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Posted
2 hours ago, Martok73 said:

that's pretty nuts for them to not go down sleeping but go down by waiting, no logic there.

The same logic is in Skyrim so... )))

I'm completely can't understand why can't be electronics key-lock on corsets too also there can be mechanical key-lock on springs timer.

Also in Skyrim are timelock on chastity bra and belts so ... why?

Posted
2 hours ago, Elsidia said:

The same logic is in Skyrim so... )))

I'm completely can't understand why can't be electronics key-lock on corsets too also there can be mechanical key-lock on springs timer.

Also in Skyrim are timelock on chastity bra and belts so ... why?

 

No, in Skyrim if you sleep the timer will go away if you sleep long enough. Not all chastity belts and bras in Skyrim have timers, just tested on several I have stored. Electronic lock on corset and other items that are not slave collars don't make sense to me, not for Fallout, for Skyrim it's different because of magic. But no not everything in Skyrim has a timer, I just tested about 20 devices including a few chastity belts and bras with no timer, as with some armbinders, corsets, hobbleskirts, straightjackets, so not everything has a timer there, only very specific things do. A spring timer for a chastity belt maybe, but that would be about it for anything other than a slave collar. Just my opinion tho take it as you will.

Posted
2 hours ago, naaitsab said:

Full RC8 upload. Will be the last thing I do for a while or even permanently as I'm moving back to Skyrim for the time being. So if anyone wants to take over that would be great.

This requires no other files from previous patches. No NPC support so use at own risk.

 

-Added tentacle device with custom script

-Added gag graceperiod for npc

-Added mcm button to refresh bound effects

-Added mcm setting for first person hobble slow effect

-Some materials edits to differentiate leather and latex items more

 

https://mega.nz/file/6bx2jSzA#EZXcVKg04VSvudHURBzRuK_8nA4pidydpfUV9dGIPP8

 

Should we uninstall RC7 and older stuff first, or just update overtop of it with RC8? Which is better way to do this particular update?

Posted
On 11/13/2021 at 3:06 AM, Elsidia said:

@Martok73

1) You need add Pip-Pad mod as master to DD in FO4. if can't you need convert pippad mod to esm type.

2) Add all pippads id to DD item exclusive list (as first made pippad as master now it's possible). List:   DD_BondageMittensExclusionList [FLST:0B0961F4]

 

Now pipad works fine.

 

Tried that, and it works for a few items, but not the armbinders, straightjackets, and mittens from what I can tell. It does work for things like the cuffs, wrist irons, shackles. Not sure how to make it work for when wearing armbinders, straightjackets, and mittens... Still gives error about not being able to equip items while hands are sealed and pip-pad is invisible when hitting tab. works for some wrist restraints now, just not all.

Posted
29 minutes ago, Martok73 said:

Still gives error about not being able to equip items while hands are sealed and pip-pad is invisible when hitting tab. works for some wrist restraints now, just not all.

That means you added not currently equipped pippad.  Open a pippad when you are without restraints, check what id of pipad is equipped in console (better free your inventory for easy find) and then add this id in fo4 to this list.

Posted
38 minutes ago, Martok73 said:

 

Should we uninstall RC7 and older stuff first, or just update overtop of it with RC8? Which is better way to do this particular update?

No changes are made to quest alias scripts so a overwrite should be fine. But if you are coming from older versions a clean save is mandatory due to the 'database' rewrite.

Posted
8 minutes ago, Elsidia said:

That means you added not currently equipped pippad.  Open a pippad when you are without restraints, check what id of pipad is equipped in console (better free your inventory for easy find) and then add this id in fo4 to this list.

 

I'll check it, but I went thru the mod esp and added the id's I could find that point to the actual in game model. I'll check in game and see if it's different from what I added or not.

Posted
3 minutes ago, naaitsab said:

No changes are made to quest alias scripts so a overwrite should be fine. But if you are coming from older versions a clean save is mandatory due to the 'database' rewrite.

 

I started with DD 2.0 I think, then went to RC3, then to RC7, and I'm on 7 now. I don't think I used a clean save for any of them tho tbh.

Posted
4 minutes ago, Martok73 said:

 

I started with DD 2.0 I think, then went to RC3, then to RC7, and I'm on 7 now. I don't think I used a clean save for any of them tho tbh.

From the default DD to RC8 I definitely recommend a clean save. Item handling is very different under the hood and from my testing I've found some weirdness with alias scripts and formlists not getting refreshed.

Posted
On 6/7/2021 at 4:38 PM, vaultbait said:

Look in the Raider top-level category.

? Thanks. :classic_shy: I couldn't find the restraints workbench anywhere and already thought I'd made something wrong in the installation.

Posted
3 minutes ago, naaitsab said:

From the default DD to RC8 I definitely recommend a clean save. Item handling is very different under the hood and from my testing I've found some weirdness with alias scripts and formlists not getting refreshed.

 

Ok, I'll check and make sure I don't have anything equipped on anybody or my character and then uninstall what I'm using atm, then save, then install RC8 and go from there. Hopefully it won't cause any save issues since I didn't uninstall it before going to RC7... current save file is almost 300hrs give or take a few minutes.

Posted (edited)
1 hour ago, Martok73 said:

Not all chastity belts and bras in Skyrim have timers

Ok we speak about DD? About custom bra from other mods it's depend on mod authors.

let's go. DDA - no timers because those belts is only visual without locks - first try to make DD.

DDI - all belt and bra have timers

DDX - all belt and bra have timers

 

DCL - all quest items not have timers because those can't unlock by key. Chloe quest and Dominated quest belts and bra have timers

Chastity belt of misogyny doesn't have timers.

All other non quest belts have timers.

 

Result - from all mods made by Kimy only one belt doesn't have timer - Chastity belt of misogyny. But depend on name i think this belt is quest too.  Doesn't have timers DCL quest items and DDA, because those is only cosmetics items.

Also timer for all other belts is from 48 hours to 72 hours by random.

 

About sleep seems you are right - there no cheat engine in DCL 9.0 DD 5.1. Probably this is last update. I can swear on DCL 8.5 and DD 4.3 there was cheat engine for sleep.

 

Still about DD FO4 - you can wait on chair for timer goes down - there no cheat engine on wait.

Also you can recompile DD FO4 dd_restraintScript for set LockShieldTimerMin to zero and LockShieldTimerMax to zero.  No one DD inventory device have this variable, that means it removes from all. Even from Slave collar from DCW.  If i remember there still can be bug then it say you need wait 0 hours, but after 1 hour it will fine. That's because DD scripts not ready for zero timers. need fix.

Edited by Elsidia
Posted
39 minutes ago, Martok73 said:

I'll check it, but I went thru the mod esp and added the id's I could find that point to the actual in game model. I'll check in game and see if it's different from what I added or not.

i can't install pip-pad mod and check myself because my FO4 will likely crash after add any new mod.

Posted
11 hours ago, Elsidia said:

Ok we speak about DD? About custom bra from other mods it's depend on mod authors.

let's go. DDA - no timers because those belts is only visual without locks - first try to make DD.

DDI - all belt and bra have timers

DDX - all belt and bra have timers

 

DCL - all quest items not have timers because those can't unlock by key. Chloe quest and Dominated quest belts and bra have timers

Chastity belt of misogyny doesn't have timers.

All other non quest belts have timers.

 

Result - from all mods made by Kimy only one belt doesn't have timer - Chastity belt of misogyny. But depend on name i think this belt is quest too.  Doesn't have timers DCL quest items and DDA, because those is only cosmetics items.

Also timer for all other belts is from 48 hours to 72 hours by random.

 

About sleep seems you are right - there no cheat engine in DCL 9.0 DD 5.1. Probably this is last update. I can swear on DCL 8.5 and DD 4.3 there was cheat engine for sleep.

 

Still about DD FO4 - you can wait on chair for timer goes down - there no cheat engine on wait.

Also you can recompile DD FO4 dd_restraintScript for set LockShieldTimerMin to zero and LockShieldTimerMax to zero.  No one DD inventory device have this variable, that means it removes from all. Even from Slave collar from DCW.  If i remember there still can be bug then it say you need wait 0 hours, but after 1 hour it will fine. That's because DD scripts not ready for zero timers. need fix.

 

Ok, don't have DCL, and only have DD, and have only found 2 belts so far that have timers, the others I have currently stored in inventory do not, and they do in fact lock. Tested, that's what's in my game with DD, can't speak to DCL cause don't currently have it installed. The two belts I did find with timers are not 48hrs, one is 4 the other is 6. So again, no not all belts and bras in DD have timers, that is just wrong, if they do in your game, then maybe something else is adding the timers? No clue, but in my game that's the way they are.

 

How the fuck is sleeping a goddamn cheat???? It's no different from waiting other than you are asleep, it's a game mechanic, to call it a cheat is riddicculous. Same thing happens whether you sleep or wait, the damn game clock goes forward by x number of hours, so it's not a goddamn cheat it's a mechanic, sheesh. Honestly having the timer not go down with sleeping is just stupid, it's no different from waiting from a mechanics point of view in how it works. Calling it a cheat engine, I'm sorry but that's just dumb, the mechanics for sleeping and waiting accelerating time passage in game is the exact same, it even calls the same script for both functions so wtf.

 

Tired of arguing about this crap, I know how DD works in my game for Skyrim, and I know how sleep and wait work in Fallout and in Skyrim cause they use the same scripts for both functions. I'll just take the time and go thru every single item in DD Fallout and remove the call to the timers on everything except the slave collars, because again, they don't make any sense to be there from a lore perspective. I don't use DCW so can't speak about that either.

 

As for the pi-pad issue, only a few items now block/make invisible my pip-pad and I can easily go thru them and remove the magic effect completely to fix that since adding the id numbers didn't fix it.

Posted
13 minutes ago, Martok73 said:

How the fuck is sleeping a goddamn cheat????

Ask Kimy. She's the one that added it for F04 DD. "; no cheating by sleeping!"

naaitsab removed it, so sleeping counts down the DD timer like normal. ;)

Posted (edited)
4 hours ago, Martok73 said:

and have only found 2 belts so far that have timers,

Before i answer this i check belts in Xedit and console, so i know what about i'm speak. Unfortunately i don't check time - in DDI and DXX - are timers 5 - 48 hours. DCL hours are 48 - 72 because i don't check timer for DD in game. If you have 4 hours, that means you always wait 1 hour or your difficulty not default but easier.

DDI - only 3 items (bra and belts ) with timers  (NO MORE BELTS in DDI!!!!!)

DDX - only 4 items (bra and belts) with timers (NO MORE BELTS IN DDX!!!!!)

 

DDA - 4 items decorative belts or bra without scripts. Decorative items you even not need struggle out of it.

 

Scripts are different: 

Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed) - for sleep

Event OnPlayerWaitStart(float afWaitStartTime, float afDesiredWaitEndTime) - for wait.

Edited by Elsidia
Posted
On 11/14/2021 at 3:30 AM, naaitsab said:

Full RC8 upload. Will be the last thing I do for a while or even permanently as I'm moving back to Skyrim for the time being. So if anyone wants to take over that would be great.

This requires no other files from previous patches. No NPC support so use at own risk.

 

-Added tentacle device with custom script

-Added gag graceperiod for npc

-Added mcm button to refresh bound effects

-Added mcm setting for first person hobble slow effect

-Some materials edits to differentiate leather and latex items more

 

https://mega.nz/file/6bx2jSzA#EZXcVKg04VSvudHURBzRuK_8nA4pidydpfUV9dGIPP8

 

Why you say no npc support? Is it pretty buggy ?

Posted
36 minutes ago, sath81 said:

 

Why you say no npc support? Is it pretty buggy ?

Yes, and the ingame effects are not made for NPC. So use at your own risk.

Posted
On 11/14/2021 at 7:31 AM, naaitsab said:

From the default DD to RC8 I definitely recommend a clean save. Item handling is very different under the hood and from my testing I've found some weirdness with alias scripts and formlists not getting refreshed.

 

Just want to clarify if I understand, when you say clean save, can I remove unattached instances with Fallrim Tools, then remove all the previous RC including the main DD install, and then install RC8 and go from there?  My character is not currently tied but just removed devices and sold to vendor.

 

I can't thank you enough and everyone else that participated with this community patch.  The amount of work that was put into this, and the care and attention, is just fantastic and means so much.  You've all given this part of the modded adult game experience life again.  Amazing stuff.

 

Also, I'm working on a separate patch that would change the value of all devious devices that are tagged "Inventory" to 5 bottle caps.  Is that something I need to get permission to put out if I wanted to allow others the chance to use it?  It seems like it'd be ok to do per the permissions on the download page but I wanted to double check.

Posted
16 minutes ago, Marg597 said:

 

Just want to clarify if I understand, when you say clean save, can I remove unattached instances with Fallrim Tools, then remove all the previous RC including the main DD install, and then install RC8 and go from there?  My character is not currently tied but just removed devices and sold to vendor.

 

I can't thank you enough and everyone else that participated with this community patch.  The amount of work that was put into this, and the care and attention, is just fantastic and means so much.  You've all given this part of the modded adult game experience life again.  Amazing stuff.

 

Also, I'm working on a separate patch that would change the value of all devious devices that are tagged "Inventory" to 5 bottle caps.  Is that something I need to get permission to put out if I wanted to allow others the chance to use it?  It seems like it'd be ok to do per the permissions on the download page but I wanted to double check.

Well the only real clean save is a save before enabling the DD mod itself. But removing all gear from the PC and any NPC's and removing the scripts from the save should be about the maximum you can do.

 

And the mod is a community effort. I had some fixes running for myself but in the spirit that modding is sharing I decided to create it in this form. Took some time but I believe DD in FO4 is way more usable and stable now.

Posted (edited)
On 11/15/2021 at 12:50 AM, Elsidia said:

Really?

Yeper. :)

 

Spoiler

Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed)
    ; no cheating by sleeping!
    ; addition by Elsidia
    ;Float naplength = afDesiredSleepEndTime - afSleepStartTime
    ;LastStruggleEscapeAttemptAt += naplength    
    ;LastCutEscapeAttemptAt += naplength    
    ;LastLockPickEscapeAttemptAt += naplength    
    ;DeviceEquippedAt += naplength    
    ;LastRepairAttemptAt += naplength    
    ;LastUnlockAttemptAt += naplength
    SleepStartAt = Utility.GetCurrentGameTime()    
EndEvent

 

Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed)
    ; addition by Elsidia
    SleepEndAt = Utility.GetCurrentGameTime()
    Float naplength = SleepEndAt - SleepStartAt
    LastStruggleEscapeAttemptAt += naplength    
    LastCutEscapeAttemptAt += naplength    
    LastLockPickEscapeAttemptAt += naplength    
    DeviceEquippedAt += naplength    
    LastRepairAttemptAt += naplength    
    LastUnlockAttemptAt += naplength
endEvent

 

Edited by izzyknows
Posted
46 minutes ago, izzyknows said:

Yeper

This part is exactly fix sleep bug. But not remove cheat.

SleepStartAt = Utility.GetCurrentGameTime()   - remembers time when player goes to sleep. Other ; there is where was original sleep script -Kimy on Sleep start add time of planning sleep to DD timer.  because when sleep are break faster, timer goes up by this amount.

 

Event OnPlayerSleepStop(bool abInterrupted, ObjectReference akBed) - i add this as fix for sleep bug. If you break a sleep you need calculate how exactly time is passed.

SleepEndAt = Utility.GetCurrentGameTime() - fixed sleep end time in game.

Float naplength = SleepEndAt - SleepStartAt - calculate how  hours player are sleep in reality.

And then this amount of time is added to DD timer variables.  In that way your sleep coll-down timer goes up for exact hours, how you sleep.

 

If you compare other part of Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed) is the same as part of OnPlayerSleepStop.

 

In original Kimy takes planned sleep time at sleep start and added this to DD timer:

;Float naplength = afDesiredSleepEndTime - afSleepStartTime

But if you break a sleep, timer goes up because planned sleep is longer as in reality.

Because i move this part to Event OnPlayerSleepStop what triggers in point when sleep is really end and there i read current time.  No matter, if you sleep all time or break, time is correct. And anti sleep cheat is on place and works good.

Posted
14 hours ago, Marg597 said:

Just want to clarify if I understand, when you say clean save, can I remove unattached instances with Fallrim Tools

 

14 hours ago, naaitsab said:

Well the only real clean save is a save before enabling the DD mod itself. But removing all gear from the PC and any NPC's and removing the scripts from the save should be about the maximum you can do.

Just FYI:

ReSaver has a rather clear warning about removing all unattached instances for FO4.
FO4 makes use of them frequently, Skyrim did not.
You'd have to be very careful what you remove, if you're using that on FO4.

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