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Fallout 4! In like 4 1/2 months, its real.


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Posted

voice protagonist is good unless you don't like the sound of the voice actor they choose and I have to say I'm not a fan of what i heard of the female protagonist so far maybe it will change once I have the game. but it could be worse they could of got someone that sounded like liara from mass effect. 

Posted

Im not going to buy it, the deception and how they abandoned skyrim was enough to piss me off, also this game smells morel ike Dumbfied Skyrim and Borderlands with guns, rather than fallout anymore

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

Posted

 

Im not going to buy it, the deception and how they abandoned skyrim was enough to piss me off, also this game smells morel ike Dumbfied Skyrim and Borderlands with guns, rather than fallout anymore

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

 

 

That's because it's heavily modded, isn't it.

 

Posted

 

 

Im not going to buy it, the deception and how they abandoned skyrim was enough to piss me off, also this game smells morel ike Dumbfied Skyrim and Borderlands with guns, rather than fallout anymore

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

 

 

That's because it's heavily modded, isn't it.

 

 

Lol.  Have you tried playing those heavily modded iterations of Skyrim with those PC specs?  Constant fps irregularities.  Don't even bother with kountervibe's version unless you like flipbooks.

 

You also have to understand that this game needs to run on consoles.

Posted

I think this just might be the inside of the memory den

dE4DHQu.jpg

 

Now we just need to make it so the Lone Survivor can load up a game of Skyrim Sexlab upon entering the VR tube.

 

Posted

 

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

 

 

The dull skill system was replaced with (dull) perks. I like how you jump on the complain-train without thinking for yourself for a second.

 

Morrowind's skill system was only about passive buffs, if I am not mistaken. All the skill system did was: more hp, more damage, more stamina, more magicka, carry more stuff. The attributes did the same. All it did was making enemies either die faster or you were harder to kill. Zero depth.

 

Oblivion gave you 5 perks for each skill. One for novice, apprentice, journeyman expert and master. Again, all it did was 'you kill stuff faster now' or 'you are harder to kill now'.

 

Skyrim shoved the simplistic and dull skill system into the perk tree. In theory, this would have allowed for a more in-depth character customization, but they were faithful to their previous system of passive buffs. Do more damage, absorb more damage, etc.

 

If you want to read it yourself:

http://www.uesp.net/wiki/Morrowind:Skills

http://www.uesp.net/wiki/Oblivion:Skills

http://www.uesp.net/wiki/Skyrim:Skills

 

As you can see, Skyrim allows for a much more diverse character build than the previous games. Not that this matters much, because again, the whole character build aspect of TES games was shallow and boring to begin with. +Damage and +HP are not very exciting or interesting things.

 

The Fallout games are pretty much the same, with the exception of skill checks for certain situations and dialogue options. But as far as combat was concerned, it was RNG on top of RNG. Playing older RPGs was basically all about trying to tilt the RNG in your favor - it wasn't really challenging because no matter what you did, the dice decided what happened in the end. You could very well miss a 90% chance to hit your opponent. You could make a smart move and end up dead for it or you could do something incredibly stupid and get away with it because the almighty random number generator said so.

 

Again, I'm not saying this or that game is better, all I'm trying to do is put things into perspective instead of just saying a buzzword or two and be done with it.

Posted

Let's not forget the clusterfuck that is morrowind and oblivion backward to hell level system by making sure you don't level too much too fast or you will end up weaker than you should be.

Posted

Yeah I rememeber that system, when I played Morrowind I checked my stat sheet on every goddamn skill-up, and if I leaned too hard on one ability and was going to end up with too much stamina, I had to stop what I was doing and go train for hours doing miserable shit, just to make sure my level-up was going to be favorable and actually get me something I could use. When I was going to make a mage I made a custom spell that targeted me for 0 elemental damage, ran into the hill behind the city, and cast it over and over and over. I set my X-Box controller to re-casting that shit while I went and got something to eat, or I changed my TV over to some movie and regularily fingered my controller to keep casting. When I found out all I had to do to get the stats I wanted was just have something target me and someone else for a duration and cast it on the floor to make it permanent, then it finally became fun to play as a mage, but at that point I might as well have used consoles to up my stats.

 

Skyrim was vastly better, Oblivionw as vastly better leveling system and more enjoyable to play than Morrowind but Skyrim was brilliant, no care and I could just go out and adventure and not worry about having to sleep to level up, etc. Made it just simply more enjoyable before I ever started putting mods into it. Mods just made somehting that was better a lot better in turn, and yeah compared to some more inventive perk systems like Ordinator vanilla Skyrim is some boring shit of just percentage increases overall, but it still worked better than what came before.

Posted

While I freely admit that Morrowind and Oblivion were, at bottom, about min/maxing your character (as far as leveling up went), I'm not exactly going to tout Daggerfall or Arena as being any better.  Let's be realistic for a minute, would the majority of console players be pleased with the amount of time that needs to be invested in creating a character from either of those games?  There is no arguing at this point that BGS and BethSoft have moved away from their PC gamer base and started making their games for console players. We are no longer playing RPGs, we are playing Action-RPGs.  Essentially no random number gen based events, or anything like that which was what governed so much in Arena, Daggerfall and Morrowind.  And bringing Fallout back to this, Fallout has never been an RPG in the Arena or Daggerfall style, and only in Fallout 2 was there really a large area to explore but even then the game tried to ram the main quest on you rather than allow you to just wander off and do flip all the way you can in Arena and Daggerfall.  

Skyrim has the best engine, but after the second or third time through, it becomes a sandbox where they have the bucket and spade locked to a sign that reads "Main Quest" and you have to use mods to get anything interesting.  FO4 will likely be at least partly the same way, or doesn't that Power Armor scream "Main Quest Reward!" to anyone else? 

Posted

Thing is things like power armor, companions (doubly so if love interest) etc are stuff the developers want us to have or learn about. Just like Fallout 3 they wanted to you to get to Megaton, Rivet City and meet with the Brotherhood. The main quest railroad then becomes more like an extended tutorial as far as I'm concerned, just a delivery mechanism to putting all the good stuff in your hands, and then afterwards you can say fuck it, I'm out of here to go hunt down some uniques or become a caravan guard or whatever. That's all the main quests usually are in these games.

 

However... I*m thinking there's a good chance Bethesda has mirrored themselves on BioWare for this one with the voiced protagonist. While the sandbox will be there,there's a good chance that the main quest will mean more this time around. Which could amount to being more in your face and with more barriers laid in your way unless you play through it.

Posted

Looking at the requirements it requires a 64bit OS. Does that mean that the game can handle more than 2~3 gigs data/files? If so I see some very large game folders :P

 

Data files are usually unaffected by this.

Also on old 32 bits OSses, you had the LAE (logical address extension) to handle huge files (up to 48 bits +/-.)

 

But the memory that can be allocated and used directly will increase significantly, so better performance, and more contents, and less disk access.

Posted

I don't understand that process as well as others :)

My thought is if it is now a 64bit OS required does that mean that we would be able to access more than we had before with the 32bit OS/game engine? If so that means that textures, meshes and even scripts (provided they allow a better form of scripting. I believe others have complained that there was no real scripting in Fallout New Vegas (languages that is))

 

Or is it just more of the same and just happens to require 64 bit becuase it is accessing something MS has to run the game and the game itself is still 32bit or has 32bit limitations.

Posted

I don't understand that process as well as others :)

My thought is if it is now a 64bit OS required does that mean that we would be able to access more than we had before with the 32bit OS/game engine? If so that means that textures, meshes and even scripts (provided they allow a better form of scripting. I believe others have complained that there was no real scripting in Fallout New Vegas (languages that is))

 

Or is it just more of the same and just happens to require 64 bit becuase it is accessing something MS has to run the game and the game itself is still 32bit or has 32bit limitations.

 

Consider this: you have 4 different NPCs, and a whole cell. The NPCs are using about 20 textures each. You are greedy so the textures are 2K resolution. Then you have all the textures for the elements of the cell (buildings, rocks, ground, etc.) Again good 2K textures for each element. How many? Let's say 300 different objects.

 

Now some calculations: 2K textures = 2048 X 2048 X 4 bytes for DTX5 = 16MB for each texture.

4 NPCs X 20 textures X 16MB + 

300 objects X 16MB 

 

= 1280MB + 4800MB ~= 6GB just for textures.

 

Do you want high quality graphic? You need a 64 bit OS.

 

(And consider that Xbox one and PS4 are full 64 bit consoles, and for sure a developer does not want to handle twice the code to give support to very old OSs, and then a CPU that is only 32bits is for sure too old to sustain a game like this: then go with 64 bits.)

 

 

 

P.S. I have a couple of scripts files (.psc !!!) from Fallout 4 testing version. They looks like Skyrim Papyrus file (but they are not 100% the same.) Of course I cannot compile or use them, I can only see the "scripting".

Posted

 

 

Im not going to buy it, the deception and how they abandoned skyrim was enough to piss me off, also this game smells morel ike Dumbfied Skyrim and Borderlands with guns, rather than fallout anymore

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

 

 

That's because it's heavily modded, isn't it.

 

 

yea but i can run heavily modded skyrim with almost 3x time less computing power than fallout 4 minimal requirements.

Posted

 

But the memory that can be allocated and used directly will increase significantly, so better performance, and more contents, and less disk access.

 

And might also mean more leaked memory. Always look on the dark side of life... :)

Posted

Ah, a new Bethesda game, how you draw me back here. In all honesty, adult mods at the moment are something distant. I'm more interested in seeing what modder do with the pre-war assets. I've always wanted to play around in pre-war US, and we may have the resources to mock up an entire neighborhood for pre-war storytelling. Erotic and not so.

Posted

 

 

 

is it possible to dumb down skyrim? they would have to remove whole skill system... oh wait. :)

 

on the side i'm really curious if hardware requirements are overstated to sell components or they really fucked up optimization so bad. i've seen heavily modded skyrim or even fnv look better/comparable to this.

 

 

The dull skill system was replaced with (dull) perks. I like how you jump on the complain-train without thinking for yourself for a second.

 

Morrowind's skill system was only about passive buffs, if I am not mistaken. All the skill system did was: more hp, more damage, more stamina, more magicka, carry more stuff. The attributes did the same. All it did was making enemies either die faster or you were harder to kill. Zero depth.

 

Oblivion gave you 5 perks for each skill. One for novice, apprentice, journeyman expert and master. Again, all it did was 'you kill stuff faster now' or 'you are harder to kill now'.

 

Skyrim shoved the simplistic and dull skill system into the perk tree. In theory, this would have allowed for a more in-depth character customization, but they were faithful to their previous system of passive buffs. Do more damage, absorb more damage, etc.

 

If you want to read it yourself:

http://www.uesp.net/wiki/Morrowind:Skills

http://www.uesp.net/wiki/Oblivion:Skills

http://www.uesp.net/wiki/Skyrim:Skills

 

As you can see, Skyrim allows for a much more diverse character build than the previous games. Not that this matters much, because again, the whole character build aspect of TES games was shallow and boring to begin with. +Damage and +HP are not very exciting or interesting things.

 

The Fallout games are pretty much the same, with the exception of skill checks for certain situations and dialogue options. But as far as combat was concerned, it was RNG on top of RNG. Playing older RPGs was basically all about trying to tilt the RNG in your favor - it wasn't really challenging because no matter what you did, the dice decided what happened in the end. You could very well miss a 90% chance to hit your opponent. You could make a smart move and end up dead for it or you could do something incredibly stupid and get away with it because the almighty random number generator said so.

 

Again, I'm not saying this or that game is better, all I'm trying to do is put things into perspective instead of just saying a buzzword or two and be done with it.

 

 

 I like how you jump on the complain-train without thinking for yourself for a second.

 

actually i do tend to think about things i say;

 

depth is degree, resolution if u will of quantization. its simple mathematical concept; resolution of 100 is more complex/more fluid and hence more realistic in reflection/emulation of continous system than 6 perks/degrees affecting efficiency.

 

not that i think of new bethesda games as rpgs anyway, they are just best in terms of 3d porn platform. 

 

"interesting" 

well i dont know what that word means to you. it seems that not complexity, perhaps hidden data (so called random generators) or perhaps instant/leapy gratification system (like perks)having audacity to call itself immersive gradual progress.

 

edit

of course not hidden data, why would that be interesting to you... removal of (apparent) uncertainty from supposedly rpg game is greatly dumbing down system cause result is easily predictable/simple hence boring and more artificial/less immerssive; i would like some uncertainty even in porn game when most of my blood left my brain to other organs.

Posted

 

 

But the memory that can be allocated and used directly will increase significantly, so better performance, and more contents, and less disk access.

 

And might also mean more leaked memory. Always look on the dark side of life... :)

 

 

I assume someone will create a "plug" for those leaks as well. :D

 

 

I don't understand that process as well as others :)

My thought is if it is now a 64bit OS required does that mean that we would be able to access more than we had before with the 32bit OS/game engine? If so that means that textures, meshes and even scripts (provided they allow a better form of scripting. I believe others have complained that there was no real scripting in Fallout New Vegas (languages that is))

 

Or is it just more of the same and just happens to require 64 bit becuase it is accessing something MS has to run the game and the game itself is still 32bit or has 32bit limitations.

 

Consider this: you have 4 different NPCs, and a whole cell. The NPCs are using about 20 textures each. You are greedy so the textures are 2K resolution. Then you have all the textures for the elements of the cell (buildings, rocks, ground, etc.) Again good 2K textures for each element. How many? Let's say 300 different objects.

 

Now some calculations: 2K textures = 2048 X 2048 X 4 bytes for DTX5 = 16MB for each texture.

4 NPCs X 20 textures X 16MB + 

300 objects X 16MB 

 

= 1280MB + 4800MB ~= 6GB just for textures.

 

Do you want high quality graphic? You need a 64 bit OS.

 

(And consider that Xbox one and PS4 are full 64 bit consoles, and for sure a developer does not want to handle twice the code to give support to very old OSs, and then a CPU that is only 32bits is for sure too old to sustain a game like this: then go with 64 bits.)

 

 

 

P.S. I have a couple of scripts files (.psc !!!) from Fallout 4 testing version. They looks like Skyrim Papyrus file (but they are not 100% the same.) Of course I cannot compile or use them, I can only see the "scripting".

 

 

I thought with all the fuss and the fact that there was a version for 64bit consoles that this would also be 64bit. This then means that we can have better graphics on this than ever before with a gamebro engine correct?

 

Posted

 

I thought with all the fuss and the fact that there was a version for 64bit consoles that this would also be 64bit. This then means that we can have better graphics on this than ever before with a gamebro engine correct?

 

 

That is only an educated guess, my friend.

 

Pretty sure FO4 will use another version of the Bethesda custom GameBryo engine.

Some items from the testing version leaked out. But they seems to confirm that it is a Beth-GameBryo-Game.

 

We have to wait another few weeks.

 

P.S. are we going to bet real money about what the game will be?  :D

Posted

In all honesty, adult mods at the moment are something distant.

Adult mods might stay "distant" forever, like FO3's non-existent adult mods. :)

 

 

 

 

But the memory that can be allocated and used directly will increase significantly, so better performance, and more contents, and less disk access.

 

And might also mean more leaked memory. Always look on the dark side of life... :)

 

 

I assume someone will create a "plug" for those leaks as well. :D

 

 

Perhaps the Memory Den is where you'll find your leaked memories, ehehe... :D

Posted

 

 

 

But the memory that can be allocated and used directly will increase significantly, so better performance, and more contents, and less disk access.

 

And might also mean more leaked memory. Always look on the dark side of life... :)

 

 

I assume someone will create a "plug" for those leaks as well. :D

 

 

Perhaps the Memory Den is where you'll find your leaked memories, ehehe... :D

 

http://fallout.wikia.com/wiki/Memory_Den

 

 

Posted

My concerns with Fallout 4 are different I suppose...

 

On going back to play Tale of Two Wastelands the shear amount of preparation to actually remove stutter, maintain consistent high FPS, and ensure that the game wont crash well that was a pain.  Then upon actually playing for 12 levels I realize that hell the game is very poorly balanced, everything is a bullet sponge, and yet I happen to be playing a character built for using guns go figure ><

Going to point out that VATS was a mandatory mechanic, if you did not use it you gimped yourself.

 

Have a look around and see that overhaul mods such as FWE and PN are both essentially about the same thing making the First Person Shooter aspects of the Fallout Series more enjoyable and heck bearable even.  The amount of unique downloads goes into the millions and when you have a look at how large a population of computer users that actually represents well what I'm getting to is this.

 

Most of the people that bought Fallout 3 or FNV for the Computer want the game to be more like a First Person Shooter than they care to admit.

 

I'm really hoping that Fallout 4 has addressed some real concerns.

-Stutter

-Stable FPS

-Stability less ctd's

-Better Balance,

>No bullet sponges

>No useless equipment

 

The only thing that I know for certain is that the lead developer Todd Howard has been quated as saying that steps were taken to enhance the First Person Shooter mechanics.

From the released video's I can see that certain features of FPS games have been adopted such as melee, grenade, and sprint keys...

 

So hopefully the game will play as a better first person shooter than the previous entries to the series.

 

Of course I'm sure that someone out there is going to complain that it was entirely awesome that the RPG mechanics made it so that it took 2 Fatman bombs to the head to kill some of the late game creatures...Sure like the game ever gave the player enough ammo for that ><

 

Doesn't matter that people wont admit it but the game is clearly better off being a shooter that has rpg mechanics than an rpg that has shooter mechanics.

Posted

I wouldn't hold your breath on the stutter; Bethesda hasn't fixed the 64hz "bug" they introduced by using GetTickCount in the renderer post Morrowind.

 

Performance is not going to be great; we're stuck on Direct3D 11 when we really need the draw call performance of Direct3D 12 or Vulkan.

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