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Fallout 4! In like 4 1/2 months, its real.


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Posted

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

Nah, it's gonna be the hot coffee stuff that they 'accidentally' left in for some enterprising modder to find.

Posted

30gb sounds pretty standard now a days. Bloated it with textures, sound, and unoptimized model, could also be sheer quantity too. Skyrim has a lot of reuse asset for better or worse.

i7 as recommend requirement, hyper-threading actually being utilize(lol)? With a base requirement of last gen flagship I have a feeling my "new" vid card is going to get outclass right off the bat when mods hit. :-/

Posted

 

I was not comparing MGS with FO4, I was just reporting some memory testing I did on MGS5.

How much RAM did you have on the system you did the testing? I'm asking this because a 8 GB 64-bit Windows system cannot run a game that requires 7 GB memory without resorting to virtual memory. Most of the time the amount of free RAM is no more than 6 GB on such a system.

 

 

16Gb. Windows 10, 64 bits.

The ram checking was done with tools from mark Russinovitc.

Posted

Ok, so there is more dialogue (good find by the way), so what does that mean exactly to what we are talking about?  Go back and look at how large the BSA files are for Skyrim for voices.......(hint: 1.42GB) and Fallout 3 (757MB).  So we are talking about what......3GB out of 30GB total?  Voices aren't the smoking gun that folks are thinking it is.

 

 

The sound files are in separate BSA's and they clock in under a GB for Skyrim, FO3 and FNV, so nothing really changed there.  

 

Interestingly, they didn't mention FNV in the above article......it clocks in at 1.52GB for voices (not counting any dlc)

 

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

 

 

You are forgetting the most important thing. Fallout 4 comes with fully voiced protagonist, male and female. So it's gonna be more then 3 GB of audio files, much more, around maybe 30-40% of all game's files.

Posted

Woah Mogie56, everytime i see you posting something in defense of bethesda you pretty much label anyone who says something that doesnt sound positive as hate.

 

You know, people are like this because from the experience of how broken their games always are, so logically they expect the worst, doesnt mean they hate the game.

Im not rosy about Bethesda either, especially after the whole paid mods bs they were trying to pull, but that doesnt mean im not interested in their games, its just alot harder to get positive and hyped after experiencing all this.

My faith in them is pretty low at the moment and there is probably lots of people like that.

Posted

 

Ok, so there is more dialogue (good find by the way), so what does that mean exactly to what we are talking about?  Go back and look at how large the BSA files are for Skyrim for voices.......(hint: 1.42GB) and Fallout 3 (757MB).  So we are talking about what......3GB out of 30GB total?  Voices aren't the smoking gun that folks are thinking it is.

 

 

The sound files are in separate BSA's and they clock in under a GB for Skyrim, FO3 and FNV, so nothing really changed there.  

 

Interestingly, they didn't mention FNV in the above article......it clocks in at 1.52GB for voices (not counting any dlc)

 

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

 

 

You are forgetting the most important thing. Fallout 4 comes with fully voiced protagonist, male and female. So it's gonna be more then 3 GB of audio files, much more, around maybe 30-40% of all game's files.

 

 

That isn't what the article that Grim linked to said.  It clearly stated that the lines of dialogue were a bit more than the combo of Skyrim and FO3.  3GB out of 30GB is only 10%.    Obviously we won't know for sure until the game is released, but indications are that voices are NOT the smoking gun here.  Voicing the protagonist isn't that big of a deal, most games already have this, only Beth consistently skipped this.

Posted

system req are higher than witcher 3 and we all know witcher 3 has stunning visuals and fallout 4 ?? naah cartoonish looking visuals and animations this is definitely a shitty port thinking of cancelling my pre-order, will wait and see how it performs on PC first. i was hoping 760 or 770 will be recommended specs but  Gtx 780 ? come on for that visual you need gtx 780 ?? clearly shitty port. i remember people's used to advice for 70:30 ratio for GPU : CPU but now that ratio is becoming more like 50:50. games are becoming too demanding now a days and they dont even justify those specs developers recommends higher specs now to cover their incompetence.

Posted

 

Woah Mogie56, everytime i see you posting something in defense of bethesda you pretty much label anyone who says something that doesnt sound positive as hate.

 

You know, people are like this because from the experience of how broken their games always are, so logically they expect the worst, doesnt mean they hate the game.

Im not rosy about Bethesda either, especially after the whole paid mods bs they were trying to pull, but that doesnt mean im not interested in their games, its just alot harder to get positive and hyped after experiencing all this.

My faith in them is pretty low at the moment and there is probably lots of people like that.

Oh I would never dream of telling anyone not to post there opinions in this or any other thread, on the contrary. If I were a comedian this would be the best source of material, even better then politicians. but you are wrong in assuming I post in defense of Bethesda. far from it I have the same problems with many of the games as everyone else here, but I can not understand why anyone would post or contribute to 76 pages of the same complaints over and over again. it's old it's beating a dead horse or whatever other phrase you would prefer. and it isn't only this thread. if you look, far too many threads no matter what the original premise was for the thread it gets derailed into the same constant complaining about Bethesda games. I hardly ever post anymore because if I do I'm accused of being butthurt or a troll or whatever other tripe you can think of because I have a different opinion then many others here. And that makes me somehow fair game to shoot at. so be it, I really couldn't give a rats ass less, if I offend people with my opinion oh well. life is too short to worry about the small stuff. But that's enough from me. I'm sure I've riled enough feathers for one day.

 

 

Well you have to take it also the other way, worrying about a game, or even the smallest details is also a form of being a fan.

I do undertand that you are fed up with seeing the same complaints for 76 pages, but labeling everyone as haters is also a bit extreme.

I guess untill Bethesda gets rid of their trend of broken games, these complaints wont go away.

Stay positive as you are i got nothing against that.

Posted

Fallout 4 system requirement is out :

 

Minimum

Windows 7/8/10 (64-bit OS required)

Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended

Windows 7/8/10 (64-bit OS required)

Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

quite taxing for outdated looking visuals don't you think ??

 

Recommended i7

 

Sho sho boyy

 

i7 and 8k ram for the upgraded skyrim engine with added volumetric lightings, sounds legit.

 

But finally 64 bit, thats what I wished for, finally. No more problems with the graphic mods.

Posted

 

 

 

Ok, so there is more dialogue (good find by the way), so what does that mean exactly to what we are talking about?  Go back and look at how large the BSA files are for Skyrim for voices.......(hint: 1.42GB) and Fallout 3 (757MB).  So we are talking about what......3GB out of 30GB total?  Voices aren't the smoking gun that folks are thinking it is.

 

The sound files are in separate BSA's and they clock in under a GB for Skyrim, FO3 and FNV, so nothing really changed there.  

 

Interestingly, they didn't mention FNV in the above article......it clocks in at 1.52GB for voices (not counting any dlc)

 

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

 

 

Witcher 3 had 30k+ lines of dialogue, to give some sort of comparison. Although we don't really know what's gonna be the bulk of the data, I'd expect they upped the quality of the audio files quite a bit since the whole voiced protagonist thing is something which is a huge thing in Bethesda's eyes. I also think they increased the polygons for the meshes (shouldn't be too noticeable imo) and most likely the resolution of the textures, too. With the new gen of consoles being much more powerful than the old one they're not held back by old hardware.

 

It's true that upscaled textures don't necessarily look better, but if they were drawn originally in a higher resolution they do look better. I mean if you zoom in on Skyrim textures for anything everything is full of artifacts and devoid of any details.

Posted

 

Fallout 4 system requirement is out :

 

Minimum

Windows 7/8/10 (64-bit OS required)

Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended

Windows 7/8/10 (64-bit OS required)

Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

quite taxing for outdated looking visuals don't you think ??

 

Recommended i7

 

Sho sho boyy

 

i7 and 8k ram for the upgraded skyrim engine with added volumetric lightings, sounds legit.

 

But finally 64 bit, thats what I wished for, finally. No more problems with the graphic mods.

 

Gladly for that with no/instant loading screens.

Posted

 

 

 

 

Ok, so there is more dialogue (good find by the way), so what does that mean exactly to what we are talking about?  Go back and look at how large the BSA files are for Skyrim for voices.......(hint: 1.42GB) and Fallout 3 (757MB).  So we are talking about what......3GB out of 30GB total?  Voices aren't the smoking gun that folks are thinking it is.

 

The sound files are in separate BSA's and they clock in under a GB for Skyrim, FO3 and FNV, so nothing really changed there.  

 

Interestingly, they didn't mention FNV in the above article......it clocks in at 1.52GB for voices (not counting any dlc)

 

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

 

 

Witcher 3 had 30k+ lines of dialogue, to give some sort of comparison. Although we don't really know what's gonna be the bulk of the data, I'd expect they upped the quality of the audio files quite a bit since the whole voiced protagonist thing is something which is a huge thing in Bethesda's eyes. I also think they increased the polygons for the meshes (shouldn't be too noticeable imo) and most likely the resolution of the textures, too. With the new gen of consoles being much more powerful than the old one they're not held back by old hardware.

 

It's true that upscaled textures don't necessarily look better, but if they were drawn originally in a higher resolution they do look better. I mean if you zoom in on Skyrim textures for anything everything is full of artifacts and devoid of any details.

 

 

Something to keep in mind is the new gear system, with multiple leather pieces being addable to the Vault Suit, and the extensive customization of weapons and power armor. We don't know that'll work but clearly it has to use a much more different system than Skyrim. For all we know maybe they even figured modders might want to add better quality textures and they laid the groundwork with normal maps and such of much higher quality.

Posted

Hopefully there will be many more NPC's to interact with (Skyrim seemed so empty), as well as a shit ton more enemies............it is a shooter after all.   :P

Posted

as long as the system has enough DRAM and VRAM because of the 64bit game engine the practical upper limit on game textures is still probably 8k (engines would have rendering issues much beyond that) Also let us remember ALL fallout 4 gameplay footage so far has been on an Xbox 1. PC users will definitely get access to higher resolution textures. finally remember that bethesda is the king of file compression. most next gen games use a handful of huge texture.dat files MSGVTPP has only 5. Bethesda uses many more individual textures in DXT1 or DXT5 format which is faster for loading and unloading and likely more space efficient on disk as well

Posted

based on past experiences and the vague official report i suspect the Creation Kit will be released between January 20th and Febuary 20th 2016. this is based on the Fallout 3 and Skyrim GECK and Creation kits being released similarly. for example Skyrim was released on November 11th 2011 and the Creation kit came out on February 8th 2012. Fallout 3's GECK came out a similar length of time after its release. New vegas had the GECK on release Day but since it was essentially identical to the Fallout 3 GECK it didn't need any special effort to make that happen

 

There will be day one mod releases and FO4 edit will likely come out by December but we will still need to wait awhile before truly quality mods are ready

Posted

It took like 3 years before really interesting mods for skyrim started to appear. Its not just editor. They will be releasing patches and DLCs - which would be throwing many mods upside down. Because while making them they wont care one bit about making those patches compatible with mods.

 

I'm sure it would be faster for FO4 than it was for skyrim (many things would be just ported from skyrim).

But still, personally i think i will move to FO4 somewhere at the beginning of 2017.

Posted

And here's something a little more interesting probably, some Combat pointers for Fallout 4;

 

Prediction by the way: While we are clearly going to see things like destructible (power) armor and maybe weapons, I'm thinking it's more of a chance system than Fallout 3's condition system, which I frankly never liked. It was not a part of Fallout 1 and 2, and I don't think it's going to exist in Fallout 4. Aside from not being liked by many, there's also the new weapon mods thing, what happens to a 30 % condition laser pistol when you turn it into a laser rifle, or the other way, and use a ton of new things? What about piecemeal customizable armor, does each piece have a condition meter? I can say with 99% certainty that system is gone and probably replaced by something else, quite possibly something that just as many if not more are going to dislike.

 

On the subject of combat, I'm actually kinda glad the skills system is gone. The other day I was replaying Fallout 3 in the beginning and I have the 10 mm pistol, and I find a laser pistol instead, and I realize there's no way I'm going to use this laser pistol because I have 15 energy weapons skill and 95 small guns skill (I powergame okay?). I also realized that I had never used a laser pistol or even laser rifle, because by the time it came in my gaming careers to change to energy weapons from my regular ones, I had plasma and gauss weapons instead. Now if you don't have an atrocoious aming mechanic due to no skill in using a laser pistol rather than a regular pistol, yeah I would totally pick up and use that laser pistol. And this is only a good thing in my opinion.

Posted

The game will be late..........and the editor later.  Only going by their track record.  

However......one can optimistically "hope" they will get it right this time..... :P

Posted

Think of it this way.

The day that Fallout 4 Legendary edition goes on sale is the day the you should really be looking into mods.

Thats what I will be doing.

 

Nexus + LL + FO4 + DLCs for a player that has seen 0% of the content? holy crap...

Guest toymachine
Posted

ugh... If FO4's CK/GECK turns out like NV's it will be another game I won't mod. The toolkit was a constant CTD. Even patched and all.

Posted

Um........FO4 for PC's is through steam......Unless I am missing something.............. :blush:

 

And day one DLC..........I don't think they can help themselves.   :dodgy:

 

And ripped out content for future DLC's........I'm just going to hope they don't.........and my HopeFU on that is pretty weak.   :lol:  :lol:  :lol:  :lol:  :lol:

Guest toymachine
Posted

They may just still be affiliated with STEAM for revenue, I don't think the STEAM workshop will have anything to do with Fallout 4 mods, but who knows. I guess we'll know once the red carpet is rolled out and the red band is cut during grand opening.

Posted

Um........FO4 for PC's is through steam......Unless I am missing something.............. :blush:

 

And day one DLC..........I don't think they can help themselves.   :dodgy:

 

And ripped out content for future DLC's........I'm just going to hope they don't.........and my HopeFU on that is pretty weak.   :lol:  :lol:  :lol:  :lol:  :lol:

As long as they don't do something stupid like Mass Effect 3 did; like adding an element that REALLY should have been with the vanilla game.  If its something cosmetic or even a Fallout 4 version of the Gun Runners Arsenal I'd be down for that.  You know something that is like, "thats nice but at least the game can function without it."  I fear most of all a day one DLC that's, "you can't play the damn game at all without this."  Like...removing the ability to use the Pipboy on day one unless you buy the Day One DLC.  THAT WILL REALLY PISS OFF A LOT OF PEOPLE (Hope I didn't give them any ideas).

 

Some Day One DLC can be good if done properly.  If its done to intentionally hobble the player that is the worst idea in the long sad history of bad ideas.

 

As for the Creation Kit I'd give it about mid December give or take.

Posted

 

 

Um........FO4 for PC's is through steam......Unless I am missing something.............. :blush:

 

And day one DLC..........I don't think they can help themselves.   :dodgy:

 

And ripped out content for future DLC's........I'm just going to hope they don't.........and my HopeFU on that is pretty weak.   :lol:  :lol:  :lol:  :lol:  :lol:

As long as they don't do something stupid like Mass Effect 3 did; like adding an element that REALLY should have been with the vanilla game.  If its something cosmetic or even a Fallout 4 version of the Gun Runners Arsenal I'd be down for that.  You know something that is like, "thats nice but at least the game can function without it."  I fear most of all a day one DLC that's, "you can't play the damn game at all without this."  Like...removing the ability to use the Pipboy on day one unless you buy the Day One DLC.  THAT WILL REALLY PISS OFF A LOT OF PEOPLE (Hope I didn't give them any ideas).

 

Some Day One DLC can be good if done properly.  If its done to intentionally hobble the player that is the worst idea in the long sad history of bad ideas.

 

 

Shame on you, giving them ideas like that. well we'll know who to blame if it happens :D

 

 

:s  :s  :s  yeah I had to open my big mouth didn't I?  Y>Y...hope i'm wrong.  Hmm...no I have faith in Bethesda.  They've been good to us going on 15+ years so I'm getting good vibes from them.

 

Now if it was EA...yeah that sounds like something they would do.  EA's motto is, "butt fucking our costumers is what we call good business."

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