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Posted

 

 

 

I too have the same problem, the tentacles does not appear and the animation switch to masturbation

 

This is the log when spit effect start:

 

 

 

 

Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...  

 

 

 

Just found the issue -  the animations of EC is not registered, re-register the animations and everything works fine now :D

 

 

 

I re-registered the animations as well (have the spit chance at 100%) and still no animations! Someone haaaalp!

 

 

Put your log file here and maybe we can find your problem.

 

 

Posted

 

 

 

 

I too have the same problem, the tentacles does not appear and the animation switch to masturbation

 

This is the log when spit effect start:

 

 

 

 

Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...  

 

 

 

Just found the issue -  the animations of EC is not registered, re-register the animations and everything works fine now :D

 

 

 

I re-registered the animations as well (have the spit chance at 100%) and still no animations! Someone haaaalp!

 

 

Put your log file here and maybe we can find your problem.

 

 

 

I have never had to access/run logs before. Would you mind telling me how to get them?

Posted

First check your Skyrim.ini if logging is anable:

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Then find your log file in Documents\My Games\Skyrim\Logs\Script , there will be a file name Papyrus.0.log, open it with WordPad

Posted

Any way to stop the Chaurus from attacking the companions while the Estrus animations are in place?  I have normal settings in Sexlab set to stop combat, so I'm not sure if it's meant to use that, otherwise it's working great.

Posted

there a problem when I use puppet master to let emeny as my follower.

I have register as a companions in estrus chaurus mcm menu.

but infection still did not remember when I travel to another place.

Posted

I think there is a bug with the "vaginal plug" chaurus egg, it appears at my feet.

 

Also is there a system that can tell us if the PC is pregnant, how many eggs and the due date perhaps?

Posted

Hi.

 

This isn't really related to EC+, but I am having this issue with the original Estrus for Skyrim mod:

 

http://forums.nexusmods.com/index.php?/topic/937893-estrusforskyrim/?p=20661029

 

 

 

Khajiit also bring a CTD too, though the game crashes at the end of the animation.

If the same animations are used through a different mod however, there is no CTD.

 

I was just wondering if perhaps the author knew why this happens to khajiit, and if anything could be done to fix it? It's kind of a bummer when one is playing a khajiit pc.

 

Thanks!

Posted

Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO'

 

First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine.

Updated EoS to the newest Version -> No tentacle animation

Rolled back to the old 1.00 -> No tentacle animation.

 

I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.-

Papyrus.0.log

Posted

Hello, I have the exact same problem as egon123.

 

I'm new to sexlab but now got everything up and running except EC - It registers fine - the Estrus for Skyrim Animations work so I guess all requirements are met.

 

It throws this line and stops the script - same stack as egon123 has:

 

 

 

[03/14/2015 - 02:35:49AM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call
stack:
[zzEstrusChaurusMCM (1A00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
[Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
[03/14/2015 - 02:35:49AM] warning: Assigning None to a non-object variable named "::temp57"

 

If that matters - i'm using the Beastess mod though I also tried using the default EC version instead of what comes with Beastess but I still get the same results.

 

 

Posted

Hello, I have the exact same problem as egon123.

 

I'm new to sexlab but now got everything up and running except EC - It registers fine - the Estrus for Skyrim Animations work so I guess all requirements are met.

 

It throws this line and stops the script - same stack as egon123 has:

 

 

 

[03/14/2015 - 02:35:49AM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call
stack:
[zzEstrusChaurusMCM (1A00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
[Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
[03/14/2015 - 02:35:49AM] warning: Assigning None to a non-object variable named "::temp57"

 

If that matters - i'm using the Beastess mod though I also tried using the default EC version instead of what comes with Beastess but I still get the same results.

 

The log indicates that the effect is trying to start but something about the target object is incompatible - try testing without beastess or any custom race mods and see what happens.

Posted

Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO'

 

First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine.

Updated EoS to the newest Version -> No tentacle animation

Rolled back to the old 1.00 -> No tentacle animation.

 

I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.-

 

Your log has loads of errors from multiple mods (including estrus for skyrim) - have you cleaned it recently?

 

Try testing EC on a new game, if it works then the problem is in the savegame.

 

Posted

 

Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO'

 

First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine.

Updated EoS to the newest Version -> No tentacle animation

Rolled back to the old 1.00 -> No tentacle animation.

 

I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.-

 

Your log has loads of errors from multiple mods (including estrus for skyrim) - have you cleaned it recently?

 

Try testing EC on a new game, if it works then the problem is in the savegame.

 

 

 

Sooo, I did a new game and went for a quick test. Same result. The animation won't start. I can play it with Sexlab.

(log attached)

 

[03/14/2015 - 08:17:28PM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call

stack:

[zzEstrusChaurusMCM (B100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210

[Active effect 13 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

[03/14/2015 - 08:17:28PM] warning: Assigning None to a non-object variable named "::temp57"

stack:

[zzEstrusChaurusMCM (B100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210

[Active effect 13 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

With cleaned, you mean clean the savegame?

 

mmh.. it's a bit odd. It worked as I installed EC for the first time. So basically it should work. Then I updated EoS and since then it doesn't work. Even when I reroll to the state where it was working oO'. Same versions, same settings, same save... and so on  :D

 

Well, its not a big deal, since I would likely disable the tentacles. But I saw that a few others have the same problem and I want to help to pin the reason down ^^

Papyrus.0.log

Posted

I installed CBBE HDT body but the belly seems too small even 6 times bigger. Would you make it to 8~12 times?

 

And no hatchlings came out - I selected 1 day and even waited 10 days but they were just eggs.

 

Posted

I installed CBBE HDT body but the belly seems too small even 6 times bigger. Would you make it to 8~12 times?

 

And no hatchlings came out - I selected 1 day and even waited 10 days but they were just eggs.

 

 

 

Eggs is what you should get :)  if you have hatchlings enabled before the eggs are "born" then some of the eggs may hatch after a few days....

Posted

I think there is a bug with the "vaginal plug" chaurus egg, it appears at my feet.

 

Also is there a system that can tell us if the PC is pregnant, how many eggs and the due date perhaps?

 

The chaurus egg at your feet is from SD+ or one of skyrimll's mods.

 

If you look in the Estrus Chaurus MCM menu under options on the right side panel it will tell you if your character is infected and how many hours until birth.  Egg count is not there.

Posted

seems to work tentacles and for exceeding the number of animation sexlab ... after reset animation is not registered estrusharus .... if you do not dump everything works sexlab

Posted

I have the same issue as egon123 (no animation on spit attack).

[03/15/2015 - 07:31:02PM] ERROR: Method OnECStartAnimation not found on zzestruschaurusevents. Aborting call and returning None
stack:
	[zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
[03/15/2015 - 07:31:02PM] warning: Assigning None to a non-object variable named "::temp57"
stack:
	[zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

Testing method:

I've just reinstalled Skyrim, made newgame clean save, and installed SkyUI, FNIS, XP32_skeleton, SL, SL_Aroused, Estrus(V120), EstrusChaurus 3.93b only. And it still falls.

I investigated that ("zzestruschaurusae.psc" Line 210) is

if ECEvents.OnECStartAnimation(self, akVictim, 0, true, 0, true)

But I found in the game initialization log part:

[03/15/2015 - 07:22:25PM] Loading game...
[03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusplayer referenced by the save game. Objects of this type will not be loaded.
[03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusevents referenced by the save game. Objects of this type will not be loaded.
[03/15/2015 - 07:22:25PM] warning: Variable ::ECevents_var on script zzestruschaurusae has an invalid type zzestruschaurusevents loaded from save. This variable will be skipped.
[03/15/2015 - 07:22:25PM] warning: Variable dDlibs on script zzestruschaurusae has an invalid type zadlibs loaded from save. This variable will be skipped.
[03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusevents in the type table in save
[03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusplayer in the type table in save

Am I right that ECEvents was not loaded from save?

 

Why so many property initialization errors is connected with EstrusChaurus scrtipts and Estrus form types in log? Which Estrus version should I use?

Papyrus.0.log

Posted

I have the same issue as egon123 (no animation on spit attack).

[03/15/2015 - 07:31:02PM] ERROR: Method OnECStartAnimation not found on zzestruschaurusevents. Aborting call and returning None
stack:
	[zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
[03/15/2015 - 07:31:02PM] warning: Assigning None to a non-object variable named "::temp57"
stack:
	[zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

Testing method:

I've just reinstalled Skyrim, made newgame clean save, and installed SkyUI, FNIS, XP32_skeleton, SL, SL_Aroused, Estrus(V120), EstrusChaurus 3.93b only. And it still falls.

I investigated that ("zzestruschaurusae.psc" Line 210) is

if ECEvents.OnECStartAnimation(self, akVictim, 0, true, 0, true)

But I found in the game initialization log part:

[03/15/2015 - 07:22:25PM] Loading game...
[03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusplayer referenced by the save game. Objects of this type will not be loaded.
[03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusevents referenced by the save game. Objects of this type will not be loaded.
[03/15/2015 - 07:22:25PM] warning: Variable ::ECevents_var on script zzestruschaurusae has an invalid type zzestruschaurusevents loaded from save. This variable will be skipped.
[03/15/2015 - 07:22:25PM] warning: Variable dDlibs on script zzestruschaurusae has an invalid type zadlibs loaded from save. This variable will be skipped.
[03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusevents in the type table in save
[03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusplayer in the type table in save

Am I right that ECEvents was not loaded from save?

 

Why so many property initialization errors is connected with EstrusChaurus scrtipts and Estrus form types in log? Which Estrus version should I use?

 

Try disabling the Estrus esp and starting a new game - EC+ needs the estrus scripts &  resources  but Estrus for Skyrim does not have to be running (and causing errors!)

Posted

I solved property initialization errors by installing Estrus V103 instead of the latest V120.

zzEstrus.esp was disabled, and clean save was loaded. But I have the same issue after resave and reload:

[03/15/2015 - 08:14:54PM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call
stack:
	[zzEstrusChaurusMCM (0F00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
[03/15/2015 - 08:14:54PM] warning: Assigning None to a non-object variable named "::temp57"
stack:
	[zzEstrusChaurusMCM (0F00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210
	[Active effect 1 on  (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

There is some more errors connected with zzestruschaurus

[03/15/2015 - 08:14:31PM] ERROR: zzestruschaurusplayer.OnPlayerLoadGame() being called on an invalid object, aborting function call

And content of OnPlayerLoadGame is

event OnPlayerLoadGame()
	Quest me = self.GetOwningQuest()

	( me as zzEstrusChaurusMCMScript ).registerMenus()
	( me as zzEstrusChaurusevents ).InitModEvents()
endEvent

And ( me as zzEstrusChaurusevents ).InitModEvents() is

function InitModEvents()

	RegisterForModEvent("ECStartAnimation", "OnECStartAnimation")
	dDLoaded = (mcm.kwDeviousDevices != None)
	if dDLoaded
		dDlibs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs
	endif

endFunction

So event ECStartAnimation was not registered.

Papyrus.0.log

Posted

Just to make sure somebody mentioned it, I am not sure how it is for you using the newest version of EC -

 

but when I start a new game everything will register but EC will not show any messages.

 

After a while or after loading a save it finally gives me initialization messages.

 

Maybe thats something to be curious about?

Posted

Just to make sure somebody mentioned it, I am not sure how it is for you using the newest version of EC -

 

but when I start a new game everything will register but EC will not show any messages.

 

After a while or after loading a save it finally gives me initialization messages.

 

Maybe thats something to be curious about?

 

It's always done that. When you first install you save. You then load the save and the mod initialises.

 

There's a similar process for the events in DDi and DH as well

 

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