Content Consumer Posted January 9, 2015 Posted January 9, 2015 Is there any way to control what gender Sanguine appears to me as? "Same Only" or "Opposite Only" or "Both" gender preference can be set in the MCM.
Content Consumer Posted January 9, 2015 Posted January 9, 2015 2. SD does not look at your SexLab gender preferences (yet). It has its own configuration option in the menu. Yet? You mean, you'll take that into account in the future? Would Sanguine even care what my gender preferences are? I tend to think that Sanguine would do whatever pleases him/her at the moment, and to hell with my preferences... male, female, irrelevant as long as Sanguine gets what Sanguine wants.
Budroi Posted January 9, 2015 Posted January 9, 2015 2 questions... 1. Is this normal? (sorry if this is painful to read, had a hard time keeping my thoughts in a straight line) I finished a night to remember. (don't remember ever being enslaved) first time I went to bed i was transported to dreamworld. after being let go from dreamworld I never returned unless I went to the shrine. (which i had to use console to get to because I was not far enough in the thieves guild quest line or whatever the requirement is for that "clear the rats" mission) Do i actually need to complete both a night to remember and escape slavery for the dreamworld visits to increase in frequency upon sleep? 2. first visit to dreamworld sanguine was female. (Lesbian is gender preference) every subsequent visit was Sam Guevenne. Is Sam one of the potential options or was that a bug. and apparently i have more because I initially forgot. Is there anyway to lock out the Alicia's in the dreamworld from starting a sex scene. I have lovers victim installed and they often leave there confines or cages to rape my character. ex. the alicia who cycles through the wheel and (futatrap?) will rape my character then walk around until the apparatus cycles. And the one who is in the cage is almost never actually in the cage, she stands right next to it though.
Guest Posted January 9, 2015 Posted January 9, 2015 Seriously, how do you give gold to your master? Gold is not visible in the Gift menu, so I had to find a way around that. You can give two kinds of items to your master: - Food (drinks, potions, food items) - Valuable items Gold will be removed automatically from your inventory when you give your master a valuable item. Try giving him a book, gems, weapon, armor... anything but food or potions. Note that the value of the item will be added to the gold amount. Thanks a lot. I hope you'll improve this system, wouldn't want to use console a lot in my game. Another question. What am I doing wrong, why can't my char specifically eat cabbage soup that master gives her? P.S. Nevermind, she doesn't eat anything at all.
magicrealm Posted January 9, 2015 Posted January 9, 2015 captured dreams, the mod from veladarius, uses devious devices too, but some of them he specialises and tags it as captured dreams items. especially those items the main questgiver pulls on the pc, chastity belt, collar. (silver padded for example). about the prisoner tunic: it appears only at the very first Scene when sd starts. after that Scene any clothes were taken away automaticcally. but it disturbs me heavy to have that tunic on for this first punishment. i deleted it in the ck, and all that happens are naked prisoners..... safes me install hydras slavegirls! no tunic anymore, one step further. what i am doing is to cross sd with tdf prostituttion and capturerd dreams. i just need to translate the dialogues in a variation. it is a mix of the dialogues. captured dreams delivery clients have ordered the items from the shop and the service to demonstrate them in a session. after delivery is finished, tdf starts the session by dealing the arousal of the client, the volume of the session, the price and the payment, sanguine makes the punishments, skooma swallows, dances etc, finished by safeword. This combination of the mods works great. It is a violation of the mods, but nobody is doing the bdsm prostitution. of course it could be better with a real bdsm prostitution mod and a brothel. well i forget about the skooma....all negative magnitudes of guffels mod are Zero, otherwise pc cant play the game, impossible with 90% permanent mana regeneration reduction....instead, i placed the addperkpoint script from the perk point potion mod to the skooma - and to the sd swallow drug effect, again , works great. getting a perk point for a skooma is not too much, playing with + 800% life and +400% damage Monsters ....! it is a big game where all fits together. Good to hear things are working better. What I meant with Captured Dream is what kind of devices were you wearing when you tried 'I need a strong hand'. Were you wearing a collar or harness? You need a collar for the topic to appear. Was 'I need a strong hand' visible? if it was, is the issue that nobody wanted to take you as a slave? Was it missing? Just trying to understand what the problem is with that dialogue. i was wearing a collar from captured dreams. the dialogue does not Show up, i am sure it is because the item was from captured dreams shop and not tagged as a sd item. you may take a look into captured dreams mod in the ck, short and easy. usually i wear a harness with integrated collar from dd, which works perfect, because it is the only item that is never taken away from any mod. (of course i had to make that harness work for sex at all, like all chastity belts, in the ck. custom harness and locking harness, which allow sex, are invisible on my pc, no idea why, tested it with a couple of Slots, always invisible). it is really a pain to make something work in LL. about sd : what we both are missing are more Animations in the bdsm area, which are more than whipping,. examples are crawling on the floor, hot candles on Skin, needles through breasts, all those games bdsm is full of. only very little has been performed for skyrim. authors wasting time with unnecessary and inefficient things in their mod instead doing animations and mods that enrich our gameplay. this is one reason why enslavement is thin in Features, there are no Features. attempts like puppet master swallow gone lost from the author and become incompatible with other mods like aft. it is chaotic. your "i need a strong hand" and safeword is at least a way to start and end shorter bdsm sessions than the multiple days enslavement or prisonships, which are used only a few times in a game and are not a regular enrichment of the game. maybe you can make a hotkey for the safeword, although i am surely the only one who uses that regularly. Can you tell me where i find the sentences on the topleft Corner to translate them ? i dont see them in the translator.
DeepBlueFrog Posted January 9, 2015 Author Posted January 9, 2015 2 questions... 1. Is this normal? (sorry if this is painful to read, had a hard time keeping my thoughts in a straight line) I finished a night to remember. (don't remember ever being enslaved) first time I went to bed i was transported to dreamworld. after being let go from dreamworld I never returned unless I went to the shrine. (which i had to use console to get to because I was not far enough in the thieves guild quest line or whatever the requirement is for that "clear the rats" mission) Do i actually need to complete both a night to remember and escape slavery for the dreamworld visits to increase in frequency upon sleep? The first visit should happen after the first escape from enslavement, even if you have 'A night to remember' turned ON. The option around that quest is just a way to delay the trigger, but the trigger is still the same. I may have found a bug in how that part is processed. I will try to test it soon. 2. first visit to dreamworld sanguine was female. (Lesbian is gender preference) every subsequent visit was Sam Guevenne. Is Sam one of the potential options or was that a bug. I looked at the code and I can't see how this can happen. Are you talking about the gender preference in SexLab (lesbian) or the gender preference option in SD's menu (Opposite only, with your character being female) ? and apparently i have more because I initially forgot. Is there anyway to lock out the Alicia's in the dreamworld from starting a sex scene. I have lovers victim installed and they often leave there confines or cages to rape my character. ex. the alicia who cycles through the wheel and (futatrap?) will rape my character then walk around until the apparatus cycles. And the one who is in the cage is almost never actually in the cage, she stands right next to it though. The rapes are intended and should show that their punishments are something they choose to do (and leave temporarily to do the player). That's Lovers Victim effect at work - they get aroused seeing your character walk around naked and they rape you. I don't think there is a programmable switch to turn Lovers Victim OFF when in Dreamworld (like Deviously Helpless for example) and even if there was, the point of visit to Dreamworld is debauchery.. so why would I turn that off?
DeepBlueFrog Posted January 9, 2015 Author Posted January 9, 2015 2. SD does not look at your SexLab gender preferences (yet). It has its own configuration option in the menu. Yet? You mean, you'll take that into account in the future? Would Sanguine even care what my gender preferences are? I tend to think that Sanguine would do whatever pleases him/her at the moment, and to hell with my preferences... male, female, irrelevant as long as Sanguine gets what Sanguine wants. What I am considering is an option to set the gender preference in SD based on the value from SexLab. In theory, I agree that Sanguine is Sanguine and couldn't care less. In practice, that would mean the gender preference selection should be ignored all the time, which defeats the point
DeepBlueFrog Posted January 9, 2015 Author Posted January 9, 2015 captured dreams, the mod from veladarius, uses devious devices too, but some of them he specialises and tags it as captured dreams items. especially those items the main questgiver pulls on the pc, chastity belt, collar. (silver padded for example). about the prisoner tunic: it appears only at the very first Scene when sd starts. after that Scene any clothes were taken away automaticcally. but it disturbs me heavy to have that tunic on for this first punishment. i deleted it in the ck, and all that happens are naked prisoners..... safes me install hydras slavegirls! no tunic anymore, one step further. what i am doing is to cross sd with tdf prostituttion and capturerd dreams. i just need to translate the dialogues in a variation. it is a mix of the dialogues. captured dreams delivery clients have ordered the items from the shop and the service to demonstrate them in a session. after delivery is finished, tdf starts the session by dealing the arousal of the client, the volume of the session, the price and the payment, sanguine makes the punishments, skooma swallows, dances etc, finished by safeword. This combination of the mods works great. It is a violation of the mods, but nobody is doing the bdsm prostitution. of course it could be better with a real bdsm prostitution mod and a brothel. well i forget about the skooma....all negative magnitudes of guffels mod are Zero, otherwise pc cant play the game, impossible with 90% permanent mana regeneration reduction....instead, i placed the addperkpoint script from the perk point potion mod to the skooma - and to the sd swallow drug effect, again , works great. getting a perk point for a skooma is not too much, playing with + 800% life and +400% damage Monsters ....! it is a big game where all fits together. Good to hear things are working better. What I meant with Captured Dream is what kind of devices were you wearing when you tried 'I need a strong hand'. Were you wearing a collar or harness? You need a collar for the topic to appear. Was 'I need a strong hand' visible? if it was, is the issue that nobody wanted to take you as a slave? Was it missing? Just trying to understand what the problem is with that dialogue. i was wearing a collar from captured dreams. the dialogue does not Show up, i am sure it is because the item was from captured dreams shop and not tagged as a sd item. you may take a look into captured dreams mod in the ck, short and easy. usually i wear a harness with integrated collar from dd, which works perfect, because it is the only item that is never taken away from any mod. (of course i had to make that harness work for sex at all, like all chastity belts, in the ck. custom harness and locking harness, which allow sex, are invisible on my pc, no idea why, tested it with a couple of Slots, always invisible). it is really a pain to make something work in LL. about sd : what we both are missing are more Animations in the bdsm area, which are more than whipping,. examples are crawling on the floor, hot candles on Skin, needles through breasts, all those games bdsm is full of. only very little has been performed for skyrim. authors wasting time with unnecessary and inefficient things in their mod instead doing animations and mods that enrich our gameplay. this is one reason why enslavement is thin in Features, there are no Features. attempts like puppet master swallow gone lost from the author and become incompatible with other mods like aft. it is chaotic. your "i need a strong hand" and safeword is at least a way to start and end shorter bdsm sessions than the multiple days enslavement or prisonships, which are used only a few times in a game and are not a regular enrichment of the game. maybe you can make a hotkey for the safeword, although i am surely the only one who uses that regularly. Can you tell me where i find the sentences on the topleft Corner to translate them ? i dont see them in the translator. Did you change the slot when you customized the collar? Can you check if you have the zbfWordCollar keyword attached to it? The keyword especially is used everywhere to detect if your character is wearing a collar. Most devious items should use the keywords from Zaz Animation Pack by now, but it is possible some are still behind. There isn't much I can do about that. Regarding animations, the reason there is not a lot of work around that is that it is a very difficult task in terms of modding - or rather, a task which requires a steep learning curve if you have zero experience in it. I prefer to spend my time doing something I can learn quickly instead of spending a lot of time learning something complicated with very little to show in the end. Again, I only have a couple of hours a day to invest in Skyrim, and that includes coding and testing.... testing is very time consuming in that context. I can easily spend 10 minutes fixing one bug and 1h30 minutes testing it (or trying to figure out why the fix doesn't work correctly).
shinji72 Posted January 9, 2015 Posted January 9, 2015 Some enslavement report! The last time I had for the first time a chastity belt. It was not removed after stealing the master key. Finally I found a good hearthed smith who removed the gear. All in all everything seems to work properly. Second enslavement... The master forget to put the chains back on... and I killed him while sleeping. This is becoming my favorite way to escape. dont' change it! I didn't find my equipment. i seems I'm not finding my equipment anymore on death master's bodies. Was something changed in the latest versions? Personally I like this as an hardcore feature. Next time I'll check inside the sanguine chest to see what is there. More troubling is that in this case I was trying hard to upset my master because I wanted to test the sold away scenario.So I spit and insult the poor master. Moral of the story... the trust and disposition kept rising!Other time I tried to be a nice slave... and my master mood was not improving. I guess that depends on master personality. Maybe the last one was a sadist and loved me for making him start a punish?
Guest Posted January 9, 2015 Posted January 9, 2015 "- Fixed: Check if already enslaved to Belethor before being sent to... Belethor" What is this a reference to? Can your enslaved character be sold on to other people now?
shinji72 Posted January 9, 2015 Posted January 9, 2015 "- Fixed: Check if already enslaved to Belethor before being sent to... Belethor" What is this a reference to? Can your enslaved character be sold on to other people now? Yes. It's a new SD feature. A "bad ending" to enslavement.
MadFriend Posted January 9, 2015 Posted January 9, 2015 Hey love this mod and thanks for working on it but I have the same problem some others are having where everyone who enslaves me is -10 disposition and trust and no matter how much i give them food or ask what they want it never goes up. Any ideas would be appreciated.
Guest Posted January 9, 2015 Posted January 9, 2015 I glossed the thread (ok I read one or two posts) but I've worked around most of the problems I've had, except the "dreamland" one. On my latest game nothing gets me there except the altar under the bar. Unless a person gets one dreamland-trip per enslavement, then it makes sense, sort of. I think I mentioned that all my flowering spriggans are extinct now, except one on a lonely snow-covered road who turned to thievery to get by. Times are hard for them in my game, I guess. It's not the same having fun with a walking bush.... I still get the whole spriggan-armor permanently attached for all time, but I just resetinventory or whatever, so no biggie. I miss the spriggans, though.
drakedge Posted January 9, 2015 Posted January 9, 2015 I have a problem with this at the moment, after an enslavement the PC character just lays on their side, and walks in place. I have tried using the debug console and unsticking the character but that doesn't seem to work, it teleports me closer to the master, and then nothing. Is there a way to fix this? I am using the latest versions of all mods.
mrtauntaun Posted January 10, 2015 Posted January 10, 2015 I still get the whole spriggan-armor permanently attached for all time, but I just resetinventory or whatever, so no biggie. skyrimll said he found a fix for that, to be included in the next update.
Guest Posted January 10, 2015 Posted January 10, 2015 I still get the whole spriggan-armor permanently attached for all time, but I just resetinventory or whatever, so no biggie. skyrimll said he found a fix for that, to be included in the next update. Thanks. Now if I can find the mod killing all my flowering spriggans, I'll be very happy. -------------------------------------------------------------------- I read back and noticed the post about needles. I'm still getting used to the gigantic humungous bear doing its thing, and the mop handle (doing its thing). Needles? Sexlab needs to get realigned every damn time a game starts up, I shudder to think where a misaligned needle might go. I read somewhere where people have mods just for sexlab alignment. But for now I'm a happy spriggan/slave/captured-dreams courier/milkmaid/succubus.
DeepBlueFrog Posted January 10, 2015 Author Posted January 10, 2015 Version 3.0.4 is out with these changes: - Added: Master teleports to the slave when choked by collar (this should allow to go through doors) :: Only when the master and the slave are in different cells (like one is outside and the other inside) :: When both are in the same cell, the slave will wake up next to the master to preserve the hopelessness of the leash - Added: Punishment duration variable based on type (short for gags, long for blindfold) :: Belt, anal plug and vaginal plug are now 3 separate punishments. :: Punishment applied after each failed escape attempt - Added: More diverse bound poses when sleeping anywhere as a slave - Added: Support for threesomes in whore queue - Fixed: Logic behind whore queue (NPCs should stand around the slave and stay until they are done). - Fixed: Added missing list of banned actors from slavery - Fixed: Spriggan mask and body stuck after end of spriggan quest - Fixed: Bound pose applied after dance outside of enslavement (using dance spell) - Fixed: Armbinders removed before sex outside of enslavement Remember to update Dialogues accordingly. Enjoy...
Xilyana Posted January 10, 2015 Posted January 10, 2015 It feels like Christmas when all of your mods are updated on the same day
twistedtrebla Posted January 10, 2015 Posted January 10, 2015 - Added: More diverse bound poses when sleeping anywhere as a slave Sorry if this was already explained, but how do you "sleep anywhere"?
DeepBlueFrog Posted January 10, 2015 Author Posted January 10, 2015 - Added: More diverse bound poses when sleeping anywhere as a slave Sorry if this was already explained, but how do you "sleep anywhere"? Tell your master you are tired. At slavery level 1, you will be allowed to just kneel. At level 2, you will be allowed to sit. After level 3, you will be allowed to sleep.
Budroi Posted January 10, 2015 Posted January 10, 2015 2 questions... 1. Is this normal? (sorry if this is painful to read, had a hard time keeping my thoughts in a straight line) I finished a night to remember. (don't remember ever being enslaved) first time I went to bed i was transported to dreamworld. after being let go from dreamworld I never returned unless I went to the shrine. (which i had to use console to get to because I was not far enough in the thieves guild quest line or whatever the requirement is for that "clear the rats" mission) Do i actually need to complete both a night to remember and escape slavery for the dreamworld visits to increase in frequency upon sleep? The first visit should happen after the first escape from enslavement, even if you have 'A night to remember' turned ON. The option around that quest is just a way to delay the trigger, but the trigger is still the same. I may have found a bug in how that part is processed. I will try to test it soon. Ok 2. first visit to dreamworld sanguine was female. (Lesbian is gender preference) every subsequent visit was Sam Guevenne. Is Sam one of the potential options or was that a bug. I looked at the code and I can't see how this can happen. Are you talking about the gender preference in SexLab (lesbian) or the gender preference option in SD's menu (Opposite only, with your character being female) ? Sorry, i was under the impression that it read your sexlab gender preference not the SD MCM option. (I thought the MCM option only affected what gender the NPC that enslaved you could be, not sanguine too). My MCM option was set to none (because most slaves don't get to choose who there master is). and apparently i have more because I initially forgot. Is there anyway to lock out the Alicia's in the dreamworld from starting a sex scene. I have lovers victim installed and they often leave there confines or cages to rape my character. ex. the alicia who cycles through the wheel and (futatrap?) will rape my character then walk around until the apparatus cycles. And the one who is in the cage is almost never actually in the cage, she stands right next to it though. The rapes are intended and should show that their punishments are something they choose to do (and leave temporarily to do the player). That's Lovers Victim effect at work - they get aroused seeing your character walk around naked and they rape you. I don't think there is a programmable switch to turn Lovers Victim OFF when in Dreamworld (like Deviously Helpless for example) and even if there was, the point of visit to Dreamworld is debauchery.. so why would I turn that off? That makes sense. I don't actually so much mind being raped which is why I have LV in the first place. I just thought it was weird for NPC's to be completely bound but yet could magically break free just to rape a visitor. Although I guess it is Sanguines realm so anything is possible
pinky6225 Posted January 10, 2015 Posted January 10, 2015 Version 3.0.4 is out with these changes: - Added: Master teleports to the slave when choked by collar (this should allow to go through doors) :: Only when the master and the slave are in different cells (like one is outside and the other inside) :: When both are in the same cell, the slave will wake up next to the master to preserve the hopelessness of the leash - Added: Punishment duration variable based on type (short for gags, long for blindfold) :: Belt, anal plug and vaginal plug are now 3 separate punishments. :: Punishment applied after each failed escape attempt - Added: More diverse bound poses when sleeping anywhere as a slave - Added: Support for threesomes in whore queue - Fixed: Logic behind whore queue (NPCs should stand around the slave and stay until they are done). - Fixed: Added missing list of banned actors from slavery - Fixed: Spriggan mask and body stuck after end of spriggan quest - Fixed: Bound pose applied after dance outside of enslavement (using dance spell) - Fixed: Armbinders removed before sex outside of enslavement Remember to update Dialogues accordingly. Enjoy... (the mod that makes them notice sex acts and start clapping/disapproving dialogue) ultra going to break their queue AI? question will spectator crowds ultra by by mainfct and wpg97541 http://www.loverslab.com/files/file/1310-spectator-crowds-ultra-edition/ break the npc queue logic? its not listed on the incompatibilities and i've not not had a issue with the train run before (most likely because this mod was already keeping them close to the sex act) but it sounds like their might be duplication now
stobor Posted January 10, 2015 Posted January 10, 2015 Does the mod still remove armbinders from the character outside of SD+ (i.e. after the character has escaped)? Because that is apt to break some other mods. Never mind. Reading comprehension fail.
DeepBlueFrog Posted January 10, 2015 Author Posted January 10, 2015 @pinky6225 - I haven't tried Spectator Crowds in a long time. so I can't really answer that. I am guessing it would just add more scenes around the queue and would probably eventually crash the game as it happens where too many sexlab scenes are triggered at once.
crudo Posted January 10, 2015 Posted January 10, 2015 This is an excellent update. Ran into a small problem, unintended feature or bug perhaps. Asked master to sleep. Sleep menu appears. Select nine hours. Woke up in dreamworld. Master teleported to me. Flame Antronach killed the master. I took the key. Freed myself. Sanguine sent me back to point of enslavement. If I understand the logic properly you teleport to the dreamworld upon sleeping after an enslavement. It seems the mod decided I had finished the enslavement and sent me to the dreamworld. Using the new code the master teleported there as well because it is a new cell. The rest is just what it is. The only caveat that I can add is that I updated SD+ mid game. I followed the proper procedure and made a clean save so maybe that had something to do with it.
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