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Posted

Hi, something's still wrong with dependencies. Whenever I enable this mod's esp, Skyrim CTDs right after the intro screen (before getting to the start menu).

 

I do have the listed requirements loaded and did run generate FNIS.

 

Sexlab 1.58b

FNIS 5.1.1

FNIS Creatures 5.1

SkyUI 4.1

Estrus for Skyrim 1.2

 

I use UNPB - BBP 2.5.2.

 

It also needs Estrus For Skyrim (on the Nexus) as source for the animations and anything. The .esp of Estrus for Skyrim doesn't need to (and imho should not) be activated, though.

 

And I would recommend to also find some replacers for the textures and sounds. At least I don't like it if my Imperial girl moans and cries like a Japanese while being tied in a high modern looking machine coming from an old, rusty dwemer chest (Cursed Loot, ya know?).

Or while being penetrated by starnge purple tentacles spit on you by a shiny black Chaurus (we're here again).

Posted

Hi, something's still wrong with dependencies. Whenever I enable this mod's esp, Skyrim CTDs right after the intro screen (before getting to the start menu).

 

I do have the listed requirements loaded and did run generate FNIS.

 

Sexlab 1.58b

FNIS 5.1.1

FNIS Creatures 5.1

SkyUI 4.1

Estrus for Skyrim 1.2

 

I use UNPB - BBP 2.5.2.

 

You are right - SL Aroused was accidently left in as a dependency (most people wouldn't notice as they have it anyway)   I have removed it in v3.93b

 

Apologies...

Posted

i read the lower the belly scale the shorter the birth scene but nothing is working

im also not able to turn this mod off :/ (disable pregnancy) cause im already infected

 

 

 

 

 

crie evrytiem ;..;

 

I suspect that this is due to another addon trying to stop the belly size from decreasing - if the belly size is reset faster than EC is shrinking it during egg laying then it might result in this behaviuour. 

 

Can you (and anyone else with this infinite birth issue) please post your load order and so we can try an isolate the cause - in the meantime I will look at adding fail-safe to the birth code that exits if it does not finish within a sensible number of iterations.

Posted

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
actorEvents.esm
ApachiiHair.esm1,4
SexLab.esm1.59b
BeeingFemale.esm2.4 <---------
ClimatesOfTamriel.esm3.1
CreatureFramework.esm1.0.0
Devious Devices - Assets.esm2.8.3
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
daymoyl.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
RaceCompatibility.esm
Schlongs of Skyrim - Core.esm2.05.021
ScocLB.esm
SharedSeranaDialogue.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp1.1.9
ClimatesOfTamriel-Dungeons-Hardcore.esp3.1
SkyRe_Main.esp
SexLabGuild.esp666
JKs.esp
SkyRe_EnemyScaling.esp
Skyrim Immersive Creatures.espv6.5.2a
sanguinesDebauchery.esp
asd.esp
zdd.esp
HorrifiedFemalePrisons.esp
SD Cages.esp1.9
sextoys-calyps-2.esp
Skyrim Immersive Creatures - DLC2.espv6.5.2a
slaverun.esp
SkyRe_EncounterZones.esp
Cidhna Mine Expanded.esp
hydra_slavegirls.esp
SSv2.esp
Captured Dreams.esp
WetandCold.esp
WetandCold - Holidays.esp
BFT Ships and Carriages.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
HentaiCreatures.esp
Run For Your Lives.esp2.0.4
xazPrisonOverhaul.esp
AliciaPainSlut.esp
AMatterOfTime.esp2.00
Apropos.esp
Aradia Devious Expansion.esp
BarenziahQuestMarkers.esp
BFSEffects.esp3.6
dD - Enhanced Blood Main.esp
SkyUI.esp
BLEED.esp
Blush When Aroused.esp
CinematicFireFX.esp
ClimatesOfTamriel-WinterEdition.esp3.1
ClimatesOfTamriel-Dawnguard-Patch.esp3.1
ClimatesOfTamriel-Interiors-Warm.esp3.1
ClimatesOfTamriel-Nights-Level-4.esp3.1
ClimatesOfTamriel-Sound.esp3.1
ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
College of Winterhold Entry Requirements.esp
crimsonquestmarkers.esp
dD - Realistic Ragdoll Force - Reduced.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Devious Devices - For the Masses II.esp
DeadlyMutilation.esp
DeviousDevice - More Devious Quest.esp
Deviously Enslaved.esp
DeviouslyHelpless.esp
DeviousTraps.esp
DeviousRegulations.esp1.7d
EstrusChaurus.esp
Immersive detection of NPC.esp
ImmersiveFP.esp
ImmerSlave-DeviceCut.esp
LoversVictim.esp
MoreNastyCritters.esp
NonSexLabAnimationPack.esp
NusbieVoices.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
Randomized Word Walls.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_Dragonborn-Patch.esp
Schlongs of Skyrim.esp2.05.041
SDpatch - frostfall.esp
SexCrime.espSexLab Aroused Creatures.esp
SexLab Attraction.esm
SexLab Submit.esp
SexLab Submit Serana.esp
SexLab Warmbodies.esp
SexLab-AmorousAdventures-ArousalTriggers.esp
SexlabScocLB.esp
SexLabSolutions_PrisonOverhaul_Patch.esp
SexLabSquirt.esp
SFO - Dragonborn.esp
SkyRe_EnemyScaling_Fix.esp
SkyRe_SIC Crossbowfix.espv6.1.2
SkyrimBound.esp
SlaveTats.esp
SOS - VectorPlexus Regular Addon.esp
sr_FillHerUp.esp
sr_ifpssl.esp
Trapped in Rubber.esp0.03
SimpleSlavery.esp
BellyachesNewDragonSpecies_FactionlessDragons.esp
Skyrim Flora Overhaul.esp
SexLabSkoomaWhore.esp
SkyRe_StandingStones.esp
BesEss.esp
Chesko_Frostfall.esp
CollegeDaysWinterhold.esp
RND_HearthFires-Patch.esp
SkyRe_Races.esp
SkyRe_EnemyAI.esp
SexLab_Dialogues.esp
AngrimApprentice.esp2.0
SexLab-AmorousAdventures.esp
SexLab-StoriesDevious.esp
AV1Dragon_Lords.esp
BeeingFemaleBasicAddOn.esp
Deviously Cursed Loot.esp
DCL-FF patch.esp
Devious Deviants.esp
SexLabDefeat.esp
Devious Cidhna.esp
GirlCatchV0.7.1.esp
DragonPriestMaskQuestMarkers.esp
SkyRe_Races_Fix.esp
SexLab_Hormones.esp <--------
Equipping Overhaul.esp
PerkusMaximus_Master.esp
DeadlyDragons.esp
mslDeviousCaptures.esp
PerkusMaximus_Thief.esp
PerMa Expansion 1 - Wintermyst.esp
PerkusMaximus_Mage.esp
PerkusMaximus_Warrior.esp
RND_AnimalLoot.esp
SexLab Dangerously Nude.esp
SexLab STDs.esp
SexLab Trainers.esp
SexLabDangerousNights.esp
SkyRe_Combat.esp
SkyRe_StandingStones_Fix.esp
SkyRe_Survivalism.esp
SlaverunEnforcer.esp
FNISspells.esp
WetandCold - Ashes.esp
When Vampires Attack.esp2.0.3
zarias_restraints.esp
zzEstrus.esp
zzLSAR.esp
Alternate Start - Live Another Life.esp2.5.5
Alternate Start - Live A Deviant Life.esp
ImmerSlave.esp
PatchusMaximus.esp
ReProccer.esp

 

I thought BeingFemale and Sexlab hormones are compatible O.o

 

btw do i have any broken mods or do you have suggestions? :D

Posted

Is it possible to give the Chaurus spit spell to the player and have it work that way?

 

I tried doing that with CK and it didn't work.

 

I'm doing this because it CTD's when used on certain races with vanilla Estrus...

 

EDIT:

 

Nevermind!  I didn't know the spells would work with matchmaker too. :)

 

It doesn't seem to have ALL the new spells but oh well, I guess beggars can't be choosers.  Thanks for the awesome mod!

Posted

Is it possible to give the Chaurus spit spell to the player and have it work that way?

 

I tried doing that with CK and it didn't work.

 

I'm doing this because it CTD's when used on certain races with vanilla Estrus...

 

EDIT:

 

Nevermind!  I didn't know the spells would work with matchmaker too. :)

 

It doesn't seem to have ALL the new spells but oh well, I guess beggars can't be choosers.  Thanks for the awesome mod!

 

0006F6FE : Chaurus Poison (crChaurusPoisonSpit01)
001093B2 : Chaurus Poison (crChaurusPoisonSpit02)
 
open console and type: player.addspell 6F6FE
and you have the chaurus spit preggo-power! :D
Posted

Well, just updated this again, and it's still giving me the hourlong invulnerability thing, so I re-edited for 3.93b. Probably on my end (I use a LOT of mods) since it hasn't been fixed, but idk. If you want to know exactly what I'm changing, it's this -

 

gmMg1.png

 

Just change the duration from an hour to maybe 1-2 mins (I assume it's there to prevent interruptions during scenes or somesuch).

 

Anyway, modified 3.93b file attached.

EstrusChaurus.esp

Posted

i solved my infinite birth scene problem (i think)

basically it was effecting two of my newish saves, high elf and khajiit

then something happened on mo and all my mods deactivated them so i reactivated them and made a new save a Breton  she got pregs by chaurus and the birth scene didn't get stuck, an i thought great maybe it was certain races, stopped playing since i noticed CHSBHC v3 and nude an jiggly wasnt active so did it reload got pregs inf birth, deactived it an tried again and it didn't get stuck.

 

however my two other saves who were still preg when i saved still had an infinite birth.  

I'm new to using mods on skyrim so its more then likely my fault. 

Posted

One day when I will gather will power I will add hours spell to some of live armours here. One day...

Anyway are there any news about that nice parasites(maggots) thing that someone were fiddling with like 50 pages ago?

Posted

i have the same problem...infinite birth... nomater what i tried it persists...any ideas?  could it be incompatibility with ehantai pregnacy?

 

if ehp tries to reset belly size when EC is reducing it during birthing this would explain your problem - try temporarily removing ehp and see if the problem goes away....

 

Posted

so i tryed removing both hentai pregnacy and hentaimilk,,,but nothing...the problem persists... i also forgot to mention that the spit attcks do no trigger the tentacle rape..even though estrus works perfectly alone...

Posted

so i tryed removing both hentai pregnacy and hentaimilk,,,but nothing...the problem persists... i also forgot to mention that the spit attcks do no trigger the tentacle rape..even though estrus works perfectly alone...

 

Also getting no spit attack tentacle action. When spit hits me this happens:

[03/07/2015 - 01:43:23AM] Error: zzestruschaurusevents.OnECStartAnimation() being called on an invalid object, aborting function call

stack:

        [zzEstrusChaurusMCM (6100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210

        [Active effect 6 on  (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

[03/07/2015 - 01:43:23AM] warning: Assigning None to a non-object variable named "::temp57"

stack:

        [zzEstrusChaurusMCM (6100EF8A)].zzestruschaurusae.ChaurusSpitAttack() - "zzestruschaurusae.psc" Line 210

        [Active effect 6 on  (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line 7

 

Posted

Zaz animation is a required master mod? because I do not use it and appear in the TES5Edit analisis like critical error

 

It shouldn't be :-/  

 

I have removed it from  the copy below (also updated the copy on the main download page - no new version issued).

 

Estrus Chaurus v3.93b.7z

Posted

depending on how OCD you are, there is typo on the main download page in regards to the update log... you transposed the 9 and the 3 in the version number   :angel:

 

 

  • V3.39b
  • Removed Sexlab Aroused dependency (This just getting embarrassing now - sorry!)
  • V3.93a
  • Removed dD dependencies (yet again!)
  • Fixed a bug that prevented the new animation from showing in the EC MCM if upgrading
  •  
Posted

 

Zaz animation is a required master mod? because I do not use it and appear in the TES5Edit analisis like critical error

 

It shouldn't be :-/  

 

I have removed it from  the copy below (also updated the copy on the main download page - no new version issued).

 

 

 

Bane, my friend, I greatly appreciate your quick response and solution to this problem, unfortunately the tentacles do not work... not appear...

 

 

Posted

 

depending on how OCD you are, there is typo on the main download page in regards to the update log... you transposed the 9 and the 3 in the version number   :angel:

 

 

  • V3.39b
  • Removed Sexlab Aroused dependency (This just getting embarrassing now - sorry!)
  • V3.93a
  • Removed dD dependencies (yet again!)
  • Fixed a bug that prevented the new animation from showing in the EC MCM if upgrading
  •  

 

 

OCD enough!  Updated :shy:

 

Posted

I too have the same problem, the tentacles does not appear and the animation switch to masturbation

 

This is the log when spit effect start:

 

[Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ?
[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003
[03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing.
[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State
[03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.
[03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0)
[03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done.
[03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still.
[03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating
[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart
[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation
[03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart()
[03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart()
[03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin
[03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ]
[03/08/2015 - 02:56:01PM] GagSFX: actors involved are:
[03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt)
[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.
[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs.
[03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0)
[03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1
[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs.
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar.
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] GagSFX: voice left untouched
[03/08/2015 - 02:56:02PM] GagSFX: end
[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread
[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar.
[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ?
[Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?
[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.
[03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar
[03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE
[03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE
[03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE
[03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE
[03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE
[03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False
[03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False
[03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False
[03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating
[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997
[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1
[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart
[03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.
[03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done.
[03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda
[03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda
[03/08/2015 - 02:56:09PM] VM is freezing...
[03/08/2015 - 02:56:09PM] VM is frozen

Posted

I too have the same problem, the tentacles does not appear and the animation switch to masturbation

 

This is the log when spit effect start:

 

[Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ?

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003

[03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State

[03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.

[03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0)

[03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done.

[03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still.

[03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation

[03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart()

[03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart()

[03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin

[03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ]

[03/08/2015 - 02:56:01PM] GagSFX: actors involved are:

[03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt)

[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs.

[03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0)

[03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] GagSFX: voice left untouched

[03/08/2015 - 02:56:02PM] GagSFX: end

[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar

[03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False

[03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False

[03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False

[03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene.

[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart

[03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.

[03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done.

[03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda

[03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda

[03/08/2015 - 02:56:09PM] VM is freezing...

[03/08/2015 - 02:56:09PM] VM is frozen

 

 

Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...  

 

Posted

 

I too have the same problem, the tentacles does not appear and the animation switch to masturbation

 

This is the log when spit effect start:

 

[Active effect 40 on (00000014)].zzEstrusSpitEffect.OnEffectStart() - "zzEstrusSpitEffect.psc" Line ?

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.904003

[03/08/2015 - 02:56:01PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] Thread[1]: Entering Making State

[03/08/2015 - 02:56:01PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.

[03/08/2015 - 02:56:01PM] [Zad]: Sending device event DeviceEquippedPlugs(Imperial Soldier:0)

[03/08/2015 - 02:56:01PM] [Zad]: CorsetMagic(): No corset equipped, done.

[03/08/2015 - 02:56:01PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Imperial Soldier has rendered Belt in inventory still.

[03/08/2015 - 02:56:01PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[0] Event Hook: AnimationStart

[03/08/2015 - 02:56:01PM] SEXLAB - Thread[1] FATAL: AddActor(Marenda) -- Failed to add actor -- They are not a valid target for animation

[03/08/2015 - 02:56:01PM] [Zad]: OnAnimationStart()

[03/08/2015 - 02:56:01PM] GagSFX: OnAnimationStart()

[03/08/2015 - 02:56:01PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin

[03/08/2015 - 02:56:01PM] GagSFX: Hooked Controller arg:0 controller is [sslThreadController ]

[03/08/2015 - 02:56:01PM] GagSFX: actors involved are:

[03/08/2015 - 02:56:01PM] [Zad]: OnUnequipped(Imperial Soldier: Imperial Chastity Belt)

[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Plugs.

[03/08/2015 - 02:56:02PM] [Zad]: Sending device event DeviceEquippedCollar(Imperial Soldier:0)

[03/08/2015 - 02:56:02PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000849A9)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000849A9)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] GagSFX: - Marenda [Actor < (00000014)>] Sex is 1

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Plugs.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000CD4CF)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000CD4CF)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001015B3)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001015B3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: ReEquipExistingDevices() is working:1

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001015B4)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001015B4)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001059AA)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001059AA)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: Syncing for actor Imperial Soldier.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (001059AD)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (001059AD)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Npc is equipping Collar.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 5 on (001059A3)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 5 on (001059A3)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] GagSFX: voice left untouched

[03/08/2015 - 02:56:02PM] GagSFX: end

[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 8 on (00068D74)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 8 on (00068D74)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread

[03/08/2015 - 02:56:02PM] [Zad]: SyncInventory(): Equipping Collar.

[03/08/2015 - 02:56:02PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type

stack:

[Active effect 2 on (000849A8)].CFEffectCreature.GetTargetActor() - "" Line ?

[Active effect 2 on (000849A8)].CFEffectCreature.OnSexLabAnimationStart() - "CFEffectCreature.psc" Line ?

[03/08/2015 - 02:56:02PM] [Zad]: RepopulateNpcs() is already processing.

[03/08/2015 - 02:56:02PM] [Zad]: RestraintScript OnEquippedPost Collar

[03/08/2015 - 02:56:02PM] [Zad]: bPermitAnal TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitVaginal TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitBoobs TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bPermitOral TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bNoBindings TRUE

[03/08/2015 - 02:56:02PM] [Zad]: bIsCreatureAnim False

[03/08/2015 - 02:56:02PM] [Zad]: UsingArmbinder False

[03/08/2015 - 02:56:02PM] [Zad]: UsingYoke False

[03/08/2015 - 02:56:02PM] [Zad]: No sex-act-restricted actors present in this sex scene.

[03/08/2015 - 02:56:02PM] SEXLAB - NOTICE: ValidateActor(Marenda) -- FALSE -- They appear to already be animating

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.942997

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] animating: Stage: 1

[03/08/2015 - 02:56:03PM] SEXLAB - Thread[0] Event Hook: StageStart

[03/08/2015 - 02:56:03PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.

[03/08/2015 - 02:56:03PM] [Zad]: CorsetMagic(): No corset equipped, done.

[03/08/2015 - 02:56:03PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda

[03/08/2015 - 02:56:04PM] [slainternalscr ]: Chaurus got 2 exposure for watching sex of Marenda

[03/08/2015 - 02:56:09PM] VM is freezing...

[03/08/2015 - 02:56:09PM] VM is frozen

 

 

Not sure what the issue is here - your errors all relate to "CFEffectCreature" which is not part of EC ...  

 

 

 

Just found the issue -  the animations of EC is not registered, re-register the animations and everything works fine now :D

 

 

Posted

Estrus Chaurus+ Version 3.93b German Translation

 

Contents:

  • localized ESP
  • string tables for all 17 languages
  • SKSE translation files for all 17 languages
  • translated scripts (MCM & notifications only) [source included]
    • zzestruschaurus_dwemerexhaustionspell
    • zzestruschaurusae
    • zzestruschaurusanim
    • zzestruschaurusevents
    • zzestruschaurusmcmscript

Note:

All SKSE translation files and string tables, except the german one, are exact copies of the original english translation.

 

Users with $-sign issues in the MCM menue can use this as well to get rid of it, but make sure to not install the scripts, as else you'll end up with some german text in your game, like the few hardcoded MCM entries and quite a few notifications.

 

Install:
NMM/TMM/Wrye: install as any other mod and choose Overwrite, when prompted.

MO: install as any other mod, but choose the existing EC+ mod as target and choose Merge, when prompted.
Manual: Simply unpack into the data folder and overwrite, when prompted.

 

Don't use this on any other version then V3.93b!!!

 

Credits:
joisback: for proof reading

Me, myself and i: for continously breathing on a regular basis

 

 

Attachement deleted - check the mods dl section.

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