Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

 

First I would like to thank about this awesome mod!

 

Buuuut I have a little problem with the last update (I think).

The message "[whore queue] cleaning up whore" keeps on spamming even with a new game. Is it normal?

I will add a log soon

 

Same here

 

 

 

This message should appear only once, or at most 10 times (it is used to clear up 10 aliases).

It does in my tests.

 

I have no idea why it would spam like that.

Posted

Okay, I have a problem. I uninstalled SD in December but the mod title stayed in the mod configuration menu in the game itself. Now I've installed the latest version but it doesn't work. When I click on Sanguine's Debauchery in the mod menu I get the list of sub-menus but clicking on them does nothing. And when I get defeated in combat I just drop dead, fade to black, then get up again. Getting killed a second time winds up being permanent.

 

Advice? Maybe I didn't uninstall it correctly.

Posted

I have a huge gamebreaking bug :(

Stamina regen malus doesn t get cleaned after enslavement/Sanguine realm:

 

(following documented tests explained to be sure i didn t do anything wrong or another mod was causing it)

 

In latest version when enslavement stuff gets equipped by SD+ a malus of 20% gets applied each time you get enslavement but gets never purged when you get free, resulting in your character having even 0 stamina regen.

This malus doesn t appears in buff/debuff window but can be checked wuth other mods or obviously after some enslavments/sanguine realm visists is easy to notice.

 

I noticed my stamina wasn t regaining at all after some visit to Sangione realm so i checked better vampires and noticed was 1% regen (NOthing was affecting stamina i was during night).

 

So i tested better and did 5 tests with my character going inside an inn with 100% regen.

Enslavement changed it to 80.%

Getting free both via mcm SD+ or via normal dialogues or gameplay and getting free from chains left me at 80.

 

 

At this point i even thought was a vampire issue so i checked a save of a non vampire character and tried the same tests:

 

Enslavement reduced stamina regen from 20% and that malus never got cleaned.

 

 

 

To be sure loaded a save in wich i didn t have installed yet "better vampires" and my char wasn't a vampire (only mod i didn t have before last version of SD+).

Got enslaved got free and saved

 

Then installed better vampires (only mod that tells me stamina regen) and checked that save... it had 80% stamina regen as i loaded the game.

Uninstalling sd and cleaning saves doesn t get rid of the malus.

 

:( i could bet i got enslaved before in previous versions but i never had that problem.

 

 

P.S. further proof reverted to 304 and no stamina debuff at all when enslaved.

Seems an issue only of  latest version.

 

I suggest people to check tjeir latest saves because its easy to go unnoticed if you get enslaved once or twice.

 

P.P.s. could you consider in the future an mcm option to start enslavement with a target to make tests easy... i really love your mods >.< so i tests them a lot before playing.

Posted

I uploaded a fix for the depleted stamina rate in 3.1 (caused by a change on the shocks effect from the collar).

 

I will probably tweak the effect some more. But at least, this one will not turn your stamina rate to 0 permanently.

Posted

I installed the mod and have all the requirements for the mod, but when I go to Status in the Sanguine's Debauchery menu in the MCM, there's no option install the mod. Everything is just grayed out, the install option doesn't show up anywhere else, either.

Posted

Tried the new update and so far, so good. I really like the slaver destination thing, though I am curious if the hired thugs use those as well. It'd make a nice change of pace if they sold you off to one of those other locations occasionally, instead of just solely mistwatch.

Posted

Tried the new update and so far, so good. I really like the slaver destination thing, though I am curious if the hired thugs use those as well. It'd make a nice change of pace if they sold you off to one of those other locations occasionally, instead of just solely mistwatch.

 

Eventually, they might.

 

Right now, the Thugs have their own quest and behaviors.

Posted

Choking not work for me after update. Master simply follow me anywhere and teleports after cell changing. Collar make vibrations and magic effect appears but i never had blackout/wake-up.

Posted

For me the master doesn t remove bindings when i succeed in the dialogue to remove them.

 

I'm having the same issue. Asked to get the hands free for work, and subsequently if i may hold a weapon. Cuffs were not removed, and once they were removed upon struggle or SL animation, they were put on again. Log attached :)

Papyrus.0.log

Posted

Hi!

First off, thanks for this great mod!

Ever since SL dialogues is required, I'm having the problem of not being able to communicate with my master. I only get the default "insult, greetings, gift" options.

Tried loading SL dialogues before and after sd+, doesn't seem to make a difference.

Any ideas?

I can't post my entire load order right now since I'm at work, will do later if required.

 

Kind regards,

Zyi

 

Edit : sorry for the double post. I'm on mobile and the delete button doesn't seem to like me. Will delete duplicate post at home if not removed by mod by then

Posted

Bindings removal are still buggy.

 

Also for some reasons i start with a really high disposition, and with 0 submissive level.

But its not so easy to understand how it works, i might be wrong.

 

If its about the number of "submit" window accepted in a row.. started from sub level 0 and after 4 submit i remained to 0 :( (i updated sl dialogues also)

 

In older versions it went to max fast to get the new dialogues.

Posted

Anyone else using SKSE 1.7.2?

 

Updated my skeleton and racemenu which both wanted the latest SKSE and now, well it looks like DA and Defeat aren't compatible with it and I am not having much success of going back to the old version.

 

 

Posted

Heads up.

 

The next update will include an improved punishment scene.

 

While I was trying to figure out why screams were not player anymore during punishments, I tested what happens with a whip with actual damage.

 

I found the resulting experience a lot more immersive.

 

Screams are there from the whip as a weapon, damages are real and could kill you if you have too many punishments in a row.

That makes asking for healing a lot more strategic, as well as trying to sleep.

 

DA also kicks in after a while and you get into bleedout, which also looks better during or after a whipping.

 

On the flipside, I added support for resistance to damage, so if you find a way to resist damages as you level up, you will be better shielded against beatings.

 

So.. don't get used to being able to string 20 punishments in a row without skipping a beat.

 

I will release this version soon - I still need to finally figure out why props from Zaz Animation Pack are not showing most of the time.

Posted

"I tested what happens with a whip with actual damage"

 

You actually whipped yourself ! Dam that's dedication dude. :P

 

If you have time to look at the master not removing cuffs too, that'd be great

 

:D

Posted

"I tested what happens with a whip with actual damage"

 

You actually whipped yourself ! Dam that's dedication dude. :P

 

If you have time to look at the master not removing cuffs too, that'd be great

 

:D

 

That didn't come out the way I meant it :)

 

Checking out removal of the cuffs is on the list for the next update as well.

Posted

Once again Gamebreaking bug:

 

Something in the mod (90% sanguine realm equipment event... i can t reproducethat at will....but i checked all saves and only thing happened were that and an enslavment in riften happened while wearing Sanguine stuff) is reducing magicka permanently :(

 

Is it really important to deal with stats :(?

 

Its extremely hard to notice and reproduce, takes ages to notice and if nobody notices fast risks ruining days of savegames.

 

P.S. suggestion, rather than dealing with stats you could use DD plugs, like training plugs and similar, to reduce efficiency in battle.

or use again the timed leash system.

Posted

Trying to fix a compatibility issue that seems to be happening when I use SD+ with Defeat. Whenever I try to use Defeat with SD+, my character will be enslaved as soon as they're hit with any sort of spell/weapon, even if their HP was at 100%. The mod works fine with Submit, so I'm not sure what the issue is. 

Posted

2 in-game weeks into being a disobedient slave this patch, if there is still supposed to be a 'death' result it appears to be broken.

Posted

One minor issue I've noticed so far is that the owner seems to not put the cuffs back on after a whipping scene, although it seems to only happen with the scene that involves the PC hanging from chains on the ceiling indoors. One another thing I noticed is that the mistwatch bandit owners gender completely ignores the SD+ settings, but it's easy enough to get around that by reloading a earlier save till it gets the preferred one.

Posted

Been having a slight issue once enslaved (had this issue in the previous version). After a couple real time minutes, the owner and his/her buddies decide to attack the ground. It doesn't seem to be a specific spot either. Some of them attack one section the other attacks the ceiling. It seems to happen only when enslaved indoors. I've been trying to find whats causing it, like a certain item or something, but no luck.

 

Here's my load order:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
RaceCompatibility.esm
ApachiiHairMales.esm
ApachiiHair.esm
ClimatesOfTamriel.esm
ApachiiHairFemales.esm
SGHairPackBase.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
SleepingDangers-SandsofTime.esp
Lanterns Of Skyrim - All In One - Main.esm
SkyMoMod.esm
DragonsReach_Hideout.esm
Inn Girls Resources.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
daymoyl.esm
ImmersiveBountyHunting_Bandits.esm
Devious Devices - Expansion.esm
TERAArmors.esm
hdtHighHeel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
AradiaDDintegrated.esp
Aradia Devious Rogue Armor.esp
HDT Female Hairstyles.esp
Apropos.esp
tentacleArmor.esp
Celtic Music in Skyrim 2.0.esp
Hothtrooper44_Armor_Ecksstra.esp
AzarHairPonyTail 03 - Havok.esp
LoversVictim.esp
ClimatesOfTamriel-Interiors-Warm.esp
Celtic Music in Skyrim - Dungeons.esp
SlaveTats.esp
SGEyebrows.esp
ChajapaQuest.esp
EpisodeParallax.esp
CharacterMakingExtender.esp
Eyes of Aber.esp
Celtic Music in Skyrim - Combat.esp
ImmersiveFP.esp
Neithteam Warpaint.esp
Marriage without Amulet.esp
Additional Player Voices for Skyrim.esp
MF_SpectatorCrowds.esp
KS Hairdo's.esp
NonSexLabAnimationPack.esp
Merta Assassin Tattoos.esp
RaceMenuOverlays.esp
SkyUI.esp
Dual Sheath Redux.esp
tweak_fog-AmbL_c.esp
RevampedExteriorFog.esp
RaceMenu.esp
RaceMenuPlugin.esp
display-model.esp
SkyrimConfigMenu.esp
Requiem.esp
RelightingSkyrim.esp
EstrusChaurus.esp
Bishop.esp
Devious Devices - For the Masses II.esp
DeviouslyHelpless.esp
ELE-Spell and Torch Lighting.esp
Opeth_torch.esp
Relighting Skyrim - Dawnguard.esp
WATER DG.esp
SGHairPackAIO.esp
SOTAntiCTD.esp
ApachiiHairStyles.esp
AmazingFollowerTweaks.esp
Requiem - SoT Patch.esp
Skyrim Immersive Creatures.esp
Guard Dialogue Overhaul.esp
Requiem - SoT - Better Vampires Patch.esp
Immersive Weapons.esp
Requiem - Immersive Weapons.esp
Requiem - SoT - Hard Times Patch.esp
Vivid Landscapes.esp
WATER.esp
SexLab Submit.esp
SexLab_Dialogues.esp
Sextreme-All.esp
Sexy Armor Replacer Patch.esp
Verdant - A Skyrim Grass Plugin.esp
sanguinesDebauchery.esp
ApachiiHairStylesELVES.esp
EnhancedCharacterEdit.esp
SoS - The Wilds.esp
SoS - Civilization.esp
Devious Deviants.esp
SD Cages.esp
DragonsReach_Hideout_Assassin_Redesign3_0.esp
Immersive Wenches.esp
Skyrim Immersive Creatures - DLC2.esp
SoS - The Dungeons.esp
SexLab_DibellaCult.esp
SSv2.esp
Cidhna Mine Expanded.esp
Captured Dreams.esp
Further Dark Dungeons for ENB.esp
DFB - Random Encounters.esp
Hothtrooper44_ArmorCompilation.esp
WATER DB Waves.esp
Populated Dungeons Caves Ruins for USKP.esp
Populated Dungeons Caves Ruins.esp
ImmersiveBountyHunting.esp
Relighting Skyrim - Dragonborn.esp
Populated Forts Towers Places.esp
SMIM-Merged-All.esp
Requiem - HearthFires.esp
Populated Lands Roads Paths.esp
Populated Cities Towns Villages.esp
Faction Crossbows.esp
Merta Assassin Armor.esp
Tembtra Thief Armor.esp
xazPrisonOverhaul.esp
Relighting Skyrim - HearthFire.esp
SexLabSkoomaWhore.esp
Populated Skyrim Civil War.esp
Deviously Cursed Loot.esp
LoversComfort.esp
LayerBikini.esp
Populated Skyrim Prisons Cells.esp
WATER Plants.esp
SexLabDefeat.esp
Devious Cidhna.esp
Aradia Living Parasite Armor.esp
daymoyl_DawnguardAddon.esp
Emfy Cleric Robes.esp
WATER - Sir Crabalot Returns.esp
Requiem for the Indifferent.esp
Requiem - DB - SOT.esp
Requiem - OBIS - SoT Patch.esp
Requiem - SoT - Skytest.esp
Requiem - Sot - SBF Patch.esp
Requiem - DB - SOT - OBIS Patch.esp
Requiem - SoT - SPTOlderPeople Patch.esp
MF_RadiantProstitution.esp
Requiem - Immersive Armors.esp
Requiem - Guard Dialogue Overhaul Patch.esp
Requiem - Immersive Armors Battlemage Gear.esp
Requiem - Immersive Armors - Addon.esp
DD FtM - Cloaks patch.esp
Requiem - SoT - RSChildren Patch.esp
SexLab_DibellaCult_Sisters.esp
Requiem - Sot - CRF Patch.esp
TheEyesOfBeauty.esp
iHUD.esp
rain_fog_storm_fix.esp
ENB Snow FX.esp
smfsneak attack.esp
tailed_dildo_FV20.esp
zzEstrus.esp
Alternate Start - Live Another Life.esp
Alternate Start - Live A Deviant Life.esp
Dual Sheath Redux Patch.esp

 

Posted

First time user here, so forgive me if this is something that is known/and or has been covered already. I'm currently running SD+ with Captured Dreams. On my first enslavement (yay! ((Is it weird to be excited about that))), when the second day started and my disposition with my owner improved, he removed a few bindings. One of them happened to be my Captured Dreams Chastity Belt (which should only be able to be unlocked by the Master from that mod).

 

Nothing game-breaking (as far as I know). But I figured I'd just put it out there. Every other time I got a message about how they didn't have the key for that belt, but suddenly POOF!

 

Thank you very much for what is turning into a marvelously wicked playthrough, Skyrimll! You ought to be very proud of your work here! :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...