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Posted
6 hours ago, Elsidia said:

Can make a example? I don't remember any bug, what can take devices off easier.

 

For starters, the "timed lock" feature is buggy in 2.0 and only ever forces you to wait an hour, while even at difficulty 9 in RC8 I get varying numbers of hours >1. Also, in 2.0 I could attempt to pick the lock of any device no matter what my locksmith perk level was, while RC8 will often tell me "this lock is too difficult for you to pick" even at difficulty level 9, until I've reached expert.

Posted (edited)
1 hour ago, vaultbait said:

For starters, the "timed lock" feature is buggy in 2.0 and only ever forces you to wait an hour, while even at difficulty 9 in RC8 I get varying numbers of hours >1. Also, in 2.0 I could attempt to pick the lock of any device no matter what my locksmith perk level was, while RC8 will often tell me "this lock is too difficult for you to pick" even at difficulty level 9, until I've reached expert.

Then something works wrong - timed lock always is 1 hour if your difficulty is 9. About to difficult locks not sure probably it's too on difficultly level 9 allows all picks. Set difficulty level to 9 in MCM and check difficulty global variable in console - maybe there is 8.

Edited by Elsidia
Posted
23 hours ago, slvsaris said:

This and the dang lock break events.  Hated them both in Skyrim as well.  In FO4 it is way worse because of the lack of places to get things fixed/unlocked. It's like once a lock breaks you are never allowed to fix it.

 

When you have a lock break, are you able to use the hotkey from Sex Attributes (if you have that installed) to remove the device with willpower?

 

Seems like that method could be employed as a failsafe unless there's a problem caused by doing so.

Posted
On 2/21/2022 at 1:32 PM, naaitsab said:

Only if you create your own custom meshes by removing specific devices.

 

Well, there are already a few meshes that apparently came with this mod. Any idea how to replace the ones in game with the ones without the boots? 

Bodyslide_Preview.PNG

Corset_Files.PNG

Posted
39 minutes ago, Elsidia said:

Then something works wrong - timed lock always is 1 hour if your difficulty is 9. About to difficult locks not sure probably it's too on difficultly level 9 allows all picks. Set difficulty level to 9 in MCM and check difficulty global variable in console - maybe there is 8.

 

That sounds possible. What's the command to check that global? Maybe MCM is lying to me.

Posted (edited)
5 hours ago, SpicyNuggies24 said:

Any idea how to replace the ones in game with the ones without the boots?

 

I flippin' did it, baybee!!!

 

Fallout4 2022-02-22 11_29_01 PM.png

 

Fallout4 2022-02-22 11_29_18 PM.png

 

Fallout4 2022-02-22 11_39_56 PM.png

 

Fallout4 2022-02-22 11_39_09 PM.png

 

If y'all wanna do this as well, I will try to give a little rundown on how I did this, and hopefully you can follow along. You will need FO4edit, a little knowledge on Outfit Studio, and a backup of the original zip file for this mod

 

IMPORTANT: Do not change the names of any files except for any backups you make. If you do have to use the backup files, rename them to their original name.

 

First, you got to go into FO4edit, make an override esp file (by right clicking on a formID in the left menu, then clicking "copy as override into... and selecting the top option in the next menu, I named mine DD_Tweaks.esp) select the armor addons and armor of the corset items by doing the same way you created the esp, expect selecting the esp you just made instead of making a new override.

 

 

Capture.PNG

 

Then make the following changes: 

- In the armor addon things of both the latex and leather corsets, change the Female World Model to RestrictiveCorsetBlack.nif and RestrictiveCorsetLeather.nif respectively (you can just delete the word boots in each box)

 

Capture2.PNG

 

- In every FormID you're changing (both armor and armor addon for both latex and leather), change the BOD2 flags (aka the clothing slots) from 33 to 36 in the drop down menu (so it remains compatible with the restrictive boots)

 

- Save the new esp file, and enable it in Vortex if you're using it (not sure how it would work in any other mod organizer), and make sure it loads after the main Devious Devices mod, or else the changes wont stick.

 

If you load up the game now, it should work fine, except that if you wear a corset and boots together, your feet will clip through the boots (which is probably why the corset had boots included to begin with.) to fix this, go into Outfit Studio, open the .osp files for just the black latex and black leather corsets (since the other colors work just fine if you only do the base mesh.) On the left, you will see the items 'RestrictiveCorset' and 'CBBE'.

 

Capture3.PNG

 

Right click CBBE and click delete, click ok on the warning. Save the osp file and export as a .nif file in the file where the original mesh is located, which should be Data/meshes/DeviousDevices/RestrictiveCorset. If it asks you if you want to overwrite the file, click yes. Now, go into the zip file of the mod and find the original osp files for the ones you just saved over. Extract them into the original file and say yes to replacing the files (the reason for this is that by saving the file, you keep the skin out of the mesh, and by extracting and replacing them, you get the bodyslide sliders while keeping the skin out of the mesh; you wont get the sliders after saving and it will cause clipping).

 

If you did this right, then if you open up bodyslide and select the restrictive corset black latex/leather (the other colors will still have the body, but it wont matter), there should be sliders; if you open up a preview of them, there should just be a corset with no body. If you select between the size presets, the corset should change shape slightly. At this point, build the corsets to your prefered body preset and you should be golden.

 

With that you should be able to equip both a corset and boots together. Hope this was helpful!

Edited by SpicyNuggies24
Posted
18 hours ago, Marg597 said:

 

When you have a lock break, are you able to use the hotkey from Sex Attributes (if you have that installed) to remove the device with willpower?

 

Seems like that method could be employed as a failsafe unless there's a problem caused by doing so.

Once I set the difficulty to 9 things got a lot easier.  I was able to repair most of the jammed locks.  Just one left to repair.  That one is a collar, so not too worried about it, so let it alone for the time being.

Posted

Hi, I need some help with a bug I've been trying to fix for some time. I've been using this mod with Sexual Harassment and Rogg DD item manager, along with other mods that interact with DD such as RSE's mods. My character was wearing a collar, and on a SH encounter, the npc forced-remove the collar to put another one on her, and now I can't interact at all with DD items in my inventory anymore. Trying to remove worn DD doesn't work even with keys, the menu doesn't appear. Same if I try to put some on, the menu don't appear, and while the game (in the pipboy) registers the item as "worn" after I click on it, it doesn't appear in game, can't interact with it and it doesn't have an animation when it should have one (cuffs for example). Is there a way to fix this or is my save fudged ? And if it is fudged and I need to start a new save, what can  I do to prevent this bug from happening again ?

Posted (edited)
14 hours ago, RD6415 said:

I do to prevent this bug from happening again ?

What version of DD you use? Have installed Fallsouls mod?

Don't hope so much i don't know what is SH and sounds that some of your mods completely break a DD scripts. Or if you use DD 2.0 - then some of mods set that you aren't in menu mode never. It will fix in DD 2.0 RC8

Edited by Elsidia
Posted (edited)
7 hours ago, Elsidia said:

What version of DD you use? Have installed Fallsouls mod?

Don't hope so much i don't know what is SH and sounds that some of your mods completely break a DD scripts. Or if you use DD 2.0 - then some of mods set that you aren't in menu mode never. It will fix in DD 2.0 RC8

 

I do have Fallsouls yes. Could this be the cause ? SH and RSE's mods that interact with DD are made to work with DD so I don't know if this is really the origin of this bug. I don't know the difference between DD 2.0 and 2.0 RC8, however if it's any help I installed DD on the 8/17/2021 so the version would be the latest at that time.

Edited by RD6415
Posted (edited)
47 minutes ago, RD6415 said:

I do have Fallsouls yes. Could this be the cause ?

Yes Fallsouls not compatible with DD 2.0 - no open equip, remove menu. Difference between those versions is fixed many bugs added  new features and compatibility with mods and new hopping animation.

But in DD 2.0 RC8 is added compatibility. Most users says it's work. Maybe something of your mods rewrite new DD scripts with old? Before install DD 2.0 RC8, you completely remove DD 2.0? If not there can be left some old not compatible scripts.

 

Edited by Elsidia
Posted
12 hours ago, bwagdog669680 said:

Question: Have the slave heels been added to the Rogg DD Items Manager Mod. I've looked around for a while to see if anyone posted a patch with no luck.

As those heels are from Release Candidate and not officially publish there no add, need ask to do it in oficial Rogg Manager thread.

Posted
10 hours ago, ninjabot117 said:

is there a way to make DD work with physics body? There is always clipping with piercings and the bra.

Use Fusion girl body with Fusion girl assets for DD.

Posted
3 hours ago, Elsidia said:

As those heels are from Release Candidate and not officially publish there no add, need ask to do it in oficial Rogg Manager thread.

Yep. I kinda figured that. I asked the same question in that thread. I'll keep my eye on it.

 

Thanks

Posted
47 minutes ago, ninjabot117 said:

Is that the only solution? All my mods are built around cbbe.

Learn how to add physics to the outfits/devices. Plenty of tutorials.

Posted

For using Bodyslide, you should point to the Bodyslide folder inside the mod folder? Only this way that I could get the items to show up in the OUTFIT and PRESETS drop down menus.

Is it supposed to be this way? Or am I doing something wrong?

Thanks.

Posted
3 hours ago, yukitokuroya said:

For using Bodyslide, you should point to the Bodyslide folder inside the mod folder?

it depends on your mod manager type.

Posted
26 minutes ago, yukitokuroya said:

It's Mod Organizer 2.

Yes MO2 works in that way. Vortex replaces files straight into game folder. It can damage main game files, but i like more Vortex

Posted
1 minute ago, Elsidia said:

Yes MO2 works in that way. Vortex replaces files straight into game folder. It can damage main game files, but i like more Vortex

Vortex creates hardlinks. I used to use Vortex, but switched to MO2 due to someone suggesting Vortex was crap. And also, Vortex doesn't allow you to save the mod folder directly into the game's folder.

So, my setup is basically:

If I want to work with Devious Devices, I have to point Bodyslide's Project Data Path to the bodyslide folder inside Devious Devices.

Posted (edited)
12 minutes ago, yukitokuroya said:

If I want to work with Devious Devices, I have to point Bodyslide's Project Data Path to the bodyslide folder inside Devious Devices.

I don't understand a question but as i hear for MO2 you need modify bodyslide files inside the folder what you make as mod folder for DD. And define bodyslide path into MO2 or it not work. Vortex allow work without hard config.

UPD: and you need activate those folders into MO2

Edited by Elsidia

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