crazyduck Posted March 23, 2019 Posted March 23, 2019 To be honest i really dont get it.  There are ways to make POP and Cursed Loot work together but it will not happen but why not?  Sure i can see Cursed Loot has a different approach for Jail as POP has, but both are good Ideas.  And to be honest, for me its never a good Idea to force People to use only this or that if its not really impossible to make it work togehter.  Fairness is another thing comes to my Mind. Before Cursed Loot had a Crime System people including the People who use Cursed Loot used POP cause it was a nice Mod, was updated and fixed and it had a good Idea for Vanilla Prisons. Now after Cursed Loot has its own Crime System (also not a bad one but for me it is too much doing same and same and same stuff each day without any random aspects) you decided POP is no longer needed but also People should no longer use it if they use Cursed Loot. And yes i know POP also had not really random stuff happening but at same time it would offer some random part if you can get arrestet from cursedloot or POP.  I dont know why you dont like Inte or why he possible dont like you, but i could see in this Thread he offered solutions so both Mods could work together, from you i only read that you know it can work togehter but you will not do it.  Would it be really that bad if both Mods still work togehter? Why did you not remove POP long ago if you have Issues with Inte, could it be cause you had no own Crime System in Cursed Loot and needed POP ?  I really like Cursed Loot and i think you do a great Job with this Mod, but at same time i really dont like how you remove Mod Compatiblity and also go that far to make it incompatible only to stop other People using a different Mod with your Mod together cause that is how this entire "Own crime feature removed compatiblity with pop" thing looks for me.   Â
Prime66 Posted March 23, 2019 Posted March 23, 2019 Hey Kimy, I have a Question or Request has the Misogyny feature a Toggle for the Elder Race if not is it possible to add one or tie it to the one that is present in the rape menu? It's a real turn off when Tolfdir suddenly asks me for a Blowjob Â
Kimy Posted March 23, 2019 Author Posted March 23, 2019 2 hours ago, crazyduck said: There are ways to make POP and Cursed Loot work together but it will not happen but why not? It's work for me. Work, that I'd rather spend doing something else. In this case, literally anything else. Because I am (largely) still not getting paid for doing this. Let's just say, if my Patreon income would be much, MUCH higher than it currently is, I would think about working on things I have no personal interest in, if the people supporting me financially express an interest in certain features. Quote Now after Cursed Loot has its own Crime System (also not a bad one but for me it is too much doing same and same and same stuff each day without any random aspects) you decided POP is no longer needed but also People should no longer use it if they use Cursed Loot. I didn't -decide- that. There is not one single line of code in DCL sabotaging POP, or any other mod for that matter. The absence of active support doesn't make it a malicious action on my part. The incompatibility is result of two mods doing the same thing. I still owe nobody a minute of my time when I don't want to work on something, and that includes coding compatibility layers with other mods. Quote I dont know why you dont like Inte or why he possible dont like you, but i could see in this Thread he offered solutions so both Mods could work together, from you i only read that you know it can work togehter but you will not do it. Aside from that one technical post, any of their -other- postings should give you a good enough idea why we're not getting along. Quote Why did you not remove POP long ago if you have Issues with Inte, I should have done this way earlier, that's for sure. Blame it my being a lot nicer and a lot more patient with other people's crap than I should be, if anything. Quote could it be cause you had no own Crime System in Cursed Loot and needed POP ? That's a pretty nasty accusation. DCL never NEEDED POP at any point in its history and none of its functionality relied on it. What DCL did was handing the player to POP in certain situations. DCL has similar integration with at least a half-dozen other mods. In contrast of what Inte and fans think of me, I believe that mods working together in this fashion benefit them all. Apparently I am building a monopoly by adding more integration features with other mods than any other mod I am aware of. Quote I really like Cursed Loot and i think you do a great Job with this Mod, but at same time i really dont like how you remove Mod Compatiblity I removed that compatibility layer not because I can't stand Inte (I lost respect for Inte a while ago, and still left the code in for the longest time, go figure!), but because they failed to update their mods to the newest DD version for way more than a year. Since DCL needs said new version, that in turn makes POP incompatible with DCL. Ironically enough, Inte's now claiming that DD Equip is fully compatible with DD4 and has been for a long time, or so. Apparently, the big fat red font they used to tell people otherwise on DDe's download page for over a year was just an oversight, but that's Inte for you. Inte makes up their very own version of reality as they see fit. Quote and also go that far to make it incompatible only to stop other People using a different Mod with your Mod together cause that is how this entire "Own crime feature removed compatiblity with pop" thing looks for me. Another nasty accusation, but hey, I am getting used to that coming from Inte fans. Do you really think I am childish enough to work almost full-time hours for several months on a feature for no other purpose than harming another person's mod? Are you kidding me?  The reason for me making that prison was - and I said so a few times already - because I find POP boring, in combination with the fact that it's not a DD mod. I wanted a DD prison. So I made one. End of story. 3
Kimy Posted March 23, 2019 Author Posted March 23, 2019 1 hour ago, Prime66 said: Hey Kimy, I have a Question or Request has the Misogyny feature a Toggle for the Elder Race if not is it possible to add one or tie it to the one that is present in the rape menu? It's a real turn off when Tolfdir suddenly asks me for a Blowjob  I will make it respect the existing toggle!
L0ller Posted March 23, 2019 Posted March 23, 2019 Hi, I have problems with Chloe quest, after I meet, free her and ask her to follow. After "good to go" dialogue I get task to head deeper into the ruins, pointing to powder that is "squeeze past", once I do it, I get to other side, but quest doesn't advance. I took a hint and searched every corpse I could find in Helgen keep and still can't advance the quest. Am I missing something or did it bug out? I tried starting new game with and without LaL, but still stuck in same place-
sargent256 Posted March 23, 2019 Posted March 23, 2019 4 minutes ago, L0ller said: Hi, I have problems with Chloe quest, after I meet, free her and ask her to follow. After "good to go" dialogue I get task to head deeper into the ruins, pointing to powder that is "squeeze past", once I do it, I get to other side, but quest doesn't advance. I took a hint and searched every corpse I could find in Helgen keep and still can't advance the quest. Am I missing something or did it bug out? I tried starting new game with and without LaL, but still stuck in same place- just continue down the cavern looting bodies, the quest maker won't move but there are still some bodies you need to loot, in order to continue the quest, in the caves past the "squeeze past" point. hope this helps
Prime66 Posted March 23, 2019 Posted March 23, 2019 20 minutes ago, Kimy said: I will make it respect the existing toggle! Â Thank YouÂ
UnEvenSteven Posted March 23, 2019 Posted March 23, 2019 Any possibility of toggle that still allows guards and the Warden to visit the player in their cell even though the "Sex Disabled" option is toggled? Such a toggle could bring a nice balance between having a lot of sex versus none while in prison. Â Also during a cell visit it'd be nice to have the guard use other restraints (armbinder, yoke, straitjacket without dress) if you choose to struggle and resist. If the player decides to endure whatever happens the guard may keep the gag and boots on you.
Kimy Posted March 23, 2019 Author Posted March 23, 2019 5 minutes ago, UnEvenSteven said: Any possibility of toggle that still allows guards and the Warden to visit the player in their cell even though the "Sex Disabled" option is toggled? Such a toggle could bring a nice balance between having a lot of sex versus none while in prison. Wouldn't it make more sense the other way around? 5 minutes ago, UnEvenSteven said: Also during a cell visit it'd be nice to have the guard use other restraints (armbinder, yoke, straitjacket without dress) if you choose to struggle and resist. If the player decides to endure whatever happens the guard may keep the gag and boots on you. Can do! 2
UnEvenSteven Posted March 23, 2019 Posted March 23, 2019 5 minutes ago, Kimy said: Wouldn't it make more sense the other way around? Â Did I word the request incorrectly? Suppose I did. So instead the "Sex Disabled" shouldn't be toggled thus allowing sex but have another toggle restricting sex to cell visits? I don't know, whatever would work for you if you decide to implement the feature ? Â 6 minutes ago, Kimy said: Can do! Â Awesome! ? Thank you Kimy!
thedarkone1234 Posted March 23, 2019 Posted March 23, 2019 35 minutes ago, sargent256 said: just continue down the cavern looting bodies, the quest maker won't move but there are still some bodies you need to loot, in order to continue the quest, in the caves past the "squeeze past" point. hope this helps Just to add more clarity to that, you are looking for a certain interactable object. The quest will only progress once you have opened your invertory and interacted with it. I will put the name of he object as a spoiler, to reduce the temptation to console it and because it is a minor quest story spoiler    Spoiler torn note Â
Raistlin_ Posted March 23, 2019 Posted March 23, 2019 Kimy , I don't know what the history is with you and Inte , just please don't let whatevers going on get you down. 1
ePiKnight Posted March 23, 2019 Posted March 23, 2019 I'm having issues with DCUR NPCs having red foreheads again (in v8.0). Character makeup wasn't loading properly so I went to CK and updated the faces and they all ended up with red foreheads. Is there something I can do to fix this or is it a "wait until patch" situation?
L0ller Posted March 23, 2019 Posted March 23, 2019 6 minutes ago, sargent256 said: just continue down the cavern looting bodies, the quest maker won't move but there are still some bodies you need to loot, in order to continue the quest, in the caves past the "squeeze past" point. hope this helps Swept cavern again, and found it, thanks! Now I fell stupid.
Zaflis Posted March 23, 2019 Posted March 23, 2019 12 minutes ago, ePiKnight said: I'm having issues with DCUR NPCs having red foreheads again (in v8.0). Character makeup wasn't loading properly so I went to CK and updated the faces and they all ended up with red foreheads. Is there something I can do to fix this or is it a "wait until patch" situation? Unfortunately it's not a bug in DCUR, you may be the only one seeing the red heads. For quick visit i checked Sasha and Dollmaker and they're fine. This solution in the past helped at least someone, but google may find more: https://www.loverslab.com/topic/26372-red-foreheads-on-some-female-npc/  1 hour ago, L0ller said: Hi, I have problems with Chloe quest, after I meet, free her and ask her to follow. After "good to go" dialogue I get task to head deeper into the ruins, pointing to powder that is "squeeze past", once I do it, I get to other side, but quest doesn't advance. I took a hint and searched every corpse I could find in Helgen keep and still can't advance the quest. Am I missing something or did it bug out? I tried starting new game with and without LaL, but still stuck in same place- The cave bugs sometimes so that there are no imperial bodies for you to loot. For some it fixes itself by simply reloading the game, but it may also do something if you complete the Helgen part of dragonborn quests. The right body should be where the spiders are.
crazyduck Posted March 23, 2019 Posted March 23, 2019 1 hour ago, Kimy said: It's work for me. Work, that I'd rather spend doing something else. In this case, literally anything else. Because I am (largely) still not getting paid for doing this. Let's just say, if my Patreon income would be much, MUCH higher than it currently is, I would think about working on things I have no personal interest in, if the people supporting me financially express an interest in certain features. I didn't -decide- that. There is not one single line of code in DCL sabotaging POP, or any other mod for that matter. The absence of active support doesn't make it a malicious action on my part. The incompatibility is result of two mods doing the same thing. I still owe nobody a minute of my time when I don't want to work on something, and that includes coding compatibility layers with other mods. Aside from that one technical post, any of their -other- postings should give you a good enough idea why we're not getting along. I should have done this way earlier, that's for sure. Blame it my being a lot nicer and a lot more patient with other people's crap than I should be, if anything. That's a pretty nasty accusation. DCL never NEEDED POP at any point in its history and none of its functionality relied on it. What DCL did was handing the player to POP in certain situations. DCL has similar integration with at least a half-dozen other mods. In contrast of what Inte and fans think of me, I believe that mods working together in this fashion benefit them all. Apparently I am building a monopoly by adding more integration features with other mods than any other mod I am aware of. I removed that compatibility layer not because I can't stand Inte (I lost respect for Inte a while ago, and still left the code in for the longest time, go figure!), but because they failed to update their mods to the newest DD version for way more than a year. Since DCL needs said new version, that in turn makes POP incompatible with DCL. Ironically enough, Inte's now claiming that DD Equip is fully compatible with DD4 and has been for a long time, or so. Apparently, the big fat red font they used to tell people otherwise on DDe's download page for over a year was just an oversight, but that's Inte for you. Inte makes up their very own version of reality as they see fit. Another nasty accusation, but hey, I am getting used to that coming from Inte fans. Do you really think I am childish enough to work almost full-time hours for several months on a feature for no other purpose than harming another person's mod? Are you kidding me?  The reason for me making that prison was - and I said so a few times already - because I find POP boring, in combination with the fact that it's not a DD mod. I wanted a DD prison. So I made one. End of story. Sorry Kimy if my Post was not clear enough, english is not my first language so possible some words are not the best to describe something.  1. You say it woudl be more work for you, yes thats true, at same time if people could access your scripts they could make a compatiblity patch wihtout any work for you or any support from you.  2. Patreon income to be honest i think if someone only add features people ask for if enough cash is payed on patreon its something i would call one of the biggest problems with todays modding scene. would be something else if adding a feature or a compatiblity option would be many many days and weeks of work, but its hard to believe it would be such a big workload to add this compatibility to cursed loot.  3. true you owe no one a minute of your time thats 100 true. but and now dont get me wrong , if a game has tons of mods its most of time simple normal time modders invest to make his or her mod compatible with many other mods as far as it possible. as you said both mods doing the same thats right, but this incompatiblity is not some sort of magic curse happening, it was your decision to make it incompatible.  4. true cursed loot never needed it but it was nice to have that your mod was compatible with POP also for your mod cause it offered a different Prison and Crime feature as vanilla had. And if you think or believe that it benefit all if mods work togehter then i really cant understand it why your remove compatibiltiy and explain it with " I still owe nobody a minute of my time when I don't want to work on something, and that includes coding compatibility layers with other mods.".  5. Incompatibility wiht the currend DD version, hmm last time i used POP and DDE it wokred without any problems with the current DD 4.2 Version and cursed loot, so it seems it is compatible since some time. And if its only related to stuff written on the different Mod Pages really, there often are wrong , outdated missleading informations so if thats the reason to stop making somethign work togehter, i think there would be not that many compatible mods anymore if everyone would do that .  6. Boring thats interesting and also one of the reason why i as example cant understand this entire "pfff not interestet to make it compatible " thing from you Kimy. Cause its not like your Prison is something not getting boring really fast. To be honest the few Times i was in your Prison each time made me become more and more sure i need to disable it. Not cause i dont like the layout or the Idea , but cause i dont like this Jailtime every day do the same stuff and only hope day is over now again .  And wanting a dd Prison sure why not but this still does not mean it must be incompatible. Oh and about your question with childish or not, i dont know you good enough to say yes or no to that. I only know i often saw Content Creators also called Modders to invest insane amounts of time only to harm other peoples mods and no i dont want to say you are such a Modder.  To bad you keep your Scripts for yourself so its impossibel for others to make a compatibility patch. Â
Kimy Posted March 23, 2019 Author Posted March 23, 2019 36 minutes ago, crazyduck said: To bad you keep your Scripts for yourself. Except that I don't. lol  I do not allow uploading patched versions of DCL scripts, though. 1
crazyduck Posted March 23, 2019 Posted March 23, 2019 22 minutes ago, Kimy said: Except that I don't. lol  I do not allow uploading patched versions of DCL scripts, though. you dont? Ok then sorry for that i just checked my cursed loot files and found only 1 source script file .  But if you dont allow upload of patched files thats same result no one could make a working patch for something like that right?  Ok yes my fault i found them , but still how should a patch be possible if you dont allow uploads of modified cursed loot files?
Kimy Posted March 23, 2019 Author Posted March 23, 2019 1 minute ago, crazyduck said: you dont? Ok then sorry for that i just checked my cursed loot files and found only 1 source script file . You probably didn't chose to install them when installing DCL. Most people really don't need them. 1 minute ago, crazyduck said: Â But if you dont allow upload of patched files thats same result no one could make a working patch for something like that right? If they can code, they can make a patch for private uses.
Steelsponge Posted March 23, 2019 Posted March 23, 2019 Perhaps it is just me, but. whenever my character gets sentenced to the special prison, all i get is a black screen. and it basically freezes my game. any ideas? im wondering if i didnt install something properly. cause i get random crashes too.
Azengar Posted March 23, 2019 Posted March 23, 2019 It's sad that you have to fight so much over these compatibility issues, it's your own mod and you do it as you see fit, that's all there is to it. I wonder how some people still fail to understand that. Anyway, I hope you know that a lot of us respect your decisions and appreciate the amount of work you've put into this mod, thanks for bringing such great things to the community Kimy. 3
crazyduck Posted March 23, 2019 Posted March 23, 2019 35 minutes ago, Kimy said: You probably didn't chose to install them when installing DCL. Most people really don't need them. If they can code, they can make a patch for private uses. Yes Kimy for private use that would be possible and also not the problem with source files for the scripts. but hmm why you dont allow to share such a patch after someone make it? This would not fore you to support it or update it or something like that. Â As example if would make such a patch how would such a patch coudl have a negative effect for you or the mod itself. Â @Azengar: Dont get me wrong i also respect kimy and the work she do to make this mod. I only dont like some sort of incompatiblities if this could be easily resolved , and if this would allow people more different options to play the game i dont think it would be a bad thing. thats why i also now ask why kimy does not allow people to share patches they made for cursed loot. Â
Treatedshammy Posted March 23, 2019 Posted March 23, 2019 On 3/21/2019 at 10:20 PM, Treatedshammy said: On 3/21/2019 at 2:36 PM, Zaflis said: Ones that i can see: 1. Cursed Loot LAL addon must be loaded after the Alternate Start. Actually all mods that add scenarios to LAL follow this rule, such as CCAS mod. All the LAL mods should also be last in the load order, except for Bashed Patch if you had one. You can install a tool called LOOT that will organize the load order with a single click, but you will need to start it from MO when using. From Windows shortcut it won't even find all the mods because of MO virtualization, and that is same for FNIS and Bodyslide.  2. You don't have any body textures installed. Bodyslide doesn't include all the needed files. Install CBBE or UUNP i recommend.  3. You have unmanaged mods in the left side list. This means they are placed in the Skyrim\Data\ directly instead of installed as mods to MO. They should still work though but it's not a recommended practise. If those mods included anything other than .esp files, you might have a mess when it comes to what replaces what.  4. NiOverride is already included in RaceMenu, so you don't need to have it second time. So in order; 1. Thanks I've got that in mind and I'll rearrange, hopefully that'll stop any conflicts. 2. I thought I had these but it seems not, any recommendations from anyone because I seem to be really struggling with what are body textures and what are armour stuff. (if wasn't clear I'm dumb) would be appreciated 3. I'm going to replace those with installed through MO, thankfully it's just the 3 of them at most I believe. 4. I shall uninstall NiOverride then I've looked aroun dstill but I'm still having trouble. Either I'm still not understanding what UUNP I need, or i still have the 'invisible' issue. I thought I had the right thing with https://www.nexusmods.com/skyrim/mods/6709 maybe, but it seems not?
Zaflis Posted March 23, 2019 Posted March 23, 2019 18 minutes ago, Treatedshammy said: I've looked aroun dstill but I'm still having trouble. Either I'm still not understanding what UUNP I need, or i still have the 'invisible' issue. I thought I had the right thing with https://www.nexusmods.com/skyrim/mods/6709 maybe, but it seems not? That is the correct one. You also need to build the body in Bodyslide afterwards, and run the FNIS. Now i consider this also "required" for UNP: https://www.nexusmods.com/skyrim/mods/30050 Without it you may get neck or hand seams, very distracting borders where those models connect. But that's really all there is to UNP, other is just fine tuning like eyes, teeth, different faces or sweaty body textures etc.
Lupine00 Posted March 23, 2019 Posted March 23, 2019 2 hours ago, Kimy said: I do not allow uploading patched versions of DCL scripts, though. Does that mean the SLIF patch is not allowed?
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