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Posted

The only downside is that chaurus hunters dont impregnate in my version, but I can deal, I pretend they're past the "breeding" stage making it impossible for them, but oh well.

Posted

Guys, need help with a problem.

If i run the game with EstrusForSkyrimV160r1after generated the FNIS i get CTD. (Loading a save or creating a new one)

If just enable the EstrusForSkyrim without running FNIS my game don't CTD, the sounds, blushing and the MCM are ok, but i don't get the animations to work.

Even without the animations my char got pregnant by Chaurus(The functionality from Estrus+ are running fine), but the problem is that i cant make the animations from the EstrusForSkyrim to work.

 

My char just stand still while the animation are suppose to running.

 

Any tips?

loadorder.txt

Posted
45 minutes ago, bconti said:

Guys, need help with a problem.

If i run the game with EstrusForSkyrimV160r1after generated the FNIS i get CTD. (Loading a save or creating a new one)

If just enable the EstrusForSkyrim without running FNIS my game don't CTD, the sounds, blushing and the MCM are ok, but i don't get the animations to work.

Even without the animations my char got pregnant by Chaurus(The functionality from Estrus+ are running fine), but the problem is that i cant make the animations from the EstrusForSkyrim to work.

 

My char just stand still while the animation are suppose to running.

 

Any tips?

loadorder.txt

Would recommend installing Crash Fixes if you haven't already.  Other than that, if you also CTD when you hit "new game" and you have a lot of animations installed, you likely just have too many animations for Skyrim to handle, and trying to load up the Estrus animations is putting you over your game's limit.  You can try to uninstall some SLAL packs you don't use much or mods that add animations and see if you can load after that.

Posted
56 minutes ago, Reesewow said:

Would recommend installing Crash Fixes if you haven't already.  Other than that, if you also CTD when you hit "new game" and you have a lot of animations installed, you likely just have too many animations for Skyrim to handle, and trying to load up the Estrus animations is putting you over your game's limit.  You can try to uninstall some SLAL packs you don't use much or mods that add animations and see if you can load after that.

wow, that was it.

Just uninstalled some animations from 8.5k to 7k did the trick.

Thank you ?

Posted

Hi all. I like this mod but have one big dissapointment cause chaurus baby wont grow. So i need your help... mb someone understand scripting more than me (cause i'm 0 there :D) and can help. So, the question is about this string:
 

akActor.SetAnimationVariableBool("bHumanoidFootIKDisable", true)
int i = 0
while i < 100
    fHealth += 0.1
    fScale += 0.01

    akActor.SetScale( fScale )
    akActor.SetActorValue("health", fHealth )
    akActor.QueueNiNodeUpdate()

    Utility.Wait(0.1)
    i += 1
endWhile
akActor.SetAnimationVariableBool("bHumanoidFootIKEnable", true)

You can find it in zzEstrusChaurusHachlingFeedScript.
As i understand this is something that controls size of hachling (mb i'm wrong, that is the reason why i'm writing there)
Further more, there is:
 

event OnLoad()
    self.SetAV("SpeedMult", 150.0 / Self.GetScale() )
endEvent

in zzEncChaurusHachlingScript.

I would be glad if someone say me what this srtings actually do.
As i think - make them grow is pretty easy, it's just my first time of working with any script. The main idea is to allow them to grow until the size will be almost/same, read it's position, remove hachling, create Chaurus at this position.
This idea gives many opportunities like:
-random chance of adult chaurus type (hunter, fledging, reaper, default).
-relationship with them (follower root).
-reasons of growth (like they need food or something else to grow). Btw, may be food will choose type of adult? Fish for reaper, meat for default, etc?
Anyway i need someone to guide me :D
Or i don't mind if this idea will be used by someone another. As i understand logic, it's not difficult to create.


p.s. sry for my bad english.

Posted
1 hour ago, 0XWOLKX0 said:

Hi all. I like this mod but have one big dissapointment cause chaurus baby wont grow. So i need your help... mb someone understand scripting more than me (cause i'm 0 there :D) and can help. So, the question is about this string:
 


akActor.SetAnimationVariableBool("bHumanoidFootIKDisable", true)
int i = 0
while i < 100
    fHealth += 0.1
    fScale += 0.01

    akActor.SetScale( fScale )
    akActor.SetActorValue("health", fHealth )
    akActor.QueueNiNodeUpdate()

    Utility.Wait(0.1)
    i += 1
endWhile
akActor.SetAnimationVariableBool("bHumanoidFootIKEnable", true)

You can find it in zzEstrusChaurusHachlingFeedScript.
As i understand this is something that controls size of hachling (mb i'm wrong, that is the reason why i'm writing there)
Further more, there is:
 


event OnLoad()
    self.SetAV("SpeedMult", 150.0 / Self.GetScale() )
endEvent

in zzEncChaurusHachlingScript.

I would be glad if someone say me what this srtings actually do.
As i think - make them grow is pretty easy, it's just my first time of working with any script. The main idea is to allow them to grow until the size will be almost/same, read it's position, remove hachling, create Chaurus at this position.
This idea gives many opportunities like:
-random chance of adult chaurus type (hunter, fledging, reaper, default).
-relationship with them (follower root).
-reasons of growth (like they need food or something else to grow). Btw, may be food will choose type of adult? Fish for reaper, meat for default, etc?
Anyway i need someone to guide me :D
Or i don't mind if this idea will be used by someone another. As i understand logic, it's not difficult to create.


p.s. sry for my bad english.

there's another mod for that already:

 

Posted
20 minutes ago, CliftonJD said:

there's another mod for that already:

 

I don't see there anything about growing to adult small chauruses. Or there is this thing?

Posted
15 minutes ago, 0XWOLKX0 said:

I don't see there anything about growing to adult small chauruses. Or there is this thing?

seems you're right, that mod has more methods of infection on a grand scale but still no methods of growing the hachlings

Posted
6 minutes ago, CliftonJD said:

seems you're right, that mod has more methods of infection on a grand scale but still no methods of growing the hachlings

Moreover, it says that this mod ded.

Posted
56 minutes ago, CliftonJD said:

there's another mod for that already:

 

Btw, you scared me to death with your answer cause i thought that all my readings about script language until now were useless :D

Posted
3 minutes ago, 0XWOLKX0 said:

Moreover, it says that this mod ded.

looks like you either need a suggestion for ec to do that or a request for an add-on mod that does that in the idea/requests thread...no idea why this hasn't been done yet

Posted
6 minutes ago, 0XWOLKX0 said:

Btw, you scared me to death with your answer cause i thought that all my readings about script language until now were useless :D

actually you sound as tho you're capable of making the mod. if you get it working, i'd be interested to see it

Posted
18 hours ago, CliftonJD said:

actually you sound as tho you're capable of making the mod. if you get it working, i'd be interested to see it

 

So - by design the hatchlings are supposed to grow already, if they don't then we have a  bug! ?

 

As you can guess from the feed script - they should only grow if there is food around for them to steal.

 

The question is - can anyone spot a bug preventing growth... I haven't found it yet. 

 

The script 

event OnLoad()
    self.SetAV("SpeedMult", 150.0 / Self.GetScale() )
endEvent

makes them get slower as they get bigger...

 

Posted
53 minutes ago, Bane Master said:

 

So - by design the hatchlings are supposed to grow already, if they don't then we have a  bug! ?

 

As you can guess from the feed script - they should only grow if there is food around for them to steal.

 

The question is - can anyone spot a bug preventing growth... I haven't found it yet. 

 

The script 


event OnLoad()
    self.SetAV("SpeedMult", 150.0 / Self.GetScale() )
endEvent

makes them get slower as they get bigger...

 

Mine definitely do get grow and get bigger. 

 

But they have never yet turned into adults.  Are they supposed to?

 

If so, I shall maybe have to buy more sweetrolls to fatten them up.  Or. if slaughtered NPCs count as feeding material, kill a few more in the right places

 

?

Posted
2 hours ago, Bane Master said:

they should only grow if there is food around for them to steal.

but what would be adequate food supply for them and does the script specify how big they can grow

Posted
52 minutes ago, CliftonJD said:

but what would be adequate food supply for them and does the script specify how big they can grow

as script say... there is no limit. And they eat any type of food.

Posted
2 hours ago, donkeywho said:

Mine definitely do get grow and get bigger. 

 

But they have never yet turned into adults.  Are they supposed to?

 

If so, I shall maybe have to buy more sweetrolls to fatten them up.  Or. if slaughtered NPCs count as feeding material, kill a few more in the right places

 

?

btw, they can't turn into adult. Wanna fix it.

Posted

I would like to see them hatch inside.  FOR THE SENSITIVE DON'T READ THE NEXT SENTENCE: With the option/percent chance to burst out of the belly ?.  Character would need a healing potion afterward.  I know, would be difficult to do ?

Posted
19 minutes ago, JahReit said:

I would like to see them hatch inside.  FOR THE SENSITIVE DON'T READ THE NEXT SENTENCE: With the option/percent chance to burst out of the belly ?.  Character would need a healing potion afterward.  I know, would be difficult to do ?

Not rly from logic side. Just spawn hachlings instead of eggs. Or i didn't got your idea well)
What mean hatch inside?

Posted
21 hours ago, 0XWOLKX0 said:

Not rly from logic side. Just spawn hachlings instead of eggs. Or i didn't got your idea well)
What mean hatch inside?

its been suggested before, they don't mean the same as live births but more as in the aliens movie where giving birth to those cratures caused harm to the humans

Posted

found a bug. fnis pops up with this error ">>Warning: \character\behaviors\FNIS_EstrusChaurus_Behavior.hkx not Skyrim SE compatible<<". character loses all animations and just kinda floats with arms outstretched. I managed to fix the bug last night but I don't remember how I did it. will try to replicate it today and post the fix :) . here is a screenshot of the error with list of mods installed.

Screenshot (4).png

Posted
20 minutes ago, phil01991 said:

found a bug. fnis pops up with this error ">>Warning: \character\behaviors\FNIS_EstrusChaurus_Behavior.hkx not Skyrim SE compatible<<". character loses all animations and just kinda floats with arms outstretched. I managed to fix the bug last night but I don't remember how I did it. will try to replicate it today and post the fix :) . here is a screenshot of the error with list of mods installed.

Screenshot (4).png

that's not a bug, this is oldrim, look here at the main page:

On 5/3/2014 at 3:33 PM, Bane Master said:
  • Special Edition Compatible
    No

 

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