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Yiffy Age of Skyrim


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Posted

Just discovered this mod and it looks great so far! May I ask if there has been an approximate date on when the SSE version might be released? Not asking for an exact month I'd just like it know if it's going to be a couple months or a year or two

Posted

I hate SSE conversions. In theory it should go over with no problems but I always get tripped up on some damn thing, and then there's a whole parallel set of mods and patches to manage. I've tried converting this a few times but there's always a nif or two that causes a crash, and then I go do something else.

Posted

Some of you may recall that i was having trouble with "Relationship Dialog Overhaul" (Which adds unused dialogs for marriage and similar things to NPCs. For example, vanilla skyrim doesn't have marriable khajiit iirc, but RDO adds NPCs with vanilla voices, that include Khajiit male and females, and adds marriage dialog to some vanilla npcs, iirc).

Turns out, that RDO's npcs use vanilla heads. Can I get some help on how to change their heads to use Yiffy Age assets instead of the custom vanilla ones?

Posted
3 hours ago, kingcupworld said:

Some of you may recall that i was having trouble with "Relationship Dialog Overhaul" (Which adds unused dialogs for marriage and similar things to NPCs. For example, vanilla skyrim doesn't have marriable khajiit iirc, but RDO adds NPCs with vanilla voices, that include Khajiit male and females, and adds marriage dialog to some vanilla npcs, iirc).

Turns out, that RDO's npcs use vanilla heads. Can I get some help on how to change their heads to use Yiffy Age assets instead of the custom vanilla ones?

There should be a dedicated process for converting the heads to the YA versions, using a file in YA and creation kit.

Posted
On 6/3/2019 at 6:25 AM, Bad Dog said:

I hate SSE conversions. In theory it should go over with no problems but I always get tripped up on some damn thing, and then there's a whole parallel set of mods and patches to manage. I've tried converting this a few times but there's always a nif or two that causes a crash, and then I go do something else.

Sometimes, even when all of the meshes are in order, a texture might cause a crash regardless of how carefully one thinks that one converted a mod. Thankfully, more mods are being made for SSE first then backported to LE.

Posted

Hey all,

 

I recently began to make some compatibility patches for YA using the Transmogrifier script for xEdit.

 

As far as I understood the process, I just need to load the mod in question and YA together into xEdit and highlight all NPCs added by the other mod. Then I apply the Tranmogrifier script and write everything to a new file saying 'Yes' to process assets of the mod I want to patch and YA and 'No' to everything else. Then I load up the Patch in the Creation Kit and export the FaceGen of all NPCs highlighted with a * in the Object list.

 

If done correctly, I should get NPCs with matching Head meshes and body textures. 

 

Sadly, when I tried to to this, many of the patched mod's NPCs still showed the "grey face bug" and I noticed that the game tried to assign their orignial body colour (i.e. orcs would retain their greenish tint and mismatching head colour). However when I checked out the FaceGen of the NPCs in question the exported colours and meshes coincided with the values given in xEdit and the new FaceGens overwrite the ones from the original mod (as indicated by MO).

 

My questions are then:

 

1. Did I miss a crucial step?

2. Do I need to save the Patch in the Creation Kit, after I exported all FaceGen data?

3. If the orignial mods assets are stored in a bsa, can it interfere with xEdit/Creation Kit functionality?

4. Is there a Patch between YA and OBIS already available (since this is the mod in question here)?

 

I really hope that someone can help me out with this.

 

P.S.: Great mod by the way. It is really well done and surprisingly stable, even for large load orders. I also tested the new script which assigns bare feet and Khajiit head meshes to all Armor Addons from other mods. It seems to be doing its job without errors (tested on "Immersive Armor Mashup 2"; soon to be: "amidianborn Content Addon" , "OBIS Loot") 

 

Posted
8 hours ago, YukiSkyhawk777 said:

doesn't work in vortex or nexus

Of course it doesn't, the file is too big for those buggy wannabes of a mod manager to handle it. Get a proper mod manager (i.e. Mod Organizer 2) and try again.

Posted
21 hours ago, YukiSkyhawk777 said:

how do i install the 5.12 yiff age files to MO2? help please 

Go here: https://wiki.step-project.com/STEP:2.10.0 and do everything they tell you (except you don't have to load all the mods they recommend). Then install YA.

 

@lolic, that's exactly the process.  Some glitchy bits:

  • If the mod you are patching changes any vanilla NPC's appearance (skin tints, head parts) you're a bit borked. You can either:
    • Revert those NPCs back to vanilla appearance in the patch and if the mod delivers facegen overrides for those NPCs (as it should) you have to override those with the YA versions in your patch (EDIT: No you don't, you should load YA after the mod so YA's facegen overrides the mods'.)
    • Or facegen the vanilla NPCs that were overridden in CK to make furry heads as well as facegening the ones it added - which means you have to track them down. 
  • CK tends to put facegen in the folder they're in now. If you're running with MO that may not be what you want. Safest is to copy the facegen folders from the mod into your patch first, then run facegen.

How do the problem NPCs look in CK?

 

 

Posted

Thanks for the reply Bad Dog.

 

The problem NPCs look fine in CK, so head colour matches the one seen in xEdit. The exported textures are also fine as far as I checked and are overwriting the original mod. In game however they have their original body colour with a grey head which usually means that there is a mesh conflict... 

Posted
34 minutes ago, lolic said:

The problem NPCs look fine in CK, so head colour matches the one seen in xEdit. The exported textures are also fine as far as I checked and are overwriting the original mod. In game however they have their original body colour with a grey head which usually means that there is a mesh conflict... 

Do you have any other mods that could be loading after your patches/edited plugins and overwriting their changes? Because it's got to be either that or the FaceGen files not being saved/generated properly, I can't think of any other reason for that bug to happen.

Posted

Note edit above: if you're ensuring that you keep YA's appearance attributes on any vanilla NPC edited by the mod (because you're making them furry) and you load YA after the mod as you should, you don't have to fuss with the vanilla facegen files.

 

As to the problem, have you checked the generated nif file? If it's wrong the engine goes back to base for both tints and mesh. (Note face tints are in the facegen file but body color is separate and they have to match. The engine decided it couldn't use the facegen but applied the skin tint anyway.)

 

If you set up nifskope to run under MO, you can open the generated nif files and see if they're right. If you drill down to them in the "data" tab you'll be sure to get the version MO will give the game.

Posted
On 6/3/2019 at 5:25 AM, Bad Dog said:

I hate SSE conversions. In theory it should go over with no problems but I always get tripped up on some damn thing, and then there's a whole parallel set of mods and patches to manage. I've tried converting this a few times but there's always a nif or two that causes a crash, and then I go do something else.

Honestly you should be waiting until you've got a completely iron platform before even thinking of conversion.

 

Don't fall in the same ring of bullshit HDT and others have to deal with. Nothing but pain and death await that path.

Posted

Okay so far so good now if I could only get it to actually start fully to where i can start a new game. I mean it loads up to the logo with the furries standing by the skyrim emblem but there in armor and it doesn't load the menu for new game or anything it just crashes

 

Posted
1 hour ago, YukiSkyhawk777 said:

Okay so far so good now if I could only get it to actually start fully to where i can start a new game. I mean it loads up to the logo with the furries standing by the skyrim emblem but there in armor and it doesn't load the menu for new game or anything it just crashes

What is everything you did to get here? Did Skyrim get past the menu before you installed Yiffy Age?

Posted
1 hour ago, YukiSkyhawk777 said:

I mean it loads up to the logo with the furries standing by the skyrim emblem but there in armor and it doesn't load the menu for new game or anything it just crashes

That means you are missing one or more master files for at least one of your plugins.

 

If you are using MO2, check the right pane (plugin load order) and see if any of the entries on the list have a red warning icon next to their name; if they do, that's the cause of your issue and you can hover over it with your mouse and check which is the missing file in the info window that will pop up.

Posted
21 hours ago, YukiSkyhawk777 said:

Okay so far so good now if I could only get it to actually start fully to where i can start a new game. I mean it loads up to the logo with the furries standing by the skyrim emblem but there in armor and it doesn't load the menu for new game or anything it just crashes

 

If they are in cloth/armor, you're missing SOS and SOS for YAoS, as for crash start installing mods focusing around YAoS first, once you got that start installing rest.

Posted

sigh. i installed the mods in to the data folder in skyrim then used mod organizer to get them in order and i have the mods i want put in but every time i try to start it up it loads up the first page with out new game then it just closes. 

 

Posted
1 hour ago, YukiSkyhawk777 said:

sigh. i installed the mods in to the data folder in skyrim then used mod organizer to get them in order and i have the mods i want put in but every time i try to start it up it loads up the first page with out new game then it just closes.

If you installed the mods in the data folder in Skyrim then you didn't follow the STEP guide BadDog linked last page. Yiffy Age isn't a very good first ever step to modding. Is Mod Organizer labeling those mods as "Unmanaged"? It can't effect them. You should really start by doing the STEP guide, or watching a video equivalent if that's more your thing.

Posted
On 6/6/2019 at 5:02 PM, Blaze69 said:

Do you have any other mods that could be loading after your patches/edited plugins and overwriting their changes? Because it's got to be either that or the FaceGen files not being saved/generated properly, I can't think of any other reason for that bug to happen.

 

On 6/7/2019 at 1:46 AM, Bad Dog said:

Note edit above: if you're ensuring that you keep YA's appearance attributes on any vanilla NPC edited by the mod (because you're making them furry) and you load YA after the mod as you should, you don't have to fuss with the vanilla facegen files.

 

As to the problem, have you checked the generated nif file? If it's wrong the engine goes back to base for both tints and mesh. (Note face tints are in the facegen file but body color is separate and they have to match. The engine decided it couldn't use the facegen but applied the skin tint anyway.)

 

If you set up nifskope to run under MO, you can open the generated nif files and see if they're right. If you drill down to them in the "data" tab you'll be sure to get the version MO will give the game.

Thank you Blaze69 and Bad Dog for your help. I was able to find the problem. I simply forgot to update my bashed and merged patches as well as some SkyProc patches.

 

After I updated those, the NPC's I checked had no more problems.

 

If someone is interested, I'll leave the patch I made for OBIS here.

 

Cheers

YA5_OBIS_Patch.7z

Posted

okay so i dont have an ssd or any external drivers at the same time im trying to set this up on a laptop which my installs are though program and programx86 so im not sure how to work around that to where i can play my game with out going through those settings so im stuck 

 

Posted

So, I've just returned from Skyrim after a small break and was looking forward to play some Yiffy Age.

Well, all the races have non-furry textures, except for their heads. I had the same problem last time I wanted to play, but I forgot what the solution was.

Is there anyone who can help me out?

 

Additionally, is there a way to change or remove the main menu screen with the two wolf dudes?

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