Kenjoka Posted February 14, 2018 Author Posted February 14, 2018 12 hours ago, galgat said: 1. That looks good It will give a little cover, and you are right a little more light would help. I kept waiting for like 7 or 8 am, before entering, Great Idea. 2. I may have a little problem, not for sure, It could be something I have wrong. Anyway I moved ahead with a free Girl, and got to where Pike offers me the Ability to build his new Colosseum. The slave seller, and Titus worked just fine when I asked them what they thought about the Colosseum, but bellamy just keeps asking me to come here, and gives me the spill about how Pike offers me Jobs. But I can never get the dialogue to ask him what he thinks of the Colosseum. EDIT >>> I set SLV_Colosseummain 2000, so hopefully this will let me continue EDIT >> well darn the fragments you use in Bellemy dialogue, do the enable, and moveto, so I can not access SLV_Quintis, and SLV_Gustus, and in the CK I can not find there reference number to enable them. I found where you had them disabled at in the SLV_ColosseumtrainingCenter, but when I try to look for there reference number with edit in the CK, they do not seem to have one. As I am unable to access Bellemys dialogue, he just keeps doing the hey come here, and telling me about the work Pike has. I have there Form Id, but cannot enable them with that from the console.. Pretty sure I would need a Reference for that, don't know of a work around on that. ok, just uploaded a patched esp file which should fix the problem with Bellamy, gustus and quintus...
Kenjoka Posted February 14, 2018 Author Posted February 14, 2018 5 hours ago, Lupine00 said: It seems like you have in mind a game where it goes on and on indefinitely, flipping the cities back and forth. no, that was not my intention, so when there are at the moment ten towns that are enslaved one by one (or 11?) in my opinion not more than one should fall to back to abolitionist and only one to some other slavers. And it should be a surprise which one. Once you got it back, it should never be lost again... At the moment everything is straight forward and that is what I want to change... a little bit... but no neverending loop 1 hour ago, WaxenFigure said: These messages about the future of Slaverun bring to mind the fact that right now only the town of Riverwood gets enslaved while all the other towns and settlements are ignored. It would be good to have even simple quests to extend slavery to each town in a hold after the hold capitol accepts slavery before going on to the next hold, maybe nothing more than going there announcing the change (and accepting the result if playing as a slave or a female slaver without an enslaved follower) and perhaps enslaving someone there or escorting another slave to the local tavern. Another option for those who want to play the abolitionist line is to simply start the game with everything enslaved and the goal is to find the abolitionists and start down that path to the abolition end without having to wait out the holds being enslaved. I like the idea that a hold can be "flipped" by someone while you are elsewhere though keeping that optional also sounds good, that way if someone wants an indefinite game instead of a terminating all enslaved or all freed end they can allow holds to flip and then have to go back and do that hold again. Of course this is all just brainstorming and you as always are free to use or ignore any of these ideas. BTW, your mod is it's own DLC now. It actually adds more play content than any of the Bethesda DLCs do. That is no small achievement and you should be proud. I realy like exploring Skyrim and another idea from mine is to send you to realy lost places when you start collecting the animals for Roan... When I started I thought I'll make for every animal type one quest, but... I didn't expect that it would be so much... so I probably will condense some of the similar animal types in a single quest
Rogwar002 Posted February 14, 2018 Posted February 14, 2018 1 hour ago, WaxenFigure said: BTW, your mod is it's own DLC now. It actually adds more play content than any of the Bethesda DLCs do. That is no small achievement and you should be proud missing the nodding smiley. It´s so much fun. Turn on PC, read slaverun thread first. Perhaps write a comment and than start playing in a living and changing world.
Nymra Posted February 14, 2018 Posted February 14, 2018 It would be nice if Slaverun WOULD contain some sort of Loop... somewhere. I really loved the chain rape part where you are locked away with a prisoner. Maybe make it a task? Serve a prisoner/noble/whatever for one day, beeing unable to leave the room or "wait" and the guy comes for you for sex nonstop and chains you on the wall for the night? Or just spend the night with the guards in the baracks or with an animal... but REALLY the night. Maybe call it hardcore tasks and make it an option, so people can switch. Most quests and tasks are just too fast and end when they were about to begin. The "find a normal job" quest in... windhelm I think... was so nice, the job offers really came to me. But unfortunatly I had no choice but to refuse the job, while I would have loved to make my dragonborn say yes and be chained to the damend forge and so on... Or the mentioned mine quests... Just stuff that you can repeat all the time and that makes you stuck like Prison overhaul, where you have to serve your time beeing fucked and abused nonstop. I just HATE to have to call for it by starting a dialogue. Hate that with Sanguine Debauchery and with Maria Eden and also some other mods. The BDSM idea is that the game does things to you... without asking nice or waiting for you to start a dialogue. Slaverun is epic because of its progress, depths, playtime and detail. But in regard to a real BDSM experience we only have some islands in it where it is really happening. Even just beeing put in an X-Cross struggling above Slaverun for some hours would be nice... with some slaver standing by and whipping every other hour. 1
zhuguannan123 Posted February 14, 2018 Posted February 14, 2018 On 2018/2/14 at 1:07 AM, Kenjoka said: I will test that, you are playing the V3.0 beta 2 or a V2.x version? the refid of Vaul is XX084c24 and he should be standing in riften near the door to the docks all the time there is no Saul (at least there shouldn't be) and Maul is the NPC from Skryim basic :-) can you target him with prid <refid> ? sorry, I've been outside of my house today. I've kept my SR up-to-date, so I noticed this problem with the V3.0 beta 2, but when I changed back to V2.X, it still occurred, so perhaps this problem is not universal, I mean, only happens on certain people's skyirm, not a native speaker... I'll trying the prid thing later just tried, apparently vaul didn't response to the summoning and stayed at the gate of town, but I can find him via console. as to Saul, eh... not sure why you said there is not Saul since he is mentioned in the game...check my screenshot down below.
galgat Posted February 14, 2018 Posted February 14, 2018 2 hours ago, Kenjoka said: ok, just uploaded a patched esp file which should fix the problem with Bellamy, gustus and quintus... Thank you Very Much, for all your hard work..
galgat Posted February 14, 2018 Posted February 14, 2018 2 hours ago, Nymra said: It would be nice if Slaverun WOULD contain some sort of Loop... somewhere. I really loved the chain rape part where you are locked away with a prisoner. Maybe make it a task? Serve a prisoner/noble/whatever for one day, beeing unable to leave the room or "wait" and the guy comes for you for sex nonstop and chains you on the wall for the night? Or just spend the night with the guards in the baracks or with an animal... but REALLY the night. Or the mentioned mine quests... Just stuff that you can repeat all the time and that makes you stuck like Prison overhaul, where you have to serve your time beeing fucked and abused nonstop. I just HATE to have to call for it by starting a dialogue. Hate that with Sanguine Debauchery and with Maria Eden and also some other mods. The BDSM idea is that the game does things to you... without asking nice or waiting for you to start a dialogue. 1. I would like some looping quest's, or repeatable quest's. with the Mine's, or rented out for gangbang parties, and just more variable task's, as in such things as random NPC pick's, with some variation in the players involved ( Everything from Creature's, and Humiliation, and PC as a party favor, and forced servant, and Bukkake parties. ) 2. I think the mine quest as a repeatable is a good Idea, but it might need a bit more variation to it, as in maybe some bondage, and shame, some Creature possibilities, ( being placed in a pen, and used as a Break time Miner incentive ) or ( Placed Chains, and lead around to be offered to Miners who have done a good job ) Or ( If the Toilet animations could be improved, or just as a, frustration release for enslaved miner's, and a Hate treatment for the SLaver, or free Woman by enslaved Miners, a chance to vent there anger, and improve there Emotional feeling's about being Enslaved, and thus improve the work output. ) ***Could also be used for the military, and Arena Gladiator's ***** Example: Slaver " why is the mine output down, Slave Master Pike needs that silver Ore to Flow" Miner Foreman " These were free men, now there all Slaves, they need to be able to Vent there Frustrations, on the System." Slaver " Just what do they need?" Miner Foreman " Well, Being able to take out their Anger on a Slaver, or Free Woman, might improve there Outlook." Slaver "Are you Crazy, they want to rape, and abuse a Slaver" Miner Foreman " Yeah I think that would help a lot. Maybe just for a day or so." SLAVER CHOICE A. Slaver " Humm! I might get a Slave, and have her pretend to be a Slaver, or I could Hire a free Woman, I guess. " Miner Foreman " Yeah! That would probably work, just make sure the Slave play's there part, and are convincing" B. Slaver " I think this is stupid, but if it will really help, I guess I would accept this, Slave master Pike really need's that Ore." Miner Foreman " You sure you want to do this? Those bastard's, will really take major advantage of you!" ****************************************************
Snook001 Posted February 14, 2018 Posted February 14, 2018 Hi, This looks great . I'm still playing with 2.13 and I love it, it work with no problem and I manage with all my mod to get once to the end with-out problem (only one bug, I get the vampire virus from Titus even if I'm already a vampire). I was wondering, do you plan to add a hunt down the slavers after freeing Skyrim? or add the possibility to have Dark Brotherhood contract on them? This would bring a very nice closure to the mod if we could kill them all in the end . Thanks for the great mod, you brought a lot of fun to the game .
MyNameIsnt Posted February 14, 2018 Posted February 14, 2018 Wow, 3.0 looks great so far. I've used cheats to get through building the Colosseum and everything works smoothly. I've often thought it would be cool to hook the quest into Sanguine's Debauchery+ if the PC is spared in the medium ending. At that point you've enslaved Skyrim, you've earned the trust of Pike back, and you're a fully trained slave. Then you just sort of...keep doing tasks for Pike and enjoying life with Bellamy if you've married him (which I've personally never tried). Surely everyone has heard of the infamous Dragonslut at this point, so it would make sense for people to want to claim her for themselves. the PC already a grade A slave and I could definitely see Pike selling them to someone if the price is right, especially since there's no major work to be done anymore. Perhaps it could even be done Maria Eden style where the player is presented before a few people and the player themselves gets to choose who goes home with her. They could be existing members of Slaverun such as Igor or Bellamy, or maybe just inhabitants of Whiterun. In any case, the amount of work you've put into this mod is incredible Kenjoka.
afa Posted February 15, 2018 Posted February 15, 2018 I kind of like the idea of flip flopping cities loop, especially for the free route since the PC should have limited influence across all of Skyrim unless there's a clear abolitionist route for the free PC to join. I am messing/testing around with the free route a little so far with cheats on. There's a cheat option to progress into the main quest, but I haven't use it yet, the three initial quests in Dragonreach all seem to be variation of PC offering herself...which combined with the submissive option seem like it will eventually lead to the slave route anyways.
Lupine00 Posted February 15, 2018 Posted February 15, 2018 14 hours ago, Nymra said: Even just beeing put in an X-Cross struggling above Slaverun for some hours would be nice... with some slaver standing by and whipping every other hour. If you like watching your character mine rocks for hours, CD already has that! The thing with scenes that create a reaction in the player that is something other than boredom, is that they require set-up, lots of set-up, and the scene itself can't go on too long, or else it becomes boring. It's like that Simpson's episode with all the movie jokes, where if you want to film a cow, you have to paint a horse black and white, and if want to film a horse, you have to put two beavers in a sack... If you want to give the player the impression of being stuck in an X-cross for hours, what you can't do, is simply stick the PC in an X-cross for hours, because the player will be bored after a couple of minutes and start watching Youtube or something. So, a scene with the player on a cross for hours (and the idea of literally a night, let's not even consider that) means tons of dialogue, and other stuff going on, to keep the player interested while time passes, and to continually remind them they're trapped on a cross and can't get free, they have to stay there and get whipped, fucked, fed, starved, hosed down with draugr vomit, or whatever it is that the mod author has come up with to make seeming not to do anything really busy and involving.
jfraser Posted February 15, 2018 Posted February 15, 2018 3 hours ago, Lupine00 said: If you like watching your character mine rocks for hours, CD already has that! The thing with scenes that create a reaction in the player that is something other than boredom, is that they require set-up, lots of set-up, and the scene itself can't go on too long, or else it becomes boring. It's like that Simpson's episode with all the movie jokes, where if you want to film a cow, you have to paint a horse black and white, and if want to film a horse, you have to put two beavers in a sack... If you want to give the player the impression of being stuck in an X-cross for hours, what you can't do, is simply stick the PC in an X-cross for hours, because the player will be bored after a couple of minutes and start watching Youtube or something. So, a scene with the player on a cross for hours (and the idea of literally a night, let's not even consider that) means tons of dialogue, and other stuff going on, to keep the player interested while time passes, and to continually remind them they're trapped on a cross and can't get free, they have to stay there and get whipped, fucked, fed, starved, hosed down with draugr vomit, or whatever it is that the mod author has come up with to make seeming not to do anything really busy and involving. Or fade to black, throw in a messagebox about being left hanging for three days, and advance time via script.
Lupine00 Posted February 15, 2018 Posted February 15, 2018 52 minutes ago, jfraser said: Or fade to black, throw in a messagebox about being left hanging for three days, and advance time via script. There's a saying in writing, "show, don't tell", and fade to black and a message box is some pretty heavy handed "telling". Maybe OK if there's simply no other way, as with events you have no animations or effects for, or a complete lack of graphics altogether, but if it's something the player knows can be shown... Compare, pop-up message box says "the troll brutally rapes you until you fall unconscious", with seeing it happen, seeing your health bar dropping, seeing the blood pooling on the ground, the character animation goes limp, ominous fade to black with no message box... Sure, Skyrim has its limitations. You gotta do what you gotta do... But personally, I'd rather have more ordinary events I can see, rather than being told that something epic is happening, that I can't see. Otherwise I'd go read a book, or at least, something book-like. And Skyrim is a game, not a movie. Sometimes mod authors get carried away, take away too much control, leave the player with no interactions and nothing to do but watch a movie ... a sketchy sort of movie with weird cuts, bad camera angles, terrible lighting, and sometimes the actors just freeze for a while, or fall through the floor. I'd argue, Skyrim is best when you're controlling it, not simply watching it. Slaverun treads a fine line between control and lack of it, and sometimes it stumbles, but that's not a big deal, because the exact position of that line is a personal preference. But it doesn't tend to veer off into no-control, PC force-walking everywhere, just sit back and watch, except maybe that one quest with Ivana, where the plot shits on you...
Strathi123 Posted February 15, 2018 Posted February 15, 2018 I have just installed the newest Version of Slaverun Reloaded an it works till the point when I talk to Belethor in Withrun. When I want to travel to Riverwood it comes to CTD. Also when I´m walking back it comes to CTD when I went inside the Inn. What can I do to prevent CTD´s. Crashfixes is allready installed. Is it a bug?
jfraser Posted February 15, 2018 Posted February 15, 2018 5 hours ago, Lupine00 said: There's a saying in writing, "show, don't tell", and fade to black and a message box is some pretty heavy handed "telling". Maybe OK if there's simply no other way, as with events you have no animations or effects for, or a complete lack of graphics altogether, but if it's something the player knows can be shown... Compare, pop-up message box says "the troll brutally rapes you until you fall unconscious", with seeing it happen, seeing your health bar dropping, seeing the blood pooling on the ground, the character animation goes limp, ominous fade to black with no message box... Sure, Skyrim has its limitations. You gotta do what you gotta do... But personally, I'd rather have more ordinary events I can see, rather than being told that something epic is happening, that I can't see. Otherwise I'd go read a book, or at least, something book-like. And Skyrim is a game, not a movie. Sometimes mod authors get carried away, take away too much control, leave the player with no interactions and nothing to do but watch a movie ... a sketchy sort of movie with weird cuts, bad camera angles, terrible lighting, and sometimes the actors just freeze for a while, or fall through the floor. I'd argue, Skyrim is best when you're controlling it, not simply watching it. Slaverun treads a fine line between control and lack of it, and sometimes it stumbles, but that's not a big deal, because the exact position of that line is a personal preference. But it doesn't tend to veer off into no-control, PC force-walking everywhere, just sit back and watch, except maybe that one quest with Ivana, where the plot shits on you... Sure, but in this case, showing the player tied up doing nothing for an hour of real time would not be popular for many people. We were discussing ways to make it work.
galgat Posted February 15, 2018 Posted February 15, 2018 4 hours ago, Strathi123 said: I have just installed the newest Version of Slaverun Reloaded an it works till the point when I talk to Belethor in Withrun. When I want to travel to Riverwood it comes to CTD. Also when I´m walking back it comes to CTD when I went inside the Inn. What can I do to prevent CTD´s. Crashfixes is allready installed. Is it a bug? I have not really had those problems, but I only went through the prologue once, I have cheated past it sense that one time testing it in 3.0. I do seem to get, or rather I have gotten a runtime error a couple of times in Belethor store, when doing the Call Girl trick for him. I do not know why it wants to come up there, it may be something other than this mod causing it though. I did notice in my log file a periodic check at the time of the Runtime error, I think was aroused, but there were two checks at about that time, the other one might have been from Fill Her Up. But I don't always keep logging on in most mod's, as if you have to much or it, for a lot of mod's it can be a burden to Papyrus. I also turn off Arousal checking of Creature's in Creature Framework, and run the Time between checks for arousal way up in the SLA MCM. I also find turning off the .esp from XP32 skeleton to be a good Idea, it has caused me many problems in the past. EDIT >>> If you don't use it I recommend trying Loot. I personally avoided it like the Plague for a long time, as all such mod load order programs in Oblivion, always cause me a great deal of trouble, and so I never would use them, However so far, sense I have been using Loot, I have had a much less problematic game, and so, I for now find it very useful. Be sure to study well how to get it working in MO, but once installed it does a really good job, I think.
galgat Posted February 15, 2018 Posted February 15, 2018 Does anyone know exactly when (Better spoiler this) SLV_MainquestSpecial11 occurs, I am pretty sure the premium Carriage ride quest happens shortly after Dawnstar, but I am unable to put my finger on just when the Ride happens for the "Tour de Skyrim". I gave the actual quest name, to give a more accurate point for the info I want. Just something personal about it I was looking at.
Strathi123 Posted February 15, 2018 Posted February 15, 2018 2 hours ago, galgat said: I have not really had those problems, but I only went through the prologue once, I have cheated past it sense that one time testing it in 3.0. I do seem to get, or rather I have gotten a runtime error a couple of times in Belethor store, when doing the Call Girl trick for him. I do not know why it wants to come up there, it may be something other than this mod causing it though. I did notice in my log file a periodic check at the time of the Runtime error, I think was aroused, but there were two checks at about that time, the other one might have been from Fill Her Up. But I don't always keep logging on in most mod's, as if you have to much or it, for a lot of mod's it can be a burden to Papyrus. I also turn off Arousal checking of Creature's in Creature Framework, and run the Time between checks for arousal way up in the SLA MCM. I also find turning off the .esp from XP32 skeleton to be a good Idea, it has caused me many problems in the past. EDIT >>> If you don't use it I recommend trying Loot. I personally avoided it like the Plague for a long time, as all such mod load order programs in Oblivion, always cause me a great deal of trouble, and so I never would use them, However so far, sense I have been using Loot, I have had a much less problematic game, and so, I for now find it very useful. Be sure to study well how to get it working in MO, but once installed it does a really good job, I think. I think I found the problem in my game. I had two other mods installed (1.Nightmistress Mansion 2.Horrible Harrassment). Without these both mods the problem was gone but an older problem starts again. The Bandit where I get the 2. letter from P dose not appear at the provided place and the Bandits in the camp will immediately fight against me, so to start slaverun I have to use "enslave player" from the problem section in MCM.
valcon767 Posted February 16, 2018 Posted February 16, 2018 3 hours ago, Strathi123 said: The Bandit where I get the 2. letter from P dose not appear at the provided place and the Bandits in the camp will immediately fight against me, so to start slaverun I have to use "enslave player" from the problem section in MCM. i am not sure if it is the same issue i ran into or not, but anyway i will post what has worked for me every time now about that part: at the cart i find the triggerbox (or whatever) is finicky for me, i have to hit it from a certain angle for it to trigger, quest updates and sends me to that camp native bandits in the camp are hostile (they are vanilla bandits), kill them (rough when Deadly Wenches changes them all) loot chest (this gives me the 2nd letter from P) Bandit does not appear at this time (whether i read the letter in the chest when i looted it or just looted the chest) open inventory and read (or re-read) the letter, quest updates at this time exit inventory screen and within a couple of seconds i have that Bandit standing behind me (he is not hostile) talk to bandit, and he becomes hostile and quest continues normally from that point on for me. hope this information is helpful
deathknight25 Posted February 16, 2018 Posted February 16, 2018 So I'm first meeting pike and when I talk to him telling him I'm the new acquisition, after he talks to me it goes right back to the same dialogue selection screen
lalabee Posted February 16, 2018 Posted February 16, 2018 I have a Suggestion! How about adding 'Player Only' option to enforcer(nudlity law)? My computer is so slow that cannot stand the load that all people is processed to be stripped or be rapped. Please.... 2
Strathi123 Posted February 16, 2018 Posted February 16, 2018 4 hours ago, valcon767 said: i am not sure if it is the same issue i ran into or not, but anyway i will post what has worked for me every time now about that part: at the cart i find the triggerbox (or whatever) is finicky for me, i have to hit it from a certain angle for it to trigger, quest updates and sends me to that camp native bandits in the camp are hostile (they are vanilla bandits), kill them (rough when Deadly Wenches changes them all) loot chest (this gives me the 2nd letter from P) Bandit does not appear at this time (whether i read the letter in the chest when i looted it or just looted the chest) open inventory and read (or re-read) the letter, quest updates at this time exit inventory screen and within a couple of seconds i have that Bandit standing behind me (he is not hostile) talk to bandit, and he becomes hostile and quest continues normally from that point on for me. hope this information is helpful What triggerbox? At arival at the cart the mod tels me "someone is aproaching" then after a short moment the quest is going on and give me the marker to the bandit camp. there i killed the 3 bandits and lockpicked the chest to get the letter and I took only the letter. I read it but nothing, I waited a few secounds and read it again but nothing. Then I went to the point where the bandit should stand and read the letter again but nothing. I hate to start the real fun per MCM menue.
Lupine00 Posted February 16, 2018 Posted February 16, 2018 10 hours ago, galgat said: I also find turning off the .esp from XP32 skeleton to be a good Idea, it has caused me many problems in the past. Is it enough to disable the cloak spell, or do you find you need to disable the ESP? Personally, I have had a lot of trouble with PCEA2 and FNIS Sexy Move. I had both in my game for a while, and they wrecked pretty much everything. Any script that tried to do *something* ... I'm not quite sure what, but likely something that required taking a mutex ... certain scripts, would be delayed for ten seconds upwards, heading into multiple minutes, or ... never. It hosed both ME and CD completely. Meanwhile many scripted activities still completed instantly, and I didn't get the impression of general, pervasive script-lag, rather it was very specific, and highly damaging. Compared to those mods, XP32's style cloak seems relatively benign. I've been told that Creature Framework is also a source of trouble, as its actor checks are pervasive. I'm guessing that is because of a cloak that puts dicks on everything near the player? Does anyone have any solid information on how much trouble CF is, and to what extent turning the check interval up helps? And another trouble contender, is Dripping when aroused... Does anyone have solid info one way or another whether it screws things up? I seemed to get through Slaverun ok with it on, but I think I turned the check intervals up a lot. I actually find it a very useful mod, not so much for the dripping, which works well, but gets old fast, or even the gag drooling, which is unsatisfyingly animated, but for the visual effects, and the ability to tweak the breathing noises and heartbeat through the MCM. Finally, I'm using vlkSexLife instead of SL Aroused now. It's supposed to be more efficient, and have a better arousal model. I do like the arousal model better, aroused is incredibly dumb and simply crumbles in a setting like Slaverun with continual exposure. It also has a wear and tear system, but it's not as punishing as apropos, and lacks the visual support, which is a pity. You can disable its W&T if you're using apropos, which I do.
Lupine00 Posted February 16, 2018 Posted February 16, 2018 I've been dwelling on the future of Slaverun, and thinking about Bruma, and the question that nags at me, is where is the future replayability? V3 is going to bring some major changes, but I wouldn't replay Slaverun for the arena, it's not interesting enough in itself for me. I know plenty of people would. But V3 also offers a real female slaver path, and that promises to be a really tough game, with a new perspective and completely different feel to playing as a slave, or a male slaver, which were both fairly low risk. For me, that new path is what makes it a must have. If "beyond 3" is mainly going to offer more depth in how you take over cities, deeper quests, enriched dialogue, more choices, more ways to be submissive or aggressive, what will be the big hook for playing it again? My thought was that making the free woman mode a first-class choice would be one way. As 3 adds the female slaver as a serious path. I know 3 also does a lot for the free woman, and is trying to make it a first class path right now, but I don't think it's going to be entirely possible to make it as good a path as the others, unless it becomes the primary development focus from now on. I imagine a difficulty ladder: +hardest free woman female slaver rebellious slave succubus male slaver submissive slave -easiest Now maybe you'd like this ladder ordered differently, but that's actually not the point, it could be different and that wouldn't matter, it's deciding that there is a ladder that makes a difference. It's a way to think about development goals, a way to answer questions about difficulty, and whether a particular mode is balanced right, or needs more content, or choices, or whether it is fun enough. And of course, if each one of those modes gained more unique content, ways to swap between them, informed by a clear plan on how they should scale in difficulty, it would make each one of those paths a valid playthrough, genuinely distinct from any other - not even taking into account the variety available from jumping the tracks onto a different path. Instead of wondering, "should I make it harder for free women", or "is it too easy for submissive slaves", the answers are there, planned out - in a way that informs the player and sets their expectations for the mode they're trying to play. If you know up-front, that playing free woman is the hardest path through the mod, then you've got a reason to do it, just to see if you can, and you won't be upset when it turns out to be genuinely difficult. The player could decide it's fine to turn to the dark-side and become a slaver, even if they decide to turn abolitionist later, because they know that's only dropping difficulty one step. Or whatever, the point is, it would be clear where the boundaries were and what they meant. If you know up-front that being a succubus is a bit harder than being a submissive slave, you won't complain if all those insane powers don't add up to an easier playthrough. If you know up-front that submissive slave is really hard to fail, you won't complain it's too easy, or that there weren't enough real challenges. No ideas on how to change the mod here, just a tool for looking at it. But it does suggest that maybe there need to be more ways to play the abolitionist path, or at least one more way. Maybe as a male character? Play the white knight, working to slave the sluts from their filthy libidos, while trying not to give in to your own? It has comic appeal, but I'm not sure it would re-use enough existing content. 1
HighBreeder100 Posted February 16, 2018 Posted February 16, 2018 Would it be at all possible to move pike and the others to the Colosseum? Or maybe into the dungeon that appears in Dragonsreach after you activate slavery. Dagonsreach For me is very slow, have a lot of mods working in that area, so I was wondering if I could move them, maybe not by way of changing the mod, just tricking there AI to be somewhere else.
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