xyzxyz Posted February 3, 2019 Posted February 3, 2019 Do NPCs get pregnant/infested when the animation is anal or oral?
hyper15 Posted February 3, 2019 Posted February 3, 2019 I cant seem to get the spit attack to trigger the tentacles, the mod is loaded into MCM and I can alter the values, I even altered the chance value to 100% and nothing. I noticed that, the original version of this mod requires something called Actor Events Framework, which I dont have, while this version doesnt say anything about it, is that relevant?
Bane Master Posted February 4, 2019 Author Posted February 4, 2019 16 hours ago, hyper15 said: I noticed that, the original version of this mod requires something called Actor Events Framework,  You don't need Actor Events Framework - it has been removed from EC+
GodLordArek Posted February 5, 2019 Posted February 5, 2019 On 2/4/2019 at 12:19 AM, hyper15 said: I cant seem to get the spit attack to trigger the tentacles, the mod is loaded into MCM and I can alter the values, I even altered the chance value to 100% and nothing. Ā +1 on that. Followed some of the instructions stated above, still nothing. 1
Guest Posted February 8, 2019 Posted February 8, 2019 The animations aren't registering for me either. I know I have the correct version of estrus. Alao, I'm pretty sure they were registering before. I've no idea what's changed. I've even started a new game and they didn't register then either.
panthercom Posted February 8, 2019 Posted February 8, 2019 Ā I've manually registered the animations using the Estrus+ MCM, and the process seems to complete, but every time I exit the game and restart they show as unregistered again.
donttouchmethere Posted February 8, 2019 Posted February 8, 2019 5 hours ago, letterman said: The animations aren't registering for me either. I know I have the correct version of estrus. Alao, I'm pretty sure they were registering before. I've no idea what's changed. I've even started a new game and they didn't register then either.   5 hours ago, panthercom said: I've manually registered the animations using the Estrus+ MCM, and the process seems to complete, but every time I exit the game and restart they show as unregistered again. just ideas, not sure if those informations will help:  > do you have more than human 500 and creature 500 animations in sexlab registered? (you can check the amount in SL MCM, last tab IIRC) Every animation above that sexlab limitation will fail to register > make sure Estrus+ is one of the first mods that registers it's animations: >> only activate sexlab + creature animation in sexlab on a new game start (+ zaz sl animations if you still use them) >> save and load >> estrus+ resisters it's animations >> register all other mods animations (SLAL packs) >> save and reload > I found that if you register the ZAZ SL animations - after Estrus+ registered it's animations - will reset the Estrus+ animations (the last time I had that issue is a year ago, since than I don't register ZAZ SL animations anymore or I register them only before Estrus+ registers it's animations) > Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated)
Dojo_dude Posted February 8, 2019 Posted February 8, 2019 On 2/1/2019 at 4:03 AM, hyper15 said: Thank you, I didnt realise the newest version wasnt compatable WHAT!? I didn't know this. Ok, crap i just might have borked a 50+hour character, not that I have even run into a Chaurus yet.
Guest Posted February 8, 2019 Posted February 8, 2019 no i have less than 500 on both accounts. that's one of the things i checked for. i always startup all my mods before saving, reloading, and starting up estruschaurus. but are you saying i should register the slal anims AFTER i activate estruschaurus?
Xiaron Posted February 8, 2019 Posted February 8, 2019 57 minutes ago, Dojo_dude said: WHAT!? I didn't know this. Ok, crap i just might have borked a 50+hour character, not that I have even run into a Chaurus yet. If you've been playing with zzestrus.esp checked, you might have a problem. Unchecked, which EC+ finds fine as it doesn't need the esp to run, you're probably ok. There's a stripped down version of estrus somewhere in the thread that has just the files needed to run EC+ if you have a problem though. This may not help you if you were playing with the esp checked though. 2
Guest Posted February 8, 2019 Posted February 8, 2019 nope registering slal after estruschaurus didn't help. i don't get it. the animations were working find in previous games. same files, i think. estruschaurus might be a newer version, but i'm not sure.Ā i dunno what's different
donttouchmethere Posted February 8, 2019 Posted February 8, 2019 1 hour ago, letterman said: no i have less than 500 on both accounts. that's one of the things i checked for. i always startup all my mods before saving, reloading, and starting up estruschaurus. but are you saying i should register the slal anims AFTER i activate estruschaurus? yes, I guess Ā I do always the same on a new game > all mods done loading > SL install + creature install via MCM >> save/reload > wait for all updates (incl estrus+ registers animations) > wait for the estrus+ MCM to register (it registers last, at least if you use other delayed MCMs from other mods too, like Pet Project and the Estrus addons (Spider, Dwemer) => no need to manually activate the estrus+ animations via MCM, they should be registered by now and activated in MCM > only than I register the SLAL pack >> save/reload Ā [> loading SL MCM preset] [>> save/reload] Ā > start the MCM mod settings madness and activate other mods that need to be activated manually (Apropos, NDUN,...) => like that I can be sure all mods find all registered SLanimations/mod dependencies/soft dependencies/registrations with DD... Ā => on a new game - if started like stated above- it is not nessesary to activate the Estrus+ animations manually in Estrus+ MCM, because they should be activated by than already (in Estrus+ MCM and can be found in SL) if not, than something went wrong already (unless you install ZAZslanimations later, than you need to register the estrus animations again IIRC and hope for the best)
donttouchmethere Posted February 8, 2019 Posted February 8, 2019 17 minutes ago, letterman said: estruschaurus might be a newer version, but i'm not sure.Ā i dunno what's different you should make sure you got the > Estrus for Skyrim V1.60r1 (Nexus) = called zzEstrus.esp in load order (can be deactivated) > Estrus+ = called EstrusChaurus.esp in load order Ā Ā Ā
Guest Posted February 8, 2019 Posted February 8, 2019 i started a save with nothing but estrus chaurus+, zzestrus (deactivated), sexlab, xpmse, fnis, skyui, and alternate start installed. i activated sexlab, then activated creature anims, saved, reloaded. estrus chaurus started up. but it still didn't register the animations. i know without a doubt it's the correct version of estrus. i don't understand what's going on
donttouchmethere Posted February 8, 2019 Posted February 8, 2019 6 minutes ago, letterman said: i started a save with nothing but estrus chaurus+, zzestrus (deactivated), sexlab, xpmse, fnis, skyui, and alternate start installed. i activated sexlab, then activated creature anims, saved, reloaded. estrus chaurus started up. but it still didn't register the animations. i know without a doubt it's the correct version of estrus. i don't understand what's going on that sucks :( Ā maybe you can post a FNIS output and a load order here
Dojo_dude Posted February 8, 2019 Posted February 8, 2019 2 hours ago, Xiaron said: If you've been playing with zzestrus.esp checked, you might have a problem. Unchecked, which EC+ finds fine as it doesn't need the esp to run, you're probably ok. There's a stripped down version of estrus somewhere in the thread that has just the files needed to run EC+ if you have a problem though. This may not help you if you were playing with the esp checked though. Ok, thanks. If I use Estrus shouts, I will use version 1.6 only.
Xiaron Posted February 8, 2019 Posted February 8, 2019 52 minutes ago, letterman said: i started a save with nothing but estrus chaurus+, zzestrus (deactivated), sexlab, xpmse, fnis, skyui, and alternate start installed. i activated sexlab, then activated creature anims, saved, reloaded. estrus chaurus started up. but it still didn't register the animations. i know without a doubt it's the correct version of estrus. i don't understand what's going on Ā Give the helpful instructions here a try if nothing else works. There's a bit specifically about missing animations, but if that isn't enough try the stripped version of estrus and the newest EC+. Ā Ā 1
Guest Posted February 9, 2019 Posted February 9, 2019 i figured out what the problem was, and it was something dumb on my part. at some point i must have accidentally put the estrus animations into sexlab's suppressed list along with a bunch of other animations Ā i dont' suppose there's any fix to the tentacles disappearing in estrus's "double tentacles" animation partway through?
Xiaron Posted February 9, 2019 Posted February 9, 2019 19 minutes ago, letterman said: i figured out what the problem was, and it was something dumb on my part. at some point i must have accidentally put the estrus animations into sexlab's suppressed list along with a bunch of other animations Well at least you figured it out? I would not have thought to suggest that though, what made you check?
donttouchmethere Posted February 9, 2019 Posted February 9, 2019 5 hours ago, letterman said: i figured out what the problem was, and it was something dumb on my part. at some point i must have accidentally put the estrus animations into sexlab's suppressed list along with a bunch of other animations Ā i dont' suppose there's any fix to the tentacles disappearing in estrus's "double tentacles" animation partway through? sexlab supressing animations? why did you do that in the first place with estrus ? tentacles have rights too ? Ā good that you found it out and didn't gave up. ? Will add that to my growing "check if you..." list of doom Ā i dont' suppose there's any fix to the tentacles disappearing in estrus's "double tentacles" animation partway through? well, I would like know that fix too I read already all kind of stuff about that, one is to deactivate the DD device hider because that tentacle gets equipped on the chastity belt slot? (rumors!)
Guest Posted February 9, 2019 Posted February 9, 2019 4 hours ago, donttouchmethere said: sexlab supressing animations? why did you do that in the first place with estrus ? tentacles have rights too ? Ā good that you found it out and didn't gave up. ? Will add that to my growing "check if you..." list of doom Ā i dont' suppose there's any fix to the tentacles disappearing in estrus's "double tentacles" animation partway through? well, I would like know that fix too I read already all kind of stuff about that, one is to deactivate the DD device hider because that tentacle gets equipped on the chastity belt slot? (rumors!) i don't have dd installed, so it's not that
Statick16 Posted February 11, 2019 Posted February 11, 2019 does this mod require estrus v 1.60r1 specifically? or just the newest version Ā Ā
donttouchmethere Posted February 11, 2019 Posted February 11, 2019 3 hours ago, Statick16 said: does this mod require estrus v 1.60r1 specifically? or just the newest version Needs estrus v1.60r1 specifically! But you can go down up to estrusĀ v1.20 IIRC
bio_mech Posted February 12, 2019 Posted February 12, 2019 On 2/11/2019 at 2:38 PM, donttouchmethere said: Needs estrus v1.60r1 specifically! But you can go down up to estrusĀ v1.20 IIRC Estrus for Skyrim v1.60r1 and v1.20 are not available anymore. Only v2.30+ are on Nexus download page.
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