DenjiXMakima Posted August 5, 2017 Posted August 5, 2017 hey there some event ( I guess) forced the exhebisionist suit + exhebisionist heels on me which is nice and so on cause ( hey I wanna play that mod right) ^^ but well, despite getting rid off all other restraints via keys or npc's I jus't get those 2 damn things of me xDare they some part of a quest or something ( my journal is not showing a quest for that) it tells me about "the keyholder" when I wanna get them off, so I am fairly new to this mod, if anybody has a clue what to do, please tell me. cause, atm, every damn npc I wanna talk with rapes me first xD
xarvenius Posted August 6, 2017 Posted August 6, 2017 hey there some event ( I guess) forced the exhebisionist suit + exhebisionist heels on me which is nice and so on cause ( hey I wanna play that mod right) ^^ but well, despite getting rid off all other restraints via keys or npc's I jus't get those 2 damn things of me xD are they some part of a quest or something ( my journal is not showing a quest for that) it tells me about "the keyholder" when I wanna get them off, so I am fairly new to this mod, if anybody has a clue what to do, please tell me. cause, atm, every damn npc I wanna talk with rapes me first xD you need leg restraints keys for the exhibitionist boots and body restraints keys for the suit, also for the suit no restriants or chastity device i nthe area of the suit should be worn if you want to unequip him. --------------------- a while ago i have searched for help for a problem with missing scaling of the catsuits and it where mentioned that ther eis a hdt version of the catsuits for bodyslide. at this tiem i was using cbbe based bodies, atm i try abit aorudn with unp based body on a ful lclean install. there is a difference and the point why i write this: -cbbe install of dcl has no hdt version of the catsuits, only normal and tbbp -unp install of dcl has normal, tbbp and hdt version of the catsuits is it possibel that the cbbe install of dcl could also get a hdt version of the catsuits?
Corsayr Posted August 6, 2017 Posted August 6, 2017 hey there some event ( I guess) forced the exhebisionist suit + exhebisionist heels on me which is nice and so on cause ( hey I wanna play that mod right) ^^ but well, despite getting rid off all other restraints via keys or npc's I jus't get those 2 damn things of me xD are they some part of a quest or something ( my journal is not showing a quest for that) it tells me about "the keyholder" when I wanna get them off, so I am fairly new to this mod, if anybody has a clue what to do, please tell me. cause, atm, every damn npc I wanna talk with rapes me first xD The exhibitionist suit is a particularly hardcore item. It does require several keys to remove the body part. It also will cause every NPC you interact with to rape you. There is a cool down for each NPC after they rape you so you can talk to them for a while after.
CheddarTrauma Posted August 6, 2017 Posted August 6, 2017 Sasha has a slightly darker skin tone than the rest of her body, I've tried rebuilding her facegen in the Creation Kit using CTRL+F4 but it doesn't fix it. I also noticed that in the Creation Kit there's an error about "Devious\CursedLoot\straightscalpHUMAN.nif" missing, however placing the one from KS Hairdo's in that location causes Sasha's forehead to be red. Here's my mod list and a screenshot of the issue for reference (I don't know what sort of information is needed...) Mod List Sasha Edit: To rule out ENB and textures I removed my ENB and disabled any body texture mods. No dice. Default body textures Default body textures with ENB disabled
DenjiXMakima Posted August 6, 2017 Posted August 6, 2017 hey there some event ( I guess) forced the exhebisionist suit + exhebisionist heels on me which is nice and so on cause ( hey I wanna play that mod right) ^^ but well, despite getting rid off all other restraints via keys or npc's I jus't get those 2 damn things of me xD are they some part of a quest or something ( my journal is not showing a quest for that) it tells me about "the keyholder" when I wanna get them off, so I am fairly new to this mod, if anybody has a clue what to do, please tell me. cause, atm, every damn npc I wanna talk with rapes me first xD you need leg restraints keys for the exhibitionist boots and body restraints keys for the suit, also for the suit no restriants or chastity device i nthe area of the suit should be worn if you want to unequip him. --------------------- a while ago i have searched for help for a problem with missing scaling of the catsuits and it where mentioned that ther eis a hdt version of the catsuits for bodyslide. at this tiem i was using cbbe based bodies, atm i try abit aorudn with unp based body on a ful lclean install. there is a difference and the point why i write this: -cbbe install of dcl has no hdt version of the catsuits, only normal and tbbp -unp install of dcl has normal, tbbp and hdt version of the catsuits is it possibel that the cbbe install of dcl could also get a hdt version of the catsuits? hey there some event ( I guess) forced the exhebisionist suit + exhebisionist heels on me which is nice and so on cause ( hey I wanna play that mod right) ^^ but well, despite getting rid off all other restraints via keys or npc's I jus't get those 2 damn things of me xD are they some part of a quest or something ( my journal is not showing a quest for that) it tells me about "the keyholder" when I wanna get them off, so I am fairly new to this mod, if anybody has a clue what to do, please tell me. cause, atm, every damn npc I wanna talk with rapes me first xD The exhibitionist suit is a particularly hardcore item. It does require several keys to remove the body part. It also will cause every NPC you interact with to rape you. There is a cool down for each NPC after they rape you so you can talk to them for a while after. thank you guys for the answers damn, the first item that jumped on my body is a hardcore one even though I turned the probability for those extremely low... guess I am lucky xD
crayne Posted August 7, 2017 Posted August 7, 2017 The quest "the bound queen" completed even though i'm missing arm and leg cuffs (which is correct). Can i reopen the quest somehow with console?
Tohsaka Posted August 7, 2017 Posted August 7, 2017 Is there an option after a cursed loot triggered sex to automatically redress or choose only the body part/weapon to be stripped in the first place? So I don't have to go through backpack each time and re-equip rings, necklace, head, gloves, boots, etc. The stripping menu in sexlab MCM doesn't seem to apply to cursed loot sex.
xarvenius Posted August 7, 2017 Posted August 7, 2017 Is there an option after a cursed loot triggered sex to automatically redress or choose only the body part/weapon to be stripped in the first place? So I don't have to go through backpack each time and re-equip rings, necklace, head, gloves, boots, etc. The stripping menu in sexlab MCM doesn't seem to apply to cursed loot sex. setup a equipmentsetup over the skyui quickmenu (standar q and avaible ones you have favorite something because there are only your favorites) and then press the button for the setup, set 1-4 are on the buttons f1-f4 the others need to be manually set in the skyui mcm
DenjiXMakima Posted August 7, 2017 Posted August 7, 2017 hey hey so I am reposting this stuff here now hey there thx for the awesome mod ^^ I got a little question though. I got the following shown in cursed loot: Spoiler aradia devious expansion not found, even though I have it and it requirements and their requirements (lol) perfectly fine installed.I made a little test run and got tied up in all kinds of devices right away everything seemed to be running fine, but it kinda bugs me that it says this.maybe you got an idea what could cause this? edit: ok fault on my side cause it says aradia devious expanion in the cursed loot mcm i though its devious expansion but it actually is called: " Aradia Devious Devices Integrated " so ye, it's workin now, I thought I let you know, maybe you wanna change the name in mcm so theres no further confusion in future thx for the great mods <3
Mister X Posted August 8, 2017 Posted August 8, 2017 [FEATURE REQUEST] Hi Kimy, a request to bring more deviousness into Skyrim's marshes. Could you maybe try and integrate a variation of the Cursed Armor/Mimic feature of JimmyJimJim's Devious Magic mod? I very much like the idea, but Devious Magic seems abandoned and in it's current state it's too rough and unfair. So the basic idea would be, whenever a normal armor, you haven't used yet, get's equipped, there's a chance that it's cursed and transforms into a devious device. Devious Magic itself runs this test everytime an armor gets equipped, but I think it needs a few restrictions. Safe armors should be: - armors you've worn already and didn't remove from your inventory since then (toggable on top: a worn armor you give to your follower stays safe) - armors you enchant, as this would break a potential curse - already enchanted armors (maybe toggable, who knows which kinky person enchanted it?) - armors that you enhance by smithing (maybe toggable, the curse could lay on the needed resources ^^)Maybe this would be another nice addition, if Jimmy gives an ok
Kimy Posted August 8, 2017 Author Posted August 8, 2017 [FEATURE REQUEST] Hi Kimy, a request to bring more deviousness into Skyrim's marshes. Could you maybe try and integrate a variation of the Cursed Armor/Mimic feature of JimmyJimJim's Devious Magic mod? I very much like the idea, but Devious Magic seems abandoned and in it's current state it's too rough and unfair. So the basic idea would be, whenever a normal armor, you haven't used yet, get's equipped, there's a chance that it's cursed and transforms into a devious device. Devious Magic itself runs this test everytime an armor gets equipped, but I think it needs a few restrictions. Safe armors should be: - armors you've worn already and didn't remove from your inventory since then (toggable on top: a worn armor you give to your follower stays safe) - armors you enchant, as this would break a potential curse - already enchanted armors (maybe toggable, who knows which kinky person enchanted it?) - armors that you enhance by smithing (maybe toggable, the curse could lay on the needed resources ^^) Maybe this would be another nice addition, if Jimmy gives an ok This sounds like fun, but not sure the feature would do much if we'd restrict it to newly found/unknown armor. Or am I the only one only ever using 5-7 different sets of armor during a playthrough? Theoretically a curse could be dormant, so even wearing the armor for a while wouldn't reveal it.
Ekirts Ykcul Posted August 8, 2017 Posted August 8, 2017 Hi, i think the addition of those mimic features would be a great one. Maybe the restriction on found/looted armor could be toggleable in the MCM? [...] Or am I the only one only ever using 5-7 different sets of armor during a playthrough? [...] I wish my armors would last a fraction of a playthrough. With mods like NakedDungeons, LootAndArmorDegradation and the occasional loss through some enslavement mod, there is quite a bit of armor fluctuation. Thanks for your continued, most wonderful work.
Corsayr Posted August 8, 2017 Posted August 8, 2017 [FEATURE REQUEST] Hi Kimy, a request to bring more deviousness into Skyrim's marshes. Could you maybe try and integrate a variation of the Cursed Armor/Mimic feature of JimmyJimJim's Devious Magic mod? I very much like the idea, but Devious Magic seems abandoned and in it's current state it's too rough and unfair. So the basic idea would be, whenever a normal armor, you haven't used yet, get's equipped, there's a chance that it's cursed and transforms into a devious device. Devious Magic itself runs this test everytime an armor gets equipped, but I think it needs a few restrictions. Safe armors should be: - armors you've worn already and didn't remove from your inventory since then (toggable on top: a worn armor you give to your follower stays safe) - armors you enchant, as this would break a potential curse - already enchanted armors (maybe toggable, who knows which kinky person enchanted it?) - armors that you enhance by smithing (maybe toggable, the curse could lay on the needed resources ^^) Maybe this would be another nice addition, if Jimmy gives an ok Integrating some of those curses and hexes into DCUR would be cool too. Get some more variety. Especially things like the Hexes where you don't even know they have been applied to you until later. That would be awesome in DCUR. (HEX) Bondage Chicken - Not Implemented - Chickens now become your most feared enemy. Getting too close to a chicken may result in it following you while adding devious devices to you.
ssonly Posted August 8, 2017 Posted August 8, 2017 I like idea if armor mimic feature triggers when player equip armor (even not first time), get hit or doing something else.
Mister X Posted August 8, 2017 Posted August 8, 2017 This sounds like fun, but not sure the feature would do much if we'd restrict it to newly found/unknown armor. Or am I the only one only ever using 5-7 different sets of armor during a playthrough? Theoretically a curse could be dormant, so even wearing the armor for a while wouldn't reveal it. As Ekirts stated, do you really never loose your items because of Combat Defeat, item drop of a cursed trap, enslavement, maybe degradation or simply because you replace it by a better one? Everytime an armor would leave the player's inventory, the chance of it being a mimic would be renewed for this item. That's the idea. At least for me, I surely enough have to recover the same piece of armor several times because of various circumcances ...
Kimy Posted August 8, 2017 Author Posted August 8, 2017 This sounds like fun, but not sure the feature would do much if we'd restrict it to newly found/unknown armor. Or am I the only one only ever using 5-7 different sets of armor during a playthrough? Theoretically a curse could be dormant, so even wearing the armor for a while wouldn't reveal it. As Ekirts stated, do you really never loose your items because of Combat Defeat, item drop of a cursed trap, enslavement, maybe degradation or simply because you replace it by a better one? Everytime an armor would leave the player's inventory, the chance of it being a mimic would be renewed for this item. That's the idea. At least for me, I surely enough have to recover the same piece of armor several times because of various circumcances ... I don't use degradation mods, and the 5-7 figure is really replacement for better gear. Which tends to be the only time when I swap out gear. The other events (that happen a LOT in my game) don't drop the items, they just unequip them. So if the feature wouldn't trigger on any armor that was already worn by the player, I'd probably never notice it.
Reesewow Posted August 8, 2017 Posted August 8, 2017 This sounds like fun, but not sure the feature would do much if we'd restrict it to newly found/unknown armor. Or am I the only one only ever using 5-7 different sets of armor during a playthrough? Theoretically a curse could be dormant, so even wearing the armor for a while wouldn't reveal it. As Ekirts stated, do you really never loose your items because of Combat Defeat, item drop of a cursed trap, enslavement, maybe degradation or simply because you replace it by a better one? Everytime an armor would leave the player's inventory, the chance of it being a mimic would be renewed for this item. That's the idea. At least for me, I surely enough have to recover the same piece of armor several times because of various circumcances ... Heh, I'm totally getting Kimy's POV, after like level 40 I tend to build a set of armor I like and stick with it for 50+ hours before I get sick of it and craft/enchant a whole new set. Probably mostly because I hate sitting down and actually doing the crafting/enchanting, and all the armor sets I'm likely to use are modded-added and not in the level lists. It's great that mods have options to cover both playstyles tho, some people enjoy scavenging and crafting what they can after losing their gear. A spinoff of the idea that I would personally use however, would be devious potions which can only be found as loot. They could be buff potions with fairly strong effects, like +100% regen to all resources or +50% to all combat/magic damage for 10 minutes. There could also be less obvious versions with vanilla buff pot stats to confuse you as to which was 100% safe and which could be dangerous (assuming you aren't keeping track of your stacks of found potions). The drawback would be that there could be a configurable chance that the bottle actually contains something more devious. Some ideas would be - a paralysis potion (triggers a local rape scene, maybe even using paralysis/unconscious animation tags if available) - a pheromones potion (proximity rape effect for a day) - a self-bondage potion (same effect as the gas trap version) - a uncontrollable lust potion (periodic plug-vibration like events forcing you to seek relief often or deal with the likely possibility of more traps) - a failed experiment (tentacle bondage that lives for x days before dying and falling off, not removable by the salve) - a slime/tentacle monster (estrus animation) The bad effect could be warded with a lucky charm but still consume the potion and the charm (would help keep lucky charm stocks low). While less of a surprise than cursed armor, buff potions are found loot that I end up using fairly often in my game and possibly a good candidate for the DCUL treatment.
SorenMM Posted August 8, 2017 Posted August 8, 2017 I seem to have lost Sasha's key at some point. No idea what happened to it, at one point I had it, the next it was gone. Is there any way to get it back or get a new one? I am quite sure I did not leave it somewhere, as I do not stash keyes (but I guess it is possible I did it accidently), so no idea what happened.
LazyBoot Posted August 8, 2017 Posted August 8, 2017 [FEATURE REQUEST] Hi Kimy, a request to bring more deviousness into Skyrim's marshes. Could you maybe try and integrate a variation of the Cursed Armor/Mimic feature of JimmyJimJim's Devious Magic mod? I very much like the idea, but Devious Magic seems abandoned and in it's current state it's too rough and unfair. So the basic idea would be, whenever a normal armor, you haven't used yet, get's equipped, there's a chance that it's cursed and transforms into a devious device. Devious Magic itself runs this test everytime an armor gets equipped, but I think it needs a few restrictions. Safe armors should be: - armors you've worn already and didn't remove from your inventory since then (toggable on top: a worn armor you give to your follower stays safe) - armors you enchant, as this would break a potential curse - already enchanted armors (maybe toggable, who knows which kinky person enchanted it?) - armors that you enhance by smithing (maybe toggable, the curse could lay on the needed resources ^^) Maybe this would be another nice addition, if Jimmy gives an ok This sounds like fun, but not sure the feature would do much if we'd restrict it to newly found/unknown armor. Or am I the only one only ever using 5-7 different sets of armor during a playthrough? Theoretically a curse could be dormant, so even wearing the armor for a while wouldn't reveal it. It is worth noting that Jim has said he wants to revive his Devious magic mod, and possibly combine it with his Sexist Guards mod. Though when (or if) that happens is anyone's guess.
xarvenius Posted August 9, 2017 Posted August 9, 2017 I seem to have lost Sasha's key at some point. No idea what happened to it, at one point I had it, the next it was gone. Is there any way to get it back or get a new one? I am quite sure I did not leave it somewhere, as I do not stash keyes (but I guess it is possible I did it accidently), so no idea what happened. only ways i know to get it back is consoel command or additemmenu mod
Guest Posted August 9, 2017 Posted August 9, 2017 I can't seem to get this version to work with NMM, i played this last year and it worked fine but now when i try to activate it nothing works.
Corsayr Posted August 9, 2017 Posted August 9, 2017 I can't seem to get this version to work with NMM, i played this last year and it worked fine but now when i try to activate it nothing works. Did you download it from the MEGA download site?
Guest Posted August 9, 2017 Posted August 9, 2017 I can't seem to get this version to work with NMM, i played this last year and it worked fine but now when i try to activate it nothing works. Did you download it from the MEGA download site? Yea, i downloaded it twice just to make sure i didn't get corrupted version initially. The problem that i get is "The mod was not activated", it unpacks and then instantly i get this error.
tuxagent7 Posted August 9, 2017 Posted August 9, 2017 Sometimes NMM seems to forget to install somes files, i had to install manually textures that didn't make the game. I had Leon head purple and others devices but now with the textures it works. DCL is a big mod, NMM seems to having a little difficulty to install it completely
Guest Posted August 9, 2017 Posted August 9, 2017 Any guide on how to install it manually? I'm not really experienced with this sort of stuff
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now