Verstort Posted August 11, 2017 Author Posted August 11, 2017 You may be right in that it might not be an issue with DEC itself, I remember 8s breaking at random times during my playthrough. I don't use DDe because from what I saw, it was optional and since my load order is pushing the 240's (I need to do some more merging) I try not to add things unless I feel I need them or will actively use it. If that is the case, then that's one thing, but it doesn't really make sense as to why DEC doesn't start when I install it and it sort of doubles down on what I came here about last time, where it will just sometimes randomly break and the save can't be used unless I disable DEC, clean the save as deep as I can, then when I get back in, wait a few game hours to refresh the MCM, clean the save again and then try to reinstall. Sometimes that works, sometimes it doesn't and i basically give up on it for a while. I don't really have much that activates on game-load, i try to avoid that stuff like the plague. But maybe the few I do messes with DEC? Looks like DDe became a hard requirement for 8s if you want DD support (change log down the page) https://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ I can't guess what causes DEC not to start. Last time I ran into that bug I think it was because I accidentally made UIextensions a requirement, and it would only affect those who were missing the mod. Before that I think the bug showed up because I was fidling with the starting logic for DEC, years ago now, and would show up for all users. I can't recall DEC not starting for just some users in the past. My best guess would be domino effect, if something broke DD/ZAP/Sexlab, then would probably break too, but you haven't seen those kind of bugs yet it seems. There is a randomly occurring bug where ZAP doesn't load into DEC, that might cause issues, but I never found out what caused it. Your papyrus log might tell me what causes DEC to not start correctly, if it has any errors.
Yuuen Posted August 11, 2017 Posted August 11, 2017 You may be right in that it might not be an issue with DEC itself, I remember 8s breaking at random times during my playthrough. I don't use DDe because from what I saw, it was optional and since my load order is pushing the 240's (I need to do some more merging) I try not to add things unless I feel I need them or will actively use it. If that is the case, then that's one thing, but it doesn't really make sense as to why DEC doesn't start when I install it and it sort of doubles down on what I came here about last time, where it will just sometimes randomly break and the save can't be used unless I disable DEC, clean the save as deep as I can, then when I get back in, wait a few game hours to refresh the MCM, clean the save again and then try to reinstall. Sometimes that works, sometimes it doesn't and i basically give up on it for a while. I don't really have much that activates on game-load, i try to avoid that stuff like the plague. But maybe the few I do messes with DEC? Looks like DDe became a hard requirement for 8s if you want DD support (change log down the page) https://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ I can't guess what causes DEC not to start. Last time I ran into that bug I think it was because I accidentally made UIextensions a requirement, and it would only affect those who were missing the mod. Before that I think the bug showed up because I was fidling with the starting logic for DEC, years ago now, and would show up for all users. I can't recall DEC not starting for just some users in the past. My best guess would be domino effect, if something broke DD/ZAP/Sexlab, then would probably break too, but you haven't seen those kind of bugs yet it seems. There is a randomly occurring bug where ZAP doesn't load into DEC, that might cause issues, but I never found out what caused it. Your papyrus log might tell me what causes DEC to not start correctly, if it has any errors. I've added it in and I'll see what happens. If I can't get it installed after I get POP & DDe setup then I'll start up the log and see what comes up. But other than POP, nothing else broke from what I saw. So it's really all I have to go on.
BAB PEEG Posted August 11, 2017 Posted August 11, 2017 I'm having a bit of trouble, when my character rapes someone else she is put into the victim slot at the end no matter what I do, is there some option I didn't check or uncheck?
Verstort Posted August 11, 2017 Author Posted August 11, 2017 I'm having a bit of trouble, when my character rapes someone else she is put into the victim slot at the end no matter what I do, is there some option I didn't check or uncheck? Which mod is allowing you to rape people? I think, might need to clear that up with ashal, but I think the victim actor has to be set manually. I'm thinking that mod is setting it wrong if you always get player as victim flag from that encounter. You can disable after sex effects for now (set enslave/device to 0 in both fields) but not sure what else I would do. Not easy to detect which mod started sex, so I can't just ignore sex from certain mods... You may be right in that it might not be an issue with DEC itself, I remember 8s breaking at random times during my playthrough. I don't use DDe because from what I saw, it was optional and since my load order is pushing the 240's (I need to do some more merging) I try not to add things unless I feel I need them or will actively use it. If that is the case, then that's one thing, but it doesn't really make sense as to why DEC doesn't start when I install it and it sort of doubles down on what I came here about last time, where it will just sometimes randomly break and the save can't be used unless I disable DEC, clean the save as deep as I can, then when I get back in, wait a few game hours to refresh the MCM, clean the save again and then try to reinstall. Sometimes that works, sometimes it doesn't and i basically give up on it for a while. I don't really have much that activates on game-load, i try to avoid that stuff like the plague. But maybe the few I do messes with DEC? Looks like DDe became a hard requirement for 8s if you want DD support (change log down the page) https://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ I can't guess what causes DEC not to start. Last time I ran into that bug I think it was because I accidentally made UIextensions a requirement, and it would only affect those who were missing the mod. Before that I think the bug showed up because I was fidling with the starting logic for DEC, years ago now, and would show up for all users. I can't recall DEC not starting for just some users in the past. My best guess would be domino effect, if something broke DD/ZAP/Sexlab, then would probably break too, but you haven't seen those kind of bugs yet it seems. There is a randomly occurring bug where ZAP doesn't load into DEC, that might cause issues, but I never found out what caused it. Your papyrus log might tell me what causes DEC to not start correctly, if it has any errors. I've added it in and I'll see what happens. If I can't get it installed after I get POP & DDe setup then I'll start up the log and see what comes up. But other than POP, nothing else broke from what I saw. So it's really all I have to go on. If you get far enough that logging is required, might want to post in inte's thread too with the same log, might shed some light
BAB PEEG Posted August 11, 2017 Posted August 11, 2017 The mod is defeat I'm almost certain, it also happened when I was using the slaverun mod.
Verstort Posted August 11, 2017 Author Posted August 11, 2017 The mod is defeat I'm almost certain, it also happened when I was using the slaverun mod. Think I found the issue, try this: crdeplayermonitorscript.pex
Yuuen Posted August 11, 2017 Posted August 11, 2017 I'm having a bit of trouble, when my character rapes someone else she is put into the victim slot at the end no matter what I do, is there some option I didn't check or uncheck? Which mod is allowing you to rape people? I think, might need to clear that up with ashal, but I think the victim actor has to be set manually. I'm thinking that mod is setting it wrong if you always get player as victim flag from that encounter. You can disable after sex effects for now (set enslave/device to 0 in both fields) but not sure what else I would do. Not easy to detect which mod started sex, so I can't just ignore sex from certain mods... You may be right in that it might not be an issue with DEC itself, I remember 8s breaking at random times during my playthrough. I don't use DDe because from what I saw, it was optional and since my load order is pushing the 240's (I need to do some more merging) I try not to add things unless I feel I need them or will actively use it. If that is the case, then that's one thing, but it doesn't really make sense as to why DEC doesn't start when I install it and it sort of doubles down on what I came here about last time, where it will just sometimes randomly break and the save can't be used unless I disable DEC, clean the save as deep as I can, then when I get back in, wait a few game hours to refresh the MCM, clean the save again and then try to reinstall. Sometimes that works, sometimes it doesn't and i basically give up on it for a while. I don't really have much that activates on game-load, i try to avoid that stuff like the plague. But maybe the few I do messes with DEC? Looks like DDe became a hard requirement for 8s if you want DD support (change log down the page) https://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ I can't guess what causes DEC not to start. Last time I ran into that bug I think it was because I accidentally made UIextensions a requirement, and it would only affect those who were missing the mod. Before that I think the bug showed up because I was fidling with the starting logic for DEC, years ago now, and would show up for all users. I can't recall DEC not starting for just some users in the past. My best guess would be domino effect, if something broke DD/ZAP/Sexlab, then would probably break too, but you haven't seen those kind of bugs yet it seems. There is a randomly occurring bug where ZAP doesn't load into DEC, that might cause issues, but I never found out what caused it. Your papyrus log might tell me what causes DEC to not start correctly, if it has any errors. I've added it in and I'll see what happens. If I can't get it installed after I get POP & DDe setup then I'll start up the log and see what comes up. But other than POP, nothing else broke from what I saw. So it's really all I have to go on. If you get far enough that logging is required, might want to post in inte's thread too with the same log, might shed some light I'm really not sure what the issue was, but it seems that POP was definitely "broken" it was resetting on saves that were fine and basically just wasn't cooperating. I installed DDe, hit a manual restart on POP and for the first time in a long time, even back in the last 3/4 of a previous play through it's finally showing the "POP Ready" message again. I got both of those playing nicely and then installed DEC and it all worked fine. It seems like DDe is more of a hard requirement with POP than is listed, which is odd because it doesn't really seem to do much. Unless Inte has specifically made it so that if you're running Devious Devices, POP wont operate unless you have DDe. But all this still doesn't really explain why those issues would stop DEC from starting and even if you get it started, ends up breaking it.
Yuuen Posted August 11, 2017 Posted August 11, 2017 ~snip Posted on Inte's thread and it seems like there is an actual problem with how papyrus handled their code. Still no idea why it affected DEC.
Verstort Posted August 11, 2017 Author Posted August 11, 2017 It seems like DDe is more of a hard requirement with POP than is listed, which is odd because it doesn't really seem to do much. I got the impression DDe has code that was recycled for POx, I honestly thought it was made a hard requirement waaay back, didn't realize it was a soft requirement, or at least listed as such on the main page until I had to re-download and checked the page. Posted on Inte's thread and it seems like there is an actual problem with how papyrus handled their code. Still no idea why it affected DEC. Actually in the other direction I can kinda see how it could hurt DEC. DEC starts in it's own thread, asks POx for a variable of information but it just waits forever since the other side errored. Skyrim is stupid like that, no error, no timeout, no watchdog, and the thing you're waiting for is broken so it's not like you shouldn't be able to detect that. Just keep the thread stuck in limbo waiting in ram forever. Ran into this bug recently within DEC, part A broke, part B gets stuck, get symptoms that make no sense to part A.
Verstort Posted August 12, 2017 Author Posted August 12, 2017 New minor bug I haven't found a solution for: If you are fighting enemies with a friendly NPC that uses necromancy, their undead zombie will try to attack you through DEC after combat has ended. Can't find a way to detect that the NPC is undead. They won't be able to talk to you through DEC because of their AI, and DEC will just get stuck (reset itself naturally) while you wait for them to molder Minor bug because it auto fixes itself, and players might come across this pretty rarely.
Verstort Posted August 12, 2017 Author Posted August 12, 2017 Might as well release this as is, the other changes I want to make will take more than two nights of work I bet. I feel like I forgot a change for the changelog, but that's normal it seems...
BAB PEEG Posted August 12, 2017 Posted August 12, 2017 The new version seems to work fine, had this message after a rape, I do have maria eden installed.
NisaK Posted August 12, 2017 Posted August 12, 2017 You mentioned DDi version 4 in this last change log. Isn't it still in version 3.3? The beta has a tentative version number of 4.0. In the beta kimy has removed all zbfworngag keywords from gags, a extra ZAP keyword that was included so that ZAP functions and mods only using ZAP would still detect DD gags, but she removed them in 4.0 and I had to go through the dialogue and change the detection to DD gags instead, since I used to use zbfworngag to detect both. There seem to be enough users using the beta for me to switch it over early. I'm not going to lie, my initial reaction to this isn't a good one. So the last version before the DDi 4.0 beta is the 'v13.9.0 testing' on your download page? For those searching, I think this is the thread where you need to go to get the DDi beta http://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page-1 . The forum page is a bit overwhelming for someone who has never looked at it before I haven't played skyrim in a few months but I've kept a txt file listing everything I need to update and, from the sounds of it, the DDi 4.0 beta would conflict with my other mods not using the beta yet so I don't want to update 20 mods only to find out DDi breaks mostly everything else. Can you keep the last non DEC version which doesn't require 4.0 up until it's official release? Also, I know you can do whatever you want, but it would be cool if you attached beta onto the versions of this mod that require 4.0 beta or have a note about the beta in your mod description. When I first saw 4.0 in your change notes, I rushed over to the DDi page to see if I missed a version and it's still in 3.x something, I was about to assume you just made a typo before searching this forum for '4.0'. Thank you for the mod
Verstort Posted August 12, 2017 Author Posted August 12, 2017 The new version seems to work fine, had this message after a rape, I do have maria eden installed. I'll be honest, I mostly ignore Maria eden. Few DEC users seem to use it anymore, I don't use it anymore (can't load saves I make with it installed without uninstalling >10 other mods, not worth it I feel most of the time) That error should only happen if you are using 1.X versions though, 2.0 version should still allow individual enslavement. I've forgotten the reason why, but awhile back I decided to stop using METools and that feature and few people have complained about it so I haven't fixed it. I could try re-enabling it tonight to see if it still works, if it does I'll hand you a working script hopefully. You mentioned DDi version 4 in this last change log. Isn't it still in version 3.3? The beta has a tentative version number of 4.0. In the beta kimy has removed all zbfworngag keywords from gags, a extra ZAP keyword that was included so that ZAP functions and mods only using ZAP would still detect DD gags, but she removed them in 4.0 and I had to go through the dialogue and change the detection to DD gags instead, since I used to use zbfworngag to detect both. There seem to be enough users using the beta for me to switch it over early. I'm not going to lie, my initial reaction to this isn't a good one. So the last version before the DDi 4.0 beta is the 'v13.9.0 testing' on your download page? For those searching, I think this is the thread where you need to go to get the DDi beta http://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page-1 . The forum page is a bit overwhelming for someone who has never looked at it before I haven't played skyrim in a few months but I've kept a txt file listing everything I need to update and, from the sounds of it, the DDi 4.0 beta would conflict with my other mods not using the beta yet so I don't want to update 20 mods only to find out DDi breaks mostly everything else. Can you keep the last non DEC version which doesn't require 4.0 up until it's official release? Also, I know you can do whatever you want, but it would be cool if you attached beta onto the versions of this mod that require 4.0 beta or have a note about the beta in your mod description. When I first saw 4.0 in your change notes, I rushed over to the DDi page to see if I missed a version and it's still in 3.x something, I was about to assume you just made a typo before searching this forum for '4.0'. Thank you for the mod I've been using the beta since before 3.3, just updating it every week or so. Right now, with modern versions, the only mod I know that had problems with DDi 4.0 is DEC, since I was 'cheating' and using the ZAP keyword because it could detect both at the same time, that should be fixed. CD might have some slight issues with DDi 4.0 based on what I've read, but I haven't seen them myself yet. SD+ might have some issues, but I haven't played with it recently. You should be able to use DEC 13.9.5 with the old version of DDi, 4.0 is not a requirement. The keyword changes I've made are backwards compatible since the zad keyword was already on all of DD gags and the zbf keyword was the only part removed. The downside is that ZAP gags are no longer checked for on the player, but that sounds fine since I don't know of any mods that still use old unscripted ZAP gags on the player for anything, I might have to add an extra keyword check back if someone finds such a mod, but right now it seems like a very minor loss.
NisaK Posted August 12, 2017 Posted August 12, 2017 Thanks for informing me on the technical aspects! Really enjoy SD+ and CD so may wait but glad to hear latest versions are backwards compatible
Guest Posted August 13, 2017 Posted August 13, 2017 Mod Idea: Can you have an option that if your weapon is drawn you don't get approached to get raped/enslaved? Like I can see the guy running at me trying to approach me my only real option is just to run away if I see him in time I should be able to prepare myself so as to deter him from approaching. Ive seen this idea implemented in this mod http://www.loverslab.com/topic/65524-devious-framework-dfw/ he has two options line of sight and weapon drawn option I think would work well for this mod as well. Also I am not sure if this is in the mod yet I haven't had a follower yet but I think having a male follower should deter people from coming up and asking for sex.
Verstort Posted August 13, 2017 Author Posted August 13, 2017 Mod Idea: Can you have an option that if your weapon is drawn you don't get approached to get raped/enslaved? Like I can see the guy running at me trying to approach me my only real option is just to run away if I see him in time I should be able to prepare myself so as to deter him from approaching. Ive seen this idea implemented in this mod http://www.loverslab.com/topic/65524-devious-framework-dfw/ he has two options line of sight and weapon drawn option I think would work well for this mod as well. Also I am not sure if this is in the mod yet I haven't had a follower yet but I think having a male follower should deter people from coming up and asking for sex. We don't check if the weapon is drawn, only if the weapon is equipped, but you are 'protected' from being approached while holding a weapon. Weapons don't protect you always though, the setting is called "Weapon protection level" (on Vulnerability page) and allows you to set how high you have to be vulnerable before having a weapon is no longer a deterrent. Making a second option for weapon drawn, rather than weapon equipped sounds tedious, but might be worth considering, I just think it's likely to be an ignored feature though. By default followers don't block sex, they block enslavement dialogue only. I could have sworn I had an option to block sex attempts while having a follower, but on closer inspection that option is to block enslavement through follower (on default). I'll add a toggle to block sex approach while having a follower in the next version.
Guest Posted August 13, 2017 Posted August 13, 2017 Mod Idea: Can you have an option that if your weapon is drawn you don't get approached to get raped/enslaved? Like I can see the guy running at me trying to approach me my only real option is just to run away if I see him in time I should be able to prepare myself so as to deter him from approaching. Ive seen this idea implemented in this mod http://www.loverslab.com/topic/65524-devious-framework-dfw/ he has two options line of sight and weapon drawn option I think would work well for this mod as well. Also I am not sure if this is in the mod yet I haven't had a follower yet but I think having a male follower should deter people from coming up and asking for sex. We don't check if the weapon is drawn, only if the weapon is equipped, but you are 'protected' from being approached while holding a weapon. Weapons don't protect you always though, the setting is called "Weapon protection level" (on Vulnerability page) and allows you to set how high you have to be vulnerable before having a weapon is no longer a deterrent. Making a second option for weapon drawn, rather than weapon equipped sounds tedious, but might be worth considering, I just think it's likely to be an ignored feature though. By default followers don't block sex, they block enslavement dialogue only. I could have sworn I had an option to block sex attempts while having a follower, but on closer inspection that option is to block enslavement through follower (on default). I'll add a toggle to block sex approach while having a follower in the next version. Thank you! I would very much think its a great idea to consider maybe as a toggle because just having a weapon doesn't mean you're prepared for an encounter,, but when I am alert and I definitely don't want to be engaged I think its a cool idea as a "don't mess with me" deterrent. Also another idea I noticed the kick me choice always ends in them attacking you with a sword or what have you but often times it will just end in the guards and towns people killing them. I think another cool idea instead would be if say you get approached in towns/cities then it should enter a "brawl" event instead of a kill event when you kick them. btw I really like the mod
Verstort Posted August 13, 2017 Author Posted August 13, 2017 I haven't found an easy way to start a brawl rather than combat, although I agree that would be preferable.
Guest Posted August 13, 2017 Posted August 13, 2017 Ah I see! Well I don't know what kind of issues you're running into, but if it helps maybe you can see how this mod does it Tavern Brawls
Verstort Posted August 14, 2017 Author Posted August 14, 2017 Actually found a different mod called Fighting words before you showed me that one, had to wait to open the BSA until later but this code is much lighter, no custom storyevent or scene just 2 lines of code, seems to be working as well.
Guest Posted August 14, 2017 Posted August 14, 2017 awesome !!!~ Yeah i saw that one too I saw ppl in the forum complaining about it not working and it being like last updated in like 2012 I wasn't sure the code was still sound xD
Verstort Posted August 14, 2017 Author Posted August 14, 2017 Can't use weapon out as deterrent easily, I mean I can stop an approach before it starts, but cannot detect if the player pulls their weapon out in realtime, so cannot stop approaches by pulling your weapon out. At least it's not an event available through vanilla or skse: https://www.creationkit.com/index.php?title=Actor_Script Otherwise it has been added. Edit: Adding it as a condition to the AI package isn't good enough either, pulling out a weapon doesn't stop the approach there either.
Guest Posted August 14, 2017 Posted August 14, 2017 Thats amazing thanks for adding it, yea I know legume from devious framework figured out a way maybe I can ask him later about it.
Verstort Posted August 14, 2017 Author Posted August 14, 2017 @BAB PEEG, try this maria eden script, that enslave should work now @atreyatan You can test this version to see if you find any bugs, at least until legume gets back to you Deviously Enslaved Continued(v13.10.0 RC1).7z crdemariaedenscript.pex
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