Mr.Ahegao Posted August 25, 2017 Posted August 25, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...((
Guest Posted August 25, 2017 Posted August 25, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...(( I always find him in the bannered mare every so often.
Mr.Ahegao Posted August 26, 2017 Posted August 26, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...(( I always find him in the bannered mare every so often. Didn't find him there( Any ideas?
xarvenius Posted August 26, 2017 Posted August 26, 2017 hmm, i normally search over the nearest inns to the position where he has got my pc belted, needs me most times around 3-5 inns til i get him catched, sometimes he is even directly o nthe street on the way to one of the inns
Doc_Mat_1977 Posted August 26, 2017 Posted August 26, 2017 I keep seeing mention of "The Dollmaker"... where do I find this person? Nevermind.... just saw a post on it
Reesewow Posted August 26, 2017 Posted August 26, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...(( I always find him in the bannered mare every so often. Didn't find him there( Any ideas? The Bannered Mare is his home *until* he belts you, then he starts moving between the various inns. Basically you need to get lucky and keep checking the various inns until you find him.
Mr.Ahegao Posted August 26, 2017 Posted August 26, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...(( I always find him in the bannered mare every so often. Didn't find him there( Any ideas? The Bannered Mare is his home *until* he belts you, then he starts moving between the various inns. Basically you need to get lucky and keep checking the various inns until you find him. You mean only the city inns, or those on the roads too?
Reesewow Posted August 26, 2017 Posted August 26, 2017 You mean only the city inns, or those on the roads too? Not sure, I forced his event to happen once to check it out once and he ended up in the Winterhold Inn. Since then he's stayed at a 0% chance as the event wasn't something I cared for happening randomly.
xarvenius Posted August 26, 2017 Posted August 26, 2017 How do I find Jack the Belter if I was belted? I searched everywhere but still...(( I always find him in the bannered mare every so often. Didn't find him there( Any ideas? The Bannered Mare is his home *until* he belts you, then he starts moving between the various inns. Basically you need to get lucky and keep checking the various inns until you find him. You mean only the city inns, or those on the roads too? hmm, i normally search over the nearest inns to the position where he has got my pc belted, needs me most times around 3-5 inns til i get him catched, sometimes he is even directly o nthe street on the way to one of the inns pls read the selffquoted post and yes it can be really any inn, even the ones outside the citys
Rynnes Master Posted August 26, 2017 Posted August 26, 2017 One way to deal with him (a cheat, but what the heck, it beats being in his belt for ages) is, when you first stumble across him, to open the console, click on him, and note his refid. If and when he belts you, if you can't find him, you can always move to him or move him to you, or if you want to work your way to him, note his location, reload the save, and move to him normally. With luck he'll still be there. Saves a lot of frustrating time, but of course, it's a cheat.
Jeepster Posted August 26, 2017 Posted August 26, 2017 Anyone have any suggestions on this fresh install of animations for this mod. This only seems to be picking up Zap animations and i do have Nibbles and few others but not many. Since i don't have many animations related to bondage, i was hoping someone could point me in right direction. Thank you much. On a side note i have random sex and SL kidnap... with this on... i basically am running for my life! lmao! yes, i'm still working out the settings Loving this mod so far!
Tyrant99 Posted August 27, 2017 Posted August 27, 2017 Reporting a minor exploit that can be used in the Leon/Leah 'Be A Good Girl' Quest When you give Leon/Leah a Restraints Key, their disposition improves by +3, since the key remains in their inventory and they are a follower, you can simply 'trade something with me', get the key back, and then return it to them again through dialog for a repeatable +3 disposition. Perhaps having the key destroyed after using the dialog option would be the fix? Also, I personally took out the Dialog Branch that allowed for ending slavery with Leon/Leah in my DCL.esp, it would be nice to see this as an MCM option that could be toggled (and then inaccessible when deviced). All of the other DCL Simple Slavery outcomes are a challenge, it would make sense for this one to be too in my humble opinion
xarvenius Posted August 27, 2017 Posted August 27, 2017 Anyone have any suggestions on this fresh install of animations for this mod. This only seems to be picking up Zap animations and i do have Nibbles and few others but not many. Since i don't have many animations related to bondage, i was hoping someone could point me in right direction. Thank you much. On a side note i have random sex and SL kidnap... with this on... i basically am running for my life! lmao! yes, i'm still working out the settings Loving this mod so far! http://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/ has some bound animations
KLongad Sirtup Posted August 28, 2017 Posted August 28, 2017 @Kimy - May I suggest also recommending the "BodySlide UUNP HDT Minidresses Collection" (http://www.nexusmods.com/skyrim/mods/86232/) which is a more comprehensive collection. Than the one you are currently recommending "MiniDresses Collection for UUNP Bodyslide". Also with the hair used in the modification can the hair used please be in a separate modification unique folder structure from the official KS Hairdos - Renewal one. Also worth having an option in the installer asking if the user has a HDT enabled BodySlide body installed. The reason being there's a modification which has breast weight painted some of the hair strands meaning the appropriate hairs will move when the female character moves; as their breasts move. In this case the modification concerned is known as "KS Hairdos - Renewal Breast Weight Painted Hair" (http://www.nexusmods.com/skyrim/mods/75915/). If the user has an HDT body then they can make use of this alternative hair resource in combination with the KS Hairdos - Renewal's textures to have it used when appropriate.
Slagblah Posted August 28, 2017 Posted August 28, 2017 Reporting a minor exploit that can be used in the Leon/Leah 'Be A Good Girl' Quest When you give Leon/Leah a Restraints Key, their disposition improves by +3, since the key remains in their inventory and they are a follower, you can simply 'trade something with me', get the key back, and then return it to them again through dialog for a repeatable +3 disposition. Perhaps having the key destroyed after using the dialog option would be the fix? Yeah, that came from the Leon/Leah overhaul suggestion I submitted to Kimy, and I was aware of the potential exploit at the time. When I made those changes I was envisioning having keys (and gold) stored in a hidden container somewhere until the quest completed, but I wasn't sure how to do that myself. I did mention that along with the code changes, but it appears to not have made it into the released version. That being said, it occurs to me that the same results can be achieved simply by keeping a count of gold and the various keys that Leon/Leah is holding in local quest variables. I should be able to tweak that section now and resubmit the change.
Tyrant99 Posted August 28, 2017 Posted August 28, 2017 Reporting a minor exploit that can be used in the Leon/Leah 'Be A Good Girl' Quest When you give Leon/Leah a Restraints Key, their disposition improves by +3, since the key remains in their inventory and they are a follower, you can simply 'trade something with me', get the key back, and then return it to them again through dialog for a repeatable +3 disposition. Perhaps having the key destroyed after using the dialog option would be the fix? Yeah, that came from the Leon/Leah overhaul suggestion I submitted to Kimy, and I was aware of the potential exploit at the time. When I made those changes I was envisioning having keys (and gold) stored in a hidden container somewhere until the quest completed, but I wasn't sure how to do that myself. I did mention that along with the code changes, but it appears to not have made it into the released version. That being said, it occurs to me that the same results can be achieved simply by keeping a count of gold and the various keys that Leon/Leah is holding in local quest variables. I should be able to tweak that section now and resubmit the change. That sounds like a good approach, I thought maybe they could even be sent to the Dollmaker in the meantime, with a final mission of 'go get your stuff', or something (with some devious treatment involved of course). I actually recompiled the script on my end so the key simply disappears through that dialog option, because when you have OCD you have to do these sorts of things...
Slagblah Posted August 29, 2017 Posted August 29, 2017 I actually recompiled the script on my end so the key simply disappears through that dialog option, because when you have OCD you have to do these sorts of things... I know exactly what you mean. I did the same thing to the main DD code because I repeatedly found myself exploiting the "when wearing an armbinder, open a container to access your inventory and unequip other devices" loophole. Now when I try that, it fails.
Tyrant99 Posted August 29, 2017 Posted August 29, 2017 So I've got another exploit with the Leon/Leah quest. If one finds themselves in one of the Devious Expansion Armbinders the dialog option to 'Steal Masters Key' never goes away, so you can simply spam it and take punishments for fails, immediately retry until you get the key, hold it, and then if it gets taken away, immediately retry until you hold it again, rinse and repeat. These armbinders effectively circumvent your dcur_leonslavery_keystealfail script because they aren't using the zad_DeviousHeavyBondage keyword which I think is getting called because it's part of the equivalency for dcur_leon_armbinder armor used by your Punish_TieandGag function. The affected items are the white, black, and red ebonite armbinders, and the white and red regular armbinders, all from Devious Expansion. Its not a DCL issue per se, but I thought I'd mention it since it's messing with your quest. Maybe Devious Expansion just needs to update, in the meantime you could probably get around it by adding zad_DeviousArmbinder keyword into your If logic in script. (I fixed mine by adding the keywords to DevExp). *Update* The Pink Armbinder (regular rendered not RD) from DCL is also missing the keywords, and the same problem that happens with Leon/Leah also happens with Sasha.
LazyBoot Posted August 29, 2017 Posted August 29, 2017 I know exactly what you mean. I did the same thing to the main DD code because I repeatedly found myself exploiting the "when wearing an armbinder, open a container to access your inventory and unequip other devices" loophole. Now when I try that, it fails.The inventory blocking is going away completely in the next DD version.
MrEsturk Posted August 29, 2017 Posted August 29, 2017 EDIT: At the time I made this post I didn't fully understand the mechanics of the dominant follower system. I withdraw my suggestion.
Doc_Mat_1977 Posted August 30, 2017 Posted August 30, 2017 When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well?
xarvenius Posted August 30, 2017 Posted August 30, 2017 When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? if you crash before the main menu then there are missing requirements or you have too many esp (max 250esp possible) active or a wrong loadorder. if you crash on loading a save try to load it after you load one of the first saves, if you use aslal preferable a save out of the aslal cell. also possible is that you have overloaded skyrim with too many heavy scriptet mods
PubliusNV Posted August 30, 2017 Posted August 30, 2017 When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? Bodyslide at least, yes. FNIS, yes if they have any animations.
Doc_Mat_1977 Posted August 30, 2017 Posted August 30, 2017 When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? Bodyslide at least, yes. FNIS, yes if they have any animations. I meant to type SexLab addons, forgot they were almost two different mods... As an experiment, I installed one of the other SexLab addons (SLAL and Eager NPCs), ran both tools and the game loaded fine. I'll try that with the others now. When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? if you crash before the main menu then there are missing requirements or you have too many esp (max 250esp possible) active or a wrong loadorder. if you crash on loading a save try to load it after you load one of the first saves, if you use aslal preferable a save out of the aslal cell. also possible is that you have overloaded skyrim with too many heavy scriptet mods I have maybe 50-60 esps going...
xarvenius Posted August 30, 2017 Posted August 30, 2017 When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? Bodyslide at least, yes. FNIS, yes if they have any animations. I meant to type SexLab addons, forgot they were almost two different mods... As an experiment, I installed one of the other SexLab addons (SLAL and Eager NPCs), ran both tools and the game loaded fine. I'll try that with the others now. When installing the extra Devious addons, my game refuses to load. Do I have to run Boddyslide and FNIS for them as well? if you crash before the main menu then there are missing requirements or you have too many esp (max 250esp possible) active or a wrong loadorder. if you crash on loading a save try to load it after you load one of the first saves, if you use aslal preferable a save out of the aslal cell. also possible is that you have overloaded skyrim with too many heavy scriptet mods I have maybe 50-60 esps going... 50-60 esp is relatively small, i have there a much biger loadorder of atm 161 esp so then possible the missing requirements, modconflicts, wrong loadorder or corrupt installations, dont think that you overload skyri mwith scripts by using only 60 esp
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