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Fallout 4! In like 4 1/2 months, its real.


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Posted

Intelligence is up

 

 

This whole back-to-the-50's-even-though-it's-300-years-later formula is getting rather boring. It had it's charm in the beginning, but it's running out.

Honestly, I'm not as hyped for this game as I thought I'd be.

Posted

 

This whole back-to-the-50's-even-though-it's-300-years-later formula is getting rather boring. It had it's charm in the beginning, but it's running out.

Honestly, I'm not as hyped for this game as I thought I'd be.

 

 

I still like it personally. I prefer stay uninformed about FO4 and discover by myself while I play than being too much hyped and see all the content before I play the game too much spoil ruins the fun.That's pretty much why I don't follow this topic.

 

Posted

Fallout 4 system requirement is out :

 

Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

quite taxing for outdated looking visuals don't you think ??

Posted

30 GB of HDD space????  Without mods????  WTF????  My heavily modded (and I do mean heavily modded) oblivion is just barely more than this.  

Posted

Someone from Bethesda, who was responsible for these specs lives under a rock and doesn't have a slightest idea about the difference between intel, nvidia or amd hardware.

Posted

quite taxing for outdated looking visuals don't you think ??

I agree. And notice that a 64-bit OS is required. There were some people here who didn't believe me when I said that would be the case. The 64-bit OS requirement is there because of the new generation of consoles, it's not solely for PC gamers, and it's quite possible that it'll be a "shitty console port".

 

Both of the current gen consoles have 8GB of RAM. The game has to be 64-bit or at least LAA to utilize that amount of memory. If not I can see a shitstorm over the horizon. Not only that, the game would run slower than it's supposed to, if it's 32-bit, as both of these consoles have 64-bit CPUs. In other words, 32-bit is very unlikely.

Posted

30 GB of HDD space????  Without mods????  WTF????  My heavily modded (and I do mean heavily modded) oblivion is just barely more than this.  

 

Today games are using the BlueRay space to avoid really slow access to resources that are contained in compressed packages, like the BSA archives.

On a game (that has no pre-recorded animations) the sound files are often more than 50% of the used space.

 

Now, Metal Gear Solid 5 - TPP, is 30Gb and it is packed (but not really compressed, some sort of TAR files.) And you are supposed to download the various dat files every time you start the game. Each file is 3 or 4 GB. Konami stopped immediately this, and now you download small "patches" (still every time you start the game.)

 

But we are close to the end of 2015. Are you old enough to remember the sentence: "64 KBytes of ram? How we are supposed to consume them all?" (1982, commodore 64 release.))

30 Gb is not huge, nowadays.

 

Positive note: the minimum requirements ask for a graphic card that is supporting at least DirectX 11. And this means:

Good -> Better graphics, effects, etc.

Bad -> A new NIF file version to store the information required.

 

quite taxing for outdated looking visuals don't you think ??

I agree. And notice that a 64-bit OS is required. There were some people here who didn't believe me when I said that would be the case.

 

 

Very often new games are requiring this, now.

If you want to consume "8 GB of memory" on a single application then you need a 64 bit OS.

Posted

 

quite taxing for outdated looking visuals don't you think ??

I agree. And notice that a 64-bit OS is required. There were some people here who didn't believe me when I said that would be the case.

 

 

Of course it will require 64 bit OS for more then 4 GB of ram and we have already 8 GB stated for minimum. Bethesda's first 64 bit game! Congrats.

Posted

30 GB of HDD space????  Without mods????  WTF????  My heavily modded (and I do mean heavily modded) oblivion is just barely more than this.  

 

what are audio files

Posted

A part of the 30 GB HDD space is the audio files for the two voice acted player characters. Probably packed as a single BSA file.

Posted

The game won't be using any more than 3-4 GB of RAM, you'll see.

 

Metal Gear Solid 5 - TPP is actually using around 7 GB of ram and go easy on 2 extra GB of VRAM.

Posted

 

what are audio files

 

 

I am not sure about the meaning of your post.

I think you know what an audio file is.

A huge amount of space is nowadays consumed by the "recorded speaking", also if you compress it, it is still huge the amount of space consumed by the all speak of the game.

Musics are often very well compressed (and so the speaking), but musing are not too many, if you have 50 songs you are good.

While you can go to a dozen thousand of spoken lines with ease.

2 gig graphics minimum? Fuck you with a big rubber dildo.

 

It is a late 2015 game. Was it supposed to run on a under-sized PC?

If Beth was doing it, do you imagine all the complaints about: "it is a porting to PC of a low console game..." ?

Posted

It is a late 2015 game. Was it supposed to run on a under-sized PC?

If Beth was doing it, do you imagine all the complaints about: "it is a porting to PC of a low console game..." ?

It WILL be a console port, except this time the current gen consoles have a bit more muscle than a dated PC.

 

I don't get your MGS vs. FO4 comparison BTW. Yes, a 64-bit game can easily use more than 3-4 GB but I highly doubt that would be the case for FO4.

Posted

 

It WILL be a console port, except this time the current gen consoles have a bit more muscle than a dated PC.

 

I don't get your MGS vs. FO4 comparison BTW. Yes, a 64-bit game can easily use more than 3-4 GB but I highly doubt that would be the case for FO4.

 

 

My idea is that it will be (like all other games developed multi-platform) a game that can be compiled seamless to all platforms.

And so it will not be technically a "porting", but will have the same limitations.

 

I was not comparing MGS with FO4, I was just reporting some memory testing I did on MGS5.

Of course its engine (Fox Engine) is completely different from the custom GameBryo Beth is using.

Posted

Fallout 4 system requirement is out :

 

Minimum

Windows 7/8/10 (64-bit OS required)

Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended

Windows 7/8/10 (64-bit OS required)

Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent

8 GB RAM

30 GB free HDD space

NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

quite taxing for outdated looking visuals don't you think ??

 

I'm now very, very glad that I just upgraded my gpu to a Radeon, R9 290X.  I'm a bit worried about the processor though. I've got an i7 3370, so better than the minimum, but still not as good as recommended. I guess I'll finally need to look into overclocking it.

Posted

 

I'm now very, very glad that I just upgraded my gpu to a Radeon, R9 290X.  I'm a bit worried about the processor though. I've got an i7 3370, so better than the minimum, but still not as good as recommended. I guess I'll finally need to look into overclocking it.

 

 

I am crossing my fingers hoping that at least the game will run multi-core.

All previous Beth's games go pretty much single core.

Posted

 

30 GB of HDD space????  Without mods????  WTF????  My heavily modded (and I do mean heavily modded) oblivion is just barely more than this.  

 

Today games are using the BlueRay space to avoid really slow access to resources that are contained in compressed packages, like the BSA archives.

On a game (that has no pre-recorded animations) the sound files are often more than 50% of the used space.

 

Now, Metal Gear Solid 5 - TPP, is 30Gb and it is packed (but not really compressed, some sort of TAR files.) And you are supposed to download the various dat files every time you start the game. Each file is 3 or 4 GB. Konami stopped immediately this, and now you download small "patches" (still every time you start the game.)

 

But we are close to the end of 2015. Are you old enough to remember the sentence: "64 KBytes of ram? How we are supposed to consume them all?" (1982, commodore 64 release.))

30 Gb is not huge, nowadays.

 

Positive note: the minimum requirements ask for a graphic card that is supporting at least DirectX 11. And this means:

Good -> Better graphics, effects, etc.

Bad -> A new NIF file version to store the information required.

 

Yes, there are games that are as large (Mad Max, FC 4 and Witcher 3), and some much larger (GTA V at 60+ GB).  But take Skyrim for example, it falls right at half this size.  I seriously doubt "voice" files are in more abundance from F4 to Skyrim.  We all know the graphics won't be all that better than Skyrim (not that I have seen from footage).  I'm guessing they upped the texture sizes (among other things, which isn't a sure sign of an improvement (bigger isn't always equal to better).  My massively modded FNV (replaced pretty much EVERYTHING with loose meshes/textures) is only 25 GB.  It just is a bit surprising to me to see a Beth game that large with just vanilla.

 

I guess we shall just have to wait until the game is released to see what the assets look like and then we will know for sure if it is just the way it has to be or Beth fucking shit up again.  Even money on which it is right now.

 

Yep, I am an old dog.  You remember the line about hard drives........."640k ought to be enough for anybody" (source unknown, as Bill G. claims he never said that.......of course.....he is a pathological liar......so who really knows...).

Posted

My idea is that it will be (like all other games developed multi-platform) a game that can be compiled seamless to all platforms.

And so it will not be technically a "porting", but will have the same limitations.

 

Well, what we, the gamers, refer to as "porting" also covers producing a game for the common denominator of different platforms. That may not be technically "porting", but lowers the quality of the game you'd get on a particular platform all the same, and that is often a PC most of the time.

Posted

 

I guess we shall just have to wait until the game is released to see what the assets look like and then we will know for sure if it is just the way it has to be or Beth fucking shit up again.  Even money on which it is right now.

 

 

Yep, we have to wait a little bit, and then we will check where the space is consumed.

 

 

...  You remember the line about hard drives........."640k ought to be enough for anybody" ...

 

 

I remember that.

 

Well, what we, the gamers, refer to as "porting" also covers producing a game for the common denominator of different platforms. That may not be technically "porting", but lowers the quality of the game you'd get on a particular platform all the same, and that is often a PC most of the time.

 

 

I agree on that. I said "technically".

Posted

I was not comparing MGS with FO4, I was just reporting some memory testing I did on MGS5.

How much RAM did you have on the system you did the testing? I'm asking this because a 8 GB 64-bit Windows system cannot run a game that requires 7 GB memory without resorting to virtual memory. Most of the time the amount of free RAM is no more than 6 GB on such a system.
Posted

 

I am not sure about the meaning of your post.

I think you know what an audio file is.

A huge amount of space is nowadays consumed by the "recorded speaking", also if you compress it, it is still huge the amount of space consumed by the all speak of the game.

Musics are often very well compressed (and so the speaking), but musing are not too many, if you have 50 songs you are good.

While you can go to a dozen thousand of spoken lines with ease.

 

 

 

It's related to the show Jeopardy! where contestants have to provide a question to an answer. So the question 'what are audio files' is a response to the statement that Fallout 4 needs 30GB space on your HDD/SSD.

 

 

Yes, there are games that are as large (Mad Max, FC 4 and Witcher 3), and some much larger (GTA V at 60+ GB).  But take Skyrim for example, it falls right at half this size.  I seriously doubt "voice" files are in more abundance from F4 to Skyrim.  We all know the graphics won't be all that better than Skyrim (not that I have seen from footage).  I'm guessing they upped the texture sizes (among other things, which isn't a sure sign of an improvement (bigger isn't always equal to better).  My massively modded FNV (replaced pretty much EVERYTHING with loose meshes/textures) is only 25 GB.  It just is a bit surprising to me to see a Beth game that large with just vanilla.

 

I guess we shall just have to wait until the game is released to see what the assets look like and then we will know for sure if it is just the way it has to be or Beth fucking shit up again.  Even money on which it is right now.

 

Yep, I am an old dog.  You remember the line about hard drives........."640k ought to be enough for anybody" (source unknown, as Bill G. claims he never said that.......of course.....he is a pathological liar......so who really knows...).

 

 

http://www.ign.com/articles/2015/09/04/fallout-4-has-more-lines-of-dialog-than-fallout-3-and-skyrim-combined

 

sorry lad

Posted

 

 

Ok, so there is more dialogue (good find by the way), so what does that mean exactly to what we are talking about?  Go back and look at how large the BSA files are for Skyrim for voices.......(hint: 1.42GB) and Fallout 3 (757MB).  So we are talking about what......3GB out of 30GB total?  Voices aren't the smoking gun that folks are thinking it is.

 

The sound files are in separate BSA's and they clock in under a GB for Skyrim, FO3 and FNV, so nothing really changed there.  

 

Interestingly, they didn't mention FNV in the above article......it clocks in at 1.52GB for voices (not counting any dlc)

 

I'm guessing the bulk of the space is going to be unoptimized meshes and textures......again.

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