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Posted

Please help me. I've instaled Pet Collar and the Premium patch using NMM. Both show up in my skyrim Data folder and both are activated. When I go into console and type: help pet,

Pet Collar, Premium.... which and what ever I can think of to enter, the only thing related to Pet Collar is the quest get follower along with the follower's ID. I can not find the item code for the collar at all. I have checked the prerequisits and their requirements and all seem to be in place.

Help me, I've typed everything I could think of and can't get collared!

Thanks in advance.

 

I've only used this with the Vanity Collar but to bring it up you type Help Vanity, so I would imagine in your case Help Premium should work (or Help Collar to bring up all collars).

 

For information when asking for Help in the console it will not recognise multiple words unless you use double quotes, so Help pet collar won't work whereas Help "pet collar" will (assuming there is such an item).

 

Posted

Another suggestion.

 

For the zap implimentation.

A message after equipping clothes/armour that appears 1 second after closing inventory with something like "You feel a tingling coming from the collar" followed 2 seconds later by the zap with this also auto-unequipping any clothing/armour you're wearing.

 

I'd like to add another vote for integration with Deviously Cursed Loot where each time you get a collar, there's a chance it's a Pet Collar instead.

This could add a new branch for Live a Deviant Life where you start naked, penniless and wearing a pet collar.

 

One thing I was wondering, are companions required (mostly because I dislike them intensly)? Although for loner types, being saddled with an unwanted companion does add difficulty (yes I'm talking about you Serana).

Posted

Integration with other mods is easy: Most of the "Generic Equippal" mods use DD's API for random device selection.

 

Take a look at https://github.com/DeviousDevices/Docs/wiki/Randomly-Selecting-Devices for more information.

 

For example, DDi's devices are registered via the following calls:

 

 

Function RegisterDevices()
	RegisterGenericDevice(braPadded 			, "bra,metal,padded")
	RegisterGenericDevice(cuffsPaddedArms 		, "cuffs,arms,metal,padded")
	RegisterGenericDevice(cuffsPaddedLegs		, "cuffs,legs,metal,padded")
	RegisterGenericDevice(cuffsPaddedCollar	, "collar,metal,padded,short")
	RegisterGenericDevice(collarPosture		, "collar,metal,posture,padded")
	RegisterGenericDevice(armbinder				, "armbinder,leather,black")
	RegisterGenericDevice(gagBall				, "gag,harness,ball,leather,black")
	RegisterGenericDevice(gagPanel				, "gag,harness,panel,leather,black")
	RegisterGenericDevice(gagRing				, "gag,harness,ring,leather,black")
	RegisterGenericDevice(gagStrapBall			, "gag,strap,ball,leather,black")
	RegisterGenericDevice(gagStrapRing			, "gag,strap,ring,leather,black")
	RegisterGenericDevice(blindfold				, "blindfold,leather,black")
	RegisterGenericDevice(cuffsLeatherArms		, "cuffs,arms,leather,black")
	RegisterGenericDevice(cuffsLeatherLegs		, "cuffs,legs,leather,black")
	RegisterGenericDevice(cuffsLeatherCollar	, "collar,leather,black,short")
	RegisterGenericDevice(collarPostureLeather, "collar,leather,black,posture")
	RegisterGenericDevice(harnessBody			, "harness,leather,black,full")
	RegisterGenericDevice(harnessCollar		, "collar,harness,leather,black")
	RegisterGenericDevice(plugIronVag			, "plug,vaginal,iron,simple")
	RegisterGenericDevice(plugIronAn			, "plug,anal,iron,simple")
	RegisterGenericDevice(plugPrimitiveVag		, "plug,vaginal,primitive,simple")
	RegisterGenericDevice(plugPrimitiveAn		, "plug,anal,primitive,simple")
	RegisterGenericDevice(plugSoulgemVag		, "plug,vaginal,soulgem,magic")
	RegisterGenericDevice(plugSoulgemAn		, "plug,anal,soulgem,magic")
	RegisterGenericDevice(plugInflatableVag	, "plug,pump,vaginal,inflatable")
	RegisterGenericDevice(plugInflatableAn		, "plug,pump,anal,inflatable")
	RegisterGenericDevice(beltPaddedOpen		, "belt,metal,padded,open")
	RegisterGenericDevice(beltPadded			, "belt,metal,padded,full")
	RegisterGenericDevice(beltIron				, "belt,metal,iron,full")
	RegisterGenericDevice(piercingNSoul		, "piercing,nipple,soulgem")
	RegisterGenericDevice(piercingVSoul		, "piercing,vaginal,soulgem")

	log("Finished registering devices.")
EndFunction

 

 

Posted

Bit of a bug report:

 

This might just be  because the new version is in beta, but when using the new version that makes you let your followers fuck you, the premium patch being enabled after it means NONE of the effects work. It never enables, it never makes you get fucked.

 

Again, this might be because it's in beta, but I will do further testing and update this post. It may have to do with my construction kit fiddling. I was changing the armor asset's .nif file so that it would use the latex collar from More Shiny Catsuits because I wanted the collar to fit on an argonian, so I'm going to double check with an unmodified 'premium' esp.

Posted

Well, i tried it and i think the idea is nice, but not really usable for me, because the collar forces me to undress even objects which are no clothing and no jewelry like 3D pubic hairs or the havok object (don't ask me why i need that object, i know i shouldn't need that with hdt with collision, but collision without that object doesn't work for me, no clue why).

 

I have not installed the latest version so i don't know if there is some sort of a "ignore list", a list of things which the collar will not "see" and if you undress everything which is not on the list you are considered "fully nude".

Posted

Bit of a bug report:

 

This might just be  because the new version is in beta, but when using the new version that makes you let your followers fuck you, the premium patch being enabled after it means NONE of the effects work. It never enables, it never makes you get fucked.

 

Again, this might be because it's in beta, but I will do further testing and update this post. It may have to do with my construction kit fiddling. I was changing the armor asset's .nif file so that it would use the latex collar from More Shiny Catsuits because I wanted the collar to fit on an argonian, so I'm going to double check with an unmodified 'premium' esp.

Seems like you updated while wearing the collar. Click on it so it can reapply its effects.

Or if you changed Armor, didn't update properties in PetCollarInventory's zadCollarScript.

 

The v3 beta should be bug free (technical part of it) and safe to use on main saves. It's just not feature complete.

 

i tried it and i think the idea is nice, but not really usable for me, because the collar forces me to undress even objects which are no clothing and no jewelry like 3D pubic hairs or the havok object (don't ask me why i need that object, i know i shouldn't need that with hdt with collision, but collision without that object doesn't work for me, no clue why).

 

I have not installed the latest version so i don't know if there is some sort of a "ignore list", a list of things which the collar will not "see" and if you undress everything which is not on the list you are considered "fully nude".

The collar nudity enforcement reacts only on items that have specific keywords included, like ArmorClothing and ArmorJewelry. Probably pubic hairs have one of this keywords. :D I'd suggest you to remove this keywords from it in CK.

There's no ignore list and I don't plan to implement one, sorry. :blush:

Posted

The latest beta + premium patch are working fine for me (I'm using the Arousal=35 collar).

 

I could be wrong, but I believe that most SL mods consider "nudity" to be "without torso armor"... perhaps instead of reacting to keywords, just check to see if bodypart slot 32 is occupied instead?

 

Or rather, for full nudity while still allowing some other clothing and armor mods to use other slots for things like belts, multiple jewelry pieces, etc. check that the traditional armor slots are unoccupied (I think that's 30, 32, 33, 37)?

 

I dunno, though... if you're looking to enforce full nudity (and who wouldn't?), the way it's set up now with detecting keywords is perfectly fine. :)

 

I think it's just that even opening the CK is daunting for most people. It's not exactly the friendliest UI.  ;)

Posted

Well, i will not modify anything to make it compatible with a mod, i'm just a user. if i like 2 mods and can't make them work together i choose the mod which i like more and drop the other. As a Dibelian Defender i'm already "forced" to be nude, so i choose the pubic hair and not the pet collar^^

Posted

Any chance to add this as an enchantment that can be put onto whatever item that the spell allows to wear at that moment. For example if I use premium, I could then put the enchantment on a jewel. Being able to remove that jewel doesn't matter i'll just role play that it can't be removed.

 

It would add more ways to use the mod and wouldn't force players to equipt a collar they might not like.

Posted

Should it depend on any item then? It looks like you want a 'Dibellan Defenders' light :)

 

I think I can make it disenchantable. Should I add some effects to compensate for the nakedness? Like invisibility while sneaking, damage resistance (scaling with alteration) or magicka regeneration maybe? Maybe I could even handle a selection menu... But I guess, a simple perk would suffice too. A perk that you'll obtain automatically when you load game with this mod (RP enough, hah?).

 

And I suppose, the request is for version 2 (without followers)?

Posted

I like the way the collar forces nakedness on the player, but to be honest I like the specific collars you picked less. As I know it's impossible to please everyone, I thought that having an enchantment (or disenchanting) would give us more options, even if it's limited to the items supported by the current mod an it's variants. 

 

Compensations didn't even cross my mind as Debellian defenders can be used for that anyway. Unless she forbids collars, I should try that out.

 

It was just an idea, I'm happy with everything you guys make. So feel free to do with it whatever you want.

 

 

 

Guest quintles
Posted

Suggestion. This would be great as an alternative to creature rape scenarios and could really make bondage struggles better.

 

PC gets locked in bondage by humanish creaures or gets bitten by animals and passes out and wakes up in bondge + wearing this collar (although my preference would be nipple piercings with the same effect. ;)

The PC then walks away but everytime they struggle with their bonds they are shocked and this runs the risk of setting off vibrators. If these go off then the NPC passes out with pleasure... And wake up surrounded by bandits that those naughty Daedra plugs and vibrators have summoned! ;)

Posted

 

 

Thieves Guild: Mmm...but then you have no money for food...can't even beg money for food because the gold will go away.  So, maybe have to beg for food scraps...or steal some...of course, with a bell attached to it, thieving might be difficult.

 

Urgh. I keep on forgetting about drink, sleep, and eat mods of various types. Good point.

 

 

You're a thief, why would you beg for anything?  Also:

 

Posted

 

 

 

Thieves Guild: Mmm...but then you have no money for food...can't even beg money for food because the gold will go away.  So, maybe have to beg for food scraps...or steal some...of course, with a bell attached to it, thieving might be difficult.

 

Urgh. I keep on forgetting about drink, sleep, and eat mods of various types. Good point.

 

 

You're a thief, why would you beg for anything?  Also:

Because it'd be hard to steal with a bell on your collar (aka a huge penalty to sneak), and no +Sneaking gear, doesn't make it impossible, just difficult.

 

And I refuse to use the basket hat method of theft...nope

Posted

The Thief Collar...

 

How about everything you own is put into a locked chest, and I mean everything, clothes, money, weapons, food, potions, the lot... Not Quest items... Not Devious Device items...

 

That collar can only be opened by the head of the thieves guild only.

 

1. You can only carry 3 items in each menu, ie... 3 weapons, 3 armour, 3 potions, 3 food, etc. Quest items don't count, and don't get removed. So you're not stuck with a crappy, undroppable item for your weapon or armour because its a quest item... Devious device stuff doesn't count...

2. You are not allowed to keep money, any money you get goes into a release fund, so you always have 0 gold.

3. Your sneak skills are 0

4. You actively attract attention as you try to sneak, as the collar makes noise, I like the bell idea. It could be like the THROW VOICE shout you have... ' Hey skeever butt... ', but coming from your location instead of across the room. See the enemies run, towards you...

 

To release yourself, you have to make 100,000 gold from scratch. The money you make will automatically go into your release scheme, hosted by the thieves guild.

 

Only having 3 items allowed, not including Quest items will mean you can't make as much money off stripping Armour, Weapons and Jewellery to sell to a merchant.

 

You are only allowed to carry 70 weight, It would force some heartbreaking weapons and armour choices. Heavy armour means you can only carry light stuff, light armour would leave you with some room for WOOD and heavier weapons.

 

You could up your weight limit with potions and Carry enchantments.

 

Having a carry weight would allow you to carry lots of one type of item, as long as you keep it under your weight limit.

E.G.

12 wood (Frostfall users), A small tent, a cooking pot

POTIONS... 1 type of stamina potion ( 20 of them), 1 type of health potion ( 20 of them ), 1 type of magic potion ( 20 of them )... this would take up your 3 slots, but you'd have plenty of one type's of potions.

 

 

GOLD... Your going to have to gather it, taking only money off corpses, stealing gold from rooms without sneaking, and hoping you don't get seen by someone and put in prison. ( better prisons would be a fun mod to put the fear into you, daily whipping and punishment when caught. )

 

PENALTY... If you don't make at least 200 gold per day, you have to spend 1 day naked. ( Guild rules, you need to be made an example of... ) Frostfall could get tricky, so you get a 3 hour warning of your impending nakedness, so you better find somewhere warm to hold up...

 

Without money, you are living it rough. Sleeping in your homes if you own them, or in any available bed. A rough time with REALISTIC NEEDS AND DISEASES would be ahead of you...

 

LOAN SHARKING... You are dying from a disease, you need money badly (realistic needs and diseases). You can put it on your Thieves Guild Tab. At a cost... Every 10 gold you borrow, you have to pay 100 gold back into your release fund...

 

These are just some ideas of how a possible Thieves guild collar could work, it would mess you up badly. But shouldn't be game breaking, it would cater to the realistic needs mods.

 

Devious devices could be a problem, as it would have to be set as items that don't count towards your limit of 3 items... IE... bondage gear doesn't count, which could be an excuse to gimp yourself out in your favourite Harnesses, Pony boots and Chastity belts...

 

Just some ideas...

 

EDIT...

 

MORE LOAN SHARKING... You find something that you just can't do without, you have no space in your 3 limit inventory or not able to carry it because its too heavy.

1. CONTACT THIEVES GUILD SPELL... you get multiple choices

2. ADD ITEM request... cost 500 GOLD A DAY to your bill, to add another item into your lists.

3. ADD WEIGHT request... cost 500 GOLD A DAY to your bill to add 10 weight to your amount of carry weight, stackable ie 20 weight will cost 1000 gold a day, 30 weight will cost  1500 gold a day to your bill.

4. CANCEL ITEM LOAN...

5. CANCEL WEIGHT LOAN...

 

It isn't called loan sharking for nothing, you would be getting some serious debt. But you would collect your treasured item at a penalty to your overall loan bill...

 

EDIT 2...

 

You would have to dismiss your followers to prevent you from using them as a work horse, to carry your stuff and making the game too easy. But that could be a MCM option, as a lot of us love having our followers around...

 

 

 

Posted

 

 

 

 

Thieves Guild: Mmm...but then you have no money for food...can't even beg money for food because the gold will go away.  So, maybe have to beg for food scraps...or steal some...of course, with a bell attached to it, thieving might be difficult.

 

Urgh. I keep on forgetting about drink, sleep, and eat mods of various types. Good point.

 

 

You're a thief, why would you beg for anything?  Also:

Because it'd be hard to steal with a bell on your collar (aka a huge penalty to sneak), and no +Sneaking gear, doesn't make it impossible, just difficult.

 

And I refuse to use the basket hat method of theft...nope

 

 

But you don't need to sneak, you brazenly carry what you want to steal into the next room, making multiple trips and have a feast while the idiots just stand there...

Posted

 

But you don't need to sneak, you brazenly carry what you want to steal into the next room, making multiple trips and have a feast while the idiots just stand there...

You have to be actually TRYING to miss my point here (and you've surprisingly succeeded).

 

The point is to have an immersive, interesting and fun experience in Skyrim, at least as much as the game allows us to have.

 

Baskethat theft blows immersion, and interest out...along with the fun...the Baskethat theft exploits the AI to do something NOBODY would do in the real world, so its just a brief LULZ to me.  How many shopkeepers in the real world let random people put kettles over their head and don't pay attention to the sound of stuff being picked up and hauled out? A bit of LULZ here and there is fine...but to do that instead of actually being a thief?  Why not console command the gold you want?

Posted

 

 

But you don't need to sneak, you brazenly carry what you want to steal into the next room, making multiple trips and have a feast while the idiots just stand there...

You have to be actually TRYING to miss my point here (and you've surprisingly succeeded).

 

The point is to have an immersive, interesting and fun experience in Skyrim, at least as much as the game allows us to have.

 

Baskethat theft blows immersion, and interest out...along with the fun...the Baskethat theft exploits the AI to do something NOBODY would do in the real world, so its just a brief LULZ to me.  How many shopkeepers in the real world let random people put kettles over their head and don't pay attention to the sound of stuff being picked up and hauled out? A bit of LULZ here and there is fine...but to do that instead of actually being a thief?  Why not console command the gold you want?

 

 

No, I see exactly what you are saying and I am disagreeing with it because of my real world experience of dealing with shoplifting college kids.  

 

They walk in to a store, grab what they want, walk to an area where they aren't visible, put the item in their pants, and walk right out of the store.  If they want a bit of LULZ they make sure security sees them take an item, then walk to an area where they can't be seen and hide the item on a shelf then create a scene when confronted by security.  Good times.

 

Anyway, the only person mentioning console commands here is you, I'm just pointing out that lack of stealth doesn't prevent theft.  You can have 0 Sneak and still clean out a store's shelves of fungible items because of the line of sight required for the AI to acknowledge theft, which is true to life.

Posted

 

No, I see exactly what you are saying and I am disagreeing with it because of my real world experience of dealing with shoplifting college kids.  

 

They walk in to a store, grab what they want, walk to an area where they aren't visible, put the item in their pants, and walk right out of the store.  If they want a bit of LULZ they make sure security sees them take an item, then walk to an area where they can't be seen and hide the item on a shelf then create a scene when confronted by security.  Good times.

 

Anyway, the only person mentioning console commands here is you, I'm just pointing out that lack of stealth doesn't prevent theft.  You can have 0 Sneak and still clean out a store's shelves of fungible items because of the line of sight required for the AI to acknowledge theft, which is true to life.

I have real world experience with shoplifters too.

 

They broke RL LOS, using a reasonable tactic.  In comparison, Baskethat is...not reasonable, waiting for people to move away from LOS before stealing is one thing, whether you can steal enough for these purposes is a different story...and nevermind that some NPCs seem to know you've stolen from them despite not having LOS on you.

Posted

A small announcement. :)

This mod will be split into 2 parts, one for exploiting the master-follower theme (with property restrictions and such), and the other one (Permanent Invisibility Mutation Potion) will focus on solo stealth play, and probably will make use of all that soul gems...

Also, wanted to say that this mod is not dead (just paused due to reasons), and express my gratitude for all your suggestions and feedback. ^_^

Posted

A small announcement. :)

This mod will be split into 2 parts, one for exploiting the master-follower theme (with property restrictions and such), and the other one (Permanent Invisibility Mutation Potion) will focus on solo stealth play, and probably will make use of all that soul gems...

Also, wanted to say that this mod is not dead (just paused due to reasons), and express my gratitude for all your suggestions and feedback. ^_^

 

Looking forward.  ^_^

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