Obryanov Posted October 28, 2021 Posted October 28, 2021 6 hours ago, naaitsab said: Fallout's DD is subpar at about every level compared to Skyrim sadly. As the entire modding scene for Fallout is way smaller. DD is always been a community effort combined with the rubbish slot system results it's current state. Only "locked" arm restraints block things now, the 'disconnected' version blocks nothing anymore. There are about 5% of the animations in FO DD then Skyrim DD so that's why a lot of basic features are missing. Can't do anything about that. I mean yeah, but at least the core is functional? Ah, didn't know there's a difference.
MrCruelJohn Posted October 28, 2021 Posted October 28, 2021 1 hour ago, izzyknows said: @naaitsab Using the ActorBusy patch, it seems that once the player has had the "hobble" effects applied it's never fully removed. The animation/pose are removed but the PC then moves at hobble speed (normal walk animation in slow motion) in 3rd person and hobble speed in 1st person. 3rd person can sprint, but freezes while trying to walk. 1st person completely stops in walk, camera bounce in sprint while still moving at hobble speed. I also you FO4 Basic, which adds speed debuffs with plugs ... very slow - at least if at such a slow speed, we need a "Pull a train" mod if the PC is that helpless and can't get away with the possibility one of the involved parties would teleport you with them to some nondisclosed location, spend a day, then released because the party somewhat felt guilty and merciful. lol... John
Guest Posted October 28, 2021 Posted October 28, 2021 35 minutes ago, vaultbait said: These are the two conversions: Fusion Girl 1.75 Conversion - Devious Devices 1.0.0 Devious Devices Fusion Girl BodySlide Conversion (HHS) 1.3.1 Thank you. Here is dumb question. Does this replace DD then or is it a supplement that only overwrites DD? Also, which version is "better"? This sounds a little strange for me to ask but i am not sure what the difference really is. Anyway, i appreciate it but will install when i return in 2 weeks time. Thank you
kziitd Posted October 28, 2021 Posted October 28, 2021 (edited) 2 hours ago, vaultbait said: I assumed it was in response to @Obryanov's comment about "Skyrim version at least let you kick people and I think there is one kill animation that can be repurposed?" There IS a kicking animation already used in DD Armorbench Unlocker, but it seemed like that was from a vanilla idle? I just saw that naaitsab said that the current animation of Fo4 DD is only 5% of skyrim DD, and kicking is only one of them, so I asked naaitsab if there is any animation that naaitsab really wants to add. Only 5% of the animation content makes Fo4 DD it difficult to move forward. Fo4 in terms of animation, there is an ” Injury animation“ mechanism that skyrim does not have. Therefore, 95% more skyrim than Fo4 may have many animations that must be made independently due to its lack of mechanism. Apart from these parts, what is Fo4 lacking, I haven't had a deep understanding. Maybe naaitsab knows better. Edited October 28, 2021 by kziitd
vaultbait Posted October 28, 2021 Posted October 28, 2021 16 minutes ago, wutpickel said: Here is dumb question. Does this replace DD then or is it a supplement that only overwrites DD? Also, which version is "better"? This sounds a little strange for me to ask but i am not sure what the difference really is. Anyway, i appreciate it but will install when i return in 2 weeks time. The main difference I'm aware of is that one supports High Heels System and the other does not, so if you want HHS then use the one with support for that, otherwise use the other one.
spicydoritos Posted October 28, 2021 Posted October 28, 2021 17 minutes ago, wutpickel said: Thank you. Here is dumb question. Does this replace DD then or is it a supplement that only overwrites DD? Also, which version is "better"? This sounds a little strange for me to ask but i am not sure what the difference really is. Anyway, i appreciate it but will install when i return in 2 weeks time. Thank you Those downloads are in addition to vanilla DD. If you use High Heels System, then definitely use the HHS version (make sure you grab vaultbait's update). IMO you should probably grab that one anyway (and HHS) since the chain plugs don't disappear into the ground with vaultbait's version.
ETSubmariner Posted October 28, 2021 Posted October 28, 2021 Does anyone still manage this mod? Are there updates or fixes hosted elsewhere these days or just as people think of things they go here? Inquiring minds and all that.
naaitsab Posted October 28, 2021 Posted October 28, 2021 6 hours ago, kziitd said: In terms of priority, what third person animation do you need most now? I have nothing to do at present. Let's see what I can do. Thanks for the offer but I'm going to stop working on FO4 DD very soon, aiming for this weekend to wrap it up. If you want to I'm sure your skills are welcome for Skyrim's DD. You can contact Kimy if you want to. 6 hours ago, izzyknows said: @naaitsab Using the ActorBusy patch, it seems that once the player has had the "hobble" effects applied it's never fully removed. The animation/pose are removed but the PC then moves at hobble speed (normal walk animation in slow motion) in 3rd person and hobble speed in 1st person. 3rd person can sprint, but freezes while trying to walk. 1st person completely stops in walk, camera bounce in sprint while still moving at hobble speed. Try equipping and removing a random device. It seems like it's due to the known bug that on remove the "refresh" function is not always called. 3 hours ago, ETSubmariner said: Does anyone still manage this mod? Are there updates or fixes hosted elsewhere these days or just as people think of things they go here? Inquiring minds and all that. Always read a few pages back before posting stuff like this. Download links are there.
izzyknows Posted October 28, 2021 Posted October 28, 2021 1 hour ago, naaitsab said: Try equipping and removing a random device. It seems like it's due to the known bug that on remove the "refresh" function is not always called. That was the first thing I tried. This is NOT the stuck animation bug. This is more like a stuck speed multiplier, which is set to 5 btw, and only happens with the ActorBusy test patch. I can roll back to RC7 and load a prebug save, everything works fine.
naaitsab Posted October 28, 2021 Posted October 28, 2021 11 minutes ago, izzyknows said: That was the first thing I tried. This is NOT the stuck animation bug. This is more like a stuck speed multiplier, which is set to 5 btw, and only happens with the ActorBusy test patch. I can roll back to RC7 and load a prebug save, everything works fine. I will add a MCM debug option to force refresh the effects check. Stuff like that should be fixed by that by checking keywords. Well at least hopefully. It's stil a Bethesda game 1
ETSubmariner Posted October 28, 2021 Posted October 28, 2021 (edited) 7 hours ago, naaitsab said: Always read a few pages back before posting stuff like this. Download links are there. lol there are 133 pages as of your post. Download links for the most current mod version by the mod author appear on the first page as common practice. That page says the mod author isn't around anymore. Your post suggests that someone else is rolling updates into comments so that people can just 'read a few pages back' to get the latest . . .. Looks like it might be RC3.7? If so, it was definitely some pages back, but here it is again to keep it rolling. Please let me know if this isn't the one. Edited October 28, 2021 by ETSubmariner
naaitsab Posted October 28, 2021 Posted October 28, 2021 23 minutes ago, ETSubmariner said: lol there are 133 pages as of your post. Download links for the most current mod version by the mod author appear on the first page as common practice. That page says the mod author isn't around anymore. Your post suggests that someone else is rolling updates into comments so that people can just 'read a few pages back' to get the latest . . .. Looks like it might be RC3.7? If so, it was definitely some pages back, but here it is again to keep it rolling. Please let me know if this isn't the one. 3 pages back:
recursive Posted October 28, 2021 Posted October 28, 2021 14 hours ago, kziitd said: In terms of priority, what third person animation do you need most now? I have nothing to do at present. Let's see what I can do. I vote for ponygirl walk!
vaultbait Posted October 28, 2021 Posted October 28, 2021 2 hours ago, ETSubmariner said: lol there are 133 pages as of your post. Download links for the most current mod version by the mod author appear on the first page as common practice. That page says the mod author isn't around anymore. Your post suggests that someone else is rolling updates into comments so that people can just 'read a few pages back' to get the latest . . .. If you want the latest official version, that's the one on the file page. If you're too busy to read the last few pages of comments then using that is your best bet. People who do have time to read, test and contribute are working on a new version which should eventually replace the one on the file page once it's polished enough to be suitable for those who want to "just download something" without needing to follow the ongoing development work.
vietthai96 Posted October 28, 2021 Posted October 28, 2021 10 hours ago, naaitsab said: Thanks for the offer but I'm going to stop working on FO4 DD very soon, aiming for this weekend to wrap it up. If you want to I'm sure your skills are welcome for Skyrim's DD. You can contact Kimy if you want to. So you going to stop with expanding this mod after the next RC release, it is really sad
vaultbait Posted October 28, 2021 Posted October 28, 2021 11 minutes ago, vietthai96 said: So you going to stop with expanding this mod after the next RC release, it is really sad Someone else can always continue the work. Maybe even you!
naaitsab Posted October 28, 2021 Posted October 28, 2021 38 minutes ago, vaultbait said: Someone else can always continue the work. Maybe even you! This. I've done most of the "must have" things regarding stability and I want to move back to my own mods. 2
Guest Posted October 28, 2021 Posted October 28, 2021 @vaultbait @spicydoritos Well, that sounds good. Good to have verification. Currently i am not using heels at all. Just seems not to fit in that world. So i go pretty much vanilla. Thanks again
kziitd Posted October 28, 2021 Posted October 28, 2021 (edited) 12 hours ago, naaitsab said: Thanks for the offer but I'm going to stop working on FO4 DD very soon, aiming for this weekend to wrap it up. If you want to I'm sure your skills are welcome for Skyrim's DD. You can contact Kimy if you want to. Oh, I only asked when I saw your enthusiastic work. When you mentioned Kimy, she must be very busy, otherwise Fo4 DD wouldn't need someone like you to guest help, so I won't bother her. Edited October 28, 2021 by kziitd
naaitsab Posted October 28, 2021 Posted October 28, 2021 56 minutes ago, kziitd said: Oh, I only asked when I saw your enthusiastic work. When you mentioned Kimy, she must be very busy, otherwise Fo4 DD wouldn't need someone like you to guest help, so I won't bother her. I know from first hand that animators for Skyrim DD are always very welcome. So don't shy to contact her if you want to do some Skyrim work as well. And the limitations of FO4 and the way less active modding scene is the result why FO4 DD has been halted I guess.
vaultbait Posted October 29, 2021 Posted October 29, 2021 On 10/22/2021 at 7:31 PM, izzyknows said: Just thought of something! Ya know how there's a pose for the handcuffs? Wonder how hard it would be to apply the same/similar pose to the straitjackets? That would solve the hands up & idle animations that deform the shoulders. @naaitsab: Is this something fairly trivial to add to the next (final?) RC? It would solve the flying shoulders and floating rings problem with straitjackets across all the slider conversions.
naaitsab Posted October 29, 2021 Posted October 29, 2021 1 hour ago, vaultbait said: @naaitsab: Is this something fairly trivial to add to the next (final?) RC? It would solve the flying shoulders and floating rings problem with straitjackets across all the slider conversions. You should ask @EgoBallistic. Poses (MT) are part of Torture Devices, not DD. So I'm not sure if it's possible or even works in the first place.
vaultbait Posted October 29, 2021 Posted October 29, 2021 26 minutes ago, naaitsab said: You should ask @EgoBallistic. Poses (MT) are part of Torture Devices, not DD. So I'm not sure if it's possible or even works in the first place. Got it, so can't just associate the armbinder pose with straitjackets in the plugin I guess.
naaitsab Posted October 29, 2021 Posted October 29, 2021 29 minutes ago, vaultbait said: Got it, so can't just associate the armbinder pose with straitjackets in the plugin I guess. You can experiment with the keywords on the "magic effect" to see if it works. But as the arms are moved back in that MT I'm guessing it will clip at the back.
vaultbait Posted October 29, 2021 Posted October 29, 2021 39 minutes ago, naaitsab said: You can experiment with the keywords on the "magic effect" to see if it works. But as the arms are moved back in that MT I'm guessing it will clip at the back. Clipping wouldn't be a concern since the arms are zapped anyway and would never show, this is more so that the invisible "ghost arms" don't stick out or move around deforming the shoulders of the straitjackets and leaving finger rings (when worn) floating around mid-air.
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