ralfetas Posted June 16, 2017 Posted June 16, 2017 I said before, but i think this club thing will not be something good for the community, but will work because console users, in special ps4 users, when betheda.net arrive we all knew this was coming, and now the same console users will pay for this system. I see in fallout 4 community many modders modding to create some portfolio, with this club thing they can do this and get paid, good for them, but most of modders, myself include, already have a job, life etc... modding is a hobby, we don't need another client or boss, we are looking for the fun only. IMO, the problem is not the money involve on this, when you are young, money is a number and a number that needs to grown fast because you want stuff, them after sometime money is not just a number, is a symbol of your work and time, and i don't want to divide this with a company like zenimax. And like many people said, the good mods will be free and will have even more support from the community, and i don't believe zenimax will even try to make donations illegal, because they can't.
prinyo Posted June 17, 2017 Posted June 17, 2017 You can simply install the Creation Club and see if you like it
Midnight19 Posted June 17, 2017 Posted June 17, 2017 You can simply install the Creation Club and see if you like it XD LOL i love the Spoof Mods when ever Bethesda does something stupid
FauxFurry Posted June 17, 2017 Posted June 17, 2017 It might be understating things more than a little bit for me to say that I have mixed feelings about the Creation Club concept. On the one hand, it looks like they are doing what I recommended as an alternative to paid mods, making the best curated mods into official content. I wouldn't even be opposed to mod makers recreating their story-based mods with character names, appearances and plot details altered just enough to qualify as 'new content' if they would be integrated into canon, especially Interesting NPCs. The characters in that mod already feel as if they belong in the game anyway so they might as well make it count now. On the other hand, when one has official content competing with mods, there is a financial incentive to phase out free mods or to make them increasingly more inconvenient to develop and install properly. This possibility is worrisome enough to greatly diminish my enthusiasm for the basic concept itself to nearly nothing.
FauxFurry Posted June 17, 2017 Posted June 17, 2017 This is inevitable.Yes, so is the death of Beth. No, they wont. Rockstar killed GTA V modding and their game still on top 10 steam best seller. But I believe mods for TES 6 will be nowhere as good as TES V. But there is a difference. GTA V is perfectly playable without an ounce of a mod. Skyrim is not. The millions of people who played Skyrim on console for hundreds of hours and those who found themselves completely unable to play their unmodded GTAV after an update would say otherwise.
27X Posted June 17, 2017 Posted June 17, 2017 Millions of people did not play for "hundreds of hours" because the string issue is present on the consoles just like the PC and every one of those unmodded saves is on borrowed time.
Rex89 Posted June 17, 2017 Posted June 17, 2017 i just hope this new system don't turn out to be junk. i think its mostly just another way to get official add ons for the game. (think of if as one of toughs pay to win games, where you buy better guns and stuff but this is more like mini expansions packs like a wow / ESO expansions pack but half of the size or like the gun runners in Fallout NV) i do understand why we need to be worried about it though all we can do a is wait and see what happens thought i have a feeling if this dose backfire, i feel like a lot of mods are going to disappear off of sites because of this, like before but worse.
bjornk Posted June 17, 2017 Posted June 17, 2017 You can simply install the Creation Club and see if you like it XD LOL i love the Spoof Mods when ever Bethesda does something stupid This was funnier... http://www.nexusmods.com/skyrim/mods/65034/?
Midnight19 Posted June 17, 2017 Posted June 17, 2017 You can simply install the Creation Club and see if you like it XD LOL i love the Spoof Mods when ever Bethesda does something stupid This was funnier...http://www.nexusmods.com/skyrim/mods/65034/? the Classic Spoof Mod
D_ManXX2 Posted June 17, 2017 Posted June 17, 2017 What i find most disturbing about this E3 mentioning of creation club they say they will enforce a curator when mods are concerned yet they mentioned nothing about skyrim 32 bit being totally unstable even with very small mod list. Not even mentioning they will patch 32 bit software so it is fixed. with the creation club you can be sure that mods will break skyrim, because it always did. So now they not only steal your money but break it more in the end..
darkfender666 Posted June 17, 2017 Posted June 17, 2017 There is obviously no excuse to this... Their position is clear... they already said at their first try that they think they deserved a share (and that share being the 70% + the part going to steam) for each mod developed and they were losing money with skyrim. This tells a lot about the greedinessand ethic of who is in charge of the company now..... Anything that followed are just lies. They will try to sugarcoat it any way possible saying they want to attract indies (there are already proessional working on mod) and they will work together... (yeah like if modders didn t have to patch base game bugs by themselves). When people got angry first time they just said:" we did it too sudden we will try later..." and so they did.They probably won't touch skyrim but they plan to milk any other future game.... I just hope for the same reaction players had before.. Prepare your ultraHD poop On a Stick and similar quality mods...
Jazzman Posted June 17, 2017 Posted June 17, 2017 Much depends on how large free mod hosts and open source tool sites react. Will we see another preemptive purge in certain forums, a total paralysis of the scene or perhaps a (self-destructive) support of the CC? Nothing else matters for the time being. At the end of the day the scene has to speak with one voice, one way or another. The sooner the better.
Jazzman Posted June 17, 2017 Posted June 17, 2017 Well, I hate to break it to ya. Creation Club is here to stay. It'll be on Beth.net. It's not going anywhere. And it will effect SSE and FO4. And any future titles of Bethesda. People are complaining now, but there's nothing being done about it. The previous attempt got paid mods taken down after two days. This is gonna be exactly like DRM. Regardless in what form it comes. People are going to eventually accept it. Not all. But most will and it will be the norm. So, you think CC is profitable with just a handful of paid peanut modders eventually cut off from their roots? We'll see what this might lead to. Think of the flawed stuff their professionals have released in the past. That war ain't over yet, it has just begun.
winny257 Posted June 17, 2017 Posted June 17, 2017 Much depends on how large free mod hosts and open source tool sites react. Will we see another preemptive purge in certain forums, a total paralysis of the scene or perhaps a (self-destructive) support of the CC? Nothing else matters for the time being. At the end of the day the scene has to speak with one voice, one way or another. The sooner the better. I have already won the fight against Bethesda, when I stopped playing Skyrim three years ago. and previously the moon falls on the earth, before I ever buy a game from Bethesda again!
winny257 Posted June 17, 2017 Posted June 17, 2017 I have my eyes on Cyberpunk 2077 and anything CD Projekt Red comes out with. And I certainly hope they see what EA and Bioware did, Take-Two and Rock Star did, and Bethesda and put them out of competition once and for all. This company have me also very disappointed, no better than Bethesda! The Witcher series was for me everything! Cyberpunk 2077 can play who wants, I * quite safely * not!
RUD3DUD3 Posted June 17, 2017 Posted June 17, 2017 This paid mod 2.0 will definetly be staying this time now since those console peasants are involved, infact they were the only thing bethesda needed to make paid mods successful.
arpaschad Posted June 17, 2017 Posted June 17, 2017 you know sometimes I feel that the old PC Gamer article bringing LL and adult modding in general to light many weeks ago has something to do with Bethesda's creation of the Creation Club and the succeeding schism that is happening... highly unlikely of course... Beth won't have nothing to do with "disturbing" 3rd party content... but if there's a minuscule chance to monetize the kinks of some pervert gamers...lol.. just thinking aloud...carry on my wayward sons...there will be peace when you are done (I hope)
winny257 Posted June 17, 2017 Posted June 17, 2017 This paid mod 2.0 will definetly be staying this time now since those console peasants are involved, infact they were the only thing bethesda needed to make paid mods successful. It can only be successful, when the People on free modding want renounce and rather pay for everything! if the people but do not buy, then Bethesda looks stupidly out of the laundry.
ralfetas Posted June 17, 2017 Posted June 17, 2017 This paid mod 2.0 will definetly be staying this time now since those console peasants are involved, infact they were the only thing bethesda needed to make paid mods successful. Exactly what i said before, this plan started way back, when bethesda.net arrive giving mods to consoles, and the console players will pay for anything because they are used to pay for stupid things, the system will work because of them. What i don't like on this, is the same i don't like when bethesda.net arrive, they took something from the community, and i have no doubt that the mod system will change on the nexts games and maybe the current ones, why? Because is easy to just download and "install" a esp file, with DLC you have achievements to get, what do you get paying for this mods? The reason to not pirate are too little... So the mod system will change too to prevent that.
Darkpig Posted June 17, 2017 Posted June 17, 2017 This is going to sound ugly but this sounds like some fancy name for DLC. I don't know how I feel about more Bethesda DLC. I already bought the Skyrim Legendary Edition. What more do you want? Since this is a new DLC with original assets then no doubt some new mods will have these assets set to masters. More money in Beth's pocket I say. One example is all gun and crossbow mods requiring Dawnguard. Now some of this may come for free with me having the Legendary Edition (I hope), there are people who would rather not get Hearthfire (What a stupid add on). Now if Bethesda changes the base game then we're all screwed. Or maybe it'll be rainbows and unicorns. Could be worse.
Outlast1 Posted June 17, 2017 Posted June 17, 2017 I thought I would show this, its something I found while researching the Paid mods situation "cough creation club" thought it would help.
Jazzman Posted June 17, 2017 Posted June 17, 2017 It can only be successful, when the People on free modding want renounce and rather pay for everything! Actually Bethesda's CC stands and falls with today modders who insist to get paid. Their CC propaganda that external freelancers would be eager to work for peanuts is utter nonsense 'cause we'd have seen them in the modding scene already. I really regret that I had contact to one Rhedd only in late summer 2002, a month or so after he brought the fire to Morrowind, a flame that still burns to this day. If I just had met him two months earlier with the knowledge of today I'd told him not to kick start us for free 'cause one day we'd prove that we didn't deserve it.
yetAnotherLurker Posted June 17, 2017 Posted June 17, 2017 Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities, and gameplay created by Bethesda Games Studios and outside development partners including the best community creators. Creation Club content is fully curated and compatible with the main game and official add-ons. Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones. No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things Either Bethesda said it with so much tact I didn't notice but it seems that they are interested more in outsourcing DLC production than in paid modding. Current mods are not acceptable (probably for legal reasons), the payments during the creation process, and the words the best community creators, "most [...] content is created internally". All these phrases make me think that this is more for Bethesda's own employees who feel like working on a side project or some of their former employees, or people already in the industry looking to pad their resume. Yes I totally see how this is basically paid modding, but I fail to see why this specifically is bad, could someone please politely explain to me or link me to a post on why paid modding in this case is bad? Console players will pay top dollar for DLC quality content, Bethesda gets more money and will have more cash to direct towards future games which the PC players can mod for free. Remember Skyrim Special Edition, we got that for free while the console players happily paid. It may be the same with the creation club. The console players pay for Bethesda to build us a better playground. They get hearthfire 2.0 3.0 and 3.5 while we get 5.0 in TES6. Judging from all their emphasis on quality, and their desire to see previous work, its not like most modders on nexus or steam will qualify anyway, so the community won't be that harmed. I do however see the point in not wanting all the micro-transactions in TES6, that will probably not be handled well. While I am thinking about it, the words new gameplay, what do they mean by that? Do they mean new gameplay like underwater combat?
SexDwarf2250 Posted June 17, 2017 Posted June 17, 2017 Without reading all the discussion here, I just wanted to raise the point to those people who feel like paid mods are acceptable... that, from a money-grubbing perspective, it makes no sense to provide tools for an enterprise you wish to be profitable to your competitors. In this case, their own paid mods are the enterprise, and modding tools for free modders are helping the competition. This is something they may consider in both cases of paid mods being successful or unsuccessful as a way to improve profits or fix a lack of profit, respectively. In other words, this is unaffected by economic success or failure of the project. Our best hope is that their paid mods fail so tremendously that the project is dropped, though it is unlikely from a money point of view, since their investment is tiny. The better chance there is betting on the outrage and condescension for profiteering from the fans. If they make no money, eventually they may forget about the project, but there's no real guarantee since it's not much of a money sink. If they see derision and fans leaving the franchise in a noticeable or public way, on the other hand, they see their bottom line potentially getting hurt. If they make no money, they may still decide to stop releasing or supporting mod tools for the future as a scapegoat or way to force people to their paid mods. But if paid mods are successful, it is only a matter of time until corporate shitheads decide maybe they can squeeze out even more profit in exchange for fans leaving them in the future, and screw with free mod support regardless. If their idea works, they will try to grow it, and it will push directly into the domain of the already existing modding community, guaranteed.
SexDwarf2250 Posted June 18, 2017 Posted June 18, 2017 Another thought, if Bethesda wants to benefit from mods in a way that doesn't hurt the current modding system and community, they should flat out hire or contract experienced mod teams of, say, Nehrim, Enderal, Falskaar, and have them make DLC packs instead with official support. Saying "we want to super-impose a profit scheme onto the current modding system, because we care soooooo much about pooooor modders 'working for free' (but we want the community to pay for it, and we want to make money off this too)" is a shitty move that I can't despise enough, both for its greed and its condescending duplicity.
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