swimfish Posted March 9, 2015 Posted March 9, 2015   I too have the same problem, the tentacles does not appear and the animation switch to masturbation  This is the log when spit effect start:  [Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ? [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003 [03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State [03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0) [03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still. [03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation [03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart() [03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart() [03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin [03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ] [03/08/2015 - 02:56:01PM] GagSFX: actors involved are: [03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt) [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs. [03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0) [03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1 [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1 [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: voice left untouched [03/08/2015 - 02:56:02PM] GagSFX: end [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar [03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE [03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE [03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False [03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False [03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False [03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene. [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart [03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:09PM] VM is freezing... [03/08/2015 - 02:56:09PM] VM is frozen   Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...     Just found the issue - the animations of EC is not registered, re-register the animations and everything works fine now    I re-registered the animations as well (have the spit chance at 100%) and still no animations! Someone haaaalp!
Bane Master Posted March 9, 2015 Author Posted March 9, 2015 Estrus Chaurus+ Version 3.93b German Translation  Contents: localized ESP string tables for all 17 languages SKSE translation files for all 17 languages translated scripts (MCM & notifications only) [source included] zzestruschaurus_dwemerexhaustionspell zzestruschaurusae zzestruschaurusanim zzestruschaurusevents zzestruschaurusmcmscript Note: All SKSE translation files and string tables, except the german one, are exact copies of the original english translation.  Users with $-sign issues in the MCM menue can use this as well to get rid of it, but make sure to not install the scripts, as else you'll end up with some german text in your game, like the few hardcoded MCM entries and quite a few notifications.  Install: NMM/TMM/Wrye: install as any other mod and choose Overwrite, when prompted. MO: install as any other mod, but choose the existing EC+ mod as target and choose Merge, when prompted. Manual: Simply unpack into the data folder and overwrite, when prompted.  Don't use this on any other version then V3.93b!!!  Credits: joisback: for proof reading Me, myself and i: for continously breathing on a regular basis   @Bane_Master: Feel free to add this to the OP, so i can delete this attachement.   Nice work!  I have added the patch to the OP - feel free to PM me any future updates
CGi Posted March 10, 2015 Posted March 10, 2015 Sure and thanks for putting it into the download section.
GiantTiger Posted March 10, 2015 Posted March 10, 2015    I too have the same problem, the tentacles does not appear and the animation switch to masturbation  This is the log when spit effect start:     Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...     Just found the issue - the animations of EC is not registered, re-register the animations and everything works fine now    I re-registered the animations as well (have the spit chance at 100%) and still no animations! Someone haaaalp!   Put your log file here and maybe we can find your problem.  Â
swimfish Posted March 10, 2015 Posted March 10, 2015     I too have the same problem, the tentacles does not appear and the animation switch to masturbation  This is the log when spit effect start:     Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...     Just found the issue - the animations of EC is not registered, re-register the animations and everything works fine now    I re-registered the animations as well (have the spit chance at 100%) and still no animations! Someone haaaalp!   Put your log file here and maybe we can find your problem.    I have never had to access/run logs before. Would you mind telling me how to get them?
GiantTiger Posted March 11, 2015 Posted March 11, 2015 First check your Skyrim.ini if logging is anable: Â [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 Â Then find your log file in Documents\My Games\Skyrim\Logs\Script , there will be a file name Papyrus.0.log, open it with WordPad
harveytherabbit Posted March 12, 2015 Posted March 12, 2015 Any way to stop the Chaurus from attacking the companions while the Estrus animations are in place? I have normal settings in Sexlab set to stop combat, so I'm not sure if it's meant to use that, otherwise it's working great.
l12436 Posted March 12, 2015 Posted March 12, 2015 there a problem when I use puppet master to let emeny as my follower. I have register as a companions in estrus chaurus mcm menu. but infection still did not remember when I travel to another place.
Guest Posted March 12, 2015 Posted March 12, 2015 I think there is a bug with the "vaginal plug" chaurus egg, it appears at my feet. Â Also is there a system that can tell us if the PC is pregnant, how many eggs and the due date perhaps?
zazic Posted March 12, 2015 Posted March 12, 2015 hi all we can do something like tentacles to animation work regardless of sexlab not forewarns animation
xTrogdorx Posted March 13, 2015 Posted March 13, 2015 Hi. Â This isn't really related to EC+, but I am having this issue with the original Estrus for Skyrim mod: Â http://forums.nexusmods.com/index.php?/topic/937893-estrusforskyrim/?p=20661029 Â Â Â Khajiit also bring a CTD too, though the game crashes at the end of the animation.If the same animations are used through a different mod however, there is no CTD. Â I was just wondering if perhaps the author knew why this happens to khajiit, and if anything could be done to fix it? It's kind of a bummer when one is playing a khajiit pc. Â Thanks!
egon123 Posted March 13, 2015 Posted March 13, 2015 Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO' Â First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine. Updated EoS to the newest Version -> No tentacle animation Rolled back to the old 1.00 -> No tentacle animation. Â I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.- Papyrus.0.log
in54n3x3 Posted March 14, 2015 Posted March 14, 2015 Hello, I have the exact same problem as egon123. Â I'm new to sexlab but now got everything up and running except EC - It registers fine - the Estrus for Skyrim Animations work so I guess all requirements are met. Â It throws this line and stops the script - same stack as egon123 has: Â Â Â [03/14/2015 - 02:35:49AM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call stack: [zzEstrusChaurusMCM (1A00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/14/2015 - 02:35:49AM] warning: Assigning None to a non-object variable named "::temp57" Â If that matters - i'm using the Beastess mod though I also tried using the default EC version instead of what comes with Beastess but I still get the same results. Â Â
Bane Master Posted March 14, 2015 Author Posted March 14, 2015 Hello, I have the exact same problem as egon123.  I'm new to sexlab but now got everything up and running except EC - It registers fine - the Estrus for Skyrim Animations work so I guess all requirements are met.  It throws this line and stops the script - same stack as egon123 has:    [03/14/2015 - 02:35:49AM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call stack: [zzEstrusChaurusMCM (1A00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/14/2015 - 02:35:49AM] warning: Assigning None to a non-object variable named "::temp57"  If that matters - i'm using the Beastess mod though I also tried using the default EC version instead of what comes with Beastess but I still get the same results.  The log indicates that the effect is trying to start but something about the target object is incompatible - try testing without beastess or any custom race mods and see what happens.
Bane Master Posted March 14, 2015 Author Posted March 14, 2015 Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO'  First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine. Updated EoS to the newest Version -> No tentacle animation Rolled back to the old 1.00 -> No tentacle animation.  I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.-  Your log has loads of errors from multiple mods (including estrus for skyrim) - have you cleaned it recently?  Try testing EC on a new game, if it works then the problem is in the savegame. Â
egon123 Posted March 14, 2015 Posted March 14, 2015  Sooo tested this mod and now I get the some "100% no tentacle animation" problem oO'  First I run it with an old Estrus of Skyrim Version (1.00) and it worked fine. Updated EoS to the newest Version -> No tentacle animation Rolled back to the old 1.00 -> No tentacle animation.  I don't know where the difference is from the first setup to now. Can't get the tentacles work again -.-  Your log has loads of errors from multiple mods (including estrus for skyrim) - have you cleaned it recently?  Try testing EC on a new game, if it works then the problem is in the savegame.    Sooo, I did a new game and went for a quick test. Same result. The animation won't start. I can play it with Sexlab. (log attached)  [03/14/2015 - 08:17:28PM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call stack: [zzEstrusChaurusMCM (B100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 13 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/14/2015 - 08:17:28PM] warning: Assigning None to a non-object variable named "::temp57" stack: [zzEstrusChaurusMCM (B100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 13 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 With cleaned, you mean clean the savegame?  mmh.. it's a bit odd. It worked as I installed EC for the first time. So basically it should work. Then I updated EoS and since then it doesn't work. Even when I reroll to the state where it was working oO'. Same versions, same settings, same save... and so on  Well, its not a big deal, since I would likely disable the tentacles. But I saw that a few others have the same problem and I want to help to pin the reason down ^^ Papyrus.0.log
anolbee Posted March 15, 2015 Posted March 15, 2015 I installed CBBE HDT body but the belly seems too small even 6 times bigger. Would you make it to 8~12 times? Â And no hatchlings came out - I selected 1 day and even waited 10 days but they were just eggs. Â
Bane Master Posted March 15, 2015 Author Posted March 15, 2015 I installed CBBE HDT body but the belly seems too small even 6 times bigger. Would you make it to 8~12 times?  And no hatchlings came out - I selected 1 day and even waited 10 days but they were just eggs.    Eggs is what you should get  if you have hatchlings enabled before the eggs are "born" then some of the eggs may hatch after a few days....
crudo Posted March 15, 2015 Posted March 15, 2015 I think there is a bug with the "vaginal plug" chaurus egg, it appears at my feet.  Also is there a system that can tell us if the PC is pregnant, how many eggs and the due date perhaps?  The chaurus egg at your feet is from SD+ or one of skyrimll's mods.  If you look in the Estrus Chaurus MCM menu under options on the right side panel it will tell you if your character is infected and how many hours until birth. Egg count is not there.
mangalo Posted March 15, 2015 Posted March 15, 2015 As Estrus hasn't been updated for a while, I'll ask my question here : does your log also get spammed by zzsomething scripts ? Â Â Papyrus.0.log
zazic Posted March 15, 2015 Posted March 15, 2015 seems to work tentacles and for exceeding the number of animation sexlab ... after reset animation is not registered estrusharus .... if you do not dump everything works sexlab
FurrySpirit Posted March 15, 2015 Posted March 15, 2015 I have the same issue as egon123 (no animation on spit attack). [03/15/2015 - 07:31:02PM] ERROR: Method OnECStartAnimation not found on zzestruschaurusevents. Aborting call and returning None stack: [zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/15/2015 - 07:31:02PM] warning: Assigning None to a non-object variable named "::temp57" stack: [zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 Testing method: I've just reinstalled Skyrim, made newgame clean save, and installed SkyUI, FNIS, XP32_skeleton, SL, SL_Aroused, Estrus(V120), EstrusChaurus 3.93b only. And it still falls. I investigated that ("zzestruschaurusae.psc" Line 210) is if ECEvents.OnECStartAnimation(self, akVictim, 0, true, 0, true) But I found in the game initialization log part: [03/15/2015 - 07:22:25PM] Loading game... [03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusplayer referenced by the save game. Objects of this type will not be loaded. [03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusevents referenced by the save game. Objects of this type will not be loaded. [03/15/2015 - 07:22:25PM] warning: Variable ::ECevents_var on script zzestruschaurusae has an invalid type zzestruschaurusevents loaded from save. This variable will be skipped. [03/15/2015 - 07:22:25PM] warning: Variable dDlibs on script zzestruschaurusae has an invalid type zadlibs loaded from save. This variable will be skipped. [03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusevents in the type table in save [03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusplayer in the type table in save Am I right that ECEvents was not loaded from save? Â Why so many property initialization errors is connected with EstrusChaurus scrtipts and Estrus form types in log? Which Estrus version should I use? Papyrus.0.log
Bane Master Posted March 15, 2015 Author Posted March 15, 2015 I have the same issue as egon123 (no animation on spit attack). [03/15/2015 - 07:31:02PM] ERROR: Method OnECStartAnimation not found on zzestruschaurusevents. Aborting call and returning None stack: [zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/15/2015 - 07:31:02PM] warning: Assigning None to a non-object variable named "::temp57" stack: [zzEstrusChaurusMCM (1000EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (0002BF9E)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 Testing method: I've just reinstalled Skyrim, made newgame clean save, and installed SkyUI, FNIS, XP32_skeleton, SL, SL_Aroused, Estrus(V120), EstrusChaurus 3.93b only. And it still falls. I investigated that ("zzestruschaurusae.psc" Line 210) is if ECEvents.OnECStartAnimation(self, akVictim, 0, true, 0, true) But I found in the game initialization log part: [03/15/2015 - 07:22:25PM] Loading game... [03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusplayer referenced by the save game. Objects of this type will not be loaded. [03/15/2015 - 07:22:25PM] warning: Unable to get type zzestruschaurusevents referenced by the save game. Objects of this type will not be loaded. [03/15/2015 - 07:22:25PM] warning: Variable ::ECevents_var on script zzestruschaurusae has an invalid type zzestruschaurusevents loaded from save. This variable will be skipped. [03/15/2015 - 07:22:25PM] warning: Variable dDlibs on script zzestruschaurusae has an invalid type zadlibs loaded from save. This variable will be skipped. [03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusevents in the type table in save [03/15/2015 - 07:22:26PM] warning: Could not find type zzestruschaurusplayer in the type table in save Am I right that ECEvents was not loaded from save?  Why so many property initialization errors is connected with EstrusChaurus scrtipts and Estrus form types in log? Which Estrus version should I use?  Try disabling the Estrus esp and starting a new game - EC+ needs the estrus scripts &  resources  but Estrus for Skyrim does not have to be running (and causing errors!)
FurrySpirit Posted March 15, 2015 Posted March 15, 2015 I solved property initialization errors by installing Estrus V103 instead of the latest V120. zzEstrus.esp was disabled, and clean save was loaded. But I have the same issue after resave and reload: [03/15/2015 - 08:14:54PM] ERROR: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call stack: [zzEstrusChaurusMCM (0F00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/15/2015 - 08:14:54PM] warning: Assigning None to a non-object variable named "::temp57" stack: [zzEstrusChaurusMCM (0F00EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 1 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 There is some more errors connected with zzestruschaurus [03/15/2015 - 08:14:31PM] ERROR: zzestruschaurusplayer.OnPlayerLoadGame() being called on an invalid object, aborting function call And content of OnPlayerLoadGame is event OnPlayerLoadGame() Quest me = self.GetOwningQuest() ( me as zzEstrusChaurusMCMScript ).registerMenus() ( me as zzEstrusChaurusevents ).InitModEvents() endEvent And ( me as zzEstrusChaurusevents ).InitModEvents() is function InitModEvents() RegisterForModEvent("ECStartAnimation", "OnECStartAnimation") dDLoaded = (mcm.kwDeviousDevices != None) if dDLoaded dDlibs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs endif endFunction So event ECStartAnimation was not registered. Papyrus.0.log
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