Guest Posted January 23, 2015 Posted January 23, 2015 It seems that queue after dancing doesn't work for me. I have about 3-4 bandits around but only one (+ owner) rapes my char. Furthermore at the beginning they seem to have a threesome but then third guy teleports nearby and starts masturbating. I don't think that's how it's meant to be. P.S. Could you add an option for owners to give waterskins from iNeed? Alcohol isn't consumed automaticly and since there is no other way to drink, i think she will die soon. P.P.S. What about adding a regular trade dialog when giving stuff to your owner? Owner doesn't even notice when i give him something, I don't know how i'm supposed to give him gold.
crudo Posted January 23, 2015 Posted January 23, 2015 Here is a story for you, skyrimll. My gal was enslaved by the Falmer deep in Altand, very near the exit. She was passed around quite a bit by the last four Falmer and their giant spider. She took a walk further down a hallway when the master got killed by a dwemer trap. She took the key (and all the loot her master had) and followed the hallway further only to run into a solitary hiding Falmer. In her current state she could not put up much of a fight, tried to lead him to the trap but it never worked out. She lost again only this time DA sent her to Blackreach and the Falmer Enslavement Quest. She ran out of there to "pick mushrooms" for her masters but really kept going until a giant appeared. Her current Falmer master and a few others shot arrows and magic at the giant until it fell. She eventually was able to run far enough away from her master (this is DA's enslavement, not SD+) that she escaped though still shackled. A couple of tense moments with a Wisp Mother and she found a path that lead to one of the surface lifts. As she is running towards the lift a large dwarven automaton attacks. No match for this thing and being out in the open she runs in the opposite direction only to face two or three Falmer. Hoping the dwarven machine would fight the Falmer to aid her escape she heads back but the machine only targets her. She runs again toward the lift but by now the Falmer knock her down again. Out of the shadows come two more Falmer and a Chaurus. They all take they turns on her and she gets infested with the chaurus parasite. After a few rounds of pass the slave she makes another getaway. (The Falmer stays stationary for some reason) As she is running towards the lift a few more Falmer take advantage of her. Afterwards the shocks begin, slowly draining her stamina. She reaches the lift and ascends to the open world of Skyrim. (I had thought the Falmer would have teleported to her but she is still alone) A little roleplaying here, since she was stripped of all items I don't bring up the map and wander around untill I find a road and recognizeable landmark. She is able to find the road to Whiterun and is constantly getting shocked sometimes slowing her movements to a crawl. She was also able to avoid any further complications and bad encounters but that was close. Stumbling up to Jorvasskr and to the SkyForge she asks Euroland Greymane to remove the collar. He tells her, "shhh, not so loud" and "I can remove it's effects but you will have to remove the collar on your own". Which he does and the shocks, thankfully, stop. With a few items she gathered from the trek she heads over to Belethors and buys seven lockpicks. On the fifth try the collar pops off. There she is, looking the part of a miserable journey. Left with only tattered rags, scars and cuts (thank-you Appropos, Skin textures and SlaveTats), filthy (thank-you Bathing in Skyrim) and exhausted. One of the best encounters I've had. And thank-you SD+, skyrimll.
wazerblade Posted January 23, 2015 Posted January 23, 2015 Every time I wear the spriggan armor or get defeated by a spriggan, the game freezes. Is there anyway to solve this? The other enslavement function seems to work fine
jfraser Posted January 23, 2015 Posted January 23, 2015 Every time I wear the spriggan armor or get defeated by a spriggan, the game freezes. Is there anyway to solve this? The other enslavement function seems to work fine Get stronger and stop getting defeated by spriggans. Seriously, though, sound like you're missing something the game is looking for. How about a papyrus log and your mod list?
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Here is a story for you, skyrimll. My gal was enslaved by the Falmer deep in Altand, very near the exit. She was passed around quite a bit by the last four Falmer and their giant spider. She took a walk further down a hallway when the master got killed by a dwemer trap. She took the key (and all the loot her master had) and followed the hallway further only to run into a solitary hiding Falmer. In her current state she could not put up much of a fight, tried to lead him to the trap but it never worked out. She lost again only this time DA sent her to Blackreach and the Falmer Enslavement Quest. She ran out of there to "pick mushrooms" for her masters but really kept going until a giant appeared. Her current Falmer master and a few others shot arrows and magic at the giant until it fell. She eventually was able to run far enough away from her master (this is DA's enslavement, not SD+) that she escaped though still shackled. A couple of tense moments with a Wisp Mother and she found a path that lead to one of the surface lifts. As she is running towards the lift a large dwarven automaton attacks. No match for this thing and being out in the open she runs in the opposite direction only to face two or three Falmer. Hoping the dwarven machine would fight the Falmer to aid her escape she heads back but the machine only targets her. She runs again toward the lift but by now the Falmer knock her down again. Out of the shadows come two more Falmer and a Chaurus. They all take they turns on her and she gets infested with the chaurus parasite. After a few rounds of pass the slave she makes another getaway. (The Falmer stays stationary for some reason) As she is running towards the lift a few more Falmer take advantage of her. Afterwards the shocks begin, slowly draining her stamina. She reaches the lift and ascends to the open world of Skyrim. (I had thought the Falmer would have teleported to her but she is still alone) A little roleplaying here, since she was stripped of all items I don't bring up the map and wander around untill I find a road and recognizeable landmark. She is able to find the road to Whiterun and is constantly getting shocked sometimes slowing her movements to a crawl. She was also able to avoid any further complications and bad encounters but that was close. Stumbling up to Jorvasskr and to the SkyForge she asks Euroland Greymane to remove the collar. He tells her, "shhh, not so loud" and "I can remove it's effects but you will have to remove the collar on your own". Which he does and the shocks, thankfully, stop. With a few items she gathered from the trek she heads over to Belethors and buys seven lockpicks. On the fifth try the collar pops off. There she is, looking the part of a miserable journey. Left with only tattered rags, scars and cuts (thank-you Appropos, Skin textures and SlaveTats), filthy (thank-you Bathing in Skyrim) and exhausted. One of the best encounters I've had. And thank-you SD+, skyrimll. Great story... thanks for sharing it! It's good to see these things happening in cascade I don't have room in my overcrowded list of mods for slavetats yet but Bathing in Skyrim is in my must-have list for SD+ too, It adds a lot to the later stages.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 It seems that queue after dancing doesn't work for me. I have about 3-4 bandits around but only one (+ owner) rapes my char. Furthermore at the beginning they seem to have a threesome but then third guy teleports nearby and starts masturbating. I don't think that's how it's meant to be. P.S. Could you add an option for owners to give waterskins from iNeed? Alcohol isn't consumed automaticly and since there is no other way to drink, i think she will die soon. P.P.S. What about adding a regular trade dialog when giving stuff to your owner? Owner doesn't even notice when i give him something, I don't know how i'm supposed to give him gold. The queue is improved in the coming version. I can't add waterskins from iNeed because I have already enough required mods for SD+. Adding any need mod would be too much. A regular trade would also allow you to take whatever you want from your master's inventory, which is why I did not use it. I will keep looking into better ways to handle gifts to the master. Gold is handled automatically right now. All you have to do is give your master something other than food.
Guest Posted January 23, 2015 Posted January 23, 2015 It seems that queue after dancing doesn't work for me. I have about 3-4 bandits around but only one (+ owner) rapes my char. Furthermore at the beginning they seem to have a threesome but then third guy teleports nearby and starts masturbating. I don't think that's how it's meant to be. P.S. Could you add an option for owners to give waterskins from iNeed? Alcohol isn't consumed automaticly and since there is no other way to drink, i think she will die soon. P.P.S. What about adding a regular trade dialog when giving stuff to your owner? Owner doesn't even notice when i give him something, I don't know how i'm supposed to give him gold. The queue is improved in the coming version. I can't add waterskins from iNeed because I have already enough required mods for SD+. Adding any need mod would be too much. A regular trade would also allow you to take whatever you want from your master's inventory, which is why I did not use it. I will keep looking into better ways to handle gifts to the master. Gold is handled automatically right now. All you have to do is give your master something other than food. I'm not asking to add it as an requirement. You could just add some kind of a checkbox for iNeed that would add drinks from it. You know how that works.
Guest Posted January 23, 2015 Posted January 23, 2015 Well my solution to Ineed is that i turn death off from it, so basically I get really mean debuffs which isn't that surprising for a slave and it makeseverything more interesting since if I wan't to escape I'll have to find some food. Also I think I'm getting that bathing in skyrim mod now. Hehe.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Well my solution to Ineed is that i turn death off from it, so basically I get really mean debuffs which isn't that surprising for a slave and it makes everything more interesting since if I wan't to escape I'll have to find some food. Also I think I'm getting that bathing in skyrim mod now. Hehe. Another thing about Need mods and SD - there is no limitation to food and drink.. you can keep asking again and again. There is also no limitation to NPCs - you can ask your master, their friends or total strangers.
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 I have a brief story too. With a pretty levelled save and Serana as a follower, I was defeated by a Bandit Marauder. I have Simple Slavery installed, but it didn't trigger, instead I was sent to Sanguine. I came back with her collar on, and that cunning little ... Serana grabbed me by it and enslaved me. Walked my girl all the way through Skyrim (I love that new feature!) until I grew a bit tired of it and used the wait function a couple of times. Belted, plugged and gagged I found myself in a cell in Faldar's tooth. The collar is choking my girl right now, since Serana is probably sleeping somewhere, but I'm keen on finding out where it'll go from there. I need all my fancy stuff back, and I can't kill her. Too bad I can't update during enslavement when the new version comes out, I'd like to get to the point where I may hold weapons & armor, w/o being bound I'm really enjoying your mod!
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 I have a brief story too. With a pretty levelled save and Serana as a follower, I was defeated by a Bandit Marauder. I have Simple Slavery installed, but it didn't trigger, instead I was sent to Sanguine. I came back with her collar on, and that cunning little ... Serana grabbed me by it and enslaved me. Walked my girl all the way through Skyrim (I love that new feature!) until I grew a bit tired of it and used the wait function a couple of times. Belted, plugged and gagged I found myself in a cell in Faldar's tooth. The collar is choking my girl right now, since Serana is probably sleeping somewhere, but I'm keen on finding out where it'll go from there. I need all my fancy stuff back, and I can't kill her. Too bad I can't update during enslavement when the new version comes out, I'd like to get to the point where I may hold weapons & armor, w/o being bound TESV 2015-01-23 16-51-09-24.png I'm really enjoying your mod! Very nice... I hope people share more of these. When you say she grabbed and enslaved you, were you previously a slave to her? There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free. Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive).
shinji72 Posted January 23, 2015 Posted January 23, 2015 I found not really a bug... more of a loophole for an easy escape. My cuff where removed by some lazy bandits during the usual punishment.But, with my hands free, I could burn them at will with my fire spell. Nor the owner, nor the other bandits reacted to the damage. They all were slowly and patiently roasted to death. Only after got the key from my owner's corpse, the other bandits became agressive again.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 I found not really a bug... more of a loophole for an easy escape. My cuff where removed by some lazy bandits during the usual punishment. But, with my hands free, I could burn them at will with my fire spell. Nor the owner, nor the other bandits reacted to the damage. They all were slowly and patiently roasted to death. Only after got the key from my owner's corpse, the other bandits became agressive again. Thanks for the reminder. Did you have an SD collar or something from another Devious mod? I thought I had an enchantment to turn magic off while enslaved. I will check that again.
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 When you say she grabbed and enslaved you, were you previously a slave to her? There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free. Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive). Aye, this is a copy of an older save, a bit f*cked up by all the previous versions and other mods and scripts... but it has a large number of completed quests and is still playable. Been a slave to her before, and everytime i go to dreamland or get sent to jail she will enslave me. It's fun though.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 When you say she grabbed and enslaved you, were you previously a slave to her? There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free. Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive). Aye, this is a copy of an older save, a bit f*cked up by all the previous versions and other mods and scripts... but it has a large number of completed quests and is still playable. Been a slave to her before, and everytime i go to dreamland or get sent to jail she will enslave me. It's fun though. Then it is working as intended... perfect Maybe I will add a check on the player's submissiveness at some point.
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 it is working perfectly indeed it is a bit off to get enslaved in jail though, i use prison overhaul, but i expect it would happen with regular jailtime too. She'd follow me into the cell, get locked up there with me and then enslave me. Had to use the safeword in this instance. Would be cool if she talked to the jailer and either free me by paying my bounty, or leave the cell and take over the prison overhaul script, and tell me i'd have to stay here for a week, and then visit me daily, feeding me skooma and abuse me , or simply become the jailer instead of the PO jailer.. or even better (i know, this unrealistic now), make the cell my new home, let me take a few items each day and let me do errands or quests, and i would have to be back at 7 p.m. sharp at my cell, if i got her trust at +10 ) I remember in one of the test versions prior to the 3.0 release, the Owner would pay your bounty if you get caught stealing in a town. I liked that a lot, is it still in?
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 it is working perfectly indeed it is a bit off to get enslaved in jail though, i use prison overhaul, but i expect it would happen with regular jailtime too. She'd follow me into the cell, get locked up there with me and then enslave me. Had to use the safeword in this instance. Would be cool if she talked to the jailer and either free me by paying my bounty, or leave the cell and take over the prison overhaul script, and tell me i'd have to stay here for a week, and then visit me daily, feeding me skooma and abuse me , or simply become the jailer instead of the PO jailer.. or even better (i know, this unrealistic now), make the cell my new home, let me take a few items each day and let me do errands or quests, and i would have to be back at 7 p.m. sharp at my cell, if i got her trust at +10 ) I remember in one of the test versions prior to the 3.0 release, the Owner would pay your bounty if you get caught stealing in a town. I liked that a lot, is it still in? The owner paying your bounty is still there. The prison is still an issue. I have to find a better way to detect you are being marched to jail or still in jail so I can disable SD triggeres as well as Dreamworld.
Daemones Posted January 23, 2015 Posted January 23, 2015 I've gotten to level 4 enslavement and have the options to crawl, stand, hold a weapon, etc. But when I ask to have my hands free and the owner agrees the cuffs still remain
crudo Posted January 23, 2015 Posted January 23, 2015 When you say she grabbed and enslaved you, were you previously a slave to her? There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free. Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive). Aye, this is a copy of an older save, a bit f*cked up by all the previous versions and other mods and scripts... but it has a large number of completed quests and is still playable. Been a slave to her before, and everytime i go to dreamland or get sent to jail she will enslave me. It's fun though. I understand Fladder is using an older version of the mod but if you run Deviously Enslaved I believe NPC's can trigger and enslavement. Deviously Cursed Loot has some SD+ triggers too.
Teddar Posted January 23, 2015 Posted January 23, 2015 I've gotten to level 4 enslavement and have the options to crawl, stand, hold a weapon, etc. But when I ask to have my hands free and the owner agrees the cuffs still remain That's a known bug I understand. It happens to me too. If anyone actually does get untied presently, it be interested in hearing about it as im wondering if something else im using is causing it.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 I've gotten to level 4 enslavement and have the options to crawl, stand, hold a weapon, etc. But when I ask to have my hands free and the owner agrees the cuffs still remain That's a known bug I understand. It happens to me too. If anyone actually does get untied presently, it be interested in hearing about it as im wondering if something else im using is causing it. That should be fixed in the next version which is still in testing. It should be out tonight maybe or this weekend, depending on later minute issues with my real job and other familial obligations
Bureaucracy Posted January 23, 2015 Posted January 23, 2015 Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed That's fixed in the next version. I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway" Any ideas on how to fix this? I ran into that too occasionally but it is difficult to reproduce. Are you using Frostfall by any chance? I am, is that causing this problem?
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed That's fixed in the next version. I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway" Any ideas on how to fix this? I ran into that too occasionally but it is difficult to reproduce. Are you using Frostfall by any chance? I am, is that causing this problem? I ran into some conflict about the handling of death situations between DA and Frostfall. Simply put, if Frostfall get to the Death stage first, you will wake up in an inn. If DA gets there first, you will either die or be teleported to Dreamworld.... except it seems that by the time you get teleported, you are already flagged as dead by Frostfall and the teleport fails. When that happens, Frostfall tries again to send you to an inn, bt that teleport fails as well for the same reason... and you end up in an infinite loop. I don't know what I can do to fix that short of asking Frostfall to add support to DA since they both handle death situations.
Loller99 Posted January 23, 2015 Posted January 23, 2015 I am encountering a bug with the new version: once i get enslaved, nothing happens. The owner just keeps walking, and if i talk to him, no options from this mod are available... Still have this problem...
Bureaucracy Posted January 24, 2015 Posted January 24, 2015 Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed That's fixed in the next version. I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway" Any ideas on how to fix this? I ran into that too occasionally but it is difficult to reproduce. Are you using Frostfall by any chance? I am, is that causing this problem? I ran into some conflict about the handling of death situations between DA and Frostfall. Simply put, if Frostfall get to the Death stage first, you will wake up in an inn. If DA gets there first, you will either die or be teleported to Dreamworld.... except it seems that by the time you get teleported, you are already flagged as dead by Frostfall and the teleport fails. When that happens, Frostfall tries again to send you to an inn, bt that teleport fails as well for the same reason... and you end up in an infinite loop. I don't know what I can do to fix that short of asking Frostfall to add support to DA since they both handle death situations. It happens upon loading any save, even one without Frostfall. I don't know what to do.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now