mogon Posted January 16, 2015 Posted January 16, 2015 Hi, i found this many times and as last entry in my papyrus-log after several ctd's. my char is actually not enslaved. 9A is the position of the SD-mod. [01/16/2015 - 05:39:28PM] Cannot calculate distance between and object and None [ (00000014)].Actor.getDistance() - "<native>" Line ? [ (9A0D1E78)]._SDSP_slave_caged.Fragment_4() - "_SDSP_slave_caged.psc" Line 13 Any advice? i tried to clean with savetool but the error re-appears
Content Consumer Posted January 16, 2015 Posted January 16, 2015 With regards to shinji72: http://www.loverslab.com/topic/26743-simple-slavery-beta/?p=1050222 Some of these lines may be of use...? http://www.loverslab.com/topic/26743-simple-slavery-beta/?p=1052257
OH1972 Posted January 16, 2015 Posted January 16, 2015 Couple of faction issues: I got enslaved by the bandits at Valtheim Towers. Used my charms on one of them to release me, but the whole bunch immediately got hostile again and attacked, re-capturing me. A while later, the toll bandit who was my owner got killed by bodyguards who completely looted her and then proceeded, for some reason, to kill the PC who was rescued by Sanguine. After I emerged at Haelga's (not without looting the box), the PC was so horny that she started making out with one of the inhabitants, who proceeded to decide she's make a good fucktoy and kept her as a slave (probably via deviously enslaved). After several days, I was given the option to join them and did so. However, when given the option of getting the stuff from my old life back, I noticed some things were missing (including such negligible things as Dawnbreaker). Leaving the bunkhouse, I ran down to the water to get a bath, since private needs told me I was disgusting by now. Climbing back up to the marketplace, I noticed a bunch of vampires standing around like they were part of the locals. It was only after I attacked them that the Riften guard decided to have at them, too. Hiring Mercurio, I went back to Valtheim towers to see if I found the missing stuff there. Killed the remaining bandits, but with one exception: The Bandit Chief not only was non-hostile, she didn't get hostile when attacked and could not be killed - but partially looted when knocked down via perks. Wouldn't have anticipated that joining the faction of someone at Haelga's bunkhouse would screw up friend/foe recognition so badly. Any ideas? And any ideas where the missing stuff is?
Antigen Posted January 16, 2015 Posted January 16, 2015 Just wanted to share a couple of issues I've had together with the fixes for them. Dialogue missing from Sexlab Romance Using the console to remove the PC from unwanted membership of a Master's faction will break Sexlab Romance, since it uses a faction to determine the number of lovers present in a sex scene. If it can't find the faction, no scene will play. I found this fix in the Romance forum: in the console, type "player[dot]addfac xx008A6C 0" but replace the "xx" with the two digit hex code of Romance's load order. Seems to work. Horse shows as Stolen RemoveAllFactions will also render your horse stolen, at least if you have "Convenient Horses" installed. To fix this, just select the horse in the console and type setownership. Dick may not work properly after a few hours Using SD+ together with a dick seems to render the dick useless after a few hours. You can fix the problem by turning yourself off and turning yourself back on again, but this can take between six and eight hours with an old system like mine. I really hope you can get this problem fixed. Thanks for this fantatic mod! I'm having a blast here!
JahReit Posted January 17, 2015 Posted January 17, 2015 @ skyrimll You asked what happens during the train; after the event which triggers "next", only the male my PC is talking to jumps on board, mostly the owner - no one else, no "next". Concerning my PC able to cook, mine, chop wood (no pun intended) in a version 2 release: She stored the pick ax, wood ax and food-stuff in a container then used Dynamic Things to retrieve them after enslavement. SD+ didn't catch that bug, for which I was glad, so was she.
Guest Posted January 17, 2015 Posted January 17, 2015 First I would like to thank about this awesome mod! Buuuut I have a little problem with the last update (I think). The message "[whore queue] cleaning up whore" keeps on spamming even with a new game. Is it normal? I will add a log soon
VaunWolfe Posted January 17, 2015 Posted January 17, 2015 Not sure if this is suppose to happen may be a glitch. I was walking to a place boom loading screan. I was then in sanguine's realm. I left then no one was my enemy.
kaizersoze27 Posted January 17, 2015 Posted January 17, 2015 Hi there, My PC got enslaved and since I have iNeeds, had to sleep to recover from fatigue. As soon as the sleep was completed, the PC and the owner both got transported to the Sanguine Realm. Since this was the first time, by chance I found Sanguine and asked him to send me back. After that, the progression went on as it should. Is it normal to go to Sanguine sanctuary when I am not yet free? This was the first time enslavement for the character.
kaizersoze27 Posted January 17, 2015 Posted January 17, 2015 Hi there, My PC got enslaved and since I have iNeeds, had to sleep to recover from fatigue. As soon as the sleep was completed, the PC and the owner both got transported to the Sanguine Realm. Since this was the first time, by chance I found Sanguine and asked him to send me back. After that, the progression went on as it should. Is it normal to go to Sanguine sanctuary when I am not yet free? This was the first time enslavement for the character. Odd stuff happening, nothng major: When the PC goes into the bleeding stage, the fighting stops and the enemies are no longer shown as enemies, but the SD does not seem to take over as the Player can take out weapon and hit them, making the fight resume. However, when the cell change happens, especially when the player goes into an interior location or comes out to an exterior location, then the enslavement initiates and things proceed from there. Also, the follower does not get enslaved, behaves like she is on the owner faction, I can talk to her and help get out of enslavement and become her slave. A script lag perhaps? The mod is awesome by the way. Escaping, getting help and getting out of bonds is an ordeal that exiting. Thank you
Mez558 Posted January 17, 2015 Posted January 17, 2015 Is there an option (or going to be an option) to make Sanguine's Rose useful again?
DeepBlueFrog Posted January 17, 2015 Author Posted January 17, 2015 Is there an option (or going to be an option) to make Sanguine's Rose useful again? I didn't list it in previous release to preserve the surprise but the Sanguine Rose is already customized. You can use it to summon a dremora with a special behavior.
Mez558 Posted January 17, 2015 Posted January 17, 2015 Is there an option (or going to be an option) to make Sanguine's Rose useful again? I didn't list it in previous release to preserve the surprise but the Sanguine Rose is already customized. You can use it to summon a dremora with a special behavior. Yes that was what I meant, I mean it was a surprise, to go through a night to remember and find the reward is... Well I hope Farengar has fun with it.
DeepBlueFrog Posted January 17, 2015 Author Posted January 17, 2015 Version 3.1 is here with these changes and new features: - Improved master's AI packages :: If master is indoors, stays put with idles, eat, sleep schedule :: If master is outside, walks you to a slaver destination based on personality type (different location for each personality) :: Special cases have priority over personality types ; Imperial, Stormcloak, Thalmor, Vampire, Silver Hand, Forsworn, Falmer - march to Darwater Pass :: Master is added to a bandit friendly faction by default to avoid fights upon arrival :: A bed useable by the player is provided at the destination. :: See this wiki page for more details (and spoilers about the locations) - https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT - Improved choking collar teleport :: If both master and slave are outside or inside, master always teleports to slave :: If one is inside and one outside, master teleports to slave if slave has no punishment. Slave teleports to master if punishments are equipped (collar and cuffs are restraints, not punishments). :: There is a small chance master will teleport to slave when wearning punishments (if master is not paying attention or asleep when slave attempts to use a door) :: Master always adds a punishment after collar choked the slave :: In short, if you are not wearing a punishment, you have only one chance at deciding to go inside or outside - Added: Falmer blue effect and spriggan green skin cause hair loss (Hormones compatibility only) - Added: Detection of attacks against Master with a weapon (and punishment... collar will allow you to hold a weapon to defend your master) - Added: Slavery gear tags based on master personality type. - Added: Leather Choker from Zap as a new Devious Device for slavery collar. - Added for modders: Support for direct calls of mod events from actors :: for example: akSpeaker.SendModEvent("PCSubSex") - Fixed: Broken release from master's key - Fixed: Prevent chance of accidental hands release after masturbation. - Fixed: Coveted effect would not start - Fixed: Increased changes of running into a human flowering spriggan (in the woods mostly) - Fixed: Improved compatibility with Deviously Helpless during transfer to new owner - Fixed: Disable automatic kneeling when not wearing SD device (issues with armbinders, yokes and other special items). - Fixed: Collar shocks cause stamina drain instead of health (more and more difficult to run) - Fixed: Cuffs cause percent loss in pickpocket/lockpicking.. not fixed loss (should scale with player levels) - Fixed: Owner will punish you for wearing something or holding a weapon while standing next to him when you are not allowed. - Fixed: Force feeding of food and drinks
Xilyana Posted January 17, 2015 Posted January 17, 2015 Really glad for the increased spriggan chance. I havent seen one yet x.x
Teddar Posted January 17, 2015 Posted January 17, 2015 Yay!. Liking the look of the new changes. Good work mate
DeepBlueFrog Posted January 17, 2015 Author Posted January 17, 2015 I spent some time this morning testing a very enjoyable forced march by Haelga as a slave, from Riften to one of the new slaving locations. It is getting very close to playing as a follower of a NPC with his/her own agenda. Haelga was walking and attacking creatures on my behalf. One thing I need to test is if giving her weapons and armors using the gift menu cause her to equip them like a follower would. One tip - if your owner gets stuck or starts walking around in circle (that happened to her), start running away or use Wait. You will earn punishments for your initiative but she will move either to your new location (if you run away) or she will move you to her location (if you wait).
Teddar Posted January 18, 2015 Posted January 18, 2015 I spent some time this morning testing a very enjoyable forced march by Haelga as a slave, from Riften to one of the new slaving locations. It is getting very close to playing as a follower of a NPC with his/her own agenda. Haelga was walking and attacking creatures on my behalf. One thing I need to test is if giving her weapons and armors using the gift menu cause her to equip them like a follower would. One tip - if your owner gets stuck or starts walking around in circle (that happened to her), start running away or use Wait. You will earn punishments for your initiative but she will move either to your new location (if you run away) or she will move you to her location (if you wait). I consoled in a vampire outside Helgen and got enslaved to her. I noticed that she didn't walk properly but seemed to be porting a few feet away from me every few seconds in a set direction, I assume in the direction of Darkwater? Before I could figure out what was going on, three guys in Dawnguard kit ran up and kicked the crap out of the pair of us lol. Oh, also I noticed that when SD calls for a threesome sex scene, it often only runs for about three seconds then switches to a duo with the third character switching to masturbation. Only the most interesting bugs happen to me lol.
DeepBlueFrog Posted January 18, 2015 Author Posted January 18, 2015 I spent some time this morning testing a very enjoyable forced march by Haelga as a slave, from Riften to one of the new slaving locations. It is getting very close to playing as a follower of a NPC with his/her own agenda. Haelga was walking and attacking creatures on my behalf. One thing I need to test is if giving her weapons and armors using the gift menu cause her to equip them like a follower would. One tip - if your owner gets stuck or starts walking around in circle (that happened to her), start running away or use Wait. You will earn punishments for your initiative but she will move either to your new location (if you run away) or she will move you to her location (if you wait). I consoled in a vampire outside Helgen and got enslaved to her. I noticed that she didn't walk properly but seemed to be porting a few feet away from me every few seconds in a set direction, I assume in the direction of Darkwater? Before I could figure out what was going on, three guys in Dawnguard kit ran up and kicked the crap out of the pair of us lol. Oh, also I noticed that when SD calls for a threesome sex scene, it often only runs for about three seconds then switches to a duo with the third character switching to masturbation. Only the most interesting bugs happen to me lol. The 'three steps forward and one step back' is something I noticed too. It seems to happen in certain areas. My guess is that it is a pathing issue. Try to wait with the T key or run away until the master teleports to you when that happens. That should be enough to get him unstuck. The issue with animations seems to be caused by the restraints on the slave. For diversity, I left a small chance to have the restraints still in place on the slave during sex. The animation filter from Devious Devices picks up on that and replaces the threesome with a masturbation + a regular, restrained animation. The next version of Devious Devices should have an option to turn that filter off, so I didn't do anything about that issue.
Verstort Posted January 18, 2015 Posted January 18, 2015 Minor bug: Save clean required if you want to turn off coveted. Wouldn't turn off when I took an old save(3.04) and tried to update to the new version, the menu would stick in "exit menu so we can begin" mode, but would never update out of menu. Save clean fixed it so not a problem, just mentioning
darkfender666 Posted January 18, 2015 Posted January 18, 2015 For me the master doesn t remove bindings when i succeed in the dialogue to remove them.
N30drem Posted January 18, 2015 Posted January 18, 2015 I really love your work with SD+, it works even with that mess of all DD mods I added (More devious quest, DD for him, Deviously Cursed Loot and Sex Lab Fuck em up). Well should give a try that new shiny update ;D PS. Issues link is not working!!
Teddar Posted January 18, 2015 Posted January 18, 2015 For me the master doesn t remove bindings when i succeed in the dialogue to remove them. Yeah same here. I got out of them by struggling after master didn't remove them herself and she puts them back on, so I dunno what's going wrong. I met all of the requirements for slavery level and disposition
Hanshurtig11 Posted January 18, 2015 Posted January 18, 2015 First I would like to thank about this awesome mod! Buuuut I have a little problem with the last update (I think). The message "[whore queue] cleaning up whore" keeps on spamming even with a new game. Is it normal? I will add a log soon Same here
jfraser Posted January 18, 2015 Posted January 18, 2015 Кинопозитив ytrhfvvvvv Google guesses this is Ukrainian, but has no idea what it means.
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