xarvenius Posted August 17, 2017 Posted August 17, 2017 ... encountered a problem with the closed hood from the maiden in need quest, the hood totally eats the head and is itself also not visible. the open hoods are functionint, also testet all othe rclosed hoods with same result of a totally deleted headtexture. have atm the unp variant installed. Maiden in Need? There is no quest with that name in DCL. Are you sure we're talking about the DCL hood? i mean the quest where you get bound and tossed into a cage, maiden in need for keys dont get the correct name then, my brian is i nsome things like a fishernet but its every closed hood, the closed ballonhood for mthe rubberdoll seams to be the only closed one that dont get the issue, but the nonballon closed hood are just disapperaing picture: ScreenShotdclheadless.jpg as already said my head an names are absolutly deadly combiantions: "damsel in distress" is the correct questname but dont think it is questrelatet, because every closed non balloonhood is hit as invisible head I have DCUR 5.9 installed, can i upgrade to 6.1 without clean save? How to enable support for simple slavery? in the mcm is an srea for optional mods, just activate it there and set the chances in the same menus where the standard dcl events are and the update should work, but i woudl recomment to atleast backup your saves
Cole745 Posted August 18, 2017 Posted August 18, 2017 Long time lurker, first post ever. Lovely mod so far. I use to just grab everything in the chest to sell later. Now, I kinda just hesitate to even open one.
WaxenFigure Posted August 19, 2017 Posted August 19, 2017 Long time lurker, first post ever. Lovely mod so far. I use to just grab everything in the chest to sell later. Now, I kinda just hesitate to even open one. LOL - I had my heroine opening every container in sight, even ones I would have completely ignored in a normal play through.
CGi Posted August 19, 2017 Posted August 19, 2017 Long time lurker, first post ever. Lovely mod so far. I use to just grab everything in the chest to sell later. Now, I kinda just hesitate to even open one. LOL - I had my heroine opening every container in sight, even ones I would have completely ignored in a normal play through. Being a loot whore, this mod actually helped me to re-consider my actions and control my looting urges. intressting in how many ways a mod like this can change ones gaming behaviour.
Reesewow Posted August 19, 2017 Posted August 19, 2017 Long time lurker, first post ever. Lovely mod so far. I use to just grab everything in the chest to sell later. Now, I kinda just hesitate to even open one. LOL - I had my heroine opening every container in sight, even ones I would have completely ignored in a normal play through. Being a loot whore, this mod actually helped me to re-consider my actions and control my looting urges. intressting in how many ways a mod like this can change ones gaming behaviour. Heh, for me the best part of the mod has been having to actually pay attention to arousal management. Works great with Eager NPC's dungeon clear orgy events to "let off steam" at the end of a dungeon so that ornate chest is a bit safer to actually open.
Monkito Posted August 19, 2017 Posted August 19, 2017 I played a while now with this mod and i have to say its really one of the best mods in skyrim for me.Simply love it, and the customisation options are splendid and it connects so well with other mods. Just a thanks for it, and to the whole DD Team and in general a big thanks to every modder here.
MallaVelve Posted August 19, 2017 Posted August 19, 2017 Long time lurker, first post ever. Lovely mod so far. I use to just grab everything in the chest to sell later. Now, I kinda just hesitate to even open one. LOL - I had my heroine opening every container in sight, even ones I would have completely ignored in a normal play through. Being a loot whore, this mod actually helped me to re-consider my actions and control my looting urges. intressting in how many ways a mod like this can change ones gaming behaviour. Ha! This mod made me want to open more containers. Even though I was deathly afraid of dire consequence. Sadly I had to remove it from my line up for my male playthrough. I miss seeing all the added loot.
limonotu Posted August 19, 2017 Posted August 19, 2017 I don't want to rush you Kimy, but it makes a few months that we hadn't news of an update. Can we have a small overview of what waits our characters for the next patch?
LazyBoot Posted August 19, 2017 Posted August 19, 2017 I don't want to rush you Kimy, but it makes a few months that we hadn't news of an update. Can we have a small overview of what waits our characters for the next patch? I'm guessing Kimy has been busy with DDi 4. And considering the amount of changes there, I would possibly expect an update to cursed loot either at the same time or shortly after the release of that.* *Disclaimer: Pure speculation on my part.
Kimy Posted August 19, 2017 Author Posted August 19, 2017 I don't want to rush you Kimy, but it makes a few months that we hadn't news of an update. Can we have a small overview of what waits our characters for the next patch? I'm guessing Kimy has been busy with DDi 4. And considering the amount of changes there, I would possibly expect an update to cursed loot either at the same time or shortly after the release of that.* *Disclaimer: Pure speculation on my part. ^ This. The next version of DCL will require DD 4.0, so I will have to wait until we are ready to release the new framework version. There will be a simultaneous DCL release.
El_Duderino Posted August 19, 2017 Posted August 19, 2017 I don't want to rush you Kimy, but it makes a few months that we hadn't news of an update. Can we have a small overview of what waits our characters for the next patch? I'm guessing Kimy has been busy with DDi 4. And considering the amount of changes there, I would possibly expect an update to cursed loot either at the same time or shortly after the release of that.* *Disclaimer: Pure speculation on my part. ^ This. The next version of DCL will require DD 4.0, so I will have to wait until we are ready to release the new framework version. There will be a simultaneous DCL release. OH YES! YES! YES! That is wonderful news! The suspense until release day is going to kill me (again), but please, no spoilers! It's so much more fun this way. Just like it was with every past new version of this mod that I played, I think I started with one of the early 4.x builds. I tried playing the game without Cursed Loot once or twice, but it just wasn't the same and I'm never going to do that again.
limonotu Posted August 19, 2017 Posted August 19, 2017 I don't want to rush you Kimy, but it makes a few months that we hadn't news of an update. Can we have a small overview of what waits our characters for the next patch? I'm guessing Kimy has been busy with DDi 4. And considering the amount of changes there, I would possibly expect an update to cursed loot either at the same time or shortly after the release of that.* *Disclaimer: Pure speculation on my part. ^ This. The next version of DCL will require DD 4.0, so I will have to wait until we are ready to release the new framework version. There will be a simultaneous DCL release. Thanks for the explanation Kimy ! (despite the fact that it's hype me even more now ) Good luck to continue your awesome job with the team on DD, your work will be very appreciated for sure!
Doc_Mat_1977 Posted August 20, 2017 Posted August 20, 2017 Awesome job on the mod, but I'm running into an issue that I can't find a solid answer to. Once bound, I can see my character's head (with gag), the armbinder, and the boots. That's it. And with the armbinder off, only the hands, feet and head (with gag) show... she has no body! lol. I'm using the CBBE meshes. I'm also using animated prostitution and skyrim romance mods. Any help with what could be causing this would be a great help. Thanks in advance! Devious Devices/Devious Expansion do not include pre-built meshes anymore for most devices, so you need to run bodyslide after installing them to build them to your preset. Brainfart on my behalf, I noticed shortly after I posted that I forgot to run Bodyslide. Works like a charm!
qawsedrftg765 Posted August 20, 2017 Posted August 20, 2017 I have been following the commits on the Git for DDi and DDx 4.0 pretty closely and it is a god damn miracle that it is done by such a small team. I would cry salty salty tears trying to rubber-ducky-debug my way through that.
thelordofroses Posted August 21, 2017 Posted August 21, 2017 this question has almost certainly already been said. but i wonder how many people awoke to a chastity fetish after using the DD collection.
Jappa123 Posted August 22, 2017 Posted August 22, 2017 Hello can someone give me command to set movement speed when wearing hobble dress ? Thanks!
Richard1234 Posted August 22, 2017 Posted August 22, 2017 Hello can someone give me command to set movement speed when wearing hobble dress ? Thanks! There's some setting for this in the DD integration MCM. I'm not sure if this is for the normal or the extreme version though.
Richard1234 Posted August 24, 2017 Posted August 24, 2017 Running out of ideas.. Has anybody else run into this issue and found a solution? Nope, I've never seen this behaviour before. I have no clue about modding, but I'm quite sure that if anyone would like to try to help you solve this they'd need a papyrus log.
Reesewow Posted August 24, 2017 Posted August 24, 2017 Running out of ideas.. Has anybody else run into this issue and found a solution? I've seen the "teleport to a mile above the giant camp" issue before, but not in relation to the Rubber Doll quest. The giant camp is the center of the Skyrim map, and is also where stuff ends up if it falls through the world (sometimes when I go there I'll find a handful of clutter/soulgems that had clipped through the floor in various parts of the world and ended up there). I always assumed that SL teleporting the PC to the giant camp had something to do with it having issues finding the location to start an animation, and it was always a rare bug in the over-world (often when a scene started in mountains ect). Whenever it happened I just hit tilde ~ to open the console and let SL finish building the scene, so that when I released ~ my character would teleport back to the original scene and it would continue as normal. As to why it is happening... no clue, but yea if you want someone to try to look at it in more detail you'd need to post a papyrus log of it happening.
monsta88 Posted August 24, 2017 Posted August 24, 2017 Having trouble with the Rubber Doll quest. Running out of ideas.. Has anybody else run into this issue and found a solution? Try disabling the character scaling in SexLab.
Tyrant99 Posted August 25, 2017 Posted August 25, 2017 Tried above suggestions without luck, thanks for the input though! One other note on my issue, it only bugged out for NPCs where dialog was in play (humanoids that could talk). I was able to successfully complete the quest by activating creature sex and running around in dungeons with Draugr, Spiders, Trolls, Chaurus etc. But, even after successfully completing the quest, NPC humanoid animations continued to be bugged out, so had to revert to a save prior to RubberDoll to get back functionality. I think this is the relevent section from the logs: Error: Cannot call initialize() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 750 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call Registry() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1741 [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2233 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call Name() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1742 [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2233 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call SetContent() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1744 [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2233 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call SoundFX() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.SetAnimationDefaults() - "zbfSexLab.psc" Line 1745 [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2233 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call AddPosition() on a None object, aborting function call stack: [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2235 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Warning: Assigning None to a non-object variable named "::temp354" stack: [zbfSexLab (0F00CD14)].zbfsexlab.DefineDoggy01() - "zbfSexLab.psc" Line 2235 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimationFromId() - "zbfSexLab.psc" Line 1005 [zbfSexLab (0F00CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 758 [dcur_mainlib (1B024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4368 [dcur_mainlib (1B024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 4636 .dcur_rubberdolldialogue.Fragment_0() - "dcur_rubberdolldialogue.psc" Line 18 [08/24/2017 - 09:34:18AM] Error: Cannot call AddPositionStage() on a None object, aborting function call
Code Serpent Posted August 25, 2017 Posted August 25, 2017 Yet another feature idea to add to the pile: You can ask a friend to hire some blacksmith or locksmith to get you out of your restraints. However, It could take a while for the expert to get to them though, and your friend never knows where you are since your off adventuring all the time. So, they lock you up in their house for safe keeping. They would add on any remaining devices your player doesn't have yet, and then uses one of the zaz furniture or chain animations to keep you secured in their home. They could then spend the time waiting for the smith to arrive teasing the player, or if they have a spouse, you could partake in a threesome.
PaddyBoy18 Posted August 25, 2017 Posted August 25, 2017 Kimy, I love the mod, but I keep having the same issue. I have seen you reply to several people who were having trouble finding the Dollmaker's House/Shop, and saw that you said that it was in Dawnstar, and saw another reply you gave that had a general direction, but my dumb ass still cant find the dollmaker's house/shop, any help would be greatly appreciated. Keep up the good work on all the mods you work on.
mcgorien Posted August 25, 2017 Posted August 25, 2017 Kimy, I love the mod, but I keep having the same issue. I have seen you reply to several people who were having trouble finding the Dollmaker's House/Shop, and saw that you said that it was in Dawnstar, and saw another reply you gave that had a general direction, but my dumb ass still cant find the dollmaker's house/shop, any help would be greatly appreciated. Keep up the good work on all the mods you work on. Go east of the bay/harbour, head past the mythic dawn museum, there should be a house right next to the guy sitting infront of a boat, thats the shop. Note that if you have any mod that adds buildings or other stuff to the town, the shop might be inside another building.
PaddyBoy18 Posted August 25, 2017 Posted August 25, 2017 Kimy, I love the mod, but I keep having the same issue. I have seen you reply to several people who were having trouble finding the Dollmaker's House/Shop, and saw that you said that it was in Dawnstar, and saw another reply you gave that had a general direction, but my dumb ass still cant find the dollmaker's house/shop, any help would be greatly appreciated. Keep up the good work on all the mods you work on. Go east of the bay/harbour, head past the mythic dawn museum, there should be a house right next to the guy sitting infront of a boat, thats the shop. Note that if you have any mod that adds buildings or other stuff to the town, the shop might be inside another building. thanks, i finally found it, turns out a player home mod on the other side of the city was causing it to not appear, i took that mod out, and now its there, thanks for the help
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