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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

What i want to say
The prison is terrible, it's a brothel, not a prison
Just thoughts, it may come in handy

 

1. Schedule. On the first day rise at 10 am, finish at 2 nights.
Probably this would not be a problem in the for usual custody, but if prisoners are used at work - the schedule should be hard.
06:30 Wake up
07: 00–07: 30 Breakfast
08: 00–08: 30 Morning check, job referral
08: 30–17: 00 Work
12: 30–13: 00 Lunch
17: 00-17: 30 Dinner
17: 30–20: 00 Free time (sex with security!)
20: 00–20: 30 Evening check
20: 30–06: 30 Sleep
So in life. Approximately. Can be simplified.

 

2. 1 meal per day at the very end of day. Seriously? Where did prisoners take the strength to work full day? ? Also iNeed did not recognize the food and water. He usually asks when taking an unknown food, how to register it, but here he didn’t even flinch.

 

3. Did not notice punishments such as flogging or bondage furniture. Maybe we need more boldly behave :)

 

4. Placement. Copy the catacombs in Windhelm from the POP. Or copy Solitude jail. There will be a place for Supervisor and Warden. And for executioner.

 

5. Work. More or less, only carrying the ore in the mine looks a bit believable for jail. Feel free to take as an example the mine and the forge of Captured Dreams. A fashion show between the Supervisor and Foreman, if the jail were longer, and the corridor is longer, and the guards along the way molested. Cooking. Every prisoner prepares an individual ration for himself. Are you kidding? Job in the kitchen, guilty clean potatoes for the whole barracks. (this is an army joke)

 

6. If you want so much to turn a prison into a brothel - do not stop, add a visit clients, prisoners make money to speed up release with overtime work in bed. Clandestine sale of prisoners to perverts. Renting out to military camps. More hell!

 

7. Loss of skills?

Posted
35 minutes ago, MaikCG said:

6. If you want so much to turn a prison into a brothel - do not stop, add a visit clients, prisoners make money to speed up release with overtime work in bed. Clandestine sale of prisoners to perverts. Renting out to military camps. More hell!

Perfect. Focus on the strengths. This could have all the stuff that Red Wave promised but never delivered...

Insane prisoners, callous and indifferent jailers, greedy selfish administrators. A special punishment for real troublemakers.

 

The only thing I can add to this ... "Clandestine sale  or rental  of prisoners to perverts."

 

Needs good perverts though! Any ideas?

 

35 minutes ago, MaikCG said:

7. Loss of skills?

Definitely, especially if you are bad. Two weeks in the bubble helmet and bondage mittens should impair a skill or two ... maybe even develop some skills you never knew you had.

 

Also, prison tattoos!

I think I could make some if we need something more appropriate to label hardened recidivists, so that honest townspeople can spot the villains easily.

Might impair your speech skill a bit ... or spoil your relationship rankings ... I wouldn't mind at all if all those friendly follower ladies in the tavern stopped mistaking me for their lover.

 

Combine with Apropos and Wounds for extra misery. Wounds needs whipping scenes, so I'm not sure it will add anything here.

 

 

Somehow, I suspect Kimy considers this done though. So a big wish-list is not likely to be appreciated.

 

 

Never mind. I'm sure most of us will enjoy it for what it is. You can hardly turn your nose up at a big chunk of brand-new free bondage content, now can you?

 

The thing with Kimy content is that everyone can see their own way to make it better, everyone has their own wish list. They feel like that, not because it's bad, but because it's good ... because it gets the imagination fired up and gets people interested and inspired. It always leaves you wanting more. Except maybe DCL slavery implementation - there seems to be a blind spot there.

 

I install PoP in my games, but hardly ever end up in prison. Now I can drop three ESPs from my LO, and not go to prison differently :) Correction... Two ESPs and an ESM - though I might keep SUM, the faction tool is useful for fixing DiD.

Posted

I like the idea of if you are in prison that the guards rent out the player character to perverts for sex or you could suggest to the guards to offer yourself up to a male or female visitor for sex in exchange to speed up your release.

 

Anyone recommend a sweet spot I would guess it would be called to be right in the middle between being able to adventure and being free to getting bound

 

Anyone use this with yps Immersive Fashion

Posted

I am probably doing something wrong, but Leah's new outfit's stockings (CBBE version) seems to have lots of clipping issues when she moves. If I remove her top and give her the formal dress matching to her shoes the problem mostly goes away leading me to think either the top or bottom isn't being built in bodyslide properly and where they overlap is conflicting, but I tried rebuilding the outfit and shoes one at a time in bodyslide in case something wasn't going where it was suppose to with no luck.

 

Any ideas on what I am doing wrong?

 

Also, bodyslide has a with nipple cover version of the formal dress, is that not used yet?

Posted
1 hour ago, MaikCG said:

What i want to say
The prison is terrible, it's a brothel, not a prison

Open MCM, change "Guards don't rape" to "enabled".

 

Done.

Posted

 

59 minutes ago, Lupine00 said:

The thing with Kimy content is that everyone can see their own way to make it better, everyone has their own wish list. They feel like that, not because it's bad, but because it's good ... because it gets the imagination fired up and gets people interested and inspired. It always leaves you wanting more.

Since that seems to be one of the few positive comments about the new version, or what I am doing in general, I will just say...thanks!

59 minutes ago, Lupine00 said:

Except maybe DCL slavery implementation - there seems to be a blind spot there.

The XDFF feature isn't done. Far from it. The next phase is on my to-do list for the next major version

 

Posted
4 hours ago, qwerty31 said:

maybe they are, but mcm for that in its current state is kinda broken, tooltips are all wrong)

If the MCM is broken, it means you didn't start a new game, despite the posting said to do that in large, red letters.

Posted
1 hour ago, MaikCG said:

1. Schedule. On the first day rise at 10 am, finish at 2 nights.
Probably this would not be a problem in the for usual custody, but if prisoners are used at work - the schedule should be hard.
06:30 Wake up
07: 00–07: 30 Breakfast
08: 00–08: 30 Morning check, job referral
08: 30–17: 00 Work
12: 30–13: 00 Lunch
17: 00-17: 30 Dinner
17: 30–20: 00 Free time (sex with security!)
20: 00–20: 30 Evening check
20: 30–06: 30 Sleep
So in life. Approximately. Can be simplified.

 

2. 1 meal per day at the very end of day. Seriously? Where did prisoners take the strength to work full day? ? Also iNeed did not recognize the food and water. He usually asks when taking an unknown food, how to register it, but here he didn’t even flinch.

Right. In real life, they'd have more than one meal. Cooking three meals a day would make the prison more interesting...how exactly? The design issue at hand when designing a prison is that prison life isn't terribly interesting. Which is why I went to such lengths to make all these different activities for your imprisoned bad girl.

1 hour ago, MaikCG said:

 

3. Did not notice punishments such as flogging

And for executioner.

If you think I'd ever add something like that, you don't know me very well.

1 hour ago, MaikCG said:

Cooking. Every prisoner prepares an individual ration for himself. Are you kidding? Job in the kitchen, guilty clean potatoes for the whole barracks. (this is an army joke)

I get the idea, and no, it's not very realistic. But it's more interactive than just grabbing the same item from the kitchen and gulp it down.

1 hour ago, MaikCG said:

 

6. If you want so much to turn a prison into a brothel - do not stop, add a visit clients, prisoners make money to speed up release with overtime work in bed. Clandestine sale of prisoners to perverts. Renting out to military camps. More hell!

Actually not really what I had in mind for it. That guards even -can- abuse you was a compromise feature I added not because I personally wanted it, but because I am sure some people would like it. Again, there is a toggle that completly disables that part.

1 hour ago, MaikCG said:

 

7. Loss of skills?

That mechanic is silly enough that I didn't want to replicate it.

Posted
15 minutes ago, Kimy said:

Since that seems to be one of the few positive comments about the new version, or what I am doing in general, I will just say...thanks!

No. Thank you!

 

DCL 8.0 is a great piece of new content, and an impressive amount to deliver so soon after 7.0

 

Your continuing efforts are much appreciated by me ... and I expect many others.

 

However, I'm just a Kimy lackey, so you should expect nothing but abject toadying from me!

Posted
8 minutes ago, Kimy said:

3. Did not notice punishments such as flogging

Leon and Leah used to be rather keen on swishing the old crop.

 

 

Now, if you want to be whipped within an inch of your life, Pet Project is the mod.

Because it's your follower doing the whipping - who is probably some OP monster with outrageous 1H skill - and it seems OK with them doing non-stop power-attacks, you get mashed to a pulp if you have Wounds installed. The result is probably nothing at all like Srende intended, because in PP, you're not even being punished, it's just supposed to be some "fun".

 

I'm going to guess that Kimy was referring more to the executioner anyway. I have no need for one of those. If I want to get killed I'll just go stand out in the snow for five minutes.

Posted
7 minutes ago, Hiderius said:

@Kimy 

 

I enjoy your mod it is well done, keep up the good work, I especially like the LAL start. Any plans on creating another LAL start like the princess one

Not on my immediate to-do list, but who knows! I am certainly going to make more devious quests!

Posted
25 minutes ago, Lupine00 said:

I'm going to guess that Kimy was referring more to the executioner anyway. I have no need for one of those. If I want to get killed I'll just go stand out in the snow for five minutes.

I agree. It sounds like a pain in the ass to me. I mean what is the point of torturing your poor (Dragonborn?) if they're dead halfway through. I mean you could but what fun is that?

Posted

1.  well I got through the prison part fine, enjoyed it mostly, I do share some of the concerns as to repetitive nature, but you have that same problem in prison overhaul, not sure just how that could be remedied, but a lot more random dialogue could possibly help some. rather than NPC always saying the same thing. Even if the resulting event is still the same the varied dialogue could maybe help some. ( Of course varied events, will take a lot of work, and I am sure that would help too )

 

  But eventually the jailing will become probably bothersome or repetitive enough to want to just turn it off in the MCM, which is what I do with many of the event's, and it is very nice that you have allowed us a lot of control for this, and that is very helpful, thank you.  

 

2.  I have one problem, and it may be because my system is getting older, but when I first start playing your mod I run around just fine, and open and close chest's door's what ever and all is good. ( I do play it alone with no other mods except for the required mods, and clothing, and armor mods.)

 

However after I am playing your mod for awhile it seems like there is a pausing that starts to happen, as if a cloak or spell is being dropped way to fast looking for something that it does not find.  FPS is always solid 60, but the random pausing that happens to me becomes bothersome.  I am unsure what might be doing this, but just mentioning it, in case you have and Idea about that or something I might try to alleviate the problem.

 

3.  It is a good mod, I have more lengthy game plays with Slaverun 3.0 as there is so much to do with it, and I very much enjoy Devious follower, was having fun with Whiterun brothel overhaul, but Tyrant has stopped doing anything with it, and removed it from the mods available list.  But this is a very fun diversion, and I always like seeing what new things you have come up with. ( Good work, thank you )

Posted

It's funny how all prison mod ideas tend to intersect in a few places. POP is primarily about public humiliation with little player interaction. It's objectively punishment. DCL 8.0's addition is about player initiated action first and public humiliation second. It's also objectively punishment. My project sort of ended up there too, at least partially. For people playing through DCL 8.0 to see what it's like, there are things you can do that don't involve the "script." I won't spoil those.

 

It's pretty good.

Is it glorious, repeatable fun that makes you want to get arrested? No, and I appreciate that. I've always been a fan of "playable deterrents" in Skyrim, and this a big one. By way of explanation, that's where you make a mistake and get a negative outcome that's still entirely playable so you don't have to reload the game. Mods like Apropos and SD+ are great examples of this in that they can be used to punish things like wanton PC promiscuity and reckless play combat failure. Unless you turn off the sex or you like to degrade or "whore" your PC (no judgement, you do you), you do not want to go to prison in DCL 8.0. I like this. It adds risk to stealing and otherwise behaving badly that really wasn't there before, though with the way my game is set up (train to level skills), vanilla is arguably more punishing. It's really the time invested and the abuse my PC would be subjected to, neither of which I'd ever willingly choose.

 

I might have to make this a sneaky thief/assassin playthrough just to make the possibility of getting caught kind of terrifying.

 

@Kimy

One of my projects was a crime rework. Get arrested and your PC is issued some rags, a cloak for warmth, a ball and chain from DD, and a guard as a minder. The idea was to use the existing jails and some simple original animations for things like washing clothes, polishing armor, scrubbing floors, etc. to give the PC jobs just as you did. The player would then be engaged in a race against skill loss to either befriend or seduce the minder in between tasks for time off the sentence. I had the dialogue mapped out outside the CK and partially created before I took a break due to CK crashes.

 

Yours is better and yet possessed of enough similarities that I don't really see the point in continuing mine. If you ever decide to expand upon what you have, perhaps for a high security wing or somesuch thing, feel free to use the idea. :classic_wink:

Posted

Still trying to figure out how to escape the prison, going crazy because I'm pretty sure I'm only missing one or two things. Argh!

 

This is pretty good, all praise to Kimy!

Posted
5 minutes ago, Viri1 said:

Still trying to figure out how to escape the prison, going crazy because I'm pretty sure I'm only missing one or two things. Argh!

 

This is pretty good, all praise to Kimy!

 

Spoiler

Get the crowbar from the Quartermaster's section. It's the first barrel on your left. You can shank the nearest prisoner, it might be dependent upon script lag, no idea.

 

Posted

It's just my luck that I installed the previous version only a few days ago! XD I'm still fairly new to modding, so I was wondering what is the best way is to uninstall Deviously Cursed Loot SE BETA 2 6.4, as well as uninstalling the old devious devices. I'm using Vortex, which I guess is the new NMM (are we still calling it NMM?), but for the lovers labs, I've been copypasting the files into their correct folder paths manually.

Currently, my plan is to redownload the zip files from the versions I am currently using, and using them as references to find and delete everything from those mods file by file so that I don't remove something wrong by accident before installing the new version. (oh god, so many meshes)


This is also a really stupid plan and would probably be more trouble than starting over from a clean install of skyrim.

Is there a better way to do this, or should I just go ahead and start over? (If I could be redirected to a thread covering these sorts of basics, that would also be appreciated)

As a side question, what is the reason why this version doesn't use the Zaz znimation pack anymore? I'm curious because there were some minor issues I was having with it, chiefly being that I couldn't get the gagged sounds to loop passively while I was wearing them. It's hard to sort out what features are where and what conflicts there may between three seperate MCM menus. Were there bugs, or did the Zaz stuff just get integrated into 8.0?


By the way, I'm a huge fan of this mod, and even though I'm still using the old version and am hopping over to the new one soon, I absolutely adore what you are doing and all the lovely restraints and predicaments I've been finding myself in!!! ❤️This is exactly what I've been looking for, @Kimy, and I can't thank you enough.

20190312_233519.jpg

Posted

Hi, 

I'm excited about the new prison mod, i start the new game to try it. 

When i entered basement in dragonar prison, it forced close the game

is there something wrong with my installation? 

Guest AthenaESIV
Posted

Really great to see this mod getting these excellent additions, and to see a POP alternative forming up (though POP is great, it suffers from trying to make something in the game that is intentionally and  inherently boring into something interesting...)

 

I've only had a chance to play the mod a few short times this past couple weeks, but the prison system is off to a great start, thank you! I really like the search for a key on an npc thing, it was a stroke of brilliance and exactly the kind of idea that deserves to be iterated on for punishment.

 

I see a bit of discussion here about how prison mods suffer from being a deterrent that wrestles control away from the player for extended periods of time and have a lot of repetition, and I agree, but do you have designs to use any loops similar to those listed below to alleviate this?

 

  • Before in this thread I suggested doing away with the main prisons in typical arrests (still using them for large bounties though), and instead having alternative  'mini prisons" or cages where the player is locked up instead, Mainly the idea here is to get rid of loading screens. But they could play into public humiliation and use punishments.
  • Maybe have a "work release" system where the player isn't detained, but forced to check in with outposts or barracks officers regularly. While on work release the player could be subject to public strip searches, orally servicing any townspeople who request it when they see some sort of mark on the player, being sent on bounty quests to pay their own bounty off (these quests could range from trivial radiant quests, to other DCL quests), and any other devious ideas you cook up!
Posted

@Kimy

During the evening fashion show the prisoner was wearing a set prison_bra and prison_belt. The chastity set stayed overnight. And when in the morning the Foreman is going to rape before being sent to the mines he cannot take them off, they protect against rape and the quest logic stops. After deleting them by console everything goes on as usual.

Posted

Ok, anything I need to do to update the mod... aside from uninstall POP? I didn’t see anything listed and I’d really rather not start yet another new game if I can avoid it. ?

@Kimy thanks for all the lovely work as usual. And yay, no more bloody bears or spiders leaving me tied up in the middle of nowhere anymore. I have a request if it’s at all possible, speaking of being left in the middle of nowhere. Is it possible to rig the armbinder hogtie up with a struggle animation so the PC doesn’t just lie there like a rock when one is trying to get free? There was a ZAZ furniture animation, hogtie hell, that I thought might work well. Thanks as always for the help and work.

Posted

And more fun for prisoners ?
If ММ is installed, add a pump to the empty chamber, we need fresh milk in the kitchen
wrestling in oil
mute dialogues with other girls

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