Ohnolol Posted April 29, 2019 Posted April 29, 2019 It seems YA5LegacyDBPatch.esp has Sexlab.esm, MoreNastyCritters.esp and CreatureFramework.esp as masters. Legacy of the Dragonborn doesn't have anything to do with those so I'm not sure if it's intended to be that way. That said, I'm really loving this mod.
zlurker Posted April 29, 2019 Posted April 29, 2019 Does the Deadly Drain and/or Player Succubus Quest work with the mod? I swore I saw a succubus cat lady in a video over at pornhub that looks like one of the kitties from here so I was wondering if it does or they just made it custom-like.
Kuroyami Posted April 29, 2019 Posted April 29, 2019 32 minutes ago, zlurker said: Does the Deadly Drain and/or Player Succubus Quest work with the mod? I swore I saw a succubus cat lady in a video over at pornhub that looks like one of the kitties from here so I was wondering if it does or they just made it custom-like. I don't think either mod would have issues with Yiffy Age, mostly since I don't think they make any race changes or depend on the player being a vanilla race.
Bad Dog Posted April 29, 2019 Author Posted April 29, 2019 2 hours ago, Ohnolol said: It seems YA5LegacyDBPatch.esp has Sexlab.esm, MoreNastyCritters.esp and CreatureFramework.esp as masters. Legacy of the Dragonborn doesn't have anything to do with those so I'm not sure if it's intended to be that way. That said, I'm really loving this mod. Yeah, it's because of the Elswyr portion of the mod. I wanted those creatures anatomically complete, at least the ones that someone's made equipment for, and life's too short to make a bunch of different variants. Same thing, most of the patches make the boots invisible because I run with digi feet.
zlurker Posted April 29, 2019 Posted April 29, 2019 1 hour ago, Kuroyami said: I don't think either mod would have issues with Yiffy Age, mostly since I don't think they make any race changes or depend on the player being a vanilla race. Well I tried and after using the PSQ transform it left my kitty girl with only her hair and the rest gone. I'm not sure what in the world is wrong. It even persists through reloading the save until I close Skyrim entirely and load it again. 'unno what in the world is wrong. Can't find a lot of help on PSQ stuff though and a lot of the mcm stuff has no explanation either. :<
Kuroyami Posted April 29, 2019 Posted April 29, 2019 2 hours ago, zlurker said: Well I tried and after using the PSQ transform it left my kitty girl with only her hair and the rest gone. I'm not sure what in the world is wrong. It even persists through reloading the save until I close Skyrim entirely and load it again. 'unno what in the world is wrong. Can't find a lot of help on PSQ stuff though and a lot of the mcm stuff has no explanation either. :< I haven't tried using PSQ with Yiffy Age yet, but that likely is a problem with the optional replacements the mod makes for the transformation. Not sure if it replaces the player's head mesh by default, but I'd say the body, eyes, hair, and the like should not be used with Yiffy Age, while perhaps the Wings and maybe the tail would be fine to use.
Blaze69 Posted April 29, 2019 Posted April 29, 2019 4 hours ago, zlurker said: Does the Deadly Drain and/or Player Succubus Quest work with the mod? Deadly Drain should be fine, as it doesn't touch anything appearance-related that I know of. Maybe the "drain to Draugr" thing, but shouldn't bug out or anything, it will just be weird when going from anthro to human as we don't have furryfied Draugr meshes (yet?). It's been a while since the last time I used PSQ, but IIRC the method it used to replace the PC's body and head parts for the transformation was a bit wonky, so that coupled with YA's changes may be what's causing the bug. As Kuroyami said, try disabling the transformation options except for tail, wings and maybe skin and hair color (assuming those can be toggled separately from the hair and body meshes/textures) and see if it helps. Otherwise, it may be possible to patch up the transformation to play nice with YA if you really want that function, but we would have to look into it first to make sure. 4 hours ago, zlurker said: I swore I saw a succubus cat lady in a video over at pornhub that looks like one of the kitties from here so I was wondering if it does or they just made it custom-like. Do you happen to have a link? Not gonna scrounge PH for a video like that (specially with vague information), but if you had the link or title I wouldn't mind checking it out. Don't really see much YA-related stuff out there so it would be interesting to watch (not only for yiff reasons, mind you), and if it's not from YA I may want to know where the assets came from going by your comment.
lchronosl Posted April 29, 2019 Posted April 29, 2019 18 hours ago, Bad Dog said: I had a look and can't see a problem. They don't seem to interfere with each other at all. The patches just change NPC appearance to furry, also make sure they get the right helmets and no boots. I don't really understand how the mechanism to make the two npcs aware of each other works, though, so I can't swear it's not this mod. Yeah, I found out it was an issue with Campfire overriding some of Vilja's features. I had to turn off the option for it to manage followers and was able to solve the issue. Thanks for the help.
Bad Dog Posted April 29, 2019 Author Posted April 29, 2019 Campfire is fiddling with followers? Jeez.
zlurker Posted April 30, 2019 Posted April 30, 2019 On 4/29/2019 at 2:29 AM, Blaze69 said: Deadly Drain should be fine, as it doesn't touch anything appearance-related that I know of. Maybe the "drain to Draugr" thing, but shouldn't bug out or anything, it will just be weird when going from anthro to human as we don't have furryfied Draugr meshes (yet?). It's been a while since the last time I used PSQ, but IIRC the method it used to replace the PC's body and head parts for the transformation was a bit wonky, so that coupled with YA's changes may be what's causing the bug. As Kuroyami said, try disabling the transformation options except for tail, wings and maybe skin and hair color (assuming those can be toggled separately from the hair and body meshes/textures) and see if it helps. Otherwise, it may be possible to patch up the transformation to play nice with YA if you really want that function, but we would have to look into it first to make sure. Do you happen to have a link? Not gonna scrounge PH for a video like that (specially with vague information), but if you had the link or title I wouldn't mind checking it out. Don't really see much YA-related stuff out there so it would be interesting to watch (not only for yiff reasons, mind you), and if it's not from YA I may want to know where the assets came from going by your comment. Actually I found these two videos on there while looking for the other one but they're not all that lewd beyond one npc getting pounded a couple times. Still pretty awesome to watch I guess. https://www.pornhub.com/view_video.php?viewkey=ph5c75b3b54f21b https://www.pornhub.com/view_video.php?viewkey=ph5c8164ab575b9 Did find the other one but it was actually just a khajiit the video maker dressed up to look like a suck-a-bus. https://mega.nz/#F!7qYwgQLB!n5-z10lMuz4UH061KbGu-w?LzgmlI5T Kind of funny to watch at least compared to the YA ones.
poblivion Posted April 30, 2019 Posted April 30, 2019 Just for fun I laughed about 5 minutes Khajiit as in the good old times when I played Oblivion I found new Khajiit race https://www.nexusmods.com/skyrim/mods/97509?tab=files
Blaze69 Posted April 30, 2019 Posted April 30, 2019 15 minutes ago, poblivion said: Khajiit as in the good old times when I played Oblivion I found new Khajiit race https://www.nexusmods.com/skyrim/mods/97509?tab=files Ah, the products of good ol' Oblivion character creator. Where creating something that wasn't an abomination was the real challenge and could take hours (assuming it was possible, which it wasn't). Good times. Can't help but remember how amazing it is what Nuska achieved with her Character Overhaul. Makes characters look straight out of a completely different game, I've seen some pics that I refused to believe were from Oblivion at first.
lchronosl Posted May 1, 2019 Posted May 1, 2019 Hey @Bad Dog, is there a mechanical reason not to use a digitigrade boots replacer with this mod, such as this one? Would it work if I loaded them after YA?
Blaze69 Posted May 1, 2019 Posted May 1, 2019 6 hours ago, lchronosl said: Hey @Bad Dog, is there a mechanical reason not to use a digitigrade boots replacer with this mod, such as this one? Would it work if I loaded them after YA? It won't work with YA because those meshes were built for the vanilla/plantigrade skeleton, so if you use them with the digitigrade skeleton chances are they will look distorted and broken.
Bad Dog Posted May 1, 2019 Author Posted May 1, 2019 Ya, there's not much stretching in the shin but a lot in the foot itself. Those go down to the toes, so it might look okay or might not. Try it, if you're using MO. Easy to back out.
lchronosl Posted May 1, 2019 Posted May 1, 2019 3 hours ago, Bad Dog said: Ya, there's not much stretching in the shin but a lot in the foot itself. Those go down to the toes, so it might look okay or might not. Try it, if you're using MO. Easy to back out. Yeah, I did that. It looks decent enough for me. The only problem is that because of the way the mod is set up it only works for Khajiit and Argonians. The other races got the distorted vanilla look. I don't suppose you guys know how I could make it apply to every race without having to re-do the mods itself?
daniello8 Posted May 2, 2019 Posted May 2, 2019 I have a slight problem with the mod... It just triggers my slight OCD. Paws of every actor slightly sink into the ground pretty much all the time (usually its left paw). I am using digitigrade version. Any possible fix?
Blaze69 Posted May 2, 2019 Posted May 2, 2019 13 minutes ago, daniello8 said: I have a slight problem with the mod... It just triggers my slight OCD. Paws of every actor slightly sink into the ground pretty much all the time (usually its left paw). I am using digitigrade version. Any possible fix? Does it happen all the time, or just from time to time? And how bad is it? If it's just from time to time and it's not very blatant, it could be simply due to the way the game "ground" is coded; sometimes the (invisible) "logic" ground used for IK/physics/animation calculations is placed below (or above) the actual ground mesh you see; this is more common in uneven terrain like slopes, dirt or rocks. Otherwise, do you have RaceMenu or the standalone NiOverride plugin installed? They are required for the digitigrade feet to work, and if you try to use the digi addon without one of them, the paws will actually sink into the ground, so that may be your issue in that case.
daniello8 Posted May 2, 2019 Posted May 2, 2019 55 minutes ago, Blaze69 said: Otherwise, do you have RaceMenu or the standalone NiOverride plugin installed? They are required for the digitigrade feet to work, and if you try to use the digi addon without one of them, the paws will actually sink into the ground, so that may be your issue in that case. I actually don't have neither of them.... They weren't listed as required on main download page..... or I was just too blind to see it. Will give it a go and update you if it won't help
Ginzored Posted May 2, 2019 Posted May 2, 2019 Hey Yall I Have a question for the other folks helping with the SSE conversion has anyone had any problem with invisible statues of Mara? I've been working on that particular issue for a while now but nothing seems to work, the statue is physically there but it just cant be seen. various forms of nif optimization aren't working and using Nifskopes "add tangents and update" spell option does nothing either. add tangents was recommended in another forum.
Bad Dog Posted May 3, 2019 Author Posted May 3, 2019 20 hours ago, daniello8 said: I have a slight problem with the mod... It just triggers my slight OCD. Paws of every actor slightly sink into the ground pretty much all the time (usually its left paw). I am using digitigrade version. Any possible fix? If it's just slight, and if it's on flat surfaces like docks, there's actually a thing about the vanilla standing idles that pushes one foot just a bit lower than the other. On rocks and ground the surface the characters stand on is generally just a bit above the visible surface, so you don't see it. On docks, the surfaces are exactly together and it's noticeable. There's not much to be done about it, within reason. I decided to believe the lower foot was the one with weight on it and it was just being compressed a bit.
daniello8 Posted May 3, 2019 Posted May 3, 2019 1 hour ago, Bad Dog said: If it's just slight, and if it's on flat surfaces like docks, there's actually a thing about the vanilla standing idles that pushes one foot just a bit lower than the other. On rocks and ground the surface the characters stand on is generally just a bit above the visible surface, so you don't see it. On docks, the surfaces are exactly together and it's noticeable. There's not much to be done about it, within reason. I decided to believe the lower foot was the one with weight on it and it was just being compressed a bit. Blaze69 already helped me, apparently I needed RaceMenu mod (it wasn't listed as required anywhere, or at least I didn't see it). Installing it fixed the problem. Paws still sometimes sink, but just slightly and is not as wisible so it's all good.
Kuroyami Posted May 4, 2019 Posted May 4, 2019 I'm not sure what it is, but it seems as if the female Redguard/Hyenas have a tint mask that cannot be removed. The Cheek Color slider does change the color, but even without a color, it still stays there. Also, have you thought about doing a pseudo-penis addon for female Hyenas? Not something to replace the existing sheath addon for the race, but something set as more common for it, than the sheath addon - maybe say a ratio of 10% for the sheath, 30% for the "No Schlong" addon, and 60% for the pseudo-penis addon, if made.
Bad Dog Posted May 4, 2019 Author Posted May 4, 2019 Not sure what a pseudo penis would be, if not the sheath they have now?
Blaze69 Posted May 4, 2019 Posted May 4, 2019 11 hours ago, Bad Dog said: Not sure what a pseudo penis would be, if not the sheath they have now? The "idea" may be the same, but the actual design itself is pretty different; I mean, it may look like a dick for... whatever reasons nature decided to go for that, but it's still female genitalia, so it's bound to be different since its function is kind of the opposite (or complementary) of that of a penis. According to my, huh, research, a realistic(ish) pseudo-penis would have smaller and less defined "testicles", and the shaft itself would be uniform and cylindrical (without a knot) with a large-ish flat tip with a big orifice in the center. You can simply check out the references over at E6 to see what most depictions of pseudopenises look like. The most relevant thing is, they seem to have a very particular look when retracted/"flaccid" (as depicted here, for example: omesore) that is different from the current sheaths, and it would be interesting to try to replicate that look ingame. As an interesting fact, from what I've gathered from the comments (assuming E6 comments are a valid source of anatomical information), female hyenas actually keep them retracted when having sex (because otherwise it would be impossible for the male to penetrate), so if you were to actually make such a thing, it could be set up to work like the "No Schlong" works with the strapon meshes right now. Meaning, the "erect" variant only gets equipped if an actor is top/giver in the anim but otherwise the "flaccid"/base mesh is kept if they are bottom/receiver. Just throwing random ideas around, though. Spoiler Thanks for coming to my TED talk on hyena faux-dongs. Next week we'll introduce the topic of shark genitalia and why double the schlong means double the fun! (Jk, but not really at this point, lol. Who knows )
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