SleepyJim Posted March 20, 2018 Posted March 20, 2018 2 hours ago, Seph64 said: Maybe they can disable the quest section in the DDi MCM menu with a small explanation that the quests are currently not included but may return sometime down the road when and if they get fixed? I mean, I guess technically there's no harm letting that section be the way it is, however I think it's weird that the options for the quests can still be toggled even though the quests are not there. For the last couple of development versions the quest page of the mcm has already been blank with nothing in it. It has for me, at least.
Seph64 Posted March 20, 2018 Posted March 20, 2018 Well that is good, it was silly that a section in the MCM existed when the quest are no longer present (yet). I haven't really tried out the latest development builds (aside from the ones that introduced the rope bindings) yet because I am a bit burnt out on Skyrim at the moment, but I will get 4.1 a try when it's finished.
Kimy Posted March 22, 2018 Author Posted March 22, 2018 New commit: - New Bleedout idles for bound characters. Can be used instead of the vanilla one that doesn't support bound characters. - New BDSM themed idles (collar me, inspection, surrender etc.) and convienient packages for modders! 9
Anooon Posted March 22, 2018 Posted March 22, 2018 Ohhhh, new idles~. Looking forward to seeing them in action.
Laura Posted March 22, 2018 Posted March 22, 2018 43 minutes ago, Kimy said: New commit: - New Bleedout idles for bound characters. Can be used instead of the vanilla one that doesn't support bound characters. - New BDSM themed idles (collar me, inspection, surrender etc.) and convienient packages for modders! New animations are always welcome. Especially with the quality we've been seeing lately.
rogynest Posted March 22, 2018 Posted March 22, 2018 Small bug report: Wearing a transparent catsuit and a strict rope armbinder puts the hands of the catsuit into the incorrect pose as per the screenshot:
CovertDemon Posted March 22, 2018 Posted March 22, 2018 4 hours ago, Kimy said: New commit: - New Bleedout idles for bound characters. Can be used instead of the vanilla one that doesn't support bound characters. - New BDSM themed idles (collar me, inspection, surrender etc.) and convienient packages for modders! Time to find what triggers those BDSM-themed idles.
tfjohnson Posted March 22, 2018 Posted March 22, 2018 24 minutes ago, CovertDemon said: Time to find what triggers those BDSM-themed idles. If you want to see them without triggering them, look for the name of the animation you want to see in one of the logs that are generated when you run FNIS. Then open the console ingame and type "sae [animation name]" or "playidle [animation name]". 1
harakoni Posted March 23, 2018 Posted March 23, 2018 10 hours ago, rogynest said: Small bug report: Wearing a transparent catsuit and a strict rope armbinder puts the hands of the catsuit into the incorrect pose as per the screenshot: The hands are part of the strict armbinder model, it hides the actual hands and creates those.
LazyBoot Posted March 23, 2018 Posted March 23, 2018 The "struggle" device events should probably check for combat before triggering, it's getting quite annoying having my character start pulling on her boots or gag while she's trying to fight. 1
TurboNerd Posted March 24, 2018 Posted March 24, 2018 8 hours ago, LazyBoot said: The "struggle" device events should probably check for combat before triggering, it's getting quite annoying having my character start pulling on her boots or gag while she's trying to fight. I'll second that. But then I'll say it's only part of the problem. Every time my character starts the 30 second long "tug" animation I want to call a "delay of game" penalty. Worse, combat may not be in progress when she starts, but 30 seconds is more than long enough for trouble to come find her. Further, she habitually wears a chastity belt because she wants the protection. For that character, tugging on the belt makes no sense. How about making all the struggle animations the result of player-initiated attempts to remove devices without a key? Temporary work around is to turn off the offending random events. 7
Darkpig Posted March 24, 2018 Posted March 24, 2018 9 hours ago, LazyBoot said: The "struggle" device events should probably check for combat before triggering, it's getting quite annoying having my character start pulling on her boots or gag while she's trying to fight. 57 minutes ago, TurboNerd said: I'll second that. But then I'll say it's only part of the problem. Every time my character starts the 30 second long "tug" animation I want to call a "delay of game" penalty. Worse, combat may not be in progress when she starts, but 30 seconds is more than long enough for trouble to come find her. Further, she habitually wears a chastity belt because she wants the protection. For that character, tugging on the belt makes no sense. How about making all the struggle animations the result of player-initiated attempts to remove devices without a key? Temporary work around is to turn off the offending random events. I'll third this. Many devices make gameplay harder but the animations bring gameplay to a halt. The animations can really get tiresome when playing over and over. It would be best to play the animations during certain quests and such so the player has free reign over when they simply want to see the Dragonborn suffer. Another option is to add a skip animations key like they do with sexlab animations (or was it sexlab?) My two cents. Anyway, keep up the good work.
tfjohnson Posted March 24, 2018 Posted March 24, 2018 I think the expression used for the large ballgags needs to be tweaked a little. The first picture is the default expression and there is a bit of extra space between the ball and the lower lip. In the second picture I used the console to drop "Eee" (mfg phoneme 5) from 100 to 0. I think the second looks better as it looks like her mouth is actually closed around the ball. The only other thing I can think of is to lower the ball's trishape in the nif so it sits better in her mouth.
worik Posted March 24, 2018 Posted March 24, 2018 6 hours ago, TurboNerd said: How about making all the struggle animations the result of player-initiated attempts to remove devices without a key? I like that idea. It should be easily detectable and I guess that makes it the major player-decided difference between "i want them" and "I want them off"
JuliusXX Posted March 24, 2018 Posted March 24, 2018 30 minutes ago, worik said: How about making all the struggle animations the result of player-initiated attempts to remove devices without a key? I like that idea. It should be easily detactable and I guess that makes it the major player-decided difference between "i want them" and "I want them off" +1. Just played through the Queen Sarah quest and I got so tired to those half minute animations that I started to quick save more often and reloaded the game when the animation occurred. It was quicker that way.
Mexicola88 Posted March 24, 2018 Posted March 24, 2018 +1 To only struggle if attempting to unlock without key. It would be nice to be able to skip it with the end button like sexscenes. Next time I play I will probably just turn them all off in the MCM it`s just so annoying.
worik Posted March 24, 2018 Posted March 24, 2018 16 minutes ago, Mexicola88 said: It would be nice to be able to skip it with the end button like sexscenes. I like that too. In my mind, it would be best to listen for the same key... no need to waste another key for the same message: "Player to Skyrim : stop it! Now!"
Kimy Posted March 24, 2018 Author Posted March 24, 2018 15 hours ago, TurboNerd said: How about making all the struggle animations the result of player-initiated attempts to remove devices without a key? Haha, fun news: That's already implemented! The code will use struggle animations whenever some are available for the device. Currently that's the case only for wrist restraints, but the same code will work on ALL restraint types. The only reason why the new struggle animations aren't already used for escape attempts is that they will have to be added to the device properties (which is a lot of grunt work...). I will shorten the belt animation a bit. 30 seconds is probably too much. Unfortunately the code won't know if a character is wearing the belt voluntary, so there is nothing I can about THAT. 2
TurboNerd Posted March 24, 2018 Posted March 24, 2018 I am guessing that perhaps something didn't get communicated perfectly. Perhaps I should have said "How about making all the struggle animations only the result of player-initiated attempts to remove devices without a key?" The animations I am objecting to are generated by the events under "Polled Events Configuration" on the "Events and Effects" page. Those animations need to be kept short. At least I can selectively turn those off once I sort out which the offenders are. 4
Laura Posted March 24, 2018 Posted March 24, 2018 True, the 30 sec animations are really hot at first. But after the 20th time, they begin to feel like a penalty. Forcing you to stop moving for a while. 5
Reniastyc Posted March 25, 2018 Posted March 25, 2018 May I ask a question? I just wanna know when can i use official DD in SSE.
WaxenFigure Posted March 25, 2018 Posted March 25, 2018 47 minutes ago, Reniastyc said: May I ask a question? I just wanna know when can i use official DD in SSE. Perhaps if you searched this thread for the word SSE you would find you didn't have to wait for an answer (Search field and when you click on it, select "This Topic" from the drop down that pops up next to it because the default of searching every fucking thing is not a good idea).
Reniastyc Posted March 25, 2018 Posted March 25, 2018 57 minutes ago, WaxenFigure said: Perhaps if you searched this thread for the word SSE you would find you didn't have to wait for an answer (Search field and when you click on it, select "This Topic" from the drop down that pops up next to it because the default of searching every fucking thing is not a good idea). Thank you so much, and I will have a try.
Reniastyc Posted March 25, 2018 Posted March 25, 2018 2 hours ago, WaxenFigure said: Perhaps if you searched this thread for the word SSE you would find you didn't have to wait for an answer (Search field and when you click on it, select "This Topic" from the drop down that pops up next to it because the default of searching every fucking thing is not a good idea). Hello, I have a new problem. Now, thanks for you everyone, I have installed DD successfully. But How can I get the correct Bodyslide data? Or, How can i Convert CBBE to CBBE SE?
WaxenFigure Posted March 25, 2018 Posted March 25, 2018 14 hours ago, Reniastyc said: Hello, I have a new problem. Now, thanks for you everyone, I have installed DD successfully. But How can I get the correct Bodyslide data? Or, How can i Convert CBBE to CBBE SE? That's a question that someone here may have an answer to but you may get a quicker answer asking this on a thread where the people who've already done it for other mods are at. One such thread is the Sexlab Framework for SSE beta thread but there are probably other ones as well.
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