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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
14 hours ago, stas2503 said:

@Kimy Is there a way to advance the quest Bound Qween without talking to Gillius? That is, go directly to the search for items?

The game still forced me to upgrade the Cursed Loot to 8.0 ... :mrgreen:

Version 7.5 for some reason refused to work ...

That may turn out to be a mistake, Version 8 requires a New Game and should not be used to upgrade any previous version.  You are likely going to find additional problems and the answer is going to be "Start a new game" and report it if it happens in the new game.

Posted

Got a couple of idea's for you Kimy

 

The Skyrim Straitjacket

 

No one knows where it came from; some say the dollmaker had a hand in its creation while others blame the college or the court wizards of previous Jarls, the only thing for certain is that this straitjacket has a tendency for appearing in the most unlikely of places.

 

When it equips you can no longer fast travel and only the Jarl's have the means of unlocking it but only 1 Jarl at any given time has the capability to do so so you may have to travel across skyrim to find which one however when you do you may need to pay with your body to convince them to release you.

 

honestly just thought it would be nice to have something with just a normal straitjacket it tends to get passed over for other restraints lol

 

imperial/stormcloak conscription suit

 

A new method been tested by both sides of the war hidden around skyrim as a way to help the ongoing effort. A magically locking outfit (that comes in both red and blue variants) if you get locked in an imperial version then you have to go to windhelm or a stormcloak camp and recover some documents but the stormcloaks dont take kindly to imperial spys and will have their way with you as long as you're in the outfit (they may also add some devices along the way). after getting the documents you return to Tullius for release. and vice versa for the stormcloak version.

 

both sides are aware of the suits but think its good for the soldiers so always keep a few unimportant documents on hand just in case.

 

Keeping up morale

 

Couldn't decide on this one on which way would play out better so here's both ideas.

 

Either you get fully bound and have to go to either a stormcloak or imperial camp and service everyone

or

You get bound with a single item like a collar and have to go to multiple camps and service the leader and each one will add another item to you.

 

Posted

Honestly!

 

The license on DCL is pretty standard and just like pretty much any other modder here is meant to provide the legal juju to tell any other site the mod pops up on *without  permission* to take it down.  It also allows the modder the potential recourse for dealing with the occasional complete ass dropping who will take a major mod like this, post it on another site and then blatantly claim they made the mod and even want people to pay them for a copy of it.

That is WHY the license is there, it gives Kimy the right to tell the sites hosting those that they must remove the offending copy.

 

As for the rest, well yes there's been some personality clashes.  That's the kind of thing that happens when people interact, best if everyone can calm down and get over it but sometimes that takes longer and sometimes it simply never happens.  That's how the world works because, well "people".

 

There is in fact not a single thing in that license agreement that prevents anyone from creating a mod that alters how this mod works in some major or trivial fashion from posting that mod here on LL.

 

If you're angry, I suggest loading the game and taking your anger out on some favorite target like Nazeem rather than here.

 

 

Posted
5 hours ago, Kimy said:

Adding a handover point to a mod that's STILL declared by its own creator to be "untested" (in colorful letters!) with the version of the DD framework required by DCL makes no sense.

 

Kimy can seem a little cranky at sometimes, but the situation with Inte's mods is super fucked up.  There are basically two rules in modding.

 

1. don't steal (not happening here)

2. always update your mod to the modder version of the framework it relies on

 

If you don't follow rule 1, people will probably stop making stuff.  If you don't follow rule 2 people CAN'T make stuff.

 

There are differences between being mean/rude/demanding and doing something that is objectively wrong.  If everyone here was being super polite to each other and there was nothing but love here, we would still have a problem.  The only solution is for people to update their mods.

 

 

Posted
44 minutes ago, stas2503 said:

@WaxenFigure I did some manipulations with saving the game, and the game I began to assume that DCL never had in my loadorder.txt ... This allowed me to install DCL 8.0 without any problems ...

Ok, but still if you run into another problem later with this save you know what the answer will be.  As long as you  understand that, there's really no problem and I hope you do not have any problems.

Posted

@WaxenFigure hmm .. for me this is not particularly critical ... if I find a problem, it costs me nothing to check for the existence of this problem in a new game ... MO allows you to have an unlimited number of new game options ...
The conservation manipulations that I usually spend were not valid for me in only one case ... and this case is not related to this mod ...

Posted

I would like to chime in that I love DCL and won't even play Skyrim without it! IF Kimy threw up her hands and walked away it would be a disaster!!

 

 

Posted
1 hour ago, bubba999 said:

I would like to chime in that I love DCL and won't even play Skyrim without it! IF Kimy threw up her hands and walked away it would be a disaster!!

 

 

I couldn't have said it better!   This nonsense in the last five pages or so should stop;  it helps enjoying Skyrim and DCL not one bit.

Posted

I have a problem with the mod, which is observed since version 6.2. When a trap is triggered, devices will be equipped for a very long time. Sometimes it takes up to 10 minutes ... At first I thought that I had a weak PC, but I recently upgraded my PC, but the problem did not go away ...

If you need any logs, I can provide them ...

Posted

As far as the way forward goes: At this time, I have no plans to remove DCL from LL. But I WILL change its license to a much more restrictive one, courtesy of people that don't know how not to abuse freedoms. I also might or might not stop providing source code for DCL and make it available only to people I can trust not to abuse it to create hostile changes to my work. Not 100% decided on the latter. I will ponder it for a bit longer.

I also fully intend to break the hostile patch suggested by MaikCG a few pages back and make sure it will not work with any future version of DCL. The next version will not release before named hostile patch is guaranteed not to work anymore. For any delays caused by that, feel free to blame the person who posted it.

Posted

Here's my valuable input:

Spoiler

lol

How can a tesvedit tweak be "hostile"? Are you going to introduce even more unstable script load to the game? I've been sitting on 6.3 for a while now and honestly I have no desire to update as new versions break old saves and I'd rather stick with my characters... Why not just add a toggle to prison functionality like you have for every other function of the mod?

Posted

Please, can we stop trying to fight fire with fire.

The right answer to hostility is almost never hostility.

Bashing and insulting eachother isn't going to get us anything good.

Let's just use this thread for suggestions, bug reports and feedback. Before the moderators sends us all to Dagonar Prison for breaking LL rules 1, 2 and 8.

 

Quote

https://www.loverslab.com/guidelines/

 

1.  The biggest and most important thing of this community is that the modders come first. They are the ones who make this community worth coming to, they are the ones enabling you to even play these mods.  Meaning if you don't like the way a mod is going, don't be a jerk about it, they can take the mod in whatever direction they want. Don't like it? Then make your own release and put the work in yourself. Find a bug or issue that needs to be fixed? Don't be a jerk about it and raise your concerns and feedback in a constructive manner.
 

2.  Don't be a jerk. Seriously, does this really need to be said?

 

8.  Bickering, drama queens, or publicly calling out a fellow forum member will not be tolerated. Posts/threads perpetrating any sort of attack or drama will be removed on sight and warnings given to involved parties. This is a forum for helping each other build and mod, leave the drama at the door.

 

Those that have something they want to say, please keep it respectful and constructive.

For those that are just really pissed at someone. Leave it to yourself, fighting will only make it worse.

 

Come on people, we know better than this.

Posted
3 hours ago, Kimy said:

As far as the way forward goes: At this time, I have no plans to remove DCL from LL. But I WILL change its license to a much more restrictive one, courtesy of people that don't know how not to abuse freedoms. I also might or might not stop providing source code for DCL and make it available only to people I can trust not to abuse it to create hostile changes to my work. Not 100% decided on the latter. I will ponder it for a bit longer.

I also fully intend to break the hostile patch suggested by MaikCG a few pages back and make sure it will not work with any future version of DCL. The next version will not release before named hostile patch is guaranteed not to work anymore. For any delays caused by that, feel free to blame the person who posted it.

So just to be sure i understand you.

If someone dont alter a cursed loot file and distribute it as patch but tell people how to change something using TESEdit its for you a hostile patch? Really? Your Comment about Inte and full support for dd4 needed makes sense , but this again makes no sense sorry its exactly that what some people say , that you try to force people to decide which mods to use.

 

So tell me, what is your problem wiht that? It cant be that it break Cursed Loot or that it would break future Updates of the Mod, it also cant be that someone try to compete with you using your own Mod. So whats the reason?

Looks for me more like the Reason is someone find a easy way without uploading a patched file somewhere how 2 mods can work together  , seems thats for you the most horrible thing.

 

You said some Posts ago to me if i want to make a Patch for myself thats fine as long as i dont upload it somewhere, no one uploaded a patch and still you call it a hostile patch, so is for you every guide and tutorial how to use TESEdit to Modify something a hostile Patch or only if someone use it to make POP work with Cursed Loot again?

 

 

Sounds for me like you never had planned someone really change it , would explain why you now want to close possible ways to patch it.

 

 

 

 

 

Posted

I have DCL 7.5 and i want upgrade to DCL 8.0 but i not see upgrade instructions in the main page of the mod.

Can i ovewrite the DCL 7.5 with DCL 8.0 and load my savegame for continue play???

 

I see some messages that say i must start a new game but i not know WHY.

Can i make a clean save, install DCL 8.0 and load my cleaned savegame for continue play???

Posted
8 minutes ago, GenioMaestro said:

I have DCL 7.5 and i want upgrade to DCL 8.0 but i not see upgrade instructions in the main page of the mod.

Can i ovewrite the DCL 7.5 with DCL 8.0 and load my savegame for continue play???

 

I see some messages that say i must start a new game but i not know WHY.

Can i make a clean save, install DCL 8.0 and load my cleaned savegame for continue play???

You need to start a new save after updating.

DCUR has a bunch of things that run in the background when you're playing. The problem is that the savegames also stores running scripts in them. So when you update and play a save from a previous version, the save still has the older version of the script in it. It will then kinda try to use both versions, causing things to break.

So you need to use a new save when the mod creator tells you to.

Posted

Hmm. I didn't upgrade (or even start Skyrim) in a while, but reading some pages back, Maiks "patch" looks like it rather disables Cursed Loots new prison system than providing POP support. Honestly i don't even like POP that much so i don't really care about support, but there are other mods adding prison stuff. 

If i understand Maiks patch right, those won't work either because DCUL will take over anyways or did i get that wrong?

Posted
1 minute ago, Nazzzgul666 said:

Hmm. I didn't upgrade (or even start Skyrim) in a while, but reading some pages back, Maiks "patch" looks like it rather disables Cursed Loots new prison system than providing POP support. Honestly i don't even like POP that much so i don't really care about support, but there are other mods adding prison stuff. 

If i understand Maiks patch right, those won't work either because DCUL will take over anyways or did i get that wrong?

Yeah, main thing is that DCL comes in before the vanilla arrest event, so right now mods that use that event won't fire.

Posted
2 minutes ago, Nazzzgul666 said:

Hmm. I didn't upgrade (or even start Skyrim) in a while, but reading some pages back, Maiks "patch" looks like it rather disables Cursed Loots new prison system than providing POP support. Honestly i don't even like POP that much so i don't really care about support, but there are other mods adding prison stuff. 

If i understand Maiks patch right, those won't work either because DCUL will take over anyways or did i get that wrong? 

Will work.
This is not a patch, this is a solution. 
DCL arrest is not turned off, only the level of the penalty at which it starts is increased. DCL prison only for the most brutal criminal.
 
Posted
6 minutes ago, Laura 'Lokomootje' said:

So you need to use a new save when the mod creator tells you to.

That is the first problem.... The main page NOT have upgrade instructions. 

 

The second problem is that i not understand WHY i must start a NEW GAME for play a new version of a mod.

I NEVER need start a NEW GAME for upgrade any other mod in more than 4 years playing Skyrim.

I can need a CLEAN SAVE and i undestand it and i know WHY i must make a clean save.

But i repeat: "I not understand WHY i must start a NEW GAME for play a new version of a mod."

 

14 minutes ago, Laura 'Lokomootje' said:

DCUR has a bunch of things that run in the background when you're playing. The problem is that the savegames also stores running scripts in them. So when you update and play a save from a previous version, the save still has the older version of the script in it. It will then kinda try to use both versions, causing things to break.

Theorically, all that scripts and stored data inside the savegame MUST be cleared when make the CLEAN SAVE.

If the mod have constant running scripts that NEVER stop can not be removed from the savegame.

But that is a PROBLEM in the mod and the developer MUST control it and give to the users a way for stop that scripts, stop all the quest and prepare the mod for any upgrade or for any posible uninstallation.

 

I can not understand that a mod developer can FORCE the users to start a NEW GAME for play the mod.

Posted
33 minutes ago, MaikCG said:
Will work.
This is not a patch, this is a solution. 
DCL arrest is not turned off, only the level of the penalty at which it starts is increased. DCL prison only for the most brutal criminal.
 

I meant without your solution. I more or less get the points about POP, i don't get why Kimy would care if i want to play with mod combinations that are more or less incompatible, i guess it would be for "this is a bug, fix it!" screamers. 

My solution to this would rather be to limit the people i listen to than limiting the people who get the source code and add work into something that breaks personal edits and i'm probably not one of these people, considering the amount of brawls i had over DD changes, but imho that would still be the better solution. If not for the whole community, i'd do it for my own sanity. Or write a browser plugin that hides all comments mentioning POP, including load orders, something like that.

 

But that other mods that are totally working with DD4, in active development like https://www.loverslab.com/files/file/8215-dragonborn-in-distress/ are ruled out is something i really dislike. Well, not entirely ruled out, in this mod i can switch of it's prison system. But i'd like to at least try it, maybe even like it better and most likely switch from time to time just for the sake of change. I really can't understand why i shouldn't be allowed to make this decision in my own game.

 

19 minutes ago, GenioMaestro said:

I can not understand that a mod developer can FORCE the users to start a NEW GAME for play the mod.

She can't and she doesn't. You're 100% free not to upgrade a mod or stop using it entirely. Using a certain mod is not a human right, you know?

Posted
11 minutes ago, GenioMaestro said:

That is the first problem.... The main page NOT have upgrade instructions. 

 

The second problem is that i not understand WHY i must start a NEW GAME for play a new version of a mod.

I NEVER need start a NEW GAME for upgrade any other mod in more than 4 years playing Skyrim.

DCUR is not that different from other mods in LoversLab, we only say that requirement for best experience for player. Some also talk about "the golden rule", this is it. You can upgrage old 7.5 with 8.0 and continue playing, but do not make bug reports if something breaks.

Posted
21 minutes ago, Nazzzgul666 said:

She can't and she doesn't. You're 100% free not to upgrade a mod or stop using it entirely.

Of course, I can make all that i want in my game and i'm free to upgrade or not upgrade. Because i'm an individual person and, of course, i'm FREE for use the mod or not use it. None other person can FORCE me to install the mod or to use it or to upgrade it.

 

But i can NOT understand WHY the game or the mod can break if i NOT start a new game.

Can you explain that to me?

Posted
28 minutes ago, Zaflis said:

but do not make bug reports if something breaks.

What bug reports??? What can break???

 

That is the point that I do not understand. Exactly WHAT can be broken if I do not start a NEW GAME.

What is the big difference between starting a new game and doing a clean save??
WHY the clean save is not valid?? What can be broken and why???

Which are EXACTLY the prolems that I can have ???

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