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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Ok, I got a really strange problem and I can't figure it out.

 

So I decided to install this mod again (on my current playthough save), and like last time, I really like it. Everything works fine, except for one thing.

All the restrains won't show up on my character. But, when I add them manually via console or additemmenu, they are showing up on my character!

I've tried changing my load order, first installing devious devices load skyrim, save, close, then cursed loot, manually made meshes folder for bodyslide... nothing seems to work.

 

I use yiffy age, can that be the problem?

 

Is this a common problem? I can't find anything online.

 

Looking forward for your support!

Posted
21 minutes ago, bluewolfie said:

Ok, I got a really strange problem and I can't figure it out.

 

So I decided to install this mod again (on my current playthough save), and like last time, I really like it. Everything works fine, except for one thing.

All the restrains won't show up on my character. But, when I add them manually via console or additemmenu, they are showing up on my character!

I've tried changing my load order, first installing devious devices load skyrim, save, close, then cursed loot, manually made meshes folder for bodyslide... nothing seems to work.

 

I use yiffy age, can that be the problem?

 

Is this a common problem? I can't find anything online.

 

Looking forward for your support!

Do you have IEquip, from what I've seen in this thread a few times that causes those problems.

 

https://www.loverslab.com/topic/33986-deviously-cursed-loot-v83-2019-05-07/?do=findComment&comment=2716828

 

That post has a patch if you do, don't know if it works I don't use IEquip myself.

Posted

@Kimy I believe this be a minor bug in dcur_library . DrugHer()

The sequence of condition checks for pickone has two checks for value 5:

	elseIf pickone == 5
		a.equipItem(dci.TheSecondBrain, true, false)
	elseIf pickone == 5
		a.equipItem(dci.ElendrsFlask, true, false)

...as a result, the ElendrsFlask cannot ever be selected.

Considering the circumstances, i think the easiest fix is to extend the range of values for pickone to start from zero:

Spoiler

    if !dcumenu.hasSkoomaWhore() && !dcumenu.hasMME()
        pickone = 0 ; used to be 1
    elseIf dcumenu.hasSkoomaWhore() && !dcumenu.hasMME()
        pickone = Utility.RandomInt(0, 13) ; used to be (1, 13)
    elseIf !dcumenu.hasSkoomaWhore() && dcumenu.hasMME()
        pickone = Utility.RandomInt(14, 21)
    elseIf dcumenu.hasSkoomaWhore() && dcumenu.hasMME()
        pickone = Utility.RandomInt(0, 21) ; used to be (1, 21)
    endIf
    if pickone == 0 ; used to be 1
        a.equipItem(dcumenu.skooma, true, false)
    elseIf pickone == 1 ; used to be 2
        a.equipItem(dci.RoseOfAzura, true, false)
    elseIf pickone == 2 ; used to be 3
        a.equipItem(dci.BoethiasDeception, true, false)
    elseIf pickone == 3 ; used to be 4
        a.equipItem(dci.ThiefsDelight, true, false)
    elseIf pickone == 4 ; used to be 5
        a.equipItem(dci.TheSecondBrain, true, false)
    elseIf pickone == 5
        a.equipItem(dci.ElendrsFlask, true, false)


 

Posted

@Kimy very highly likely another bug in dcur_library . dcur_StartDashaItems()
Variable dontequip is switched to true if player enabled debug logging in MCM.

As a result, if player is already wearing a collar/gag/blindfold, the check whether existing item can be manipulated and a different item equipped instead, will not be done if the player has debug logging enabled.

I believe the desired effect is that the debug logging option only controls whether a debug trace is printed into the log or not, and has no other effect on how the function works.

Posted

@Kimy suspicious inconsistency and a bug in dcur_library . dcur_StartRubberSuitQuest()

First the inconsistency:
If the player is already wearing an item occupying suit/boots/gloves/etc. slot, and the item has the zad_BlockGeneric keyword, the function immediately exits, returning false.
This is true for all item slot checks in the function, except when checking for occupied gloves slot - there the return is missing, allowing the function to continue with other stuff.
Is that intended?
Those returns also beg the question, whether the function shouldn't check that all required slots are free, and if not then abort before equiping ANY item (as it is now, the function can equip only some items and abort in the middle, leaving the partial equip on).

Now the supposed bug:
Similar to my previous post, the aforementioned returns are enclosed in a condition that evaluates true only if player enabled debug logging.
Again, this must be a mistake.
 

EDIT: same in dcur_library . dcur_EquipAradiaRogueSet() (+ missing return at the end of the function)

EDIT2: and in dcur_library . dcur_StartExhibitionistSuitQuest()

EDIT3: and in dcur_library . equipBeltOfShame()


...looks like it is the same in all these equip/start functions, which suggests it is intentional - but WHY?
It makes no sense to me, why would anybody do that??? What am i missing?

Posted

I seem to have ran into an issue in the prison, i did the clean up quest but when i was done and after i got raped by the guard the clean up quest started again and all the doors locked so im stuck, it says "speak to the warden" but when i do i only get the standard 3 dialogue choices, the doors are locked so i cant clean up the piles since i cant access them and reloading a save ends in the same way with this broken quest

 

 

Posted
1 hour ago, pappana said:

I seem to have ran into an issue in the prison, i did the clean up quest but when i was done and after i got raped by the guard the clean up quest started again and all the doors locked so im stuck, it says "speak to the warden" but when i do i only get the standard 3 dialogue choices, the doors are locked so i cant clean up the piles since i cant access them and reloading a save ends in the same way with this broken quest

 

 

How further back in time is the save you reloaded? Any chance you have an auto-save of coming back from the mines? Does this happen if you go on from there too?

Posted

Is

"[DCUR] Opened a door.

[DCUR] Door is not locked as required, aborting."
a problematic log output or is it just the log output for checking if a door needs to hit the event for opening locked doors that could trigger a behavior?

 

Edit: It appears that Deviously Cursed Loot was causing a CTD when trying to enter Frozen Hearth in Winterhold. I removed it and suddenly I can enter the inn proper without a CTD.

Posted
23 minutes ago, KittySkunk said:

Edit: It appears that Deviously Cursed Loot was causing a CTD when trying to enter Frozen Hearth in Winterhold. I removed it and suddenly I can enter the inn proper without a CTD.

It might not be DCUL itself causing a crash in an inn, but a problem with your DD/HDT/skeleton install. 

 

DCUL has options to spawn random bound girls in inns - if one of them spawns wearing an item that is causing a crash for you, removing DCUL would "fix" it by despawning her - but the problem item may still be broken if any other DD mod uses the same item.  Typically if people have issues it is with the HDT chain items.

 

Quote

Is

"[DCUR] Opened a door.

[DCUR] Door is not locked as required, aborting."
a problematic log output or is it just the log output for checking if a door needs to hit the event for opening locked doors that could trigger a behavior?

Pretty sure that is probably just the mod checking if a door is locked and able to trigger a locked door trap - that doesn't look like an error.

Posted
4 hours ago, Reesewow said:

DCUL has options to spawn random bound girls in inns - if one of them spawns wearing an item that is causing a crash for you, removing DCUL would "fix" it by despawning her - but the problem item may still be broken if any other DD mod uses the same item.  Typically if people have issues it is with the HDT chain items.

I'd set my bound girls max setting to 0, soooo...

Actually, that doesn't guarantee they've been despawned though, does it.

Posted
4 hours ago, KittySkunk said:

I'd set my bound girls max setting to 0, soooo...

Actually, that doesn't guarantee they've been despawned though, does it.

Pretty sure any existing bound girls still will stay in the world until you interact with them - new ones just won't spawn after you've zeroed the slider.

Posted
10 hours ago, KittySkunk said:

I'd set my bound girls max setting to 0, soooo...

Actually, that doesn't guarantee they've been despawned though, does it.

It would be more recommended to fix your HDT instead. There are HDT restraints in so many places of this mod anyway, few things you'll likely encounter some point:

Chloe quest, cursed trap equipping chains, guard punishing with chains, getting into the new prison (those items everywhere in there)... or if you use other DD mods like TreasureHunterWhore, Laura's bondage shop, S_l_u_t_s, to name a few.

Point being you can hardly avoid it completely.

Posted
15 minutes ago, KittySkunk said:

I have no idea what would be broken with my HDT install in the first place; I've done everything according to instructions and no other DD stuff causes crashes.

Do u have any crash fix mods ? 

Do u have loot ? Or ReServer

Are play in old save or with new save ? 

 

Posted
19 hours ago, KittySkunk said:

I have no idea what would be broken with my HDT install in the first place; I've done everything according to instructions and no other DD stuff causes crashes.

1. Don't give up. Never do that.

2. Which instructions are you mentioning? Over here or internet?

3. Which version of Skyrim do you use? -> it is very important -> Skyrim Legendary Edition or Skyrim Special Edition

 

EDIT: I will help via PM. Send you private messages.

image.png.5221bcc81b87944dd0874a9950bd01fd.png

 

EDIT2: Sending you private messages how to install things... This includes correct skeletons and HDT-PE or HDT-SMP download links. Because there is a difference - for which Skyrim, LE or SE. Next will be FNIS via PM. ?

 

EDIT3: All sent. Hope this helps. ✌️?

Posted
On 10/14/2019 at 6:24 PM, thedarkone1234 said:

How further back in time is the save you reloaded? Any chance you have an auto-save of coming back from the mines? Does this happen if you go on from there too?

since im the type of player that likes to "live with my consequences" all my saves was form inside the prison, i had 3 that was relatively close to that moment but not days before so i tried all of them ranging from a few minutes to 30 minutes all of them ended in the same way with that bug, i found a way to get around it, i siomply hit the prison warden and he punished me by moving me into the cell where one of the piles where but it came at a price i got another 4 days inside the prison so it was not worth it, but after i got released from my cell i took care of all the piles i had access to and the screen "cleaning done" appeared even though i was supposed to be in the mines,

 

after that i didnt encounter it again but i got 4 more days for it and i got another day since they decided to forge my paper and by that time i had spent 10 days there i got so tired of it that i removed the save and started a new game.

 

EDIT: for me that bug appeared on the 8th day

Posted
2 hours ago, pappana said:

since im the type of player that likes to "live with my consequences" all my saves was form inside the prison, i had 3 that was relatively close to that moment but not days before so i tried all of them ranging from a few minutes to 30 minutes all of them ended in the same way with that bug, i found a way to get around it, i siomply hit the prison warden and he punished me by moving me into the cell where one of the piles where but it came at a price i got another 4 days inside the prison so it was not worth it, but after i got released from my cell i took care of all the piles i had access to and the screen "cleaning done" appeared even though i was supposed to be in the mines,

 

after that i didnt encounter it again but i got 4 more days for it and i got another day since they decided to forge my paper and by that time i had spent 10 days there i got so tired of it that i removed the save and started a new game.

 

EDIT: for me that bug appeared on the 8th day

"Live with my consequences" is all well and good. But always keep a backup before a prison (in fact I keep one backup before any DCL event), because the "consequences" shouldn't include bugs and glitches.

 

It is very odd that the unreachable dirt paddle appeared even if you loaded a save before the cleaning quest even began. Never encountered such a bug before.

 

Hopefully it won't happen again. But a little suggestion: if you get sentenced for more than 5 days, I say screw days and just start planning an escape :P

Posted

@Kimy "index out of bounds" bug waiting to happen in dcur_library . selfBondageEquip()
Variable MaxItems is used to store the number of items in actor's inventory - this value may later end up being used as index in GetNthForm(), which will result in an error.

Spoiler

Function selfbondageequip(actor a)
        ...
        Int MaxItems = a.GetNumItems()
        Int Nth = Utility.RandomInt(1, MaxItems - 1)
        ...
        While ItemsLeft > 0 && selfbondageitems > 0            
            Form kForm = a.GetNthForm(Nth)
            ...
            Nth -= 1
            if Nth == 0
                Nth = MaxItems
            Endif
        EndWhile
        ...
EndFunction

 

Posted
1 hour ago, thedarkone1234 said:

"Live with my consequences" is all well and good. But always keep a backup before a prison (in fact I keep one backup before any DCL event), because the "consequences" shouldn't include bugs and glitches.

 

It is very odd that the unreachable dirt paddle appeared even if you loaded a save before the cleaning quest even began. Never encountered such a bug before.

 

Hopefully it won't happen again. But a little suggestion: if you get sentenced for more than 5 days, I say screw days and just start planning an escape :P

i would have ended up in the prison no matter what since i chose the immersive slavery LAL and i put a 3000 gold bounty on my own head right at the start of the game, i was free for like 2 minutes 

 

no the puddles didnt appear after i reloaded, the puddles appeared like they are supposed to, prison warden told me to clean, i did, then he raped me and the screen message "clean puddles" appeared again after he was done raping me but the quest log said "speak to the warden" and when i spoke to him only the 3 standard dialogues appeared so i was stuck.

 

i reloaded did the dirt cleaning, got raped bug appeared

reloaded an earlier save, did some mine work, got told to clean puddles, got raped bug appeared

reloaded again, did the stupid dress walk, did some mine stuff, was told to clean, got raped, bug appeared

 

i didnt know how to escape, i run every DD, slavery and SD+ mod on born slave and hardcore(what can i say im a masochist) so escaping seemed like an impossible task and since i was new to this new prison i had no idea how to escape

 

:(

Posted

Hey yall I have ported this latest version of DCL (8.3) to Skyrim SE/VR and am currently testing it out in Skyrim VR(working well). If it continues working well I'd like to get permission to release it - I can either make my own thread or provide it to Kimy to be posted here or whatever! Please let me know!

Posted
1 hour ago, blyss4226 said:

Hey yall I have ported this latest version of DCL (8.3) to Skyrim SE/VR and am currently testing it out in Skyrim VR(working well). If it continues working well I'd like to get permission to release it - I can either make my own thread or provide it to Kimy to be posted here or whatever! Please let me know!

probably best you ping @Kimy (there, i did that for you :))

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