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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

As for the animation, checking for nearby actors is a very expensive function in terms of script engine load. I really don't want to do this every few seconds.

Doesnt your mod already do it with the sex attacks when it checks if a npc can spot you when your wandering around not stealthed? Why not tie in the animation to that when not in cities?

 

 

The sex attacks are on a timer and it checks once per number of hours it is set to in the MCM menu, there is no need to check the surroundings constantly if: 1- you won't be doing anything for x number of hours and 2- even when the time comes nothing may happen. Besides, stealth is a somewhat automatic function, checking the surrounding npc's requires randomly checking actors within a given distance (you can only get closest actor or a random actor). This is why Aroused and other mods that scan npc's use a lot of resources.

Posted

So, the sex attacks don't exclude hostiles? I was sneaking through a dungeon, and this sleeping draugr got up and initiated a sex scene. Is this a bug on my end?

 

No, hostiles are included in the attacks.

Posted

Love this mod, great work.

 

Was wondering why it keeps unequipping my amulet, even though I have 'allow wearing jewelry' checked. It leaves my earrings alone (unless it has to equip a gag in that slot of course), and the piercings, but for some reason it insists on stripping my amulet off all the time, which puzzles me as no devious device uses that slot. It even does it during prostitution scenes. Is this intentional or a bug? It even does it if you check not to strip during cursed events.

Posted

Love this mod, great work.

 

Was wondering why it keeps unequipping my amulet, even though I have 'allow wearing jewelry' checked. It leaves my earrings alone (unless it has to equip a gag in that slot of course), and the piercings, but for some reason it insists on stripping my amulet off all the time, which puzzles me as no devious device uses that slot. It even does it during prostitution scenes. Is this intentional or a bug? It even does it if you check not to strip during cursed events.

 

Is "Amulets" unchecked in "Timers & Stripping" in Sexlab's mcm.

 

Posted

Kimy, did somebody tell you, that you really are a nasty little girl with a totally evil, twisted mind?

 

Let me tell yo, why: there was my girl, earning some money in the Bannered Mere, when suddenly one of those guys put a HIGH SECURITY belt around the hips, together with some nasty little vibrating plugs. So my girl went straight to Adrienne and paid her to release the money hole. After this, she left the Warmaiden's, only to get hit with everything up to a rubber suit, by the Warmaiden's DOOR. Now, tell me, how should my little girl now earn her money, heh? The only thing she is able to do is to find her way and ask for help, especially for those SHACKLES. Not even a normal armbinder, no, doors have to more nasty than bandits, they use shackles!

 

Nothing is safe anymore! Sometimes I wait for a message like "You've stepped a stone, that suddenly exploded and released tons of devious items", just when wandering the normal streets!

 

Take it as accolade ;)

 

But now serious, two little thingies as request:

- Maybe give a possibility to alter / disable the chance for doors

- Should there be any more signals than just stumbling, when a door hits? If not, maybe add sth similar to the exploding chests, if yes, I have the bug, that it doesn't show up, the only thing that tells me a door has hit, is that my girl stumbles.

Posted

Think I figured out the ammy issue I'm having. it's a custom ammy added by a mod and is listed as light armor with an ac value of 5. This may be why it's being unequipped. This mod is probably seeing it as "armor" because it has an ac value.

Posted

Dont doors have a slider already? I mean, they might be set to the same as common events now that I think about it but I just changed other things based off that.

Posted

Dont doors have a slider already? I mean, they might be set to the same as common events now that I think about it but I just changed other things based off that.

 

No doors don't. Containers, Bodies Traps etc do though. It would be nice to turn up as option for doing the Thieves Guild radiant quests

 

Posted

I just caught the bandit in action again Kimmy! I tried to get a log for you but the newest log wasnt till 1/31. I mean Im not sure exactly why I dont have a more recent log for today honestly, my game normally doesn't crash maybe thats why. But... I also freshly installed everything about a week ago so maybe thats why. Do I need to redo something to re-enable logs? Sorry I forgot what.

 

Anyway what I WAS able to do was take a picture of the event and get his info from the console command.

http://puu.sh/i2Y02/db172af3d2.jpg

 

What I was doing was after hoing around for moneys in white run I got myself in some bondage gear, I decided I'd try to learn how to dye my new pony boots red and while I was looking around in the forge menu he struck me out of nowhere.

 

I have logs enabled in the debug options, and for sex attacks I have the following: Sex Attacks Enabled, gender male, number of attackers 1, Restrained and Combat Surrender enabled, Trigger Chance 10% every 1 hour, Chastity Prevents, Arousal Threshold 50, Disallow Elders, Disallow Guards, Allow humanoids and threesomes, Select Matching mobs on, Distance 10 meters, Combat attacks set to 5% health 0% chance for disarm.

 

I wont list everything like combat outcomes or sleep chances since that isnt what triggered it, I was just minding my own buisness at the forge late at night innocently working on stuff in bondage gear. What I dont understand though is if there isnt anyone around at the time, why the insistance of spawning a random bald headed bandit to rape me instead of having that attack fail instead since there's no one around who qualifies? Seems strange since no one was even around at the time. And I know my arousal wasnt in the red, since I thought the threshold was meant to prevent it, I mean I just got finished soliciting so my needs in that department were very well met. Otherwise even though I was in some gear I was far from restrained or helpless... maybe you could remove shoes from triggering it?

 

Either way when he was done he simply vanished into thin air again back to where or whenever this possibly time traveling bandit came from~ If someone can tell me what Ive done wrong about re-enabling these logs I can try getting a log next time I catch him in the act~ such a slippery fellow.

 

 

 

Edit: Also Im trying to start the bondage adventure but Im not sure exactly how. Im just supposed to be wearing some visible restraints and then I ask someone if they can help right? The only option Im seeing from normal people is "Can you help spare some coin?" and "Can you help me out of these things?" and the solicitation option. The blacksmith Adrianne also had an option that said "I have been locked in restraints. Can you please help me?" and she told me she'd try and to hold still but then did nothing other than lean against her wooden support beam. Im guessing thats the option I need, Im just wondering why it only popped up for her and not others? Im also guessing the remove one restraint option is broken. Is it because Im not more bound? Didnt think I needed to be.

 

Also, other random suggestion after trying it for awhile. Would it be hard to add a little reminder in Cursed Loot to disable the option from someone you asked already recently, similar to how it adds a reminder for chests that youve already opened. Since I was able to ask Adrianne several times to get multiple different answers, which was kinda silly. Shed randomly hand me keys, say she didnt know how, try to unlock one [and fail... I guess she really didnt know how~] lock me in one etc

Posted

I just caught the bandit in action again Kimmy! I tried to get a log for you but the newest log wasnt till 1/31. I mean Im not sure exactly why I dont have a more recent log for today honestly, my game normally doesn't crash maybe thats why. But... I also freshly installed everything about a week ago so maybe thats why. Do I need to redo something to re-enable logs? Sorry I forgot what.

......

Edit: Also Im trying to start the bondage adventure but Im not sure exactly how. Im just supposed to be wearing some visible restraints and then I ask someone if they can help right? The only option Im seeing from normal people is "Can you help spare some coin?" and "Can you help me out of these things?" and the solicitation option. The blacksmith Adrianne also had an option that said "I have been locked in restraints. Can you please help me?" and she told me she'd try and to hold still but then did nothing other than lean against her wooden support beam. Im guessing thats the option I need, Im just wondering why it only popped up for her and not others? Im also guessing the remove one restraint option is broken. Is it because Im not more bound? Didnt think I needed to be..

...

 

In skyrim.ini have

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

And for the Bondage Adventure, iirc it's automatic.  Just talking to them gives keys, or add items, or the adventure.   Check the MCM for it (it has it's own) to make sure it's enabled.  And if it is, it's still a % chance.

 

 

Posted

What is the option for having followers getting tied up when you do (or not) supposed to do?

 

For me, it doesn't seem to affect anything at all no matter if I have it checked or not.  I assume having it checked is considered "true" for Follower support enabled.  But whether I have it checked or not, if a sex attack happens, any follower I have gets hogtied (or w/e) and raped when my character does.  Any follower that doesn't get raped is tied up on the ground.  Likewise if an event happens in the wild (bandits show up or whatever), followers get tied up and/or used when I do no matter how I have this option checked.  I don't know of other instances this mod causes the player to be tied up.

 

It was like this in 4.6 and now 4.8 (I don't think any version I used prior to 4.6 had this option, and I only used 4.7 for about 20 minutes before reverting).

 

Anyways, thanks for the generally great mod!  Sorry if it sounds like a complaint, but in the game I'm playing the 2 followers I have with me usually would very much join in any attack in a city (IE, done by non-hostiles), possibly join in with the random bandits.  At present one of them is my owner via SD and the other is a former owner.

Posted

What is the option for having followers getting tied up when you do (or not) supposed to do?

 

For me, it doesn't seem to affect anything at all no matter if I have it checked or not.  I assume having it checked is considered "true" for Follower support enabled.  But whether I have it checked or not, if a sex attack happens, any follower I have gets hogtied (or w/e) and raped when my character does.  Any follower that doesn't get raped is tied up on the ground.  Likewise if an event happens in the wild (bandits show up or whatever), followers get tied up and/or used when I do no matter how I have this option checked.  I don't know of other instances this mod causes the player to be tied up.

 

It was like this in 4.6 and now 4.8 (I don't think any version I used prior to 4.6 had this option, and I only used 4.7 for about 20 minutes before reverting).

 

Anyways, thanks for the generally great mod!  Sorry if it sounds like a complaint, but in the game I'm playing the 2 followers I have with me usually would very much join in any attack in a city (IE, done by non-hostiles), possibly join in with the random bandits.  At present one of them is my owner via SD and the other is a former owner.

 

The follower support influences whether or not followers get affected by cursed loot traps. There is no toggle for the rape scenes (yet).

Posted

Didn't see that suggestion so far, so here it is:

Add another event (or alternate flashbangs? something like [minigame/no minigame] option?) in which PC just gets tied up like in DiD quest (no devices added, just mini-game with struggling out of bonds) and every time you select an option some time passes (something in between 10m and 1h in-game time) possibly activating a usual rape event (adjustable chance per option activation) after which assailants add some devices and possibly (adjustable chances as well) leave PC tied again for another turn of minigame. If PC gets out of bonds before assault then nothing happens and no devices equipped additionally

or maybe that was devious rope and after freeing yourself you'll get some devices anyway :D

 

Posted

Didn't see that suggestion so far, so here it is:

Add another event (or alternate flashbangs? something like [minigame/no minigame] option?) in which PC just gets tied up like in DiD quest (no devices added, just mini-game with struggling out of bonds) and every time you select an option some time passes (something in between 10m and 1h in-game time) possibly activating a usual rape event (adjustable chance per option activation) after which assailants add some devices and possibly (adjustable chances as well) leave PC tied again for another turn of minigame. If PC gets out of bonds before assault then nothing happens and no devices equipped additionally

or maybe that was devious rope and after freeing yourself you'll get some devices anyway :D

 

Like this idea!

Posted

Kimy, have you ever thought of making the follower comments automatic?  Really like them (good sence of humor), but found it a bit funny that it triggers on conversation.  So if you're busy doing a run you might not get any at all :(.   But if they just occured out of the blue (according to the timer or some RNG) would be funny, like what's-her-face drunken follower mod.  That's just comments, not a conversation trigger which can interupt things.  And/or could be conversation trigger if the ACTION is also triggered.  Nice if they could be unique follower ones as I always though you have a special relationship with your follower and like the teasing domish (well you're the ones in bondage) comments.

 

Also, something that just popped into my head writing the above (no idea why).  Cursed carriage rides, just because you like to curse everything :P.   Risk goes up depending on what you wear etc..  Fact the driver is always male could be a problem, but if the trap is he drops you off at a bandit camp instead (filled with your prefered badies) for a reward......

 

Anyway, as always thanks for all the work on the mod :)

 

 

 

Posted

Started a new game, removed some script heavy mods and other mods wrecking havok with the papyrus log, and I wound up in Kimy's storage locker again.

 

The only thing odd I see in my papyrus log are these two lines:

    [05/29/2015 - 01:58:46AM] [DCUR] - Found Follower: Kayla Ember

    [05/29/2015 - 01:58:46AM] [DCUR] - Kayla Ember has been quarantined!

 

Kayla Ember is what I named my character. It looks like my PC has been mistaken, somehow, for a follower.

Papyrus.0.log

Posted

Sollicitation is not working the way it should. i have set generous customer to 0% and it still keep the devious device on my character after the acts end. is there a way to remove all devious device or else i better turn this option off.

Posted

Think I have found a bug, when I use refined chances for event, dead npcs trigger events at a much higher rate than what i set it to, I had chance at 5% in the menu, but when i play the game it feels like its more like 50%. But if i untick refined chances it goes back to the value that is set in the menu.

This is a new save with version 4.8.

Posted

 

Also, something that just popped into my head writing the above (no idea why).  Cursed carriage rides, just because you like to curse everything :P.   Risk goes up depending on what you wear etc..  Fact the driver is always male could be a problem, but if the trap is he drops you off at a bandit camp instead (filled with your prefered badies) for a reward......

Hah thats a pretty kinky and unique idea. Like the carriage driver is secretly working for them, or got paid a bounty to take you somewhere~

Posted

Kimy, have you ever thought of making the follower comments automatic?  Really like them (good sence of humor), but found it a bit funny that it triggers on conversation.  So if you're busy doing a run you might not get any at all :(.   But if they just occured out of the blue (according to the timer or some RNG) would be funny, like what's-her-face drunken follower mod.  That's just comments, not a conversation trigger which can interupt things.  And/or could be conversation trigger if the ACTION is also triggered.  Nice if they could be unique follower ones as I always though you have a special relationship with your follower and like the teasing domish (well you're the ones in bondage) comments.

 

Also, something that just popped into my head writing the above (no idea why).  Cursed carriage rides, just because you like to curse everything :P.   Risk goes up depending on what you wear etc..  Fact the driver is always male could be a problem, but if the trap is he drops you off at a bandit camp instead (filled with your prefered badies) for a reward......

 

Anyway, as always thanks for all the work on the mod :)

 

Haha, I like that! Expect it to happen!

 

Started a new game, removed some script heavy mods and other mods wrecking havok with the papyrus log, and I wound up in Kimy's storage locker again.

 

The only thing odd I see in my papyrus log are these two lines:

    [05/29/2015 - 01:58:46AM] [DCUR] - Found Follower: Kayla Ember

    [05/29/2015 - 01:58:46AM] [DCUR] - Kayla Ember has been quarantined!

 

Kayla Ember is what I named my character. It looks like my PC has been mistaken, somehow, for a follower.

 

This issue was reported earlier and tracked down to a mod that added follower keywords to the player character. Forgot which mod did that, but it's somewhere here in the thread.

 

Sollicitation is not working the way it should. i have set generous customer to 0% and it still keep the devious device on my character after the acts end. is there a way to remove all devious device or else i better turn this option off.

 

Did this happen a lot? Because I just checked the code and there was indeed a 1% chance of you getting tied up despite setting the chance to 0. :D

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