Kotstullen Posted March 2, 2015 Posted March 2, 2015 google says ctd after intro screen = wrong loading order
Mister X Posted March 2, 2015 Posted March 2, 2015 Hi, something's still wrong with dependencies. Whenever I enable this mod's esp, Skyrim CTDs right after the intro screen (before getting to the start menu). I do have the listed requirements loaded and did run generate FNIS. Sexlab 1.58b FNIS 5.1.1 FNIS Creatures 5.1 SkyUI 4.1 Estrus for Skyrim 1.2 I use UNPB - BBP 2.5.2. It also needs Estrus For Skyrim (on the Nexus) as source for the animations and anything. The .esp of Estrus for Skyrim doesn't need to (and imho should not) be activated, though. And I would recommend to also find some replacers for the textures and sounds. At least I don't like it if my Imperial girl moans and cries like a Japanese while being tied in a high modern looking machine coming from an old, rusty dwemer chest (Cursed Loot, ya know?). Or while being penetrated by starnge purple tentacles spit on you by a shiny black Chaurus (we're here again).
Bane Master Posted March 2, 2015 Author Posted March 2, 2015 Hi, something's still wrong with dependencies. Whenever I enable this mod's esp, Skyrim CTDs right after the intro screen (before getting to the start menu). I do have the listed requirements loaded and did run generate FNIS. Sexlab 1.58b FNIS 5.1.1 FNIS Creatures 5.1 SkyUI 4.1 Estrus for Skyrim 1.2 I use UNPB - BBP 2.5.2. You are right - SL Aroused was accidently left in as a dependency (most people wouldn't notice as they have it anyway) I have removed it in v3.93b Apologies...
Bane Master Posted March 2, 2015 Author Posted March 2, 2015 i read the lower the belly scale the shorter the birth scene but nothing is working im also not able to turn this mod off :/ (disable pregnancy) cause im already infected crie evrytiem ;..; I suspect that this is due to another addon trying to stop the belly size from decreasing - if the belly size is reset faster than EC is shrinking it during egg laying then it might result in this behaviuour. Can you (and anyone else with this infinite birth issue) please post your load order and so we can try an isolate the cause - in the meantime I will look at adding fail-safe to the birth code that exits if it does not finish within a sensible number of iterations.
Kotstullen Posted March 2, 2015 Posted March 2, 2015 Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espactorEvents.esmApachiiHair.esm1,4SexLab.esm1.59bBeeingFemale.esm2.4 <---------ClimatesOfTamriel.esm3.1CreatureFramework.esm1.0.0Devious Devices - Assets.esm2.8.3SexLabAroused.esmZaZAnimationPack.esmDevious Devices - Integration.esmdaymoyl.esmDevious Devices - Expansion.esmhdtHighHeel.esmRaceCompatibility.esmSchlongs of Skyrim - Core.esm2.05.021ScocLB.esmSharedSeranaDialogue.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.esp1.1.9ClimatesOfTamriel-Dungeons-Hardcore.esp3.1SkyRe_Main.espSexLabGuild.esp666JKs.espSkyRe_EnemyScaling.espSkyrim Immersive Creatures.espv6.5.2asanguinesDebauchery.espasd.espzdd.espHorrifiedFemalePrisons.espSD Cages.esp1.9sextoys-calyps-2.espSkyrim Immersive Creatures - DLC2.espv6.5.2aslaverun.espSkyRe_EncounterZones.espCidhna Mine Expanded.esphydra_slavegirls.espSSv2.espCaptured Dreams.espWetandCold.espWetandCold - Holidays.espBFT Ships and Carriages.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espHentaiCreatures.espRun For Your Lives.esp2.0.4xazPrisonOverhaul.espAliciaPainSlut.espAMatterOfTime.esp2.00Apropos.espAradia Devious Expansion.espBarenziahQuestMarkers.espBFSEffects.esp3.6dD - Enhanced Blood Main.espSkyUI.espBLEED.espBlush When Aroused.espCinematicFireFX.espClimatesOfTamriel-WinterEdition.esp3.1ClimatesOfTamriel-Dawnguard-Patch.esp3.1ClimatesOfTamriel-Interiors-Warm.esp3.1ClimatesOfTamriel-Nights-Level-4.esp3.1ClimatesOfTamriel-Sound.esp3.1ClimatesOfTamriel-Sound-Dawnguard-Patch.espCollege of Winterhold Entry Requirements.espcrimsonquestmarkers.espdD - Realistic Ragdoll Force - Reduced.espdD-Dragonborn-Dawnguard-EBT Patch.espDevious Devices - For the Masses II.espDeadlyMutilation.espDeviousDevice - More Devious Quest.espDeviously Enslaved.espDeviouslyHelpless.espDeviousTraps.espDeviousRegulations.esp1.7dEstrusChaurus.espImmersive detection of NPC.espImmersiveFP.espImmerSlave-DeviceCut.espLoversVictim.espMoreNastyCritters.espNonSexLabAnimationPack.espNusbieVoices.espRaceCompatibilityUSKPOverride.espRaceMenu.espRaceMenuPlugin.espRandomized Word Walls.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_Dragonborn-Patch.espSchlongs of Skyrim.esp2.05.041SDpatch - frostfall.espSexCrime.espSexLab Aroused Creatures.espSexLab Attraction.esmSexLab Submit.espSexLab Submit Serana.espSexLab Warmbodies.espSexLab-AmorousAdventures-ArousalTriggers.espSexlabScocLB.espSexLabSolutions_PrisonOverhaul_Patch.espSexLabSquirt.espSFO - Dragonborn.espSkyRe_EnemyScaling_Fix.espSkyRe_SIC Crossbowfix.espv6.1.2SkyrimBound.espSlaveTats.espSOS - VectorPlexus Regular Addon.espsr_FillHerUp.espsr_ifpssl.espTrapped in Rubber.esp0.03SimpleSlavery.espBellyachesNewDragonSpecies_FactionlessDragons.espSkyrim Flora Overhaul.espSexLabSkoomaWhore.espSkyRe_StandingStones.espBesEss.espChesko_Frostfall.espCollegeDaysWinterhold.espRND_HearthFires-Patch.espSkyRe_Races.espSkyRe_EnemyAI.espSexLab_Dialogues.espAngrimApprentice.esp2.0SexLab-AmorousAdventures.espSexLab-StoriesDevious.espAV1Dragon_Lords.espBeeingFemaleBasicAddOn.espDeviously Cursed Loot.espDCL-FF patch.espDevious Deviants.espSexLabDefeat.espDevious Cidhna.espGirlCatchV0.7.1.espDragonPriestMaskQuestMarkers.espSkyRe_Races_Fix.espSexLab_Hormones.esp <--------Equipping Overhaul.espPerkusMaximus_Master.espDeadlyDragons.espmslDeviousCaptures.espPerkusMaximus_Thief.espPerMa Expansion 1 - Wintermyst.espPerkusMaximus_Mage.espPerkusMaximus_Warrior.espRND_AnimalLoot.espSexLab Dangerously Nude.espSexLab STDs.espSexLab Trainers.espSexLabDangerousNights.espSkyRe_Combat.espSkyRe_StandingStones_Fix.espSkyRe_Survivalism.espSlaverunEnforcer.espFNISspells.espWetandCold - Ashes.espWhen Vampires Attack.esp2.0.3zarias_restraints.espzzEstrus.espzzLSAR.espAlternate Start - Live Another Life.esp2.5.5Alternate Start - Live A Deviant Life.espImmerSlave.espPatchusMaximus.espReProccer.esp I thought BeingFemale and Sexlab hormones are compatible O.o btw do i have any broken mods or do you have suggestions?
MrCasual Posted March 3, 2015 Posted March 3, 2015 Is it possible to give the Chaurus spit spell to the player and have it work that way? I tried doing that with CK and it didn't work. I'm doing this because it CTD's when used on certain races with vanilla Estrus... EDIT: Nevermind! I didn't know the spells would work with matchmaker too. It doesn't seem to have ALL the new spells but oh well, I guess beggars can't be choosers. Thanks for the awesome mod!
Saeros Posted March 3, 2015 Posted March 3, 2015 Is it possible to give the Chaurus spit spell to the player and have it work that way? I tried doing that with CK and it didn't work. I'm doing this because it CTD's when used on certain races with vanilla Estrus... EDIT: Nevermind! I didn't know the spells would work with matchmaker too. It doesn't seem to have ALL the new spells but oh well, I guess beggars can't be choosers. Thanks for the awesome mod! 0006F6FE : Chaurus Poison (crChaurusPoisonSpit01) 001093B2 : Chaurus Poison (crChaurusPoisonSpit02) open console and type: player.addspell 6F6FE and you have the chaurus spit preggo-power!
Ximark Posted March 5, 2015 Posted March 5, 2015 Well, just updated this again, and it's still giving me the hourlong invulnerability thing, so I re-edited for 3.93b. Probably on my end (I use a LOT of mods) since it hasn't been fixed, but idk. If you want to know exactly what I'm changing, it's this - Just change the duration from an hour to maybe 1-2 mins (I assume it's there to prevent interruptions during scenes or somesuch). Anyway, modified 3.93b file attached. EstrusChaurus.esp
silversayer Posted March 6, 2015 Posted March 6, 2015 i solved my infinite birth scene problem (i think) basically it was effecting two of my newish saves, high elf and khajiit then something happened on mo and all my mods deactivated them so i reactivated them and made a new save a Breton she got pregs by chaurus and the birth scene didn't get stuck, an i thought great maybe it was certain races, stopped playing since i noticed CHSBHC v3 and nude an jiggly wasnt active so did it reload got pregs inf birth, deactived it an tried again and it didn't get stuck. however my two other saves who were still preg when i saved still had an infinite birth. I'm new to using mods on skyrim so its more then likely my fault.
sikamikanico78 Posted March 6, 2015 Posted March 6, 2015 i have the same problem...infinite birth... nomater what i tried it persists...any ideas? could it be incompatibility with ehantai pregnacy?
windpl Posted March 6, 2015 Posted March 6, 2015 One day when I will gather will power I will add hours spell to some of live armours here. One day... Anyway are there any news about that nice parasites(maggots) thing that someone were fiddling with like 50 pages ago?
Bane Master Posted March 6, 2015 Author Posted March 6, 2015 i have the same problem...infinite birth... nomater what i tried it persists...any ideas? could it be incompatibility with ehantai pregnacy? if ehp tries to reset belly size when EC is reducing it during birthing this would explain your problem - try temporarily removing ehp and see if the problem goes away....
sikamikanico78 Posted March 6, 2015 Posted March 6, 2015 so i tryed removing both hentai pregnacy and hentaimilk,,,but nothing...the problem persists... i also forgot to mention that the spit attcks do no trigger the tentacle rape..even though estrus works perfectly alone...
korfio Posted March 6, 2015 Posted March 6, 2015 so i tryed removing both hentai pregnacy and hentaimilk,,,but nothing...the problem persists... i also forgot to mention that the spit attcks do no trigger the tentacle rape..even though estrus works perfectly alone... Also getting no spit attack tentacle action. When spit hits me this happens: [03/07/2015 - 01:43:23AM] Error: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call stack: [zzEstrusChaurusMCM (6100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7 [03/07/2015 - 01:43:23AM] warning: Assigning None to a non-object variable named "::temp57" stack: [zzEstrusChaurusMCM (6100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210 [Active effect 6 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7
silversayer Posted March 7, 2015 Posted March 7, 2015 yeah i had that problem as well even when I put it too 100% chance
DUBALADO Posted March 7, 2015 Posted March 7, 2015 Zaz animation is a required master mod? because I do not use it and appear in the TES5Edit analisis like critical error
Bane Master Posted March 7, 2015 Author Posted March 7, 2015 Zaz animation is a required master mod? because I do not use it and appear in the TES5Edit analisis like critical error It shouldn't be I have removed it from the copy below (also updated the copy on the main download page - no new version issued). Estrus Chaurus v3.93b.7z
Crooltool Posted March 7, 2015 Posted March 7, 2015 depending on how OCD you are, there is typo on the main download page in regards to the update log... you transposed the 9 and the 3 in the version number V3.39b Removed Sexlab Aroused dependency (This just getting embarrassing now - sorry!) V3.93a Removed dD dependencies (yet again!) Fixed a bug that prevented the new animation from showing in the EC MCM if upgrading
DUBALADO Posted March 7, 2015 Posted March 7, 2015 Zaz animation is a required master mod? because I do not use it and appear in the TES5Edit analisis like critical error It shouldn't be I have removed it from the copy below (also updated the copy on the main download page - no new version issued). Bane, my friend, I greatly appreciate your quick response and solution to this problem, unfortunately the tentacles do not work... not appear...
Bane Master Posted March 7, 2015 Author Posted March 7, 2015 depending on how OCD you are, there is typo on the main download page in regards to the update log... you transposed the 9 and the 3 in the version number V3.39b Removed Sexlab Aroused dependency (This just getting embarrassing now - sorry!) V3.93a Removed dD dependencies (yet again!) Fixed a bug that prevented the new animation from showing in the EC MCM if upgrading OCD enough! Updated
GiantTiger Posted March 8, 2015 Posted March 8, 2015 I too have the same problem, the tentacles does not appear and the animation switch to masturbation This is the log when spit effect start: [Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ?[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003[03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing.[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State[03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.[03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0)[03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done.[03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still.[03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation[03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart()[03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart()[03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin[03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ][03/08/2015 - 02:56:01PM] GagSFX: actors involved are:[03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt)[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs.[03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0)[03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs.[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar.[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] GagSFX: voice left untouched[03/08/2015 - 02:56:02PM] GagSFX: end[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar.[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ?[Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.[03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar[03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE[03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE[03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE[03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE[03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE[03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False[03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False[03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False[03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene.[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart[03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.[03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done.[03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda[03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda[03/08/2015 - 02:56:09PM] VM is freezing...[03/08/2015 - 02:56:09PM] VM is frozen
Bane Master Posted March 8, 2015 Author Posted March 8, 2015 I too have the same problem, the tentacles does not appear and the animation switch to masturbation This is the log when spit effect start: [Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ? [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003 [03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State [03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0) [03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still. [03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation [03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart() [03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart() [03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin [03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ] [03/08/2015 - 02:56:01PM] GagSFX: actors involved are: [03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt) [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs. [03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0) [03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1 [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1 [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: voice left untouched [03/08/2015 - 02:56:02PM] GagSFX: end [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar [03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE [03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE [03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False [03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False [03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False [03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene. [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart [03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:09PM] VM is freezing... [03/08/2015 - 02:56:09PM] VM is frozen Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...
GiantTiger Posted March 8, 2015 Posted March 8, 2015 I too have the same problem, the tentacles does not appear and the animation switch to masturbation This is the log when spit effect start: [Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ? [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003 [03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State [03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0) [03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still. [03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart [03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation [03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart() [03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart() [03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin [03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ] [03/08/2015 - 02:56:01PM] GagSFX: actors involved are: [03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt) [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs. [03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0) [03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1 [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1 [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] GagSFX: voice left untouched [03/08/2015 - 02:56:02PM] GagSFX: end [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread [03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar. [03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ? [Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ? [03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing. [03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar [03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE [03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE [03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE [03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False [03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False [03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False [03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene. [03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1 [03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart [03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000. [03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done. [03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda [03/08/2015 - 02:56:09PM] VM is freezing... [03/08/2015 - 02:56:09PM] VM is frozen Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ... Just found the issue - the animations of EC is not registered, re-register the animations and everything works fine now
CGi Posted March 9, 2015 Posted March 9, 2015 Estrus Chaurus+ Version 3.93b German Translation Contents: localized ESP string tables for all 17 languages SKSE translation files for all 17 languages translated scripts (MCM & notifications only) [source included]zzestruschaurus_dwemerexhaustionspell zzestruschaurusae zzestruschaurusanim zzestruschaurusevents zzestruschaurusmcmscript Note: All SKSE translation files and string tables, except the german one, are exact copies of the original english translation. Users with $-sign issues in the MCM menue can use this as well to get rid of it, but make sure to not install the scripts, as else you'll end up with some german text in your game, like the few hardcoded MCM entries and quite a few notifications. Install:NMM/TMM/Wrye: install as any other mod and choose Overwrite, when prompted. MO: install as any other mod, but choose the existing EC+ mod as target and choose Merge, when prompted.Manual: Simply unpack into the data folder and overwrite, when prompted. Don't use this on any other version then V3.93b!!! Credits:joisback: for proof reading Me, myself and i: for continously breathing on a regular basis Attachement deleted - check the mods dl section.
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