various bugs that make it not work well with NPCs. Still no found what need to fix.
Elsidia Posted March 30, 2022 Posted March 30, 2022 LOL I just find fancy info - need more test to prove it but at this point i'm 90% sure. Info about wear items is write into database but no one procedure use infor from this database. So database usually is completely useless. This database is made for NPC using, but write there depend on script is only for player. Also procedure removegenereticdevicebykeyword use database for remove items but only for actor what have on keyword DD_kw_Usedatabase Nether player or any NPC not have this keyword on. Also this procedure works only on player but as player doesn't have this keyword on, so it's skip reading database and use non database removing procedure. I know only one mod what uses DD database: F4SS (not F4SE =_=) - also in DD 2.0 RC8 this mod not working as there is fixed database logical operation (mod author are DD 2.0 code author and in own mod uses DD 2.0 bug using database) If anyone knows any mod what use this database feel free to inform me. Conclusion. We have bulky database, but no one procedure uses this database to read it. I plan remove database update in future version so will see how it works. I'm not plan remove database structure and functions, but just disable on put on restraints remove database update. I hope it will help with save bug. 1
Jappercut Posted March 31, 2022 Posted March 31, 2022 Is it possible to run this mod without AWKCR? Its quite outdated.
izzyknows Posted March 31, 2022 Posted March 31, 2022 2 hours ago, Jappercut said: Is it possible to run this mod without AWKCR? Its quite outdated. RC8 does away with it. 1
twistedtrebla Posted April 1, 2022 Posted April 1, 2022 Hey guys. Been kind of out of the loop for a while. I've been hearing about RC8 a lot. What are the biggest differences between RC8 and the original version? Also is it stable enough that I should use it over the original? Would it work with mods like Roggvirs DD item manager? Thanks!
tmp1233 Posted April 1, 2022 Posted April 1, 2022 This has probably been asked a million times, but the thread is very long. How do you actually remove the devices? It just says can't do anything at all with sealed hands. For RC8. If other mods are needed, any suggestions?
izzyknows Posted April 1, 2022 Posted April 1, 2022 RC8 4 hours ago, twistedtrebla said: Hey guys. Been kind of out of the loop for a while. I've been hearing about RC8 a lot. What are the biggest differences between RC8 and the original version? Also is it stable enough that I should use it over the original? Would it work with mods like Roggvirs DD item manager? Thanks! Remove DD 2.0 completely and install RC8 as it's the complete mod. DD never did work with Roggvirs manager. Other mods like violate do. But, there are a couple new items/devices that are not in RG's files, so there's no sliders for them.
Elsidia Posted April 1, 2022 Posted April 1, 2022 4 hours ago, tmp1233 said: It just says can't do anything at all with sealed hands. First you need remove item what sealed your hands, wristcufs or armbinder as example.
twistedtrebla Posted April 1, 2022 Posted April 1, 2022 11 hours ago, izzyknows said: RC8 Remove DD 2.0 completely and install RC8 as it's the complete mod. DD never did work with Roggvirs manager. Other mods like violate do. But, there are a couple new items/devices that are not in RG's files, so there's no sliders for them. Thanks! What are these new items?
vaultbait Posted April 1, 2022 Posted April 1, 2022 2 hours ago, twistedtrebla said: Thanks! What are these new items? The Slave Heels mod was combined into DD, that's mostly it. There were also models in DD for things which had never been finished like the parasite tentacle monsters and some straitjacket-with-boots combos.
izzyknows Posted April 1, 2022 Posted April 1, 2022 3 hours ago, twistedtrebla said: Thanks! What are these new items? And a pear bit gag that I mashed up.
Elsidia Posted April 3, 2022 Posted April 3, 2022 Maybe spoiler. I'm not forgot about my promise made new version of DD and made it compatible with DCW Progress still here, i complete DD_Hider_addon for players, rework some dress to be in one style of DD items, and rework some textures for better view of dress. Now i'm stuck in DD equip rework script. Not touch main equip system but in process rework libs.equipdevice. I already remove custom call Event DD:DD_Library.DD_Equipped(DD:DD_Library akSender, Var[] akArgs) /i hope no one mod uses this call/ But after i remove this call from NPC equip system no more freezing saves (i test a few times and no freezes) Also save freezes is end if on player is equipped by script libs.equipdevice. So database isn't guilty for that i will left fixed version of it. Only sorry that seems Rogvir manager mod is ended. I know it's need for Sexual harassment mod so ... sad. What i'm working now is force work libs.equipdevice with right colors. Also it probably will end if you have many devices on the same type all will be removed from inventory to avoid bugs with colors. At this moment it will only that way as i see. Also in original script if you force equip device by script with defined color is too removes all other devices and even recolor already existing device into inventory soo ... it's not far from original) Next step is rework libs.removedevice to new type and hope that all will work together. Then need made many tests with this new thing to DCW trap triggering and see how it goes. i will left original procedures into library but rename to Oldequipdevice. Maybe next step will made own devices equip filter similar as in Skyrim, but not promise if i be success in it. Also maybe need more seriously check Rogs mod manager working principles to found if it will work with new DD. That means i can't promise real date to end this horror and open new page of DD and DCW. PS: Surprise: i add DD_Hider_plugin here, so it probably is compatible with DD 2.0 RC8 and you can test it and says what you think about it. I remember second time - hider works only for players. On NPC items not hide. Sometimes hide so ... i don't know how it works with Bethesda) plugin is ESL flagged so not take place in your load order and no need mod slot. DD_hider_addon.esp
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