Puuk Posted October 22, 2015 Posted October 22, 2015 Question though, at what stage between 1-7 do a Sexlab Framework type mod come in? Does that need to wait for 7? My guess is around phase 4. For a preliminary one. For a wonderful one, probably phase 8 (that means you never reach the perfection, you can only improve more and more.) Of couse the time meanwhile can be used to study the new version of creation engine and to plan out the framework's features in general.
Guest Posted October 22, 2015 Posted October 22, 2015 what exactly has to be in place prior to a sexlab type of framework to even be implimented. I don't imagine it's going to be something just anyone can pull out there ass and have work. would something like FO4SE need to be in place first. I don't think anyone knows what type of animations are being used, are they like or similar to FO3, FONV, Oblivion or Skyrim or are they all together different. being havok based or any other base doesn't make them the same or even similar. It was said before 11/11/11 that the creation engine was heavily modified and everything was different from Oblivion to Skyrim and once again it is said it is heavily modified which would suggest everything is different from Skyrim to FO4. Just how heavily modified remains to be seen and I highly doubt it is going to be an easy transition from Skyrim to Fallout 4 in terms of modding, it has yet to be with the other titles. how many meshes are going to have to be dealt with with each piece etc. First we need to discover how the skeletons work. Then understand the meshes for the bodies, and probably discover how the new NIF format will store the data. Then understand how the animations work (will they be Havok based? Will they be KF based? Will they use the "behavior" as Skyrim does to call a KF anim as a Havok one?) Then decide what to do for the APIs. Then implement it.
Guest Posted October 22, 2015 Posted October 22, 2015 are we sure the meshes are going to still be in the NIF format ?. I mean since I've finally gotten into conversions it would only seem natural they'd change everything LOL you know "Murphy's Law" and all. OK. Addendum to the Murphy's compendium: Blabba's Law: Once a open source tool to manage a proprietary format is fully functional and finalized, then the format will suddenly change. (Why @blabba's law? Because only an Orange in chief can feel the inner frustration of the happening of something like this)
Leito86 Posted October 22, 2015 Posted October 22, 2015 are we sure the meshes are going to still be in the NIF format ?. I mean since I've finally gotten into conversions it would only seem natural they'd change everything LOL you know "Murphy's Law" and all. There's no reason to believe it isn't since they're using the Creation engine. Space reserved for tomorrow's Quakecon footage.
Kargrin Posted October 23, 2015 Posted October 23, 2015 Why is the game so overpriced on some countries outside the usa-europe axis? (Russia, Turkey, Canada, Brazil for instance ) Bethesda better not be tricking me...
RitualClarity Posted October 23, 2015 Posted October 23, 2015 I suppose we'll see how things go the first year of modding for Fo4, I'm sure people will build ton of their own settlement and share those the first few weeks Pretty sure it will be like you say. My educated guess: 1) First texture replacement mods (before GECK/CK will be released) 2) Primitive mods on mesh replacement and hard-tweaking parameters (before GECK/CK will be released) 3) Normal mods (as soon GECK/CK will be released), including some basic scripting 4) First tutorials online 5) Advanced mods (lot of contents, and advanced scripting inside) 6) FO4-SE equivalent released 7) Way more advanced mods making possible something that was not possible with the normal game engine Which means it would be about a year after the release of GECK before major / reliable sex has been added along what we are used to with Sexlab/Sexout.
RitualClarity Posted October 23, 2015 Posted October 23, 2015 I am confident that someone will be working on and might even have a workable sex mod for the game 3 to 6 months after the release of GECK however it wouldn't be the stable mods that we expect. Much like Skyrim took some time to get up and running. However yes, it was because this was very new from what was expected (Oblivion/Fallout) and new work around had to be made (animations and management). i expect the same for this game and will be pleasantly surprised if a solid framework for sex mods is created earlier than that. Until that time I will just have to enjoy the crafting.
Captain Cobra Posted October 23, 2015 Posted October 23, 2015 Why is the game so overpriced on some countries outside the usa-europe axis? (Russia, Turkey, Canada, Brazil for instance ) Bethesda better not be tricking me... Weak currencies compaired to the USD.
Kargrin Posted October 23, 2015 Posted October 23, 2015 Its not a simple monetary conversion... with a simple dolar conversion some countries would have insane prices compared to minimum wages. Still many games have their price lowered to accomodate the economy situation/ specificity of their markets. Its probably just a company decision, based on how their brand is "powerful" now after the high selling power of skyrim. I just hope it have nothing to do with the game.
bjornk Posted October 23, 2015 Posted October 23, 2015 Why is the game so overpriced on some countries outside the usa-europe axis? (Russia, Turkey, Canada, Brazil for instance ) Bethesda better not be tricking me... Well, it seems, while the prices in EU, UK, Canada and Turkey are slightly more expensive for FO4 than the US, Russians can get it for almost half the price. US $ 59.99 UK £ 39.99 ($ 61.60, +2.68%) EU € 59.99 ($ 66.49, +10.84%) Canada C$ 79.99 ($ 61.22, +2.05%) Turkey ₺ 179.00 ($ 62.26, +3.78%) Russia ₽ 1999 ($ 32.30, -46.16%) Brazil R$ 229.99 ($ 59.05, -1.57%) https://www.steamprices.com/us/app/377160/fallout-4 BS/Zenimax deals with local retailers (distributors) might also be a reason for the slightly inflated prices. Those retailers/distributors wouldn't want to compete with Steam. I'm well aware of such deals. You can buy it for the US price if you wish: http://www.gamersgate.com/DD-FALLOUT4/fallout-4 http://www.greenmangaming.com/s/tr/en/pc/games/action/fallout-4/
Guest Posted October 23, 2015 Posted October 23, 2015 Well, it seems, while the prices in EU, UK, Canada and Turkey are slightly more expensive for FO4 than the US, Russians can get it for almost half the price. ... https://www.steamprices.com/us/app/377160/fallout-4 BS/Zenimax deals with local retailers (distributors) might also be a reason for the slightly inflated prices. Those retailers/distributors wouldn't want to compete with Steam. I'm well aware of such deals. You are right about this. And there are also 2 extra considerations: 1) There is the "marketing dogma" to have the price as much rounded as possible, minus ONE CENT. You pay $60 in US, but the price is $59.99, so it seems 10 dollars less. The same applies to all currencies/countries. So you will never have a 100% exact conversion. 2) Taxes on electronic medias (like games.) In Europe, they are different state by state, and on average are way more higher that US. Russia has very low tax rates on electronic media.
Earen Posted October 23, 2015 Posted October 23, 2015 If things will come close to something like paid modding, and again there will be zero tools except yet another CK, then.. <facepalm> (just thought of Apple/whatever and amount of tools, documentation, guidelines it provides to modify the OS - if we'd view programming as OS modding)
LaEspada Posted October 24, 2015 Posted October 24, 2015 what exactly has to be in place prior to a sexlab type of framework to even be implimented. I don't imagine it's going to be something just anyone can pull out there ass and have work. would something like FO4SE need to be in place first. I don't think anyone knows what type of animations are being used, are they like or similar to FO3, FONV, Oblivion or Skyrim or are they all together different. being havok based or any other base doesn't make them the same or even similar. It was said before 11/11/11 that the creation engine was heavily modified and everything was different from Oblivion to Skyrim and once again it is said it is heavily modified which would suggest everything is different from Skyrim to FO4. Just how heavily modified remains to be seen and I highly doubt it is going to be an easy transition from Skyrim to Fallout 4 in terms of modding, it has yet to be with the other titles. how many meshes are going to have to be dealt with with each piece etc. First we need to discover how the skeletons work. Then understand the meshes for the bodies, and probably discover how the new NIF format will store the data. Then understand how the animations work (will they be Havok based? Will they be KF based? Will they use the "behavior" as Skyrim does to call a KF anim as a Havok one?) Then decide what to do for the APIs. Then implement it. You think when they release modding tools they would just tell the modding community how skeletons and animations work and how to modify them. Not this whole let's discover by tearing through files and ripping them apart. They would do the modding community a huge favor by doing this. Because well all know how good Bethesda is with their animations....
Guest Posted October 24, 2015 Posted October 24, 2015 You think when they release modding tools they would just tell the modding community how skeletons and animations work and how to modify them. Not this whole let's discover by tearing through files and ripping them apart. They would do the modding community a huge favor by doing this. Because well all know how good Bethesda is with their animations.... I don't think they will. First, Bethesda uses animations systems developed by other companies. So they have they own troubles making them. Documentations? Takes money and little profit. Better to rely on the "modding community" to figure it out (Bethesda (and any other game development company) point of view.) I never saw in my life a documentation for a game engine that was given for free. But I really like the approach of Bethesda that at least they give you a "Creation Kit" to tweak their own games. And they care pretty much zero about what content will a modder make. Do a "Nude Quiet Mod" for one Konami game. I am banned from this game from Steam if you wish to know.
Guest Posted October 24, 2015 Posted October 24, 2015 And you are lucky you weren't sued, they went after an entire website devoted to modding one of their games. no idea if anything ever came of it but the site was taken down and it's owners were arrested (never heard anything after that). they wanted between a 1000 and 5000 for each infraction. A Game Developer cannot sustain two things: * Illegal activities: It is way pedophilia is banned always and everywhere. RCOTS gets removed for this reason here. (And I totally agree on this.) * Losing money: so if a site is offering support for haking/craking/piracy then they get sued. (And this is normal, game developers company don't do they job for passion, they do it to get money to pay their bills.) Do you remember what the game was? I am not familiar for any sue Bethesda did before. (I am NOT says that what you say is not true, I am just searching for more information.)
Guest Posted October 24, 2015 Posted October 24, 2015 no not Bethesda, I was speaking of Konami Sorry. I misunderstood. If you want to know, I was banned yesterday from the updates and the online playing of Metal Gear Solid 5 - TPP, because I was trying to do some unaccepted-modding (Sexual related.) Konami, oh Konami.
Guest Posted October 24, 2015 Posted October 24, 2015 I was under the impression "any" kind of modding was unacceptable on their games. No idea. I was trying to do a "naked quiet" with some custom sex-related scenes. I had my trying in my MTG5 folder. And I got banned. But their problem is that they ask for money to improve a "perk" for the online "spying" missions. And people were immediately doing mods to have high scores on that. So they banned everything that was not respecting the CRC of the original game files. I fully understand the "No Cheating" if you compete with others on internet you should have the same benefits/disadvantages. But the checking was a little bit too rude for just a some textures updated.
RitualClarity Posted October 24, 2015 Posted October 24, 2015 THe first and only job of the company in creating the game is creating a stable usable game for the users. Something they can play and enjoy. No game company owes the "modding community" anything except what they promise. They promise a Game editor sometime next year so we should get that. Beyond that there is on guarantees. It is up to the modding community to make the needed changes and addons to create what they wish they want to create. There is the consideration that they are using others companies tools. I believe the Gamebro engine itself is from another company as well as the animation etc. They cannot go beyond their permissions of use of those programs. It would be nicer if they could give us a game setup that would allow easier modding however after a point they could be considered going beyond normal "game creation needs' and someone could in essence state that they were responsible for some of the content (indirectly) that is created by the modding community. Now lets think about this 'content". Creature sex is illegal in many places even if it is fictional. With some knowledge someone could edit or modify the game to allow sex with children as well. Making it super easy to do so (and beyond normal game creation practice) might put them on the hook for a law suit themselves. Then the added consideration that they would have to change the engine, animation etc tools to something that they owned. Which would mean two things. One, we wouldn't be working with the game engine that everybody understood and has tools currently for and two, it would cost a shit ton of money to develop (to begin with) and to update going forward to newer technologies. It is far cheaper and easier to continue with what they currently have. Like others might have done, I have thought they were tring to "spoil our fun" however later I realized they are only working to get the game done and giving us what they can to allow us to make changes to the game easier. They haven't (in my view) tried to prevent anything and for the most part they are one of the few companies that do give great access to the game itself to make these changes. Yes this benefits them greatly but it also benefits us greatly.
Sicon3 Posted October 24, 2015 Posted October 24, 2015 what would be really interesting is if someone managed to port Skyrim to the new engine. I understand that is an absurd amount of work and likely will never happen but it will be really awesome. also banning you from playing a game you own sounds illegal
RitualClarity Posted October 24, 2015 Posted October 24, 2015 Well you don't actually own any game, you own a license to play the game and a disc to install it much like you own a license to install and use the Windows operating system. as long as the game stays on "your" computer and what ever you altered also stays on your computer it is fine, but when that alteration can be detected online then it becomes a problem. I doubt he was banned for the altered content itself but that it was detected online. much the same way they detect modifications to stats like super jumping and that sort of thing in which it really is a problem because many times it lags servers and is quite unfair as well. The games and servers weren't built around those types of cheats. only the codes that allow built-in cheats. In some cases (because of how vague the wording is in the laws) it could even be considered hacking because your accessing a server/system in a manner not authorized by it's owner. "slippery slope" so to speak. They can interpret it in any way they see fit. They would still have to be careful on banning someone from a rightfully purchased product. If they abuse the system or banning they can get sued for quite a lump of sum not to mention further fuel the piracy of their games to boot. I am sure there is some lawyer that would love a nice jucy class action suit for those abuses.
Guest Posted October 24, 2015 Posted October 24, 2015 They would still have to be careful on banning someone from a rightfully purchased product. If they abuse the system or banning they can get sued for quite a lump of sum not to mention further fuel the piracy of their games to boot. I am sure there is some lawyer that would love a nice jucy class action suit for those abuses. From my sad experience with MTG5-TPP, when you buy a product you accept a contract. This is how software is managet in the legal form. Pretty much everywhere. And on the previously mentioned game, there was an explicit contractual statement that anything that may interfere with the online playing will become illegal. If you decline to accept the condition, you can get a refund. (Steam policy, at least.) I am not aware (yet) of an online version of FO4. (Sharing mods and items is not really "online playing". "Online playing" is when different players compete against each other. And because on the FOB missions, you actually get MC (virtual coins, that can be used to buy REAL products), then the banning is a reality.
RitualClarity Posted October 24, 2015 Posted October 24, 2015 Yes I understand. There are reasons and licensing. However abuse or lack of enforcement (just the same ) can lead to them getting a law suit. Also in some countries their consumer laws trump the stated contract that has been signed. I agree that anything that interferes (cheats etc) should get a person banned. I doubt Fo4 would have such a component and even if it did I doubt that it will be enforced heavily. I can't see a few textures playing on your computer should "interfere" with online playing. .
Guest Posted October 24, 2015 Posted October 24, 2015 I can't see a few textures playing on your computer should "interfere" with online playing. . I was doing a little bit more than "textures". I was experimenting with LUA scripting.
Guest Posted October 24, 2015 Posted October 24, 2015 texture manipulation only becomes a problem when it is detected being different internally (code wise). which it would be different. any time a texture is manipulated and saved it changes internally again (code wise). like steam has "Verify integrity of game cache" any difference detected a new file is downloaded and replaces the effected file. that's something that happens as a constant in online games. especially with stats and textures because they know it is one of the first things to happen. 100% true. And this happens to ALL files in the game. Mine were some lua scripts that were modified. (And a model object, without textures, to try if by HexEditing something I had some results.)
Morra Posted October 25, 2015 Posted October 25, 2015 Rumors are, that Fallout 4 is going to use some NVidia Gameworks' features. That could explain the not so friendly system requirements for the game and lead to some disastrous things that happened with Gamework's titles before.
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