xyzxyz Posted February 2, 2021 Posted February 2, 2021 19 minutes ago, Elsidia said: Probably you need wear unmodified armors and not from other mods (DCL armors not count too) When i wear DCL armors no one time it's trigger. I were always non-DCL armor and it happens very rarely. I don't think it's the trigger point. @Kimy Can you explain how this feature works?
bigpineapple Posted February 2, 2021 Posted February 2, 2021 Hey, quick question, does the Spike Suit have another/different name ingame? I try to spawn it using this mod: https://www.nexusmods.com/skyrim/mods/64905 which lets me explore and see all items in the mods, but for some reason it can't find the Spike Suit, it shows perfectly on BodySlide tho (see pic related) so IDK if its on my end or what, I'm using the latest stable version of DD plus I don't have any other big mod that may create issues.
Guest Posted February 2, 2021 Posted February 2, 2021 17 minutes ago, bigpineapple said: Hey, quick question, does the Spike Suit have another/different name ingame? I try to spawn it using this mod: https://www.nexusmods.com/skyrim/mods/64905 which lets me explore and see all items in the mods, but for some reason it can't find the Spike Suit, it shows perfectly on BodySlide tho (see pic related) so IDK if its on my end or what, I'm using the latest stable version of DD plus I don't have any other big mod that may create issues. I think I've never seen it in game either. I am not sure, since I didn't check, but an explanation could be it wasn't implemented in the esp yet.
carma4ever Posted February 2, 2021 Posted February 2, 2021 I was able to use the spikeball suite after downloading from different site. Not sure if I can share link here, but you can google SpikeBall Latex Outfit skyrim and it's the first result.
bigpineapple Posted February 2, 2021 Posted February 2, 2021 6 minutes ago, carma4ever said: I was able to use the spikeball suite after downloading from different site. Not sure if I can share link here, but you can google SpikeBall Latex Outfit skyrim and it's the first result. Will check, thanks. 43 minutes ago, Racoonity, Serah said: I think I've never seen it in game either. I am not sure, since I didn't check, but an explanation could be it wasn't implemented in the esp yet. That solves it I guess, I went crazy looking for it.
Elsidia Posted February 2, 2021 Posted February 2, 2021 18 minutes ago, xyzxyz said: Why are followers always trying to cut devices (and fail it) First time to hear about it. Followers always stay in bondage. First time heard about it. Maybe it's another mod?
xyzxyz Posted February 2, 2021 Posted February 2, 2021 8 minutes ago, Elsidia said: First time to hear about it. Followers always stay in bondage. First time heard about it. Maybe it's another mod? Good point. Nevermind ^^
Seph64 Posted February 2, 2021 Posted February 2, 2021 I think I am experiencing a glitch with the initial steps of the Chloe quest. I agreed to find the key to her restraint pole, so off I went looking for it. Now it's been some time since I last tried this quest line that I forgot where the key was located (and forgot to check the quest marker), and ended up finding the note first. So obviously, finding the note progressed one part of the quest, but then I remembered that I am missing part of the quest and located the key in the lockbox. Except the quest stage for the key didn't progress and I can't unlock Chloe from her restraints. Trying to talk to Chloe only gives, "I need you to follow me" which obviously doesn't work. Am I going to have to reload from the save I made before interacting with Chloe the first time, or is there a way to fix this?
Elsidia Posted February 2, 2021 Posted February 2, 2021 5 minutes ago, Seph64 said: Am I going to have to reload from the save I made before interacting with Chloe the first time, or is there a way to fix this? This is old glitch even in DCL 8.4. Only save reload can help. As i think it harms a more less as try to fix quest by console.
boita Posted February 3, 2021 Posted February 3, 2021 I finally got the shock boots to force my char to wear high heels, the one that punishes on running. Cursed loot thinks that during the knockdown animation that the character is running (when falling to 1 knee and 4sec later getting back up). Thus it can loops a lot of times : knockdown>punish>knockdown>punish>knockdown>punish>. It's specially bad during the Death Alternative bleedout. I think it also punish on encumbered forced walking. I'm using v8.3, is it fixed in the new version and would it be safe to upgrade or is there another way to fix that ?
twsnider1138 Posted February 3, 2021 Posted February 3, 2021 Ok I have a favour to ask. Can anybody direct me towards an easy way of taking a DCUR object, particularly the light armoured rubber hood, and modding in a heavy armoured version? I’m doing a heavy armour run and I’d really like to take advantage of the Well Fitted perk while still running around in my catsuit armour.
Seph64 Posted February 3, 2021 Posted February 3, 2021 17 hours ago, Elsidia said: This is old glitch even in DCL 8.4. Only save reload can help. As i think it harms a more less as try to fix quest by console. Yup, reloading did the trick. Was kinda afraid that upgrading from 9.0 B1 to B2 was at fault. Now to do the quest chain... which is gonna be a pain, but I think I get a break after completing each stage?
Elsidia Posted February 3, 2021 Posted February 3, 2021 1 hour ago, Seph64 said: Now to do the quest chain... which is gonna be a pain, but I think I get a break after completing each stage? Can't say i'm on DCL 8.5 SE, wait for stable version and converted to SE.
Zaflis Posted February 3, 2021 Posted February 3, 2021 9 hours ago, twsnider1138 said: Ok I have a favour to ask. Can anybody direct me towards an easy way of taking a DCUR object, particularly the light armoured rubber hood, and modding in a heavy armoured version? I’m doing a heavy armour run and I’d really like to take advantage of the Well Fitted perk while still running around in my catsuit armour. You can do it in CreationKit but it always takes time to load. This is what i tried in TES5Edit, not trying ingame but i assume it works: 1) Load up TES5Edit and check only CursedLoot's esp. 2) Find the armor you want to make heavy version of (I did that with dcur_zipsuit, 0806CD4C), and right click it -> Copy as override into... <New file>, give it a name like DCUR_my_addon. 3) Now browse to the DCUR_my_addon.esp at the bottom and right click the armor -> Copy as new record into... I called it "dcur_zipsuit_hv" 4) Delete the override "dcur_zipsuit" in your mod or name you chose to it, leaving only the _hv version there. 5) Change the "Armor Type" to heavy armor and change ArmorLight keyword to ArmorHeavy, and also Armor Rating higher then exit and save your mod only. It's odd i couldn't directly make a clone into a new mod which i'm sure was directly possible in CK i recall, so i do hope step 4) doesn't cause issues, new armor being an override of an armor that doesn't exist after deletion. But it copied all values so i do assume it works. Other thing is that TES5Edit is finicky sometimes, it didn't show the _hv version before i collapsed the "Armor" category and opened it again. Open and close those groups if you feel it's not keeping up with changes you make.
Krashark Posted February 3, 2021 Posted February 3, 2021 4 hours ago, Seph64 said: Now to do the quest chain... which is gonna be a pain, but I think I get a break after completing each stage? When you finish Chloe, you'll remain tied and be equipped with a gag. Then you'll do Courier in Chains. The first time you'll get a "break" is when you finish Courier in Chains, where the Dollmaker will unequip everything on you, but add a new collar instead. The only time you will be without any restraint during the quest chain is during the first stages of Bound Queen quest.
Seph64 Posted February 3, 2021 Posted February 3, 2021 Wait, bound queen is part of this quest chain? That's a pass, I'll be reloading a prior save before I freed Chloe. I did Bound Queen once, and that was enough to make me not want to do it anymore. EDIT: Oof, I don't mean to come off complaining. Sorry about that.
Winter74 Posted February 3, 2021 Posted February 3, 2021 After trying around several days, I still have two major things not working... please some help. 1. Animations aren't played. Well, my char gets stucked, I hear the sound, the chars undress and go to their positions, but then they just stand there. 2. Some items are not visible. Even more, the bodyparts where the item should be is invisible too. Happens with armbinders, mittens, some kind of boots... I play an older steam version with High Resolution FREE DLC, Dawnguard DLC, Hearthfire DLC, Dragonborn DLC , I guess it was the GOTY Edition and it's no longer available on steam. I think I have installed all mods from the "REQUIRED MODS " list. Tried with starting a new game, already tried with the old version of Mod Organizer i already had, then even downloaded the newest version of Mod Organizer 2 and did all mods once again - nothing helped. Uhm, any helpful ideas?
Naps-On-Dirt Posted February 3, 2021 Posted February 3, 2021 1 hour ago, Seph64 said: Wait, bound queen is part of this quest chain? That's a pass, I'll be reloading a prior save before I freed Chloe. I did Bound Queen once, and that was enough to make me not want to do it anymore. EDIT: Oof, I don't mean to come off complaining. Sorry about that. Bound Queen is the 2nd to last quest in the quest chain, the last being Cursed Collar. Its not forced on you, someone gives you the book, don't read it.
qawsedrftg765 Posted February 4, 2021 Posted February 4, 2021 @Kimy Using Beta 2 I cant find the settings for The Bound Queen quest. Am I blind? I am on dungeon no 4and I have not found a page
twsnider1138 Posted February 4, 2021 Posted February 4, 2021 15 hours ago, Zaflis said: You can do it in CreationKit but it always takes time to load. This is what i tried in TES5Edit, not trying ingame but i assume it works: 1) Load up TES5Edit and check only CursedLoot's esp. 2) Find the armor you want to make heavy version of (I did that with dcur_zipsuit, 0806CD4C), and right click it -> Copy as override into... <New file>, give it a name like DCUR_my_addon. 3) Now browse to the DCUR_my_addon.esp at the bottom and right click the armor -> Copy as new record into... I called it "dcur_zipsuit_hv" 4) Delete the override "dcur_zipsuit" in your mod or name you chose to it, leaving only the _hv version there. 5) Change the "Armor Type" to heavy armor and change ArmorLight keyword to ArmorHeavy, and also Armor Rating higher then exit and save your mod only. It's odd i couldn't directly make a clone into a new mod which i'm sure was directly possible in CK i recall, so i do hope step 4) doesn't cause issues, new armor being an override of an armor that doesn't exist after deletion. But it copied all values so i do assume it works. Other thing is that TES5Edit is finicky sometimes, it didn't show the _hv version before i collapsed the "Armor" category and opened it again. Open and close those groups if you feel it's not keeping up with changes you make. I guess I’ll have to monkey around with TES5Edit then. Thank you very kindly.
EblisAzadi Posted February 4, 2021 Posted February 4, 2021 Hey i have some issue! I'm using cursed loot 9 beta 2. Problem is that Zaz 8+ animations and posses resets after seconds for example i wear iron cuffs. character put her hands behind her back but after few seconds PC moves her hands to normal game state After disabling cursed loot 9 beta 2 problem resolved.
twsnider1138 Posted February 4, 2021 Posted February 4, 2021 So right now I have two sexy housecarls following me around in near head to toe black combat catsuits and armoured collars so I just want to say “THANK YOU” to Kimy and the team once again. Even though it won’t ACTUALLY stop her dialogue from starting, I’m sorely tempted to gag Lydia so she stops sarcastically telling me “I’m sworn to carry your burdens” whenever I ask to trade anything. ?
Kimy Posted February 4, 2021 Author Posted February 4, 2021 8 hours ago, qawsedrftg765 said: @Kimy Using Beta 2 I cant find the settings for The Bound Queen quest. Am I blind? I am on dungeon no 4and I have not found a page The settings have been removed, as Bound Queen is now part of the Bound in Skyrim quest arc. May I ask what setting you wanted to change?
Kimy Posted February 4, 2021 Author Posted February 4, 2021 4 hours ago, twsnider1138 said: So right now I have two sexy housecarls following me around in near head to toe black combat catsuits and armoured collars so I just want to say “THANK YOU” to Kimy and the team once again. Even though it won’t ACTUALLY stop her dialogue from starting, I’m sorely tempted to gag Lydia so she stops sarcastically telling me “I’m sworn to carry your burdens” whenever I ask to trade anything. ? Being able to gag Lydia is a DD core feature! 3
Kimy Posted February 4, 2021 Author Posted February 4, 2021 Deviously Cursed Loot 9.0 Beta 3 - Changed: Refactored the generic restraints removal function used in a lot of places in DCL. It's a lot faster now, and will remove devices more reliably. - Changed: Learning the Ropes: At the end of the quest, the Orc Chief will direct you to a NPC offering you free passage to Dawnstar, so the player no longer has to walk all the way. - Changed: The fixed 5 hour time for furniture traps got changed to a random number of hours that's on average lower than 5 hours. - Changed: The refined chances calculations now works for some locations not properly tagged with keywords in the vanilla game. - Changed/Fixed: Courier in Chains: Changed the quest target of the Windhelp stage from Arivanya to Ulundil, so this quest should no longer clash with the Blood in the Ice quest. - Changed/Fixed: Several DCL straitjackets now allow intercourse. - Changed/Fixed: Removed push-back effect from The Dollmaker, as the effect could cause issues. - Changed/Fixed: The Dawnstar Carriage drive now returns to his spot if he wanders off for any reason. - Fixed: Solicitation: The device removal code should no longer try to remove devices no longer worn. - Fixed: Many custom DCL devices no longer clash with the DD For Him and DD Beast Races Refit add-ons. - Fixed: Whip and Chain Inn: The progressive unlock devices function can now properly handle multi-slot devices and won't get stuck anymore if such items are present on the player. - Fixed: Whip and Chain Inn: The "bandit surprise" trap in the escape room triggers only when the character already escaped her belt. - Fixed: If the player is carrying multiple dareboxes in her inventory and uses one, it will no get properly removed. - Fixed: If the player is carrying multiple keyboxes in her inventory and uses one, it will no get properly removed. - Fixed: Whip and Chain Inn: An exploit allowing players to open the same keypack multiple times is no longer working. - Fixed: Dareboxes: An exploit allowing players to open the same darebox multiple times is no longer working. - Fixed: Prison: The guard will now properly remove and store non-generic devices when the player is getting booked in. - Fixed: Learning the Ropes: The simple bindings now use an appropriate device message. - Fixed: Traps no longer equip a whore collar when the conditions for the slave collar are met. - Fixed: The locked rubber gloves should unlock now. - Fixed: Chloe: A typo in a Nazeem note has been squashed with vigor! - Fixed: Updated the version number in the FNIS file. \o/ Download link: https://mega.nz/file/zAFHxACD#RfA1m_xasXCYvlWYCmydCxJXWw0MHzB5_xUUZqEg-sQ Install instructions: Just install over any previous DCL 9 Beta version. Here is the combined change log for the Beta 2 and Beta 1 versions: DCL 9 Beta Changelog.txt 12
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