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Posted

SO, do we need the estrus mod for this? Because (my game is minimized) I am stuck with a tentacle double animation, but no animation playing.

 

As the first post says you need Estrus for Skyrim but the esp does not need to be activated.

 

EDIT: And also remember to run FNIS and check that the animations are registered in EC+'s MCM menu.

 

Posted

how can i make being female 2.4 compatible with estrus chaurus 3.94? i am searching at forum but i found nothing,,,

 

It already is according to the Beeing Female compatibility list. I was only the older version (v1.14 which I still use myself) that needed a patch

 

Posted

 

how can i make being female 2.4 compatible with estrus chaurus 3.94? i am searching at forum but i found nothing,,,

 

It already is according to the Beeing Female compatibility list. I was only the older version (v1.14 which I still use myself) that needed a patch

 

 

can you please tell me link to v1.14?

Posted

 

 

how can i make being female 2.4 compatible with estrus chaurus 3.94? i am searching at forum but i found nothing,,,

 

It already is according to the Beeing Female compatibility list. I was only the older version (v1.14 which I still use myself) that needed a patch

 

 

can you please tell me link to v1.14?

 

See pm.

 

Bear in mind it's an old version so the mod author is unlikely to provide any support if you run into problems

Posted

For some reason, this mod does not play well with Zaz and NSAP.  2/4 of this mod's animations appear on the Zaz base animations list in MCM, and when I reset the sexlab animations list to bring in the NSAP animations, everything turns to shit.  EC+ can't reregister its animations, and Zaz can only register half of its animations.

 

You might think that NSAP is the problem, but I was using it with Zaz without issues for a while before I loaded up EC+.

 

What can be done?

Posted

For some reason, this mod does not play well with Zaz and NSAP.  2/4 of this mod's animations appear on the Zaz base animations list in MCM, and when I reset the sexlab animations list to bring in the NSAP animations, everything turns to shit.  EC+ can't reregister its animations, and Zaz can only register half of its animations.

 

You might think that NSAP is the problem, but I was using it with Zaz without issues for a while before I loaded up EC+.

 

What can be done?

 

You may have run over your animation limit. Sexlab can only register 125-128 animations at a time if I remember right. And I believe NSAP2.6 and ZAZ by themselves will already exceed that animation limit.

 

Try registering your favourite half of NSAP with ZAZ and EC and see how that goes? If it still fails, try manually counting the registered animations to make sure youre not over 125-128.

Posted

 

For some reason, this mod does not play well with Zaz and NSAP.  2/4 of this mod's animations appear on the Zaz base animations list in MCM, and when I reset the sexlab animations list to bring in the NSAP animations, everything turns to shit.  EC+ can't reregister its animations, and Zaz can only register half of its animations.

 

You might think that NSAP is the problem, but I was using it with Zaz without issues for a while before I loaded up EC+.

 

What can be done?

 

You may have run over your animation limit. Sexlab can only register 125-128 animations at a time if I remember right. And I believe NSAP2.6 and ZAZ by themselves will already exceed that animation limit.

 

Try registering your favourite half of NSAP with ZAZ and EC and see how that goes? If it still fails, try manually counting the registered animations to make sure youre not over 125-128.

 

 

I was wondering about that, though I don't think that's it.  Currently, I can't use NSAP because EC+ is messing up Zaz, so NSAP animations aren't registered at all.  As I said, EC+ animations are appearing in the Zaz base animations list.  As a result, I can't clear the Sexlab animation registry because then Zaz is unable to register its animations.  EC+ will also not register its animations at that point.  So what I am left with is the prepackaged animations for Sexlab and half of the animations for Zaz with the 2 EC+ animations that are appearing in the Zaz list.  Whether I had activated any NSAP animations or not makes no difference.

 

So the real issue is that when I clear Sexlab animations, EC+ is interfering with Zaz's animation list somehow.  If I could register NSAP animations when Sexlab starts in a new game automatically, I think it would serve as a workaround.  I would like to know if there is something with EC+ that either I or the mod author can fix that is causing it to interfere with Zaz.

 

EDIT:  Turns out you were right after all.  I counted the animations bundled with Sexlab, and the ones bundled with NSAP.  That total didn't leave enough room to register all of Zaz and EC+, so I have disabled some of the animations in NSAP, and Zaz seems to be working now.  I disabled 4 more and repeated the process, and EC+ was able to register its animations.  Thanks for your help.

 

  • 2 weeks later...
Posted

Hey I was wondering if I could get some help / advice, this mod seems to be working perfectly for me at the moment, however when I register the animations via EC+ and Sexlabs / Zaz it only seems to show 4 animations to be used Tentacle / Tentacle 2  and x2 machines none of the slime animations.

 

There are meant to be 6 in total? I've read in an earlier version of this mod or maybe the original that when you get the attack to occur it could either be one of the 2 tentacle animations or the slime? I know the other animations are working just fine because I have tested them in game with the spell / shout and managed to see all 6 animations working tentacle 1/2, ETC and the machines, I've managed to get the 4 animations I was talking about to work well with Deviously Enchanted Chests, and it would be very nice to get the other 2 animations working, may just be personal preference but I'd prefer the slime to work over the tentacles cause to me it's a bit closer to what I think it may look like via the attack spit.

 

Lastly I've seen various screen shots of alternative textures, the original mod shows the slime and machines to be a greenish blob and dwemer style? I've managed to find the dwemer style in the original EC and got it working, but the only other texture I was able to find was the tentacles? I was curious as to where the original slime colour came from if it wasn't already in this package or the old one?

 

Would very much appreciate any advice regarding these issue or to be pointed in the right direction! Thanks again!

 

Edit: http://www.loverslab.com/topic/30871-estrus-chaurus/page-9managed to find the image of the textures I was talking about!

 

3rd Edit: Just wanted to really thank everyone who worked on this mod past and present aka Bane! I hope you are still working on this, there are many ideas and animations to add and you're doing a fantastic job!

 

Posted

Hey I was wondering if I could get some help / advice, this mod seems to be working perfectly for me at the moment, however when I register the animations via EC+ and Sexlabs / Zaz it only seems to show 4 animations to be used Tentacle / Tentacle 2  and x2 machines none of the slime animations.

 

There are meant to be 6 in total? I've read in an earlier version of this mod or maybe the original that when you get the attack to occur it could either be one of the 2 tentacle animations or the slime? I know the other animations are working just fine because I have tested them in game with the spell / shout and managed to see all 6 animations working tentacle 1/2, ETC and the machines, I've managed to get the 4 animations I was talking about to work well with Deviously Enchanted Chests, and it would be very nice to get the other 2 animations working, may just be personal preference but I'd prefer the slime to work over the tentacles cause to me it's a bit closer to what I think it may look like via the attack spit.

 

Lastly I've seen various screen shots of alternative textures, the original mod shows the slime and machines to be a greenish blob and dwemer style? I've managed to find the dwemer style in the original EC and got it working, but the only other texture I was able to find was the tentacles? I was curious as to where the original slime colour came from if it wasn't already in this package or the old one?

 

Would very much appreciate any advice regarding these issue or to be pointed in the right direction! Thanks again!

 

Edit: http://www.loverslab.com/topic/30871-estrus-chaurus/page-9managed to find the image of the textures I was talking about!

 

3rd Edit: Just wanted to really thank everyone who worked on this mod past and present aka Bane! I hope you are still working on this, there are many ideas and animations to add and you're doing a fantastic job!

 

Still here ;) - lots of RL commitments ATM but looking at sorting out followers losing pregnancy and adding the slime are at the top of the list.

 

 

Posted

 

Hey I was wondering if I could get some help / advice, this mod seems to be working perfectly for me at the moment, however when I register the animations via EC+ and Sexlabs / Zaz it only seems to show 4 animations to be used Tentacle / Tentacle 2  and x2 machines none of the slime animations.

 

There are meant to be 6 in total? I've read in an earlier version of this mod or maybe the original that when you get the attack to occur it could either be one of the 2 tentacle animations or the slime? I know the other animations are working just fine because I have tested them in game with the spell / shout and managed to see all 6 animations working tentacle 1/2, ETC and the machines, I've managed to get the 4 animations I was talking about to work well with Deviously Enchanted Chests, and it would be very nice to get the other 2 animations working, may just be personal preference but I'd prefer the slime to work over the tentacles cause to me it's a bit closer to what I think it may look like via the attack spit.

 

Lastly I've seen various screen shots of alternative textures, the original mod shows the slime and machines to be a greenish blob and dwemer style? I've managed to find the dwemer style in the original EC and got it working, but the only other texture I was able to find was the tentacles? I was curious as to where the original slime colour came from if it wasn't already in this package or the old one?

 

Would very much appreciate any advice regarding these issue or to be pointed in the right direction! Thanks again!

 

Edit: http://www.loverslab.com/topic/30871-estrus-chaurus/page-9managed to find the image of the textures I was talking about!

 

3rd Edit: Just wanted to really thank everyone who worked on this mod past and present aka Bane! I hope you are still working on this, there are many ideas and animations to add and you're doing a fantastic job!

 

Still here ;) - lots of RL commitments ATM but looking at sorting out followers losing pregnancy and adding the slime are at the top of the list.

 

 

/Cheer

Posted

Great mod! Thanks for all the hard work developing it.

 

I've noticed with this mod my characters configured voice + wet tentacle sounds plays - which I love. Where as estrus sounds by default are all over the shop.. I don't suppose anyone knows how to trigger the sounds like this mod but from the estrus spells?

Posted

Estrus Chaurus+ V4.00 (13062015)

 

What's New in Version V4.00 (13062015)

  • Added "Slime" animation (Estrus ETC02 - drops from above)
  • Added "Ooze" animation (Estrus ETC07 - oozes out of the ground)

 

Updating

Updating from version 3.xx to version 4.0 will require a clean save to correctly load the new animations

 

I have updated Deviously Enchanted Chests to support the new animations with basic EC functionality - I have no doubt that other modders will find more interesting uses for the new animations in due course...  ;)

 

Posted

Do you know where we can find a screenshot of the new animations?

 

Here are a couple of rough screenshots I grabbed  -  maybe the Slime or Ooze will turn out to be the vector for a some kind of worm...  ;)

 

 

 

 

post-109753-0-42846100-1434271846_thumb.jpg

post-109753-0-51014300-1434271866_thumb.jpg

post-109753-0-63194900-1434271867_thumb.jpg

post-109753-0-66172800-1434271869_thumb.jpg

Posted

Hi,

 

Just FYI, when running FNIS, and running the consistency check, I had a number of Duplicate items listed:

 

 

 

FNIS Behavior V5.2   14/06/2015 10:12:01
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading DeviousDevices V2.9.0 ...
Reading EstrusChaurus V4.00 ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading SexLabCreature V1.59c ...
 
mt_behavior usage: 21.6 %   ( 26 furniture, 29 offset, 9 alternate animations)
0_master usage: 3.0 %   ( 9 paired, 0 kill animations)
 2150 animations for 11 mods successfully included (character)
 322 animations for 1 mods and 18 creatures successfully included.

 

Duplicate AnimEvent zzEstrusETC07S1 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S2 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S3 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S41 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S42 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S43 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S4 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S5 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S61 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S62 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S63 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S6 for character, mods EstrusChaurus and zzEstrus
 12 possible consistence issues

 

 

 

Also, I updated this using a clean save, and it wouldn't recognise the EC+ 4.0 Menu or register the new animations in SexLab, I then loaded an old save that had the old version of EC+, and then loaded the clean save and then it would register EC+ 4.0. That was really weird, but at least I got them working. I don't know if the two issues are related.

 

Thanks for all the work, though! I hope more modders make use of yours. (I'm thinking Seekers attacking with Tentacles). 

 

Regards, 

 

Doc Fate

Posted

snip

 

 

Hi,

 

Just FYI, when running FNIS, and running the consistency check, I had a number of Duplicate items listed:

 

 

 

FNIS Behavior V5.2   14/06/2015 10:12:01
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading DeviousDevices V2.9.0 ...
Reading EstrusChaurus V4.00 ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading SexLabCreature V1.59c ...
 
mt_behavior usage: 21.6 %   ( 26 furniture, 29 offset, 9 alternate animations)
0_master usage: 3.0 %   ( 9 paired, 0 kill animations)
 2150 animations for 11 mods successfully included (character)
 322 animations for 1 mods and 18 creatures successfully included.

 

Duplicate AnimEvent zzEstrusETC07S1 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S2 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S3 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S41 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S42 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S43 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S4 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S5 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S61 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S62 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S63 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S6 for character, mods EstrusChaurus and zzEstrus
 12 possible consistence issues

 

 

 

Also, I updated this using a clean save, and it wouldn't recognise the EC+ 4.0 Menu or register the new animations in SexLab, I then loaded an old save that had the old version of EC+, and then loaded the clean save and then it would register EC+ 4.0. That was really weird, but at least I got them working. I don't know if the two issues are related.

 

Thanks for all the work, though! I hope more modders make use of yours. (I'm thinking Seekers attacking with Tentacles). 

 

Regards, 

 

Doc Fate

 

 

Same issue with FNIS here although i dont have the estru.esp active so i doubt it will be a problem
 

Posted

 

Got spat at while wearing a chastity belt and got the following attached :-

 

 

 

Charaus_Backpack.png

 

 

 

I haven't seen it before so I'm assuming it was added by EC+, (or is it something else I've installed but totally forgotten about?). Also is there a way of getting rid of it? (other than console). Actually only want a Yes/No answer. If 'Yes' at least I can hunt a solution down. If 'No' I'll just live with it.

It's a parasite that should be removed at the end of the event.  If you search this thread it is referenced.  It appears to be the result of skipping or failed animations such as using the spacebar.  There is a reference for removing it via console, but I've had it happen a couple of times and found that it usually corrects itself after the next attack (assuming no animation fails etc) - I kin of liked it for the immersion lol - would be even more cool if it could continue to impregnate the PC/NPC for the duration lol!

 

 

I second the idea of a parasite that keeps impregnating women hosts, with the addition of needing a 100 salt to remove it at a potion seller...

 

Posted

snip

 

 

Hi,

 

Just FYI, when running FNIS, and running the consistency check, I had a number of Duplicate items listed:

 

 

 

FNIS Behavior V5.2   14/06/2015 10:12:01
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading DeviousDevices V2.9.0 ...
Reading EstrusChaurus V4.00 ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading SexLabCreature V1.59c ...
 
mt_behavior usage: 21.6 %   ( 26 furniture, 29 offset, 9 alternate animations)
0_master usage: 3.0 %   ( 9 paired, 0 kill animations)
 2150 animations for 11 mods successfully included (character)
 322 animations for 1 mods and 18 creatures successfully included.

 

Duplicate AnimEvent zzEstrusETC07S1 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S2 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S3 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S41 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S42 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S43 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S4 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S5 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S61 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S62 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S63 for character, mods EstrusChaurus and zzEstrus
Duplicate AnimEvent zzEstrusETC07S6 for character, mods EstrusChaurus and zzEstrus
 12 possible consistence issues

 

 

 

Also, I updated this using a clean save, and it wouldn't recognise the EC+ 4.0 Menu or register the new animations in SexLab, I then loaded an old save that had the old version of EC+, and then loaded the clean save and then it would register EC+ 4.0. That was really weird, but at least I got them working. I don't know if the two issues are related.

 

Thanks for all the work, though! I hope more modders make use of yours. (I'm thinking Seekers attacking with Tentacles). 

 

Regards, 

 

Doc Fate

 

 

Same issue with FNIS here although i dont have the estru.esp active so i doubt it will be a problem

 

 

Those are the animations that were missing from the original  EC that I added to get the Slimes and Oozes working.

 

Edit: I have fixed the issue and uploaded an new version (4.00a) 

Posted

Sorry to sound really noobish and thank you very much for your constant work! Could I get a little advice on the best way to create a clean save? I've read various posts online that vary quite a lot in the term of making a clean save when updating mods, any advice would be greatly appreciated! 

 

Edit: Would it also be asking for too much to have a few options for alternative textures? 

Posted

Sorry to sound really noobish and thank you very much for your constant work! Could I get a little advice on the best way to create a clean save? I've read various posts online that vary quite a lot in the term of making a clean save when updating mods, any advice would be greatly appreciated! 

 

Edit: Would it also be asking for too much to have a few options for alternative textures? 

 

I go to the MCM menu, and there is an option for turning the mod off; it takes a bit of time if someone is impregnated. Once noone is impregnated, I save and quit. Uninstall the old version of the mod. Load the game again, will get a warning about missing content, then I save the game without the mod. Et voila! Clean save. This is usually enough. Although sometimes things remain and you have to use Wrye Bash to clean the left over references in your save game. 

 

I went for Tentacle Reskins for Estrus, available on the Nexus. There is a Chaurus Tentacles version, which is the one I have in my system. 

Posted

 

 

Got spat at while wearing a chastity belt and got the following attached :-

 

 

 

Charaus_Backpack.png

 

 

 

I haven't seen it before so I'm assuming it was added by EC+, (or is it something else I've installed but totally forgotten about?). Also is there a way of getting rid of it? (other than console). Actually only want a Yes/No answer. If 'Yes' at least I can hunt a solution down. If 'No' I'll just live with it.

It's a parasite that should be removed at the end of the event.  If you search this thread it is referenced.  It appears to be the result of skipping or failed animations such as using the spacebar.  There is a reference for removing it via console, but I've had it happen a couple of times and found that it usually corrects itself after the next attack (assuming no animation fails etc) - I kin of liked it for the immersion lol - would be even more cool if it could continue to impregnate the PC/NPC for the duration lol!

 

 

I second the idea of a parasite that keeps impregnating women hosts, with the addition of needing a 100 salt to remove it at a potion seller...

 

 

 

Any idea where I could extract the mesh for this parasite?

 

I have been looking for resources to improve my parasites in SD+ and this would make a great start for an organic armor-like parasite!

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