izzyknows Posted November 9, 2021 Posted November 9, 2021 1 hour ago, Elsidia said: You have serious problems with skeleton and mod torture devices. When you wear a armbinder torture device apply special animation, what deform arms inside armbinder, that you not see it. In your case arms not deformed, that means torture devices not work or you have illegal skeleton mod on what animation can't apply. I see it in that way. later i will try update how looks arms inside armbinder. UPD: See screenshot: Reveal hidden contents The new version doesn't deform the arms, it just clips the hands.
Elsidia Posted November 9, 2021 Posted November 9, 2021 59 minutes ago, izzyknows said: The new version doesn't deform the arms, it just clips the hands. Then there is serious problem - forearms still clipping or need increase armbinder size.
izzyknows Posted November 9, 2021 Posted November 9, 2021 40 minutes ago, Elsidia said: Then there is serious problem - forearms still clipping or need increase armbinder size. That's a problem with Martok73's install. CBBE and VaultBaits's conversions (as far as I know) work just fine.
ETSubmariner Posted November 9, 2021 Posted November 9, 2021 Using 3.7, I noticed that the Classic Hobble setting allowed my character to run and sprint. Are there ankle restraints that don't 'chain' the ankles in DD 3.7 or am I misinterpreting Classic Hobble as 'can't run' when in fact is is run all you want? lol
Martok73 Posted November 10, 2021 Posted November 10, 2021 14 hours ago, izzyknows said: That's a problem with Martok73's install. CBBE and VaultBaits's conversions (as far as I know) work just fine. I followed the AAF guide exactly and used the files that are linked in that guide to install everything including the skeleton. I also use Fusion Girl 1.80 body, and everything else works just fine. All kinds of sex works, all the torture devices from that mod works fine, the very few animations using them work fine, all my other clothing fits just fine with no clipping. So I have no idea what could be wrong with my install to be honest? Other than I don't use CBBE I use FG. I've rebuilt all DD in bodyslide 4 times including the FG body just to make sure everything was built with the exact same sliders set, and there are still just a couple of the items from DD that are not working as intended. The armbinders, the restrictive gloves, and the restrictive collar with the restrictive corset at the same time. Some items are deformed and clip when used together, some work fine when used by themselves. I do not know what else I can do on my end to fix it honestly, especially when I've built and rebuilt files in bodyslide for both FO4 and Skyrim SE a few hundred times. I even went as far as to open up the black leather restrictive corset in outfit studio and found that it is adding in it's own body over top of the body you have already, so I'm betting that is the issue with it causing deformities when used with any other DD device. The slave heels also have their own body that is overwriting and ignoring the player body completely as well, resulting in a very skinny body when wearing them. From my personal experience in Skyrim these outfits should not contain their own bodies and should only be the outfits themselves and should just be applying to whatever body the player is using when they are run thru bodyslide to be matched to the players current body. I looked at the same clothing in DD Skyrim in outfit studio and non of them have bodies attached to them, they are just outfits, so I'm guessing whoever did the conversions from cbbe to fg included their bodyfiles in the conversion process which then is now causing the issues that I've shown in the screenshots. At least from my knowledge and experience I'm guessing that is what is happening, I know you can't have two bodies fighting for the same control as they will conflict and cause issues... If any of you have any idea as to what I may have missed or "done wrong" in my installation process or building in bodyslide process, or any idea how I can fix this if it is on my end, then please by all means tell me step by step so I can get this fixed and use those assets that are affected by this. I don't want to use slave heels that overwrite my players body and make her a skinny rail, nor use armbinders that clip thru the arms, nor use a collar and corset together that cause weird clipping and texture issues, nor use gloves that are badly deformed with the same bug the vanilla gloves have when they are changed in bodyslide... I am open to just about suggestions as to how to fix this at this point.
Martok73 Posted November 10, 2021 Posted November 10, 2021 Ok, last ditch effort here, I tried the conversions that vaultbait linked a couple pages back and had some interesting results, some good, some still have issues, but better than previous results. So, here is the Black Leather Restrictive Boots, off, and on, abit strange they look fine in 3rd person but they seem to be replacing the body in 1st person, notice the fingers, not sure what's going on there. It is really noticeable when you have the gloves on to match as seen in these 2 pics. Those 3 pieces look fine together in 3rd person tho as seen below. The armbinder looks abit better, but still has some clipping issues. Much better than before tho, still minor. Now here is an odd duck, I've tried every version I could find both on Kimy and via console commands, and they all have this model that include the boots. Black Restrictive Leather Corset. I can't find any of them that do not have the boots included even the ones that don't say anything at all about boots in the name. So, vaultbaits conversions seem to have fixed some of the issues, but sadly not all of them. For the most part it is an improvement and the gloves no longer deform the hands, so that's a plus. I only included pics using the leather sets, but the latex ones and other colors have the same results, didn't think it necessary to include pics of all the colors when just one should be fine. All in all vaultbaits conversions are an improvement and only a couple small issues remain now, which to me is a move in the right direction. Hopefully this helps in narrowing down things, as after installing and trying vaultbaits conversions I have absolutely nothing else to try on my end that I can think of. Let me know if I've missed anything, and I hope this helps. Thanks y'all.
Elsidia Posted November 10, 2021 Posted November 10, 2021 6 hours ago, Martok73 said: From my personal experience in Skyrim these outfits should not contain their own bodies This is Fallout 4, not Skyrim. Skyrim have feet biped slot. As Fallout 4 feet are included into body 32 biped slot. In Skyrim boots use feet biped slot. When in Fallout 4 if you remove biped slot 32 of body, You will see original feet in air throughout high heels, Any high heels is bugged into Fallout 4 and not work without Body. This is how boots look without body: 1) player: Spoiler 2) Follower: Spoiler
vaultbait Posted November 10, 2021 Posted November 10, 2021 12 hours ago, Martok73 said: Ok, last ditch effort here, I tried the conversions that vaultbait linked a couple pages back and had some interesting results, some good, some still have issues, but better than previous results. So, here is the Black Leather Restrictive Boots, off, and on, abit strange they look fine in 3rd person but they seem to be replacing the body in 1st person, notice the fingers, not sure what's going on there. The restrictive boots include a replacement base body (by necessity as they use the body slot), though I'm not sure why they're adding hand meshes. The gloves already provide a replacement hand mesh, but it's possible there are two fighting with each other. 12 hours ago, Martok73 said: The armbinder looks abit better, but still has some clipping issues. Much better than before tho, still minor. I'll see if they might benefit from a pass with the deform brush in Outfit Studio. Since they're not a full outfit, I can't take advantage of a body zap to hide the arms. Unfortunately, the arm position is applied in-game so it's hard to see clipping for them in the editor. 12 hours ago, Martok73 said: I've tried every version I could find both on Kimy and via console commands, and they all have this model that include the boots. Black Restrictive Leather Corset. I can't find any of them that do not have the boots included even the ones that don't say anything at all about boots in the name. That's just how DD has always been as long as I've known it. The restrictive corsets include the restrictive boots as part of the outfit. A new version of those could probably be added excluding the boots, similar to the straitjackets with and without boots. 12 hours ago, Martok73 said: vaultbaits conversions seem to have fixed some of the issues Note that it's really wdaigle's conversion, I merely updated it to work with FG 1.75 or later and made a few minor fixes.
kziitd Posted November 10, 2021 Posted November 10, 2021 1 hour ago, vaultbait said: I'll see if they might benefit from a pass with the deform brush in Outfit Studio. Since they're not a full outfit, I can't take advantage of a body zap to hide the arms. Unfortunately, the arm position is applied in-game so it's hard to see clipping for them in the editor. Should DD's armbinder deform the character's arm and look like amputation? I've seen similar screenshots, but this person's arm obviously doesn't.
Martok73 Posted November 10, 2021 Posted November 10, 2021 5 hours ago, vaultbait said: The restrictive boots include a replacement base body (by necessity as they use the body slot), though I'm not sure why they're adding hand meshes. The gloves already provide a replacement hand mesh, but it's possible there are two fighting with each other. I'll see if they might benefit from a pass with the deform brush in Outfit Studio. Since they're not a full outfit, I can't take advantage of a body zap to hide the arms. Unfortunately, the arm position is applied in-game so it's hard to see clipping for them in the editor. That's just how DD has always been as long as I've known it. The restrictive corsets include the restrictive boots as part of the outfit. A new version of those could probably be added excluding the boots, similar to the straitjackets with and without boots. Note that it's really wdaigle's conversion, I merely updated it to work with FG 1.75 or later and made a few minor fixes. That's what I thought about the boots as well, that for some reason they had a hand mesh or another body mesh or something. As for the corset, there is a .nif file for both the latex and the leather corset already in the DD download that doesn't have the boots attached, only nothing in the esm or esp points to use it in game. So that asset and conversion files are there to be used, just have to have a spot in the esm point to them to show up in game. Whatever you did to the conversions was definitely an improvement over the original conversions, cause they look better than the first set of screenshots I uploaded. So you should get some credit at least.
Earthi Posted November 10, 2021 Posted November 10, 2021 On 8/12/2020 at 8:16 AM, izzyknows said: Remove the gag dialogue with xEdit. It is really forking annoying! hi, izzyknows i wonder if you could give me some directions i am a noob in messing with stuff like this. Ive got so far to download xEdit and got it working but i have absolute no idea what and where i can find that dialogue and how i delete it (without messing up the whole mod).
vaultbait Posted November 10, 2021 Posted November 10, 2021 51 minutes ago, Martok73 said: Whatever you did to the conversions was definitely an improvement over the original conversions, cause they look better than the first set of screenshots I uploaded. So you should get some credit at least. Well, you're still comparing different from-scratch conversions: bocefus's FG conversion vs my updates to wdaigle's FG+HHS conversion.
Martok73 Posted November 11, 2021 Posted November 11, 2021 5 hours ago, vaultbait said: Well, you're still comparing different from-scratch conversions: bocefus's FG conversion vs my updates to wdaigle's FG+HHS conversion. Well, your updates still helped. Anyway, since the assets are there for the no boot version of the restrictive corset, it shouldn't be too hard to add references to them in the esm in order to have them used in game, or at least I don't think it should be too hard. The nif files for both the latex version and the leather version along with the bodyslide files are in not only the original 2.0 zip file, but I found them in the rc3 update as well, so y'all should be able to add them fairly easily, or at least that's the theory anyway.
Elsidia Posted November 11, 2021 Posted November 11, 2021 17 hours ago, vaultbait said: The restrictive boots include a replacement base body (by necessity as they use the body slot), though I'm not sure why they're adding hand meshes Those not. But all DD items have first person look as two hands no matter what type of DD item is. And in pipboy uses first person look. I you haven't this, in first person you have spooky body deformations as was in boots when this first person nif wasn't included.
Martok73 Posted November 12, 2021 Posted November 12, 2021 21 hours ago, Elsidia said: Those not. But all DD items have first person look as two hands no matter what type of DD item is. And in pipboy uses first person look. I you haven't this, in first person you have spooky body deformations as was in boots when this first person nif wasn't included. Those boots are the only thing that looks like that in 1st person, everything else is perfectly fine, so has to be something wrong with them specifically imho.
Martok73 Posted November 12, 2021 Posted November 12, 2021 New problem, so how do I access the inventory of a slave or other npc to remove a gag when it keeps saying they can't talk with a gag and it won't allow me to open their inventory at all? Can't remove the gag if I can't open the inventory, and can't open the inventory if I can't access the dialog menu.... So how do I get around this and take the gag off?
Elsidia Posted November 12, 2021 Posted November 12, 2021 1 hour ago, Martok73 said: So how do I get around this and take the gag off? Only by using console. Open it and: ff0084953.openActorContainer 1 The above command opens an interface that allows you to modify the inventory of the NPC with reference id ff0084953. NPC reference can got by click in console with left mouse button on it. If it on console upper corner shows 000000...14 - then you accidentally select player - player id is 14 And then command are openActorContainer 1 See screenshot: Spoiler
izzyknows Posted November 12, 2021 Posted November 12, 2021 1 hour ago, Martok73 said: So how do I get around this and take the gag off? And grab Better Console to make your life easier.
Martok73 Posted November 12, 2021 Posted November 12, 2021 2 hours ago, Elsidia said: Only by using console. Open it and: ff0084953.openActorContainer 1 The above command opens an interface that allows you to modify the inventory of the NPC with reference id ff0084953. NPC reference can got by click in console with left mouse button on it. If it on console upper corner shows 000000...14 - then you accidentally select player - player id is 14 And then command are openActorContainer 1 See screenshot: Reveal hidden contents 1 hour ago, izzyknows said: And grab Better Console to make your life easier. Really??? Only way to take a gag off an npc is with the console, ugh, that sucks, guess I won't be using gags anymore.... crap.
Elsidia Posted November 12, 2021 Posted November 12, 2021 13 minutes ago, Martok73 said: Really??? Only way to take a gag off an npc is with the console This is DD bug. For me i add the same gag dialogue as player. When first time you speak with gagged NPC - it say mpfpf! Then you have 30 sec. time to speak again and open a inventory or other dialogue successfully.
Martok73 Posted November 12, 2021 Posted November 12, 2021 4 minutes ago, Elsidia said: This is DD bug. For me i add the same gag dialogue as player. When first time you speak with gagged NPC - it say mpfpf! Then you have 30 sec. time to speak again and open a inventory or other dialogue successfully. Ahh, ok, I was hoping it was a bug of some kind, I'll have to try it again, when I tried it I got the subtitle text saying they were gagged and would not be able to speak until the gag was removed, but gave no option to open their inventory to remove the gag. I'll try hitting E a couple times in quick succession with one and see if that lets me open the inventory or at least gives me the dialog option for inventory.
Elsidia Posted November 12, 2021 Posted November 12, 2021 50 minutes ago, Martok73 said: Ahh, ok, I was hoping it was a bug Of course this is bug because original DD doesn't have success gagged dialog for NPC. You can hit e 1000 times with no success. For that need rewrite DD dialogue to fix it. At this moment without it only console works. This dialog is added only for player.
vaultbait Posted November 12, 2021 Posted November 12, 2021 4 hours ago, Martok73 said: Really??? Only way to take a gag off an npc is with the console, ugh, that sucks, guess I won't be using gags anymore.... crap. This is one of many reasons why it's generally recommended not to put DDs on NPCs. You can, but be prepared for instability, bugs, and incomplete features if you choose to.
naaitsab Posted November 12, 2021 Posted November 12, 2021 27 minutes ago, vaultbait said: This is one of many reasons why it's generally recommended not to put DDs on NPCs. You can, but be prepared for instability, bugs, and incomplete features if you choose to. Yeah, perhaps it's a good idea to show a popup one time to discourage usage on NPC's ? It's kinda broken and don't think anybody can fix it properly without rewriting the entire back-end.
AWHA2 Posted November 12, 2021 Posted November 12, 2021 15 minutes ago, naaitsab said: Yeah, perhaps it's a good idea to show a popup one time to discourage usage on NPC's ? It's kinda broken and don't think anybody can fix it properly without rewriting the entire back-end. Is it possible to simply disable the gag talk mechanic for NPCs? Personally I only use DD on NPCs for the cosmetics.
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