Kidaen Posted October 11, 2015 Posted October 11, 2015 quite taxing for outdated looking visuals don't you think ?? Yes, because it's obvious to everyone that an environment with too much visual noise, like varied NPC models or having more than 8 on-screen NPCs at a time, is too confusing for modern gamers. It's why the civil war questline in Skyrim had to be massively cut down, having battles of more than 5 guys on each side made players in the focus testing groups freeze up like a deer staring into headlights on a country road. Or, dropping the satire: Maybe they aren't trying to push the ever increasing cutting edge of graphics and instead are trying to do something of substance with the limited graphical capabilities of the average system? But of course that couldn't possibly be right, what about those poor impoverished few with multiple "four-kay" monitors, running on multiple conjoined graphics cards. Aren't they entitled to an experience that caters to their capabilities, rather than have that cut out from under them by the fact they are possibly the smallest minority of gamers, no matter how you break down the statistics?
Guest Posted October 11, 2015 Posted October 11, 2015 Or you know... just wait... and buy the whole damn thing for like 20$
Guest ...failure Posted October 11, 2015 Posted October 11, 2015 When Creation Kit release, that's when the chaos beings...
Jarka Ruus Posted October 11, 2015 Posted October 11, 2015 I was quite shocked when I saw the system requirements, I guess maybe it's time to get a new gfx. It would be nice knowing the criteria for the requirements. For example if recommended is to play at 60fps at 1080p (which is what they said it's supported on pc) on ultra then I would say that's fair. If the minimum is to play on 60fps at 1080p on low OR at 30fps on ultra then that would be pretty fair too. Also, while it may be true that the game doesn't look particularly spectacular, you have to keep in mind that it is still a dx11 game that supports volumetric lighting, soft shadows and all those goodies that we didn't get with Skyrim. If you add the fact that they reduced loading screens and the remaing ones are said to be a lot faster, it's understandable how the game would need more ram/vram since it will also have higher res textures compared with vanilla skyrim (though I still think that it will be more a combination of 1k/2k textures at best). In conclusion even if your rig doesn't meet the requirements it doesn't mean that the game won't work on medium or even high settings if you're willing to play on lower resolutions.
tenzan Posted October 11, 2015 Posted October 11, 2015 Hoping the animations and skeletons are good from the start this time.. and that the list of things to do before getting a mesh in game is fairly short. Keeping my expectations fairly low for this so maybe I can pick it up after the modding community has had some time with it. Will the FO4 forum here be setup on release day, or a bit earlier?
Jarka Ruus Posted October 11, 2015 Posted October 11, 2015 Hoping the animations and skeletons are good from the start this time.. and that the list of things to do before getting a mesh in game is fairly short. Keeping my expectations fairly low for this so maybe I can pick it up after the modding community has had some time with it. Will the FO4 forum here be setup on release day, or a bit earlier? Hopefully they'll get rid of havok behaviour and they'll at least separate pc and npc animations, sounds, textures and meshes.
Sacremas Posted October 11, 2015 Posted October 11, 2015 Actor of Three-Dog Erik Todd Dellums has confirmed he's not in Fallout 4. http://www.gamespot.com/articles/fallout-4-wont-have-fallout-3s-three-dog-voice-act/1100-6430444/
gregathit Posted October 11, 2015 Posted October 11, 2015 Heck, I liked three dog. Wonder who or what replaced him?
Guest toymachine Posted October 11, 2015 Posted October 11, 2015 Shame no Three Dog. Spirited Disc Jockey that one was. I think there's going to be cinematic cutscenes as we did see. BOS ship going down, the cutscene when you first encounter Preston up on the chapel or what ever that was. And it makes sense there would be cutscenes since we do have a voiced protagonist now.
Sacremas Posted October 12, 2015 Posted October 12, 2015 Well it could be very simple, maybe they simply changed compression types, maybe the X-bone and PS4 handles the old bsas badly and they compress files differently now. I mean Titanfall has no single-player campaign at all, is 50 GB, of which 35 GB is the sound files alone... yeah a multiplayer game actually has 5 more GB of space set for it's sound files including very limited VOs than the entirety of FO4 and it's 110k voice acted lines and multiple languages etc.
Sacremas Posted October 12, 2015 Posted October 12, 2015 Yeah if that was the case and they used completely different file systems... how the hell would mods from PCs packed in a BSA work for the X-Bone? Trust me, if there was an issue with bsa extraction for the X-Bone and/or PS4, it would affect us. Of course that by itself and the fact that this gen's consoles are basically chopped up PCs with no real original hardware, it kinda defeats the concept of BSA extraction being an issue, since yeah it's really three PCs with different brands. Or would it? A PC game is certainly not designed to run almost enitrely off the DVD/Blueray disc. Someone who knows more about how these things work and how compression work would have to guesstimate further here. Also by the way, I was watching MrMattyPlays on Youtube earlier today, and watched a video discussing the system requirements which many here thought was too high... the majority of his viewers out in gamer-country as well as said youtuber thought the requirements were kinda low. This says nothing about anything but general perceptions of course, what with Youtube and twitch commenters and such in general being well known as the absolute bottom barrel scrapings when it comes to the IQ pile...
afa Posted October 12, 2015 Posted October 12, 2015 Bethesda rarely uses pre-render cutscene anymore. Most of their story telling is done in engine for better or worse. I honestly don't see any problem with a 30gb size at all at this day and age with the sheer number and size of asset. The recommend spec however seems rather high, it isn't troubling that the game is aiming high as much as this is the recommended spec for the base game, if you add mods on top...it is going to even higher. Another thing with high spec is it could also a double edge kind of deal. It could mean they are aiming high which is a break from the past where their game always reaches a ceiling on how far the engine can utilize powerful hardware. Or it could also be un-optimized which is also one of their past issues.
Sicon3 Posted October 13, 2015 Posted October 13, 2015 the recommended specs seem high to me only because of how vastly more powerful they are compared to the hardware in the Xbox 1 and PS4 but that being said I'm certain the graphics will be substantially better for PC. All gameplay we have seen so far has been on the xbox 1. also since it will be an x86 program on all platforms why would the file structure be different?
youngfool Posted October 13, 2015 Posted October 13, 2015 So four more weeks boy and girls!! have we sorted out a name for LL exclusive mods yet?
Sacremas Posted October 13, 2015 Posted October 13, 2015 So four more weeks boy and girls!! have we sorted out a name for LL exclusive mods yet? Well to be fair we're talking more like 15-25 weeks if not more until the modding tools are out and there's any reason to put thought into that. I suck at naming myself. Going to take a very hard look at the modding tools when they come and see if it's something I can get into properly. Have overall avoided it in the past. Though I probably want to play the game a lot to figure out if whatever I feel like adding into the game isn't in there already. Like I've had since early days of New Vegas this idea of playing an android, but some of us (myself included) still kinda suspect exactly that plot-twist mid to late in the main storyline. At that point it becomes more a matter of putting in a sleep mod called Electric Sheep.
Sacremas Posted October 13, 2015 Posted October 13, 2015 Recent statements by Pete HInes are more in the confirmative that mods for PS4 will come they just have no idea when it will. It's logical though, if mods came for X-Bone alone it would be like a partial exclusitivity with Microsoft that Sony could only blame themselves for and that fans would be likely to blame them for, so my guess is as soon as it was offered to them and they realized that implication they started working as hard as they could making it possible.
7KeysCurtain Posted October 13, 2015 Posted October 13, 2015 So four more weeks boy and girls!! have we sorted out a name for LL exclusive mods yet? Oblivion = Lovers with PK. FO3/FNV = Sexout, Skyrim = SexLab, Fallout 4 = ? I'd like to think we'll be sticking with Sexout unless some creative thinking individuals come up with good, new alternatives. https://imgur.com/a/EFfSP (Credit to Loogie for the sub text idea)
Sacremas Posted October 13, 2015 Posted October 13, 2015 Nice! Nothing wrong with Sexlab Fallout 4 Edition or the like though, but I guess that depends more on Ashal since I think Sexout/Sexlab are developed by separate people? Of course this is getting way ahead, not only do we need the modding kit for this, we need to figure out the ANimations issue if a new FNIS type mod is needed (I'm guessing not, Bethesda probably made sure of that as soon as Art of the Catch was pulled off the paid mods cripe), and then there's the scripting issue if a script extender is needed again, as it probably would for a mod like this. Lot of stuff that's needed, I'm not seeing a bright future for Sexout/Whatever until late 2016 at the earliest.
youngfool Posted October 13, 2015 Posted October 13, 2015 How about Boslab or Boxlab, since Boston is where our grand 'experiments' will take place. =]
TheOzoneHole Posted October 13, 2015 Posted October 13, 2015 Derailing that a bit, I thought of something this afternoon: dual wielding. Might this be the point where we finally see dual wielded guns in Fallout? It was in Skyrim and FO4 is based on that same engine. I don't really thing that we're going to be so lucky as to get to select multiple targets in VATS or anything, though since we can melee with guns we might get to carry a gun and a knife or something. I'd really like to get that WH40k Space Marine feel with T-60 armor and a high damage pistol and some kind of sword or knife. Likely going to need mods for that though.
Guest toymachine Posted October 13, 2015 Posted October 13, 2015 I dunno... Their combat system in Fallout 3 was very clunky to me. if anything, I hope they finally removed the stupid auto aim crap. That was very annoying. I mean if I am shooting at someone in a distance from me and there's an enemy below, I don't want my gun pointed parallel to the distance enemy and the damn bullets are going vertical from my gun barrel because the Einsteins at Bethesda thought it was very cool to have your bullets think for themselves and go where they want, not where you are pointing your gun.
Sacremas Posted October 13, 2015 Posted October 13, 2015 On the combat system I've mostly heard that they've taken pointers from id Software on how a FPS should be. What with guns skill being gone and at least from the trailers and E3 gameplay it appering as if your aim isn't negatively affected by your level like in Fallout 3, in theory if there's an auto-aim system it's one that's only a toggle in the menu away from being disabled. In theory. For dual wielding, I really really hope so. And yeah, a 10MM SMG with explosive bullets in one hand, a Ripper in the other while wearing power armor, at that point you just need a paint-job towards your clan and a banner on your shoulders. With the power armor customization system you wouldn't even need to put in a WH40k replacer, you'd just put in the extra customization pieces and options to make that possible to achieve.
TheOzoneHole Posted October 13, 2015 Posted October 13, 2015 I have heard that BGS picked up some former employees from Bungie to teach them how to make a proper FPS game. And while auto-aim pisses me the f**k off 90% of them time, I think that it is another thing that was in the console version to "help" the people who aren't going to play the game for years and become good shots with a bow. So if the PC version is another junk console port, then expect to see auto-aim make a return.
Sacremas Posted October 13, 2015 Posted October 13, 2015 I have heard that BGS picked up some former employees from Bungie to teach them how to make a proper FPS game. And while auto-aim pisses me the f**k off 90% of them time, I think that it is another thing that was in the console version to "help" the people who aren't going to play the game for years and become good shots with a bow. So if the PC version is another junk console port, then expect to see auto-aim make a return. While that would be welcome as those Bungie folks had some awesome ideas overall... if they wanted to learn how to make FPS games why not ask the studio they purchased, called id Software? I mean you might have heard of them, they made these games called Wolfenstein, Doom and Quake (and Rage but no one cares). As in the games that actually created the genre. Just saying. Here's an example of their upcoming work, published by Bethesda;
Recommended Posts
Archived
This topic is now archived and is closed to further replies.