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Posted
3 hours ago, Saeloth said:

For some reason it started to work. I'll try to break it now. Maybe i will figure it out what's exactly breaking it. For now i have my suspicions on Sexlab Dialogues, Apropos, MME, "false" animations registration during first launch when Sexlab already active > it says that Estrus registered animations and Sexlab really showing them but for making EC work you need to manually reset animations register in Sexlab and reregister EC animations manually. I'll write here about results of my investigations.

EC+ automatically registers its animations on the first load of a saved game made following installation.

 

If you reset SexLab's animation registry any time after EC+ is installed you have to re-register the animations manually via the EC+ MCM

Posted

I figured it out ?. So...

If you're trying to make EC+ work (impregnate someone) for the first time via sex with chaurus - no deal will happen.

 - First impregnation must be done or via spit attack or through sex with Chaurus Hunter (didn't checked Reaper).

 - If spit attack will not initiate tentacle attack (had this bug once) - reset Sexlab animation registry and re-register Estrus animations.

It works well with impregnating through sex after but first impregnation to make EC+ running properly must be done as described before.

Posted

BTW, if someone is using AddItemMenu - purge it to the hell! It causes soooo much CTD's that I can't even find words to describe it. While I was tried to figure out what was wrong with EC+ i cleared out every scripted mods that I'm not using much or limit registered animations in SL to get rid of CTD's but most of them was caused by that freaking single AIM. Right now - hours of gameplay without of a single fucking CTD.

Posted
7 hours ago, Saeloth said:

BTW, if someone is using AddItemMenu - purge it to the hell! It causes soooo much CTD's that I can't even find words to describe it. While I was tried to figure out what was wrong with EC+ i cleared out every scripted mods that I'm not using much or limit registered animations in SL to get rid of CTD's but most of them was caused by that freaking single AIM. Right now - hours of gameplay without of a single fucking CTD.

I think your barking up the wrong tree. AIM doesn't have that many scripts and they only run when your actively parsing all the items in a esp/esm.

Posted
On 8/5/2018 at 9:26 PM, aim4it said:

I think your barking up the wrong tree. AIM doesn't have that many scripts and they only run when your actively parsing all the items in a esp/esm.

This is the only thing that i deinstalled and finally get gameplay without CTD's. I had them a lot during changing locations. Saved before entry every new location or running across Skyrim a lot.

Posted
On 8/5/2018 at 12:26 PM, aim4it said:

I think your barking up the wrong tree. AIM doesn't have that many scripts and they only run when your actively parsing all the items in a esp/esm.

 

On 8/5/2018 at 5:15 PM, Saeloth said:

This is the only thing that i deinstalled and finally get gameplay without CTD's. I had them a lot during changing locations. Saved before entry every new location or running across Skyrim a lot.

As aim4it says, wrong tree.  I use both with no issues.  Maybe doesn't work for you, but it isn't the problem.

Posted
On 8/5/2018 at 4:15 PM, Saeloth said:

This is the only thing that i deinstalled and finally get gameplay without CTD's. I had them a lot during changing locations. Saved before entry every new location or running across Skyrim a lot.

Yea, going to have to echo the others - correlation =/ causation and all that.  AIM is a extremely popular mod with a huge user-base and a relatively small footprint for what it does, so it isn't a likely source of huge and consistent CTD problems (or its download page would be blowing up with complaints).  At least not without something like a papyrus log showing a lot of AIM-related errors or other direct example of the mod causing CTDs directly.

 

That being said, modded Skyrim is an arcane beast that sometimes makes little sense - if you aren't having CTD problems now and were before, enjoy it and I hope it stays that way! :classic_tongue:

Posted

Hello, new to lovers lab, great stuff here, having an issue with this mod. I've tried googling and looking up everything i could on how to fix it, cannot find anything helpful for my problem so I hope i'm not repeating anything.

 

I have this mod installed with the spider add on along with kynes blessing mod (if that makes a difference idk), and so far, spider impregnation works, eggs and incubation works, it appears everything works except for whenever a chaurus spits on me and the tentacle animation is triggered, my character undresses as usual, and just stands there. Sound effects play, cum appears, its just no tentacles actually happen and the animation does not happen, and when the "animation" ends, my character in impregnated, so its clearly just an animation issue i cant figure out.  As far as i'm aware last i checked the animations are registered to sexlab mcm, i tried reinstalling. (If it help, yes i am running fnis before i start the game and I'm using Loot to sort my mod load order list every time i change anything) No luck. Can anybody help? 

Posted
23 minutes ago, BadBear69! said:

Hello, new to lovers lab, great stuff here, having an issue with this mod. I've tried googling and looking up everything i could on how to fix it, cannot find anything helpful for my problem so I hope i'm not repeating anything.

 

I have this mod installed with the spider add on along with kynes blessing mod (if that makes a difference idk), and so far, spider impregnation works, eggs and incubation works, it appears everything works except for whenever a chaurus spits on me and the tentacle animation is triggered, my character undresses as usual, and just stands there. Sound effects play, cum appears, its just no tentacles actually happen and the animation does not happen, and when the "animation" ends, my character in impregnated, so its clearly just an animation issue i cant figure out.  As far as i'm aware last i checked the animations are registered to sexlab mcm, i tried reinstalling. (If it help, yes i am running fnis before i start the game and I'm using Loot to sort my mod load order list every time i change anything) No luck. Can anybody help? 

The animations comes from Estrus for skyrim version 112. Just the animations, not the esp.

Posted
52 minutes ago, bicobus said:

The animations comes from Estrus for skyrim version 112. Just the animations, not the esp.

Oh ok yeah, looking back at the file download page it's only now that i see it needs Estrus for Skyrim, my bad. I feel dumb. Thank you very much!

Posted

Breast nodes not returning to normal is there a fix for this or would it be safe just to turn off the pregnancy part?

 

I'm going to have to return to a save before the attack now as I can find no way of resetting it. Managed to reset the belly by resetting nodes in SLIF but breasts are still huge and misshapen.

Posted
4 hours ago, Mez558 said:

Breast nodes not returning to normal is there a fix for this or would it be safe just to turn off the pregnancy part?

 

I'm going to have to return to a save before the attack now as I can find no way of resetting it. Managed to reset the belly by resetting nodes in SLIF but breasts are still huge and misshapen.

I don't know if this will actually resolve your issue but have you tried the fix nodes option in the MCM?

Posted
6 hours ago, ercramer69 said:

I don't know if this will actually resolve your issue but have you tried the fix nodes option in the MCM?

Yeah, sorry should have said that was the first thing I tried and it had no effect :(

Posted

Having issues enabling impregnation with this mod. Spit attacks and the addons are working flawlessly, but with EC+ I click "enable impregnation" and it just seam to ignore the command. Anyone know how to fix this?

 

I got Estrus v1.2 which is the min Req from a post a bit back (also tried the newest available and v1.60.r1)

I'm using the latest XPMSE, but in the MCM -> Version Check it says it's not installed. once again, a bit back someone posted the newer versions of XPMSE causing issues, so i*m not sure if that's causing it or if i can somehow trick it into ignoring that "missing" requirement?

Posted

Just a quick question - can I use newest 2.22 version of EstrusForSkyrim, or the exact one from the req section is the only appropriate one?

Posted
12 hours ago, Naddesh said:

Just a quick question - can I use newest 2.22 version of EstrusForSkyrim, or the exact one from the req section is the only appropriate one?

2.22 works fine.

 

On 8/29/2018 at 4:20 PM, Dragonkn8 said:

Having issues enabling impregnation with this mod. Spit attacks and the addons are working flawlessly, but with EC+ I click "enable impregnation" and it just seam to ignore the command. Anyone know how to fix this?

 

I got Estrus v1.2 which is the min Req from a post a bit back (also tried the newest available and v1.60.r1)

I'm using the latest XPMSE, but in the MCM -> Version Check it says it's not installed. once again, a bit back someone posted the newer versions of XPMSE causing issues, so i*m not sure if that's causing it or if i can somehow trick it into ignoring that "missing" requirement?

Maybe you need 2.22 aswell. Impregnation works fine for me.

- Cursed loot traps trigger estrus attacks, and they will most of the time impregnate.

- Player's bodyparts start growing, and eventually plop out a bunch of eggs.

- Spit attacks can also trigger estrus attack and so impregnate not just you but follower too if she is hit by it. Curiously the birthed eggs will belong to her, and considered as stealable property.

 

Make sure you register the animations in EC+'s MCM page. Cursed loot's MCM also needs you to enable this in optional mods, and up the event chances which default to 0%.

Posted
11 hours ago, Zaflis said:

Maybe you need 2.22 aswell. Impregnation works fine for me.

- Cursed loot traps trigger estrus attacks, and they will most of the time impregnate.

- Player's bodyparts start growing, and eventually plop out a bunch of eggs.

- Spit attacks can also trigger estrus attack and so impregnate not just you but follower too if she is hit by it. Curiously the birthed eggs will belong to her, and considered as stealable property.

 

Make sure you register the animations in EC+'s MCM page. Cursed loot's MCM also needs you to enable this in optional mods, and up the event chances which default to 0%.

Thanks for the Reply!

Unfortunately updating didn't change a thing for me.....

I installed V2.22 and rerun FNIS - started a new game, installed Sexlab, saved and quit to menu - load game to install EC. Still wouldn't let me enable pregnancy in the main mod whereas addons are still instantly working. so i got to a quiet place and spawned a chaurus (player.placeatme a5600) let him spit at me to initiate the tentacles and then having sex with him, still can't activate the option. :(

I do not use Cursed loot or anything DD (don't understand the installation) My char is also a Futa if it matters and I set "her" as male as possible (for fem only mods to work)

Posted
On 5/3/2014 at 11:33 PM, Bane Master said:

Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

So with above post also, Lydia's birth animation happened at Breezehome, days later from the event far away. That's why i especially took note on the stealing, because it was my home not hers! Can't have eggs laying on the floor. I had to make sure she's not watching when i grab em or i get bounty and she was giving nasty comments.

(Oh, i'm not 100% sure if this happened on Oldrim or SkyrimSE playthrough.. It was many weeks ago.)

Posted
23 minutes ago, Dragonkn8 said:

..Unfortunately updating didn't change a thing for me.....

We can't give much assistance with this little information. Your load order and mod lists may be required at least. Make 100% sure that you aren't using any Skyrim Special Edition mods. Only those made for regular Skyrim. You can use spoiler tags for the long texts so they'll open with button.

Posted
16 minutes ago, Zaflis said:

We can't give much assistance with this little information. Your load order and mod lists may be required at least. Make 100% sure that you aren't using any Skyrim Special Edition mods. Only those made for regular Skyrim. You can use spoiler tags for the long texts so they'll open with button.

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
CNP.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
SexLab.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
Skyrim Supplemental Patch.esp
Unofficial Falskaar Patch.esp
SkyTEST-RealisticAnimals&Predators.esm
devourment.esm
dcc-soulgem-oven-000.esm
Wyrmstooth.esp
SLSO.esp
SCO Summer Edition.esp
Immersive Sounds - Compendium.esp
FISS.esp
AllThievesGuildJobsConcurrently.esp
The Coenaculi.esp
KJ Tattoos 2K.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
DialogueTweaks.esp
VioLens.esp
Dead Body Collision.esp
Dawnguard - Join As A Vampire.esp
Insignificant Object Remover.esp
FNIS.esp
SexLabMatchMaker.esp
dD - Realistic Ragdoll Force - Realistic.esp
UIExtensions.esp
SLAnimLoader.esp
SexLabTools.esp
UnifiedDevourmentPatch.esp
GenderSpecificSounds.esp
Uncle Sheo.esp
Skyrim Immersive Creatures.esp
Beasts of Tamriel.esp
RealisticNeedsandDiseases.esp
Thunderchild - Epic Shout Package.esp
Guard Dialogue Overhaul.esp
Immersive Weapons.esp
Wildcat - Combat of Skyrim.esp
Imperious - Races of Skyrim.esp
SCO Summer Edition - Water.esp
Radiant and Unique Potions Poisons and Booze.esp
Skyrim Immersive Creatures - DLC2.esp
MoreNastyCritters.esp
BDIC.esp
BDIC SkyTEST Patch.esp
Skyrim Immersive Creatures - Patch.esp
Skytest Beasts of Tamriel.esp
Sacrosanct - Vampires of Skyrim.esp
PetKing.esp
Immersive Encounters.esp
Immersive Dragon Sounds.esp
Summermyst - Enchantments of Skyrim.esp
IcePenguinWorldMap.esp
SexLab Aroused Creatures.esp
SOS - B3lisario UNP Addon.esp
SexLabLeveling.esp
AnubAnimObj.esp
SimpleSTD.esp
FalskaarRNDPatch.esp
Kongpow 0.65c RND patch 28072015.esp
FemaleNakedComments.esp
RemoveExteriorFog-AIO.esp
Skytest Immersive Creatures.esp
ImmersiveCarrotDaggers.esp
RND_UniqueBoozeBottles-Patch.esp
DW.esp
SexLab Cumshot.esp
SexLabUtil1.esp
Hide Those Futile Quests.esp
SkyTweak.esp
Yield 2.0.esp
towConversation.esp
SimpleMasochism.esp
Predator Vision.esp
High Level Enemies.esp
High Level Enemies - Dawnguard.esp
Skytest Creature Extension.esp
HornyDragons.esp
Immersive Weapons USLEEP Patch.esp
dragonnests.esp
Tinvaak-Talking with Dragons.esp
Dragon Wall Wisdom.esp
mihailcrocodiles.esp
FSP - IM.esp
mihailnixcreatures.esp
mihaildracolizards.esp
mihailgiantsnakes.esp
mihailbeakedsauroids.esp
mihaildraconichydra.esp
The Paarthurnax Dilemma.esp
mihailmonitortigers.esp
TreasureChestHome.esp
Skytest USLEEP.esp
SexLab Eager NPCs.esp
mihailindrik.esp
Faallokaar.esp
mihailmegalania.esp
mihailsnakes.esp
mihailwatcher.esp
mihailscamp.esp
Apocalypse - The Spell Package.esp
Schlongs of Skyrim.esp
NoRadialBlur.esp
SLALAnimObjBillyy.esp
SLAL_SHanimAnimObj.esp
AlduinDragonFollower.esp
SIC - Zero Armor Patch.esp
Real Flying.esp
High Level Enemies - Dragonborn.esp
High Level Enemies - Falskaar.esp
Character Behaviors Enhanced.esp
HeartBreaker.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
Immersive Citizens - AI Overhaul.esp
Unique Dragon Names - V1.esp
WyrmstoothThunderchildPatch.esp
EstrusChaurus.esp
EstrusSpider.esp
EstrusDwemer.esp
SkyrimUnhinged.esp
Reptilian Feet.esp
Relationship Dialogue Overhaul.esp
Alternate Start - Live Another Life.esp
DopplegangerFollower.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp

 

hope it works. I always check, if it's for the more stable original or the SE.

Posted
3 hours ago, Dragonkn8 said:

hope it works. I always check, if it's for the more stable original or the SE.

That's far too many mods i haven't heard of ?  But few tips:

- Bashed patch should be last if you have one.

- I don't know what those other Estrus mods are, but maybe they are overriding Chaurus? So try moving Chaurus lower than them.

- FNIS Creature Pack doesn't have .esp so i'm not sure if it's installed, but you should have.

- I'm not seeing zzEstrus.esp from the main file.

- Missing XPMSE.esp.

 

Also the skeleton just in case, nothing should override it:

https://www.nexusmods.com/skyrim/mods/68000/

Posted
15 minutes ago, Zaflis said:

That's far too many mods i haven't heard of ?  But few tips:

- Bashed patch should be last if you have one.

- I don't know what those other Estrus mods are, but maybe they are overriding Chaurus? So try moving Chaurus lower than them.

- FNIS Creature Pack doesn't have .esp so i'm not sure if it's installed, but you should have.

- I'm not seeing zzEstrus.esp from the main file.

- Missing XPMSE.esp.

 

Also the skeleton just in case, nothing should override it:

https://www.nexusmods.com/skyrim/mods/68000/

hehe, yeah got some weird mods installed. XD

- Bashed patch was placed there via LOOT (i know it likes to fuck up though) and ASIS is just another patcher for NPCs to be able to use mod spells and also get potions. doubt that's a problem having it later, as it also seam to carry the BP stuff over - at the least it requires BP for me.

- Estrus dwemmer and spider are addons for the mod to also work for..... well bots and spiders. And those work perfect. Since EC is their master I won't change the order, but i will see if deactivation fixes it.

- yep zzEstrus.esp is missing, since it says you only need the ressource, feels wrong to have a useless esp in there, but would be interesting if it's ACTUALLY needed but not activated.

- XPMSE.esp is required? WTF? but that would certainly explain why it won't recognize it in the version check. Definetely gonna try this one out first!

 

Thank you very much for the possible solutions! :)

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