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Fallout 4! In like 4 1/2 months, its real.


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Posted

 

In the video trailer of Fallout Shelter 1.2 update they show a few seconds of Fallout 4 gameplay with the sole survivor having a chat with Piper.

 

https://www.youtube.com/watch?v=kizzTSyvoLQ

 

She has Kate Beckinsale hands.  She must be good with guns.

 

She better be, otherwise she will have to find other ways to make herself useful.

I must say those animations are so on point from the hands, to the facial expressions, to the hairs slightly waving when she moves, it looks so smooth. Even the sole survivor brow game is on point.

Posted

 I want to hear a Les Paul and Mary Ford song make it onto the soundtrack; the wacky guitar overdubs

and insane cheerfulness would make some of their music a perfect fit for the Fallout world.

 

Posted

I am really getting more and more hyped for Fallout 4!

Todd Howard and his team have always shown they are extremely passioned about their games which mean that I know I will just enjoy it so much more, if the developers put their heart into a project you can't really expect much more than that :)

 

Seeing how they dig up and use these great songs which people might have forgotten is great, it suddenly introduces new people to songs from a time which only their grandparents remember.

Posted

Between The Wanderer and Atom Bomb Baby, I wonder if Bethesda have upgraded the music to late 50's and early 60's pop rock, because I'm totally digging the idea of sniping raiders at night to The Lion Sleeps Tonight, or wandering the wasteland with my favorite companion while Stand by Me plays.

Posted

To be fair, they started the dating thing regarding music by not including more contemporary songs, but it doesn't have to be that way and they are free to change the mix whenever they want to without it meaning anything. While Fallout pre-war society may have kept a lot of 50s styles, it did not actually blow up in the 50s, and tech wise they advanced way beyond us in terms of robotics, genetic engineering and nanotechnology as well as weaponry. If Maybe by the Ink Spots can exist in Fallout, so can Bangarang by Skrillex and Death Cult Armageddon by Dimmu Borgir. The alternative that no music at all was developed in 150 or so years is a lot more stupid, and the third option is for them to provide original music, which no one wants.

 

I figure in the DC area maybe Three-Dog found some musical archive that was just more well-preserved by the others, and in New Vegas it's mainly music that fit the casino and western styles. In both cases we have one man deciding what the wasteland gets to hear, Three-Dog in DC, Mr House almost certainly in Nevada, maybe this was just the musical tastes of these two men.

Posted

It's tricky to determine what later music would fit into the Fallout world. Interplay never toyed much with that possibility (other than being informed that a stereo was playing Ratt in some bar, which was in Fallout 2 I believe) and as we all know, there's always going to be someone who will shit on Bethesda regardless of what direction they take on that "It's not supposed to be the totally locked in 50' you lorestroyers!!!", "this is too modern for the 50' you falloutbreakers!!!".

Posted

I hope there's an option to put your mp3's in data folder and play them through pip boy without converting. You can put dubstep in there and make overused dubstep jokes, like "last time something dropped so hard, our world has ended".

And of course quickscope bitches while inhaling Jets.

Posted

I hope there's an option to put your mp3's in data folder and play them through pip boy without converting. You can put dubstep in there and make overused dubstep jokes, like "last time something dropped so hard, our world has ended".

And of course quickscope bitches while inhaling Jets.

 

I'm not sure why this isn't done in more games. I always had fun making my own radio stations for GTA titles in PC. I always made sure that the music I put fit the theme and years, as in 80' only music for Vice City and 90' only for San Andreas and such.

Posted

Would be very cool.

 

And if someone complains about modern tunes, point out Fallout New Vegas had one song from the late 60s, and that was made by some of the people who actually came up with the original Fallout 1. As such the only lore they could argue it destroys is that of Fallout 3, as in the lore Bethesda came up with.

Posted

To be fair, they started the dating thing regarding music by not including more contemporary songs, but it doesn't have to be that way and they are free to change the mix whenever they want to without it meaning anything. While Fallout pre-war society may have kept a lot of 50s styles, it did not actually blow up in the 50s, and tech wise they advanced way beyond us in terms of robotics, genetic engineering and nanotechnology as well as weaponry. If Maybe by the Ink Spots can exist in Fallout, so can Bangarang by Skrillex and Death Cult Armageddon by Dimmu Borgir. The alternative that no music at all was developed in 150 or so years is a lot more stupid, and the third option is for them to provide original music, which no one wants.

 

I figure in the DC area maybe Three-Dog found some musical archive that was just more well-preserved by the others, and in New Vegas it's mainly music that fit the casino and western styles. In both cases we have one man deciding what the wasteland gets to hear, Three-Dog in DC, Mr House almost certainly in Nevada, maybe this was just the musical tastes of these two men.

 

You put what you want in your game obviously, but I disagree entirely. Music reflects the society it's made in. The Fallout universe never experienced a counterculture and so it never knew Hendrix, punk, or metal. This makes perfect sense to me. Techno... who knows - I just can't see it happening when you still had cars with fins driving around.

 

In my Fallout songverse, "Try Me" by James Brown could've been played. "Sex Machine" or any other of his funk monsters was not. Elvis went to Vegas but never became Vegas Elvis, and there was a lot of crazy rockabilly with a lot more punk in it than punk ever had, but the Rolling Stones never really happened so no really dirty 'rock' sound came to pass. There's also a lot more sleazy rhythm & blues and some sanctified gospel groups than there is corny Nashville C&W in my Fallout playlists, but hey, no Aretha. There's an incredible amount of great music on the 'lore-friendly' side of the divide, and choosing to stick by it doesn't make me a lore nazi or anything. It's just my taste. Here's some that really capture 'fallout' to me:

 

 

 

 

 

 

 

 

 

Posted

I like how people always say 'this game is a more dumbed down version of the previous game'. People said that when Oblivion came out. Then people were actually defending Oblivion, saying that Skyrim is a big pile of steaming shit. And now Skyrim is supposed to be the game that Fallout 4 can't ever be? I mean, there was some merit to people saying that Oblivion was a very simplified version of Morrowind, but the other claims are absolutely bonkers.

The "dumbing down" of TES, equally valid for Fallout...

 

Posted

The opening songs in the original games had nothing to do with the games themselves. Mark Morgan's original score sets the tone for the Fallout universe. There is nothing in those games that suggests the people in the Fallout universe listened to the 50s music specifically. If it's okay to have casinos and radio stations playing the 50's music in the Fallout universe then you may as well add some more that play more modern music. It's nothing but a design choice.

Posted

The "dumbing down" of TES, equally valid for Fallout...

 

 

 

 

On the other hand, it was incredible easy to break Morrowind balance wise. Levitation alone was something NPCs couldn't handle, and don't even get me started on the alchemy stacking. Most of the responses you get from NPCs are reused and shared between actors to the point where people will tell you exactly the same of both NPCs have the same conversation topic. The dissonance between player input and what happened in the game was also something that was quite irritating - you clearly saw that you hit your opponent, but RNGesus said no so you didn't actually hit. I'm also not aware that any game ever had a satisfying fail state, every game I know requires you to load a previous save file in order to proceed. There ultimately is no consequence to failing - doesn't matter if you die or an important NPC dies, the result is the same.

 

It's also funny how the guy in the video says you can't play Skyrim without quest markers because the journal is so sparse. The latter is true, but you still have your map, giving you directions without floating arrows because the location is marked on it. Someone unable to use the map every now and then complaining on how dumbed down the game is is really quite ironic, don't you think? When you start a quest, NPCs often say something like 'let me mark/show you the location on your map' which is actually more realistic than people telling you to go NE to find the cave. When they know where the cave is, why don't they show it to you on the map? 

 

I would agree however with anyone saying that reducing the number of available weapon types is dumb. I also would agree that it's shit Bethesda never bothered to give some depth to the gameplay. I neither consider LMB spam nor LMB pam with RNG attached to it enjoyable. I don't see the depth in random numbers imposing artificial limits on what you can do and can't do, but I also don't see much value when you just remove the RNG and don't change anything else. If Skyrim had a melee combat system akin to say, Chivalry, I'd still play the fuck out of it just for the sake of gameplay.

Posted

The opening songs in the original games had nothing to do with the games themselves. Mark Morgan's original score sets the tone for the Fallout universe. There is nothing in those games that suggests the people in the Fallout universe listened to the 50s music specifically. If it's okay to have casinos and radio stations playing the 50's music in the Fallout universe then you may as well add some more that play more modern music. It's nothing but a design choice.

 

Much of what makes up genres of music in history are events and mindsets that shape music styles to fit generations. So naturally, any 'new' music genres in the Fallout Universe would be relatively few or non-existent, since survival would be a bigger issue to those who live in such a time. There are very few outlets of musical talent, let alone any that could be heard throughout the wasteland, unless some individuals or groups actually found useable instruments, like Agatha with her violin, and (like her) set up their own radio studio to play for the 'masses'.

 

Also, speaking of masses, for any new music talent or genres there has to be certain media coverage that could spread the new 'sound' to listeners. If there is no way to orchestrate such coverage, then any radio station you come across will still be playing the same genres that were salvaged from ruined studios and personal collections kept in Vaults.

 

Unless Three Dog or some other DJ were to sponsor talented artists from local areas, or even those that had risked travelling some distance to the nearest radio station, then there would be some branching out of the typical music 'scene' that everyone listens to. Music history would be stagnate unless any new talents can be heard by the rest of the populace, thus giving rise to new talents and genres.

 

My take on it, anyways. Just FFT.....

 

Posted

 

To be fair, they started the dating thing regarding music by not including more contemporary songs, but it doesn't have to be that way and they are free to change the mix whenever they want to without it meaning anything. While Fallout pre-war society may have kept a lot of 50s styles, it did not actually blow up in the 50s, and tech wise they advanced way beyond us in terms of robotics, genetic engineering and nanotechnology as well as weaponry. If Maybe by the Ink Spots can exist in Fallout, so can Bangarang by Skrillex and Death Cult Armageddon by Dimmu Borgir. The alternative that no music at all was developed in 150 or so years is a lot more stupid, and the third option is for them to provide original music, which no one wants.

 

I figure in the DC area maybe Three-Dog found some musical archive that was just more well-preserved by the others, and in New Vegas it's mainly music that fit the casino and western styles. In both cases we have one man deciding what the wasteland gets to hear, Three-Dog in DC, Mr House almost certainly in Nevada, maybe this was just the musical tastes of these two men.

 

You put what you want in your game obviously, but I disagree entirely. Music reflects the society it's made in. The Fallout universe never experienced a counterculture and so it never knew Hendrix, punk, or metal. This makes perfect sense to me. Techno... who knows - I just can't see it happening when you still had cars with fins driving around.

 

In my Fallout songverse, "Try Me" by James Brown could've been played. "Sex Machine" or any other of his funk monsters was not. Elvis went to Vegas but never became Vegas Elvis, and there was a lot of crazy rockabilly with a lot more punk in it than punk ever had, but the Rolling Stones never really happened so no really dirty 'rock' sound came to pass. There's also a lot more sleazy rhythm & blues and some sanctified gospel groups than there is corny Nashville C&W in my Fallout playlists, but hey, no Aretha. There's an incredible amount of great music on the 'lore-friendly' side of the divide, and choosing to stick by it doesn't make me a lore nazi or anything. It's just my taste. Here's some that really capture 'fallout' to me:

 

 

 

 

 

 

 

 

 

 

Okay first off we are clearly into the realm of opinions rather than stated facts about the possibilites of Fallout, so either standpoint is just as valid. So here's mine.

 

You have to consider what parts of the pre-war we have actually seen. Vault-Tec Videos and commercials from such an insane Facist state as the pre-War America was you can trust about as far as you can trust Nazi propaganda. Hell you can trust the Nazi propaganda more because they didn't have the tools to make it more legit. They are absolutley not a thing to be taken serious regarding what society was like. Tranquility Lane a hundred times more so.

 

Now you have the bombed out buildings and really... no, they are too wasted to be able to accurately tell if there was a counterculture there. We do not know if the internet existed, we do not know if Woodstock happened with everyone worried cops with machineguns would show up and kill them all, we just do not know anything that could make for definitive statements. The closest we can get to the truth will be the pre-war bits of Fallout 4, those are actual memories, and from what I have seen they aren't quite as propaganda-like as the videos, a scenario like that could totally take place in Suburbia of 2015, Mr Handys, atomic cars and the like aside.

 

All the other music types could still be out there as a counterculture that the completely government controlled mass media didn't report on, some smaller sources would but these are too small for enough of their papers or material to survive to post-apocalypse state for us to know of them. This would make that music much less well known than in our world, but it would in no way make them not exist. That's all I'm saying really, there's still plenty of possibilty for other types of music.

 

That said and aside... I kinda prefer the type of music you laid out when playing, some good tunes there. Sure in a year or two I might edit my radio playlist to play Within Temptation, Nightwish, Marilyn Manson etc, but for now I would be happy with the styles revealed so far, but I would in no way get my panties in a twist if there was 60s, 70s and early 80s music in Fallout 4 as long as it fit the themes.

Posted

 

The "dumbing down" of TES, equally valid for Fallout...

 

 

 

 

On the other hand, it was incredible easy to break Morrowind balance wise. Levitation alone was something NPCs couldn't handle, and don't even get me started on the alchemy stacking. Most of the responses you get from NPCs are reused and shared between actors to the point where people will tell you exactly the same of both NPCs have the same conversation topic. The dissonance between player input and what happened in the game was also something that was quite irritating - you clearly saw that you hit your opponent, but RNGesus said no so you didn't actually hit. I'm also not aware that any game ever had a satisfying fail state, every game I know requires you to load a previous save file in order to proceed. There ultimately is no consequence to failing - doesn't matter if you die or an important NPC dies, the result is the same.

 

It's also funny how the guy in the video says you can't play Skyrim without quest markers because the journal is so sparse. The latter is true, but you still have your map, giving you directions without floating arrows because the location is marked on it. Someone unable to use the map every now and then complaining on how dumbed down the game is is really quite ironic, don't you think? When you start a quest, NPCs often say something like 'let me mark/show you the location on your map' which is actually more realistic than people telling you to go NE to find the cave. When they know where the cave is, why don't they show it to you on the map? 

 

I would agree however with anyone saying that reducing the number of available weapon types is dumb. I also would agree that it's shit Bethesda never bothered to give some depth to the gameplay. I neither consider LMB spam nor LMB pam with RNG attached to it enjoyable. I don't see the depth in random numbers imposing artificial limits on what you can do and can't do, but I also don't see much value when you just remove the RNG and don't change anything else. If Skyrim had a melee combat system akin to say, Chivalry, I'd still play the fuck out of it just for the sake of gameplay.

 

 

Reaper I'm going to try and poke some holes in your post.  And I will point out that he is talking about un-modded Skyrim, not modded Skyrim.  I'm also going to throw it under a spoiler tag as this is a FO4 thread not a debate about why some TES games may or may not be better than others thread. 

 

 

In Morrowind you can actually keep playing after killing major plot NPCs, the point of the video is that in Oblivion and Skyrim the game simply will not allow you to kill plot NPCs.  It is really immersion breaking (for me) to be playing a psycho maniac and not being able to kill somewhere along the lines of a full 1/3 of the NPCs in Whiterun, as an example.  I should be able to say the heck to the main quest, I'm not a Dragonborn, shout BLOOD FOR THE BLOOD GOD! And go on a murder spree across the entire province.  But I can't because the game won't let me.

 

Yes, Alchemy being based on Intelligence proved to be OP.  In Complete Alchemy and Cooking Overhaul, (new alchemy mod on the skyrim nexus) I was able to craft a potion from Giant's Toes and Glowing Mushroom worth over 55,000 gold (un-boosted Alchemy skill of 150+).  I'd say that being able to do that is just as OP.  And the vanilla Skyrim bit of fortify enchanting potions to make fortify alchemy gear cycle is OP as well.  Levitation was removed due to the entire world being in different cells, rather than a single unified game world as in Morrowind, not because it was OP or unbalanced.  

 

Yes, responses and discussion topics were reused constantly.  Again, look at Oblivion and Skyrim with the voiced characters.  "An arrow to the knee" isn't as much of a joke now as it was four years ago, but how often did we hear that in the first few months after the game came out?  Again, this comes down to a time-cost ratio. They have X amount of time to get all the dialogue written and Y amount of dollars to pay the voice actors.  Sure I'd love to see dialogue for Oblivion, Skyrim, FO3, FONV and FO4 get an expansion, but they simply do not have the time or money for that.  Even SPS for Morrowind, both Kie's version and my re-work used mostly the same dialogue for setting up the scene.  

 

By default the journal system in Skyrim is poor. And all too often people don't say "Let me mark this on your map" they tend to say "Lost item X, don't know where but if you find it please return it."  And then *POOF!* a map marker pops up showing the PC exactly where the item is. Was the system in Morrowind where you had to stumble around and hope that the NPCs who you could ask for directions had a discussion topic about the quest you were on any better? NO! But at least the PC wasn't somehow an all knowing geography wizard. Personally, I prefer the quest markers to the not quest markers, but that is mostly because I'm lazy.  And to be fair, that default map in Skyrim is nearly useless. No roads and parts of it can't be seen due to cloud cover. I'm sorry, but freaking cloud cover should not be an issue when using the MAP.

 

And while the combat system of Morrowind does piss me off, there is another video (which I think has been removed, I can't find it) that talks about how the MW system works more like that of a pencil & paper RPG.  Elevation, attributes, fatigue, weapon length, player and npc skill, the Attack and Evade hidden stats all factor into each attack calculation.  

 

 

 

Only 4 more weeks until release as of next week Monday!

Posted

Bethesda plz, facial anims.... http://i.4cdn.org/v/1445031309922.webm

Also small hair animations confirmed?

 

Yeah...I've been rewatching that clip over and over again trying to figure out what's off about her lip movements.  It's as if she has oversized/swollen lips/has a case of super mutant gum disease.

 

The hair movement is a plus though.

Posted

Hopefully a lot better weigthed hair than HDT hair. Normal hair do NOT swing and bounce around like that unless you're in a windstorm. There has to be a good medium between static hair and HDT hair.

Posted

 Rock and roll could have easily died out in a world where the whole 'teenage rebellion' phenomenon

never happened, or was brutally suppressed. You would wind up with a mix of sanitized teeny-bopper

music, easy listening, muzak and jazz with some classical music in the mainstream, with regional

tastes supporting country and western, blues and bluegrass. There could have been a folk music

revival, but if the artists were all blacklisted as commies it wouldn't have gotten very far.

 

 I'm actually going to record some original music for Sexout one of these days soon, in some styles that

I feel one might find in the world of Fallout; a bit of hick music about buttfucking and bestiality, and

some nasty shit about cannibalism entitled 'Tender-Hearted Tammy' by some guy named Billy Fiend and

the Fiendoleros :) - Just have to get my one-string fretless electric bass (made out of a wooden paddle) finished.

 

"I got your nipples in a jar, baby, I got your toes around my neck, your kidneys gave me indigestion..."

Posted

He could be one of the Vault-Tec people, maybe early arrivals, but why the hell is he on the wrong side of the fence? Yeah something's up there, keep your eye out for him if that bit is the starting stuff.

Guest toymachine
Posted

My guess would be it's the protagonist having a flashback. I got a feeling we'll have moments like this. Like perhaps another will be when he arrives at his neighborhood and another when he's inside his deserted home.

 

Like what we saw with the official trailer.

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