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Ok sorry for the delay but here is my Papyrus log for the vampire attack that sent me off to Dagonar prison. Now I've had this problem before where Dagonar was supposed to be using Vanilla Prisons but somehow combat surrender triggered the prison quest. The last time was an encounter with the Silver Hands werewolf hunters while doing the Companions quests. This time was a vampire attack in whiterun. I'd get smacked down, combat surrender would trigger, and I'd get the "because of your violent crimes you've been sentenced to the hellish dagonar Prison." And this wasn't a one time deal either, every time I wet back to a previous save and did the fight, it triggered. Hopefully somebody can explain what's happening and how to fix it?

Papyrus.0 - Copy (2).log

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I have had this mod work flawlessly for me in the past, but now there seems to be an issue with equipping the devices. Whenever an event is triggered, my character is given devices, and they appear equipped in my inventory, but they are actually not (or they are invisible). I can remove them by just toggling them on/off in my inventory without any prompt to try to escape. They are just invisible armor pieces. The weird thing is (and the reason I know its not an issue with my Devious Device mods) is that whenever I drop the pieces that were given to me by Cursed Loot, and then pick them up and try to equip them, the message box about locking or manipulating the locks will appear and they will equip/lock (and show on my body) properly if I lock them on.

 

Here are some of the things I have tried so far:

 

1. Re-ran Bodyslide

2. Disabled SD+ 

3. Disabled Quick Loot (learnt that this was incompatible, but I had no issues with triggering events with it on)

4. Moved Cursed Loot lower in my load order

5. Did a clean save and reinstalled Cursed Loot after cleaning the save file with Fallrim Tools.

6. Re-ran FNIS multiple times throughout

7. Confirmed DDa, DDi, DDe were all working correctly.

8. Confirmed I have all the pre-requisites. 

9. Ran Loot

 

Only thing I haven't tried is creating a new save with no other mods other than the required mods and Cursed Loot and slowly re-adding groups of mods to figure out what is preventing the devices being equipped. That would be fairly time consuming so it will be my last resort.

 

I have to stress all other parts of the mod seem to be working correctly. When I sleep in the wilderness, I sometimes get raped. When I loot chests, the events trigger. Solicitation works fine. Rape might not be working (haven't ever been approached yet, but that could be due to my low % of 20 per day and I was just unlucky/lucky). 

 

If anyone has any advice, or even a solution, it would be appreciated saving me from going through my mods one by one to find the conflict.

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@Nohrin Just three as below:

1. Bodyslide v4.8.0 ? Recently was updated on nexus. Might be worth a try if using older version, batch-build /w "Build morphs" ofc, but that will not solve strange behaviour of equipping but only may solve non-visible item problem

2. Mfg Console with older version of Papyrus Util are integrated into SexLab 1.62, did LOOT changed load order SexLab <-> DCL ? 

3. Search in papyrus.0.log if you got some errors with "MfgConsole" or "StorageUtil" or "OnEquipped" or "OnUnequipped" - give it time to behave strangely for papyrus to log things up. Don't go in game for 5 seconds and quit. Take some actions to let the strange behaviour happen. After that it shall log more things.

 

Debug Logging in DCL must be on, in DDi also.

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34 minutes ago, piotsze said:

2. Mfg Console with older version of Papyrus Util are integrated into SexLab 1.62, did LOOT changed load order SexLab <-> DCL ?

Hey thanks for the suggestions.

 

Sexlab is an esm and Loot only organizes the load order. Cursed Loot is an ESP which is somewhere in the first half of my modlist. In regards to the left side, Papyrus Util and Mfg Console are both higher priority than Sexlab. Mod organizer says nothing is overwriting both MFG and Papyrus Util

 

34 minutes ago, piotsze said:

3. Search in papyrus.0.log if you got some errors with "MfgConsole" or "StorageUtil" or "OnEquipped" or "OnUnequipped" - give it time to behave strangely for papyrus to log things up. Don't go in game for 5 seconds and quit. Take some actions to let the strange behaviour happen. After that it shall log more things.

Will I have to enable papyrus logging in my skyrim.ini file? I will give this a try.

 

I really doubt its a bodyslide issue, as the equipment equips fine after I drop the gear on the ground and then pick it up and manually equip.

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33 minutes ago, Nohrin said:

Hey thanks for the suggestions.

Sexlab is an esm and Loot only organizes the load order. Cursed Loot is an ESP which is somewhere in the first half of my modlist. In regards to the left side, Papyrus Util and Mfg Console are both higher priority than Sexlab. Mod organizer says nothing is overwriting both MFG and Papyrus Util

Will I have to enable papyrus logging in my skyrim.ini file? I will give this a try.

I really doubt its a bodyslide issue, as the equipment equips fine after I drop the gear on the group and then pick them up. 

I don't know your LO - but you are right. Standard Devious Devices equipment shall not go on your character body while just picking it from the ground or by taking it as a dropped gear from dead bodies of foes. This is handled by DCL cursed events only. (traps/quests)

Normal items - looted - shall equip only when you click it at your inventory - with a boxed message. If they are equiped from the ground directly at your character - that may seem like a malfunction of functions. Reason unknown to me - possible that you had like realy old save file and updated from DCL 4.3 to 8.3 - something absurdal, right...

So if you post log - but please not like 10 MB size (!) ^^ maybe others will try also and diagnose whats happening in your game. Above mentioned functions are invoked when item is equipped or unequipped. If those errors are present in your papyrus log - that may be something realy bad. And competent programist guys/galls from here - shall take a look at that.

Thats my opinion. ^^

 

Skyrim.ini :

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

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1 hour ago, piotsze said:

I don't know your LO - but you are right. Standard Devious Devices equipment shall not go on your character body while just picking it from the ground or by taking it as a dropped gear from dead bodies of foes. This is handled by DCL cursed events only. (traps/quests)

Normal items - looted - shall equip only when you click it at your inventory - with a boxed message. If they are equiped from the ground directly at your character - that may seem like a malfunction of functions. Reason unknown to me - possible that you had like realy old save file and updated from DCL 4.3 to 8.3 - something absurdal, right...

So if you post log - but please not like 10 MB size (!) ^^ maybe others will try also and diagnose whats happening in your game. Above mentioned functions are invoked when item is equipped or unequipped. If those errors are present in your papyrus log - that may be something realy bad. And competent programist guys/galls from here - shall take a look at that.

Thats my opinion. ^^

 

Skyrim.ini :


[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Sorry, you misunderstood (or I poorly described it). When I drop the items given to me by a Cursed Loot trap event, and then pick them up, I am able to equip them from my inventory with the Devious Device locking features and they are fully visible and normal. Whenever they are auto equipped from a trap, they are not locked on or visible. When I get home, I will test with Papyrus logging on.

 

Edit: Here is my papyrus log. What I did during this short session was all inside Embershard Mine. I ran through the entire Mine looting every container. I activated about 5-8 traps. 2 or 3 of which spawned a bandit to abuse my character. 2 of the traps attempted to equip devices on my character. As explained, the devices were equiped, but were not visible or functional/locked. Finally after looting most of the containers, I went into the MCM and tried the "tie me up!" function which had the same result as the traps which put devices on me.

Papyrus.0.log

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1 hour ago, piotsze said:

That looks like "something else". I don't even remember having that kind of problem.

 

Edit: Definitely turning papyrus logging on may show something.

I edited my previous post with my papyrus logs. I'm not too knowledgeable when it comes to papyrus, but reading near the end has a bunch of mentions of "OnEquipped" with lines mentioning FNIS and Devious Devices. 

 

Just a guess, but is this the issue?

 

 

Spoiler

[10/10/2019 - 05:18:37PM] Error:  (FF001F37): cannot find variable named FNIS_abc_h2h_LocomotionPose.
stack:
    [ (FF001F37)].Actor.SetAnimationVariableInt() - "<native>" Line ?
    [zadQuest (1800F624)].zadboundcombatscript.ClearAA() - "zadBoundCombatScript.psc" Line 355
    [zadQuest (1800F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 272
    [zadQuest (1800F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3365
    [Item 6 in container  (FF001F37)].zadBeltScript.OnEquipped() - "zadEquipScript.psc" Line 224
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] Error:  (FF001F37): cannot find variable named FNIS_abc_h2h_LocomotionPose.

 

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16 hours ago, Nohrin said:

I edited my previous post with my papyrus logs. I'm not too knowledgeable when it comes to papyrus, but reading near the end has a bunch of mentions of "OnEquipped" with lines mentioning FNIS and Devious Devices. 

 

Just a guess, but is this the issue?

 

 

  Reveal hidden contents

[10/10/2019 - 05:18:37PM] Error:  (FF001F37): cannot find variable named FNIS_abc_h2h_LocomotionPose.
stack:
    [ (FF001F37)].Actor.SetAnimationVariableInt() - "<native>" Line ?
    [zadQuest (1800F624)].zadboundcombatscript.ClearAA() - "zadBoundCombatScript.psc" Line 355
    [zadQuest (1800F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 272
    [zadQuest (1800F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3365
    [Item 6 in container  (FF001F37)].zadBeltScript.OnEquipped() - "zadEquipScript.psc" Line 224
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (670BA433)>] not loaded.
[10/10/2019 - 05:18:37PM] Error:  (FF001F37): cannot find variable named FNIS_abc_h2h_LocomotionPose.

 

Fore - creator or FNIS - has spoken about very similar errors in May - at nexusmods. I think you should read his supportive comment here. That can mean to re-run FNISForusers.exe from my understandings. Or just to find out if you have no leftovers from previous FNIS files. If you use Mod Organizer 2 that should be easy task.

 

To the errors i see them like that:

 

"zadEquipScript.psc" Line 224 function Event OnEquipped(Actor akActor)
Errors at: libs.StartBoundEffects(akActor)
as below...
"zadLibs.psc" Line 3365 - this is function StartBoundEffects from DDi - which cannot apply

 

"zadBoundCombatScript.psc" Line 355 function ClearAA
;This function forcibly reverts animations to the vanilla state
akActor.SetAnimationVariableInt("FNIS_abc_h2h_LocomotionPose", 0)

 

"zadBoundCombatScript.psc" Line 272 function EvaluateAA
It should revert back to unbound animation, instead is not doing that

 

To my understanding you use Bound Combat Animations which is Devious Device MCM settings. Question is: do your character is currently in any heavy bondage like Armbinder or Yoke? Because if not - that maybe problem from Fore description - of ghosted script in save game file. Or it may be problem with Bound Combat.

 

Can you try to disable/enable options to use Bound Combat:

Spoiler

image.png.68e3b86e4951f2c396c648dbdb6abfbc.png

 

To see what happens and if errors will be generated again in papyrus.

 

EDIT: I didn't wanted to mention it but if you will experiment with Bound Combat option - in your case - and after awhile you will CTD - that may be the end of it. Also please keep in mind that using Fallrim Tools you may remove too much data when cleaning save game file. I always use only one option which is Ctrl+1 , Remove unattached instances. Never use option Ctrl+5 which is Remove non-existent form instances. Some mods use "dummy" data and can't work without them.

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On 10/10/2019 at 4:48 AM, Acemyth said:

Do you guys know how to deal with refresh problem after i transport to cities or other areas,each time after i use transportion,i found that follower's animation was refreshed ,they still kept an armbinder on their arms but they didn't do any animation on bound but do the original animation.:'(

Generally, NPC's missing their animation or even the bondage gear itself after loading an area appears to be common. I personally mostly find that saving and reloading fixes anyone who is broken, and breaks anyone who is fixed ?

Link to comment

 

Spoiler
17 hours ago, piotsze said:

Fore - creator or FNIS - has spoken about very similar errors in May - at nexusmods. I think you should read his supportive comment here. That can mean to re-run FNISForusers.exe from my understandings. Or just to find out if you have no leftovers from previous FNIS files. If you use Mod Organizer 2 that should be easy task.

 

To the errors i see them like that:

 

"zadEquipScript.psc" Line 224 function Event OnEquipped(Actor akActor)
Errors at: libs.StartBoundEffects(akActor)
as below...
"zadLibs.psc" Line 3365 - this is function StartBoundEffects from DDi - which cannot apply

 

"zadBoundCombatScript.psc" Line 355 function ClearAA
;This function forcibly reverts animations to the vanilla state
akActor.SetAnimationVariableInt("FNIS_abc_h2h_LocomotionPose", 0)

 

"zadBoundCombatScript.psc" Line 272 function EvaluateAA
It should revert back to unbound animation, instead is not doing that

 

To my understanding you use Bound Combat Animations which is Devious Device MCM settings. Question is: do your character is currently in any heavy bondage like Armbinder or Yoke? Because if not - that maybe problem from Fore description - of ghosted script in save game file. Or it may be problem with Bound Combat.

 

Can you try to disable/enable options to use Bound Combat:

  Reveal hidden contents

image.png.68e3b86e4951f2c396c648dbdb6abfbc.png

 

To see what happens and if errors will be generated again in papyrus.

 

EDIT: I didn't wanted to mention it but if you will experiment with Bound Combat option - in your case - and after awhile you will CTD - that may be the end of it. Also please keep in mind that using Fallrim Tools you may remove too much data when cleaning save game file. I always use only one option which is Ctrl+1 , Remove unattached instances. Never use option Ctrl+5 which is Remove non-existent form instances. Some mods use "dummy" data and can't work without them.

 

Here is my Papyrus log with Bound Combat disabled. I also deleted my FNIS output folder, and re-ran FNIS and created a new output folder with the contents. For this session, I started my save file, opened a few containers, triggered a trap that equipped a tentacle parasite on my character. Again, same issue with it not appearing on my characters body and being able to unequip it with no issue. I then finally went into DCL mcm and used the "Tie me up!" option under debugging. It equipped a few devious devices, but none of them equipped properly (same issue as above).

 

 

I will re-run FNIS and copy/paste what it says (there are 3 warnings).

 

FNIS messages:

Spoiler

FNIS Behavior V7.5 XXL   2019-10-11 11:46:28 AM
Skyrim 32bit: 1.9.32.0 - C:\Users\Default\Documents\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * DServant's "Archery Gameplay Overhaul"  (CTD:0.1%)
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)

Reading Anubs Human V1.0 ...     ChAnims:508     CTD:6.1%     pOpt:3.8%
        NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_Human V1.0 ...     ChAnims:305     CTD:1.9%     pOpt:0.5%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading dcc-soulgem-oven-000 V300 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading Deviously Cursed Loot V6.3 ...     ChAnims:23     CTD:0.2%     pOpt:0.1%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FunnyBizBeastly V1.0 ...     ChAnims:90     CTD:0.6%     pOpt:0.1%
Reading FunnyBizBound V12.0 ...     ChAnims:180     CTD:1.1%     pOpt:0.3%
Reading FunnyBizFemDom V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading FunnyBizFun V12.0 ...     ChAnims:334     CTD:2.0%     pOpt:0.5%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizLover V7.0 ...     ChAnims:156     CTD:1.0%     pOpt:0.2%
Reading FunnyBizRape
>>Warning: Inconsistent mod FunnyBizRape. Number of animations differs between FNIS List (170) and corresponding behavior file (310)<<
 V1.0 ...     ChAnims:170     CTD:1.1%     pOpt:0.3%
Reading MME V6.07 ...     ChAnims:52     CTD:0.2%     pOpt:0.0%
Reading NibblesAnims
>>Warning: Inconsistent mod NibblesAnims. Number of animations differs between FNIS List (654) and corresponding behavior file (516)<<
 V1.0 ...     ChAnims:654     CTD:4.4%     pOpt:1.4%
        NOTE: NibblesAnims has at least one identical -AV defined in both 's' and '+' line
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6.5%     pOpt:1.7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 2 GENDER modifications for Animations\male
 23 GENDER modifications for Animations\female
Alternate Animation mods: 5 sets: 44 total groups: 177 added file slots: 1327 alternate files: 1106

Creature Pack not installed

 6992 animations for 26 mods successfully included (character).
ChAnims: 6992(1106)  CTD:62.2%  pOpt:12.4%  max: 11247  LC: 16264 (max. 26162)

 3 Warning(s).

 

Papyrus.0.log

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@Kimy, i believe there is a minor bug in function isWearingVisibleDevices() on script dcur_library:
 

Spoiler

bool function isWearingVisibleDevices(actor a)
	dcumenu.dcur_isvisiblyrestrained.SetValue(1)
	; these devices cant ever be hidden
	If a.WornHasKeyword(libs.zad_DeviousHeavyBondage) || a.WornHasKeyword(libs.zad_DeviousCollar) || a.WornHasKeyword(libs.zad_DeviousBoots) || a.WornHasKeyword(libs.zad_DeviousSuit) || a.WornHasKeyword(libs.zad_DeviousGloves) || a.WornHasKeyword(libs.zad_DeviousHood) || a.WornHasKeyword(libs.zad_DeviousGag) || a.WornHasKeyword(libs.zad_DeviousBlindfold)
		return true
	endif
	; if the player is not wearing chest armor, its assumed that NPCs can see her wearing other devices as well
	if libs.playerref.GetWornForm(0x00000004) == None && (a.WornHasKeyword(libs.zad_DeviousCorset) || a.WornHasKeyword(libs.zad_DeviousHarness) || a.WornHasKeyword(libs.zad_DeviousArmCuffs) || a.WornHasKeyword(libs.zad_DeviousLegCuffs) || a.WornHasKeyword(libs.zad_DeviousBelt) || a.WornHasKeyword(libs.zad_DeviousBra)) 
		return true
	endif
	dcumenu.dcur_isvisiblyrestrained.SetValue(0)
	return false
Endfunction

 


I believe this line:

Quote

if libs.playerref.GetWornForm(0x00000004) == None && (...)

...should be checking the GetWornForm() on the actor passed into the function in argument a, not on the player.
Or if the check is meant to be done only on player, then it should be something like if (a == libs.playerref && libs.playerref.GetWornForm()) && ...
 

EDIT: it just occured to me, that there is probably very little reason for checking whether an NPC/follower is visibly bound, right?
So if this function is only ever used on player, then the "bug" doesn't really matter, but... it looks confusing, so maybe it could be "fixed" for that reason.

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On 10/9/2019 at 12:57 PM, thedarkone1234 said:

I couldn't find any slave trader on Whiterun. Do you possibly play a save that was started with a non-up-to-date DCL version? He used to be on Whiterun on old versions, this is why I ask.

yes im on version 6.4, i got stuck with skyrim SE so no support for newer version, till the beta is updated, unless it is already, i didnt find it, the only one i found is Deviously Cursed Loot 6.4 SE BETA 2, and i cant even make someone my prisoner to sell them.

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8 hours ago, Nohrin said:

 

  Reveal hidden contents

 

Here is my Papyrus log with Bound Combat disabled. I also deleted my FNIS output folder, and re-ran FNIS and created a new output folder with the contents. For this session, I started my save file, opened a few containers, triggered a trap that equipped a tentacle parasite on my character. Again, same issue with it not appearing on my characters body and being able to unequip it with no issue. I then finally went into DCL mcm and used the "Tie me up!" option under debugging. It equipped a few devious devices, but none of them equipped properly (same issue as above).

 

I will re-run FNIS and copy/paste what it says (there are 3 warnings).

 

FNIS messages:

  Reveal hidden contents

FNIS Behavior V7.5 XXL   2019-10-11 11:46:28 AM
Skyrim 32bit: 1.9.32.0 - C:\Users\Default\Documents\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * DServant's "Archery Gameplay Overhaul"  (CTD:0.1%)
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)

Reading Anubs Human V1.0 ...     ChAnims:508     CTD:6.1%     pOpt:3.8%
        NOTE: Anubs Human has at least one identical -AV defined in both 's' and '+' line
Reading Billyy_Human V1.0 ...     ChAnims:305     CTD:1.9%     pOpt:0.5%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading dcc-soulgem-oven-000 V300 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading Deviously Cursed Loot V6.3 ...     ChAnims:23     CTD:0.2%     pOpt:0.1%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FunnyBizBeastly V1.0 ...     ChAnims:90     CTD:0.6%     pOpt:0.1%
Reading FunnyBizBound V12.0 ...     ChAnims:180     CTD:1.1%     pOpt:0.3%
Reading FunnyBizFemDom V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading FunnyBizFun V12.0 ...     ChAnims:334     CTD:2.0%     pOpt:0.5%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizLover V7.0 ...     ChAnims:156     CTD:1.0%     pOpt:0.2%
Reading FunnyBizRape
>>Warning: Inconsistent mod FunnyBizRape. Number of animations differs between FNIS List (170) and corresponding behavior file (310)<<
 V1.0 ...     ChAnims:170     CTD:1.1%     pOpt:0.3%
Reading MME V6.07 ...     ChAnims:52     CTD:0.2%     pOpt:0.0%
Reading NibblesAnims
>>Warning: Inconsistent mod NibblesAnims. Number of animations differs between FNIS List (654) and corresponding behavior file (516)<<
 V1.0 ...     ChAnims:654     CTD:4.4%     pOpt:1.4%
        NOTE: NibblesAnims has at least one identical -AV defined in both 's' and '+' line
Reading sanguinesDebauchery
>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab V1.62 ...     ChAnims:1025     CTD:6.5%     pOpt:1.7%
Reading SexLabAroused V?.? ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.61 ...     ChAnims:178     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 2 GENDER modifications for Animations\male
 23 GENDER modifications for Animations\female
Alternate Animation mods: 5 sets: 44 total groups: 177 added file slots: 1327 alternate files: 1106

Creature Pack not installed

 6992 animations for 26 mods successfully included (character).
ChAnims: 6992(1106)  CTD:62.2%  pOpt:12.4%  max: 11247  LC: 16264 (max. 26162)

 3 Warning(s).

 

You shouldn't start Skyrim if there are any FNIS warnings. Looks like you are missing FNIS Creatures. But if that alone doesn't make it 0 warnings, try reinstalling SD+, FunnyBiz and Nibbles.

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My apologies for not searching the support thread for any mention of this before, but I did search google and found no link or reference to this issue associated with DCL 8.3 specifically.  I have been running DCL 6.4 for a while without issues. Which is awesome BTW!  I found someone had made a port for SLUTS and decided to try it as I was going to try to port it myself if I didn't find one.  It listed the link to DCL 8.3 as a dependency , so I downloaded and installed.  I found that certain heeled items, like the slave rubber boots, and the exhibisionist boots specifically, cause an error to pop up stating that NI Override is required and the item(s) are not applied.  With 6.4, this error does not occur and the item is applied successfully.  As far as I can tell, I am running the latest version of racemenu which is supposed to include Nioverride.  I verified  my version has it installed.  Any ideas on why this might be happening?  I will append with payprus logs as soon as I am able.  The odd part is other high heeled footwear work fine, these are the only two I have found so far with issues.

 

TIA for any assistance/guidance you might be able to provide...

Papyrus.0.log

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Hello ive been using this mod ever since i bought skyrim on pc 2 years ago and then i took a break and uninstalled everything because mods didnt want to cooperate, now im back after about a year and i was wonderig if chloe is a new edition? or if she is part of this mod?

 

last time i played the "captured princess" opening she wasnt anywhere to be seen and now when i tried it for the first time i was just wondering if she is tied to the "princess sold as a sex slave" Alternate start or if she can be found anytime in helgen?

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2 hours ago, finn_fann said:

My apologies for not searching the support thread for any mention of this before, but I did search google and found no link or reference to this issue associated with DCL 8.3 specifically.  I have been running DCL 6.4 for a while without issues. Which is awesome BTW!  I found someone had made a port for SLUTS and ...

Discussion about DCL for SSE is here:

https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/page/55/#comments

 

Topics or knowledge about nioverride for LE and SSE is totally different, i wouldn't even know the current situation. Alternatively there is a tech support forum for SSE:

https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/

 

(Ask right questions from right people...)

 

@pappana Chloe might have first appeared in DCL 7+? It's been some time and forgot versions, you might still find some old changelogs. She is not related to the "Captured princess" alternate start addon, but will be in the Helgen keep by main DCL mod.

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@Nohrin SD+ seems to have this even after reinstalling - you should ask or search solution at correct thread. If there is no known solution - post the output of your FNIS to ask at SD+ thread. Funnybiz - shouldn't give a warning (tested that), also Nibbles (tested also) - both default installations didn't gave me any error in FNIS. Did you remove some files by hand because was not happy with some animations?

Also i think that you shuffle too much with profiles in Mod Organizer 2 or you have enabling/disabling too much plugins/mods "by hand" - while using the same save game files. You shouldn't do that. It may damage your save files. Thats why you have this option to create separate profiles in MO2 and copy save game files. And you should do that ASAP - to use local saves.

Clearly from your papyrus log Skyrim got the problem to load many plugins, i have filtered them for you to see what they are:

Spoiler

[10/11/2019 - 11:38:24AM] Error: File "iNeed - Dangerous Diseases.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:24AM] Error: File "SkyUI_SE.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Inigo.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "ccbgssse010-petdwarvenarmoredmudcrab.esl" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "018Auri.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "018Auri.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "CeliatheKettleMaidenFollower.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "SofiaFollower.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Recorder Follower Base.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "AnnaNPCs.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "ccbgssse035-petnhound.esl" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "ccbgssse035-petnhound.esl" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Helarchen Creek.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Telengard.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "ccbgssse014-spellpack01.esl" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "" does not exist or is not currently loaded.
[10/11/2019 - 11:38:26AM] Error: File "Apocalypse - Magic of Skyrim.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:27AM] Error: File "Open Cities Skyrim.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "WetandCold.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Holidays.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "EFFCore.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "CookingExpanded.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Hunterborn.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "HerbalTea.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ImprovedFishBASIC.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Requiem.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Realistic Wildlife Loot - Realistic.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Realistic Wildlife Loot - Reduced.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ETaC - RESOURCES.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "HarvestOverhaulCreatures.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "more plants all extra.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "skyBirds - Airborne Perching Birds.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Osare Food.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "DeliciousCake.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Ambrosia From Valhalla.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "BonAppetitBase.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "HighlandFarmMilk.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Real Wildlife Skyrim 0.1.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Skyrim Immersive Creatures.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "SpecialFlora.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "NordicCooking.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Coffee.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "CRX.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Another Recipe Mod.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "SL00CookingIngredient.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Farm Animals.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Farm Animals_HF.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "GM-CookingRebalanceFinal.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "GM-CookingRebalanceFinalHearthfire.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS10.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS6.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS8.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS10-Labeled.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS6-Labeled.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "ZFO-TS8-Labeled.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "NerniesCityandVillageExpansion.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "REGS - Resources.esm" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Babettes Feast Balanced.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Babettes Feast Weaker Effects.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Babettes Feast Overpowered.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "MilkHearthfire.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "Milk.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "PTAlchemyFoodOverhaul.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "PTAlchemyFoodOverhaul_BetterSorting.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "PTFoodOverhaul_ONLY.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "DftT.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "DftT-NGP-WTLS.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "DftT-NoGreenPact.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "DftT-WTLS.esp" does not exist or is not currently loaded.
[10/11/2019 - 11:38:29AM] Error: File "PerkusMaximus_Master.esp" does not exist or is not currently loaded.

Imho: this looks to me like copied save files from a different machine which had different modded setup.

Those seem to be leftovers in your save game file. If you continue to do this at your save - you will end up with more mods not working - or badly damaged save game file.

Remember also that if using Skyrim from Steam - it will synchronise default save game files between different computers, due to Steam's Cloud service working on in background. And if the same account of Steam is used on different machines - those computers can also have a different modded setup. That also might be the problem here.

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12 hours ago, GoodLuke33 said:

yes im on version 6.4, i got stuck with skyrim SE so no support for newer version, till the beta is updated, unless it is already, i didnt find it, the only one i found is Deviously Cursed Loot 6.4 SE BETA 2, and i cant even make someone my prisoner to sell them.

I know Steam is no longer listing the Legendary Edition but you should be able to buy it through Humble Bundle. You’ll be paying like $53 but you’ll at least get it.

Link to comment

@Kimy Can I request a huge favour for the Supply and Demand quest? Is it possible to either A: remove the movement and stamina penalties from the maid suit or B: put the chest in one of three random but predetermined kind of like the Rubber Arrears quest?  As it currently stands, the quest is unbearably difficult to do: I can’t fight because I can’t equip any useful armour. I can’t run away because of the movement and speed penalties. I might have to slowly schlep halfway across Skyrim to find anything. All of this absolutely kills the mood and I also discovered that the Safeword function WON’T forcibly end the quest or remove the maid gear. I finally had to remove the maid suit via console commands to actually get anywhere in the quest. Thank you kindly as always.

Link to comment
45 minutes ago, twsnider1138 said:

I finally had to remove the maid suit via console commands to actually get anywhere in the quest.

It's easier to temporarily increase player speed with console command than it is to get rid of a restraint, and you might even break your save a little if it goes wrong. If it's a type that reduces carryweight:

Quote

player.modav carryweight 1000

If need more speed:

Quote

player.modav speedmult 50

Remove console edits by doing them again but with same negative number. It's been long time since i last did that quest and i've already forgotten. You can always try using a horse too if you like, and there's a boat ferry in Dawnstar that connects you to rest of the carriage network through Windhelm or Solitude.

Link to comment
4 minutes ago, Zaflis said:

r. It's been long time since i last did that quest and i've already forgotten. You can always try using a horse too if you like, and there's a boat ferry in Dawnstar that connects you to rest of the carriage network through Windhelm or Solitude.

Fast travelling isn’t a problem since I left it on. My main problem is Vekel doesn’t give you any hints as to where in Skyrim the blasted thing is, for all I know it could be in a cave I haven’t discovered over by Markarth when I’m at Riften. What I think I’m just gonna do for now is just spawn the item into my inventory since I can’t seem to find the shipment chest. Thank you for the help though.

Link to comment
4 hours ago, Zaflis said:

 

@pappana Chloe might have first appeared in DCL 7+? It's been some time and forgot versions, you might still find some old changelogs. She is not related to the "Captured princess" alternate start addon, but will be in the Helgen keep by main DCL mod.

 

last time i played skyrim was back in the summer of 2018 and i think DCL was in version 6.xx  right now i have so many DD and slavery mods running that i dont even know what quests are part of wich mods but the reason i suspected it was DCL was because she has the same face as Leah and the same face as sasha and Dollmaker used to have.

 

i know its possible to change the face in some way i just never knew how but it really doesnt matter, although i would love to change chloe since she is in the game more.

 

i know you can use ECE to do it but i dont know how so ill leave it as is for now and hoping for a future update, i love the new dollmaker quests to, they where a suprise nice aswell

 

@twsnider1138 damn and i thought the rubber aerra quest was difficult, i did the supply and demand i got as far as riften then i got lost in the ratway and the door bugged out so i was stuck  down there, i deleted that save file and restarted a clean game until i realised today that the door is not "bugged" and its not the exit its probably an unfinished room for one of the mods i have installed xD

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3 hours ago, twsnider1138 said:

I know Steam is no longer listing the Legendary Edition but you should be able to buy it through Humble Bundle. You’ll be paying like $53 but you’ll at least get it.

https://store.steampowered.com/app/72850/The_Elder_Scrolls_V_Skyrim/

 

Or buy it from Steam by web browser - if not visible in Steam App, afaik

 

For me it says price like 22,50 USD - but different world region can have different prices (or if on Promotion or not...)

 

@GoodLuke33 - idk if it's Legendary Edition, so take a look into that

 

Alright now it's clear. At Steam description:

 

"Note: At the publisher's request, The Elder Scrolls V: Skyrim will not appear in search results."

 

Bethesda (?!)...

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