Leito86 Posted October 17, 2015 Posted October 17, 2015 Really strange mouth movement o-0 Yeah, the lip movement is pretty weird with Piper. IIRC they were pretty good with both protagonists, the vault-tec guy, and Preston Garvy.
Sacremas Posted October 17, 2015 Posted October 17, 2015 Good catch that. I would guess myself that the protagonist does not survive. Rather a memory of him survives and the railroad uploads his memories into an android body, and that's what you're playing, and you figure that out midways, sorta like when you figured out you were Revan yourself in KotOR. These sorts of things are then exactly that, glitches, bugs in the memories and you start seeing things not there and you need a program update or something like that. Really strange mouth movement o-0 Yeah, the lip movement is pretty weird with Piper. IIRC they were pretty good with both protagonists, the vault-tec guy, and Preston Garvy. Maybe they foresaw that we would want female mouths to move a bit more open in blowjob scenes to accomodate super mutant dick, and so made female mouths work different than males? Or maybe she's a mouthy bitch? Eh, we'll see. If you saw the Bethesda E3 video demonstration with the opening and character creation with both protagonist, the female potential player character do not look any more out of place than the male one when it came to mouth animations, so I don't know, maybe males will look weird as well when agitated?
ratrace Posted October 17, 2015 Posted October 17, 2015 When I heard on a german game channel that FO 4 has an i7 3.6 GHz as recommended (not minimum) system specs I thought that either Bethesda have implemented a superior AI OR, which is more likely given the fact that they release their games in a more than flawed state, FO 4 is so piss poorly optimized that only the fastest consumer CPU on the market can handle the crap. I guess I'll wait a year or so before touching it and buy the GOTY Edition. It's a german channel, but this is the only link I can give:
testsubject013 Posted October 18, 2015 Posted October 18, 2015 I want the android theory to be true, it's probably not true. then again that theory does get a lot of hate
Sicon3 Posted October 18, 2015 Posted October 18, 2015 personally i think the android theory is incorrect. its been stated that the facility is cryogenics based and only the institute has android technology. why would vault tech invest in very very advanced and expensive humanoid robots to experiment on when humans are cheap and plentiful?
Sacremas Posted October 18, 2015 Posted October 18, 2015 Simple, only the Instute has Androids now but pre-war maybe they were everywhere, like in army special ops when a power armor was too big. And we know Vault-Tec was way up there in the tech race with the GECK, Stanislav Braun and all that, and then you got people like Mr House and the Big Mountain living brains, the Cloud and holograms in Dead Money, the nanite assembler units that give you mods in Dead Money and Lonesome Road, and so on. Pre-War was a lot more advanced than most people realize when looking at Mr Handys, Atomic Cars and the 50s vibe. The Institue could very well have gotten their android tech from a Vault. SOMA is a bit like this theory, there everyone gets killed in the beginning and gets put into android bodies and walk around doing doing shit, going crazy and such in the vault thing. However I'm only putting the odds of the Android Theory being true at 40/60 at the most.
testsubject013 Posted October 18, 2015 Posted October 18, 2015 like I said the android theory is unlikely I just think it would be cool to be and android.
Captain Cobra Posted October 18, 2015 Posted October 18, 2015 Being an android seems like such an obvious twist that I'd eat my hat if Bethesda didn't use it.
GrimReaper Posted October 18, 2015 Posted October 18, 2015 Reaper I'm going to try and poke some holes in your post. And I will point out that he is talking about un-modded Skyrim, not modded Skyrim. I'm also going to throw it under a spoiler tag as this is a FO4 thread not a debate about why some TES games may or may not be better than others thread. In Morrowind you can actually keep playing after killing major plot NPCs, the point of the video is that in Oblivion and Skyrim the game simply will not allow you to kill plot NPCs. It is really immersion breaking (for me) to be playing a psycho maniac and not being able to kill somewhere along the lines of a full 1/3 of the NPCs in Whiterun, as an example. I should be able to say the heck to the main quest, I'm not a Dragonborn, shout BLOOD FOR THE BLOOD GOD! And go on a murder spree across the entire province. But I can't because the game won't let me. Yes, Alchemy being based on Intelligence proved to be OP. In Complete Alchemy and Cooking Overhaul, (new alchemy mod on the skyrim nexus) I was able to craft a potion from Giant's Toes and Glowing Mushroom worth over 55,000 gold (un-boosted Alchemy skill of 150+). I'd say that being able to do that is just as OP. And the vanilla Skyrim bit of fortify enchanting potions to make fortify alchemy gear cycle is OP as well. Levitation was removed due to the entire world being in different cells, rather than a single unified game world as in Morrowind, not because it was OP or unbalanced. Yes, responses and discussion topics were reused constantly. Again, look at Oblivion and Skyrim with the voiced characters. "An arrow to the knee" isn't as much of a joke now as it was four years ago, but how often did we hear that in the first few months after the game came out? Again, this comes down to a time-cost ratio. They have X amount of time to get all the dialogue written and Y amount of dollars to pay the voice actors. Sure I'd love to see dialogue for Oblivion, Skyrim, FO3, FONV and FO4 get an expansion, but they simply do not have the time or money for that. Even SPS for Morrowind, both Kie's version and my re-work used mostly the same dialogue for setting up the scene. By default the journal system in Skyrim is poor. And all too often people don't say "Let me mark this on your map" they tend to say "Lost item X, don't know where but if you find it please return it." And then *POOF!* a map marker pops up showing the PC exactly where the item is. Was the system in Morrowind where you had to stumble around and hope that the NPCs who you could ask for directions had a discussion topic about the quest you were on any better? NO! But at least the PC wasn't somehow an all knowing geography wizard. Personally, I prefer the quest markers to the not quest markers, but that is mostly because I'm lazy. And to be fair, that default map in Skyrim is nearly useless. No roads and parts of it can't be seen due to cloud cover. I'm sorry, but freaking cloud cover should not be an issue when using the MAP. And while the combat system of Morrowind does piss me off, there is another video (which I think has been removed, I can't find it) that talks about how the MW system works more like that of a pencil & paper RPG. Elevation, attributes, fatigue, weapon length, player and npc skill, the Attack and Evade hidden stats all factor into each attack calculation. Only 4 more weeks until release as of next week Monday! I think you misunderstood me. My point is not that Skyrim, Oblivion or Fallout 3 are better games than Morrowind. My point is that all these games are more or less equally 'dumb' and by no means require a smart player. For example: What Morrowind does: You need an alchemist to brew you a potent potion. You don't like him, so you could kill him. If you do, you immediately enter a fail state that requires you to load a save game prior to killing that alchemist. There is no choice to be made here, either you do what the alchemist asks you to do or you are stuck. What Skyrim does: You need an alchemist to brew you a potent potion. You don't like him but you can't kill him. There's no choice to be made here. The difference between Morrowind and Skyrim is the lack of a fail state that leads to you loading a save game. Not much of a loss in my opinion. What a 'smart' game would do: You need an alchemist to brew you a potent potion. You can kill him, but if you do, you need to brew the potion yourself. You can find the necessary ingredients and recipes scattered around the alchemists home. The decision to kill him could have some consequences later on, when you encounter an enemy (that would be delighted to hear of his demise) or a close friend of him (that would hate you for what you did). That would be a meaningful choice, not a choice between progressing and fail state.
Kaz Aanh Posted October 18, 2015 Posted October 18, 2015 Reaper I'm going to try and poke some holes in your post. And I will point out that he is talking about un-modded Skyrim, not modded Skyrim. I'm also going to throw it under a spoiler tag as this is a FO4 thread not a debate about why some TES games may or may not be better than others thread. In Morrowind you can actually keep playing after killing major plot NPCs, the point of the video is that in Oblivion and Skyrim the game simply will not allow you to kill plot NPCs. It is really immersion breaking (for me) to be playing a psycho maniac and not being able to kill somewhere along the lines of a full 1/3 of the NPCs in Whiterun, as an example. I should be able to say the heck to the main quest, I'm not a Dragonborn, shout BLOOD FOR THE BLOOD GOD! And go on a murder spree across the entire province. But I can't because the game won't let me. Yes, Alchemy being based on Intelligence proved to be OP. In Complete Alchemy and Cooking Overhaul, (new alchemy mod on the skyrim nexus) I was able to craft a potion from Giant's Toes and Glowing Mushroom worth over 55,000 gold (un-boosted Alchemy skill of 150+). I'd say that being able to do that is just as OP. And the vanilla Skyrim bit of fortify enchanting potions to make fortify alchemy gear cycle is OP as well. Levitation was removed due to the entire world being in different cells, rather than a single unified game world as in Morrowind, not because it was OP or unbalanced. Yes, responses and discussion topics were reused constantly. Again, look at Oblivion and Skyrim with the voiced characters. "An arrow to the knee" isn't as much of a joke now as it was four years ago, but how often did we hear that in the first few months after the game came out? Again, this comes down to a time-cost ratio. They have X amount of time to get all the dialogue written and Y amount of dollars to pay the voice actors. Sure I'd love to see dialogue for Oblivion, Skyrim, FO3, FONV and FO4 get an expansion, but they simply do not have the time or money for that. Even SPS for Morrowind, both Kie's version and my re-work used mostly the same dialogue for setting up the scene. By default the journal system in Skyrim is poor. And all too often people don't say "Let me mark this on your map" they tend to say "Lost item X, don't know where but if you find it please return it." And then *POOF!* a map marker pops up showing the PC exactly where the item is. Was the system in Morrowind where you had to stumble around and hope that the NPCs who you could ask for directions had a discussion topic about the quest you were on any better? NO! But at least the PC wasn't somehow an all knowing geography wizard. Personally, I prefer the quest markers to the not quest markers, but that is mostly because I'm lazy. And to be fair, that default map in Skyrim is nearly useless. No roads and parts of it can't be seen due to cloud cover. I'm sorry, but freaking cloud cover should not be an issue when using the MAP. And while the combat system of Morrowind does piss me off, there is another video (which I think has been removed, I can't find it) that talks about how the MW system works more like that of a pencil & paper RPG. Elevation, attributes, fatigue, weapon length, player and npc skill, the Attack and Evade hidden stats all factor into each attack calculation. Only 4 more weeks until release as of next week Monday! I think you misunderstood me. My point is not that Skyrim, Oblivion or Fallout 3 are better games than Morrowind. My point is that all these games are more or less equally 'dumb' and by no means require a smart player. For example: What Morrowind does: You need an alchemist to brew you a potent potion. You don't like him, so you could kill him. If you do, you immediately enter a fail state that requires you to load a save game prior to killing that alchemist. There is no choice to be made here, either you do what the alchemist asks you to do or you are stuck. What Skyrim does: You need an alchemist to brew you a potent potion. You don't like him but you can't kill him. There's no choice to be made here. The difference between Morrowind and Skyrim is the lack of a fail state that leads to you loading a save game. Not much of a loss in my opinion. What a 'smart' game would do: You need an alchemist to brew you a potent potion. You can kill him, but if you do, you need to brew the potion yourself. You can find the necessary ingredients and recipes scattered around the alchemists home. The decision to kill him could have some consequences later on, when you encounter an enemy (that would be delighted to hear of his demise) or a close friend of him (that would hate you for what you did). That would be a meaningful choice, not a choice between progressing and fail state. I hope they will remove level scalling, I want to feel like a demi-god and to find some good artifacts/items in the early/mid game. They shouldn't be restricted to the character level. Loot-leveling sucks too.
Guest toymachine Posted October 18, 2015 Posted October 18, 2015 I never much cared for their loot level and craft system. I think they go about it all wrong. I think it's pointless having so many weapons scattered around the world because it doesn't feel rewarding. Having 20 10mm pistols in my inventory does not feel rewarding. Even if it's a piece of shit pistol. I shouldn't have access to so many guns of the same type and sell them off, but rather have just one 10mm pistol and really put thought into whether or not if it's worth the sell because I very well may need it to survive. Only sell it when I really believe I don't need it or trade it off along with other things for a better weapon.
Captain Cobra Posted October 18, 2015 Posted October 18, 2015 Hope they keep the ammo crafting from NV.
testsubject013 Posted October 19, 2015 Posted October 19, 2015 I think this just might be the inside of the memory den
Sacremas Posted October 19, 2015 Posted October 19, 2015 That looks a lot like Tranquility Lane - the Parlor Edition basically.
Guest Spidergoblin Posted October 19, 2015 Posted October 19, 2015 I never much cared for their loot level and craft system. I think they go about it all wrong. I think it's pointless having so many weapons scattered around the world because it doesn't feel rewarding. Having 20 10mm pistols in my inventory does not feel rewarding. Even if it's a piece of shit pistol. I shouldn't have access to so many guns of the same type and sell them off, but rather have just one 10mm pistol and really put thought into whether or not if it's worth the sell because I very well may need it to survive. Only sell it when I really believe I don't need it or trade it off along with other things for a better weapon. Fallout 2 felt like that. You were stuck with a damn spear for the longest time when you finally found your first 10mm you felt like a god...until you tried to kill Metzger and his cronies with their shotguns and body armor
GrimReaper Posted October 19, 2015 Posted October 19, 2015 Fallout 2 felt like that. You were stuck with a damn spear for the longest time when you finally found your first 10mm you felt like a god...until you tried to kill Metzger and his cronies with their shotguns and body armor you could also find an enclave power armor very early in the game. The easiest non-cheesy way to get some decent gear early was hiring as a caravan guard, though.
Sacremas Posted October 19, 2015 Posted October 19, 2015 You could find the power armor, but unless you traveled down to San Fran you couldn't get the training for it. It's actually easier to get the training and the power armor early level-wise in Fallout 3, as MQ can be rushed before you're level 10 even. One random encounter you couldn't run away from on your way to San Fran in F2 however, that's not an option. Fallout 1 and 2 were fantastic games in these regards, the loot was there but it was sparse, like you had to work for it, but the world didn't level with you in any way, you could in theory get a turbo plasma rifle on level 5, it would just be very unlikely. End-game gear was there when you got to the end game after some serious questing, things that woudl have made you high level or needed you to be high level to get past a horde of death claws or whatever. I'm a big fan of the Skyrim mod Morrowloot Ultimate or MLU, it delevels the world to a certain degree, removes a lot of stuff from the leveled lists (basically anything above elven) but hand-places things like daedric armor and weapons out in the game in difficult dungeons. You can get ebony or daedric armor on level 1 with that it's just not very likely. Artifacts are non-leveled, Dragonbane and Miraak's mask is always going to be the best version you can get, etc. As Fallout 4 is very likely to be the same thing as Skyrim when it comes to the level system I hope someone will put together something similar for F4 as well.
Guest Spidergoblin Posted October 19, 2015 Posted October 19, 2015 Fallout 2 felt like that. You were stuck with a damn spear for the longest time when you finally found your first 10mm you felt like a god...until you tried to kill Metzger and his cronies with their shotguns and body armor you could also find an enclave power armor very early in the game. The easiest non-cheesy way to get some decent gear early was hiring as a caravan guard, though. Huh well I never knew that. Anyway the point is they didn't spoon feed you assault rifles from the get go. Yea I did a speed run of fallout 1 in 5 minutes but that was after beating it the hard/normal way and then reading up a FAQ some 8 years after the game came out Anyway full disclosure I have hundreds of hours on Morrowind, more than 200 on Fallout 3, 200 something on New Vegas and 400+ on Skyrim so clearly the changes haven't broken my heart too much. I'm still gonna play the hell out of Fallout 4 and likely enjoy every moment of it (though I'm gonna try and wait for the game of the year version). Honestly the only time I fell out of love with a series was Dragon Age. Adored the first, got turned off by the second and never went back. To me that was an example of dumbing down that really killed a series I wasn't even interested in the third.. still am not. Are there things that irk me about the newer bethesda games? Sure, but they still do enough right that I keep coming back for more
bjornk Posted October 19, 2015 Posted October 19, 2015 I'm currently playing FO2 with RP 2.3.3. Encounters are brutal, but the challenge is fun and the loot is rewarding as well (well, except you can't loot armor). I highly recommend playing it to every Fallout fan. And try playing it unconventionally (i.e. try different routes, do things that you're not supposed to do, going directly to SF is one of them. You may even cheat if you wish). Whenever I get bored of Skyrim, I start playing it. Hmm, I might even start playing FO with Fixt...
DoctaSax Posted October 19, 2015 Posted October 19, 2015 Got to looking at the "Memory Den" sign and under it a smaller sign that says "Ladies Invited" looking inside the Memory Den with all the pinks I get the impression it is a "Virtual Brothel". Ladies invited? why have that at all if it isn't. What else could it imply. the concept art of the Den shows the dog laying on the floor, I imagine waiting on the Protag to finish in the lounger. If that isn't a nod to the sex modding scene, I don't know what is Imagine: In a little workshop in the back. The place smells of oil and rubber and something or other I wouldn’t wanna guess at. He goes through the bag, tutting and grumbling. “Can’t use this.” “Oh, come on, who picks that up?” I protest, “that’s still good!” but he ain’t havin’ it. “Look, kid, I had a good feeling about you but you’re still a waster and you don’t know junk from garbage. You gotta ask yourself: is a crafter, a real hard-working crafter, able to make something out of it? A doll? An idea for a playroll? Maybe some kind of gizmo? Remember what people come to trade for here.” I don’t need much reminding. It’s in the air, the tacky lights, the dolls on display, the other ‘wasters’ in their little cabins with their goggles on. “That’s right. And relax already, nothing wrong with it. Some prick once decided to set the sky on fire. As a result, young boys had nothing to play with but themselves, and that’s how it all starts, isn’t it.”
HopliteZ Posted October 20, 2015 Posted October 20, 2015 Really strange mouth movement o-0 I actually think the lip movements and facial animations are a huge improvement over the previous games, it feels real, expression wise, certainly better then the dead lifeless FO3/NV conversations, you can clearly see the moods change when she invites him to her office for an "interview" ayyyyy. Damn i can't wait.. :<
Guest Posted October 20, 2015 Posted October 20, 2015 Just a side info: the pre-orders of the game are ranked Number 1 for the second week on Steam. 69% for Xbox, 21% for PC, 10% for PS4. No trace of how many people pre-ordered the "box" package versus the full electronic game (no Blue Ray or DVDs.)
Sacremas Posted October 20, 2015 Posted October 20, 2015 Kinda considering the physical version. I want that perk chart poster. I may not have gottne my Pip-boy that I was going to wear permanently (at least that way I wouldn't be forgetitng my phone everywhere), but I want me some paper poster that's likely to be rendered irellevant from the first perk overhaul. I'm just weird like that.
Guest endgameaddiction Posted October 20, 2015 Posted October 20, 2015 Really strange mouth movement o-0 I actually think the lip movements and facial animations are a huge improvement over the previous games, it feels real, expression wise, certainly better then the dead lifeless FO3/NV conversations, you can clearly see the moods change when she invites him to her office for an "interview" ayyyyy. Damn i can't wait.. :< I agree. It's definitely a step up from their previous games. And all thanks to the voiced protagonist. Despite that I have my negative thoughts on the voiced protagonist, I think it'll turn out to be fine in the end. Besides, it is nice to not have a dull silent player character. Not that I wouldn't mind the old way, but eventually it's got to evolve. Considering that this is new in the Fallout series, I think they've done a great job with the facial and body expressions. TES6 is going to be pretty interesting when they begin to do the same thing. What intrigues me about these animated scenes is the thought of sex scenes from mods. This is a perfect example of doing sex scene interactions tied through quest from a sex mod.
Sacremas Posted October 20, 2015 Posted October 20, 2015 Same voice from an Altmer and an Orc? Not seeing it, unless they want to hire 4+ voice actors to voice those 13k+ lines plus expansions like Bioware did with DA:I, TES6 stays silent unless voiced is a massively good reception.
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