DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015     Hey, I've been looking for solution to one problem for a while without results:  Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions?  It is a known issue with showing the race menu in game for some people.  Install Racemenu if you can:    Or at the very least, install the pre-cache killer.     I have Racemenu installed and i use it rapidly so it should be fine?   Yes it should.  What happens when you use the console with : showracemenu Racemenu pops up and I can edit my pc just as I want without any problems.   Then the issue could be coming from the new 'shaved head' code.  Do you have other mods that change your appearance in game? beeing female, soul gem oven, mana tanks...
whatevuz Posted January 22, 2015 Posted January 22, 2015      Hey, I've been looking for solution to one problem for a while without results:  Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions?  It is a known issue with showing the race menu in game for some people.  Install Racemenu if you can:    Or at the very least, install the pre-cache killer.     I have Racemenu installed and i use it rapidly so it should be fine?   Yes it should.  What happens when you use the console with : showracemenu Racemenu pops up and I can edit my pc just as I want without any problems.   Then the issue could be coming from the new 'shaved head' code.  Do you have other mods that change your appearance in game? beeing female, soul gem oven, mana tanks...  Sorry this Quote is getting so long. So I'm not sure how but I got it to work I think:  I spammed the dialogue with master untill I got him to "change" my appearance and the Racemenu actually showed up instead of crash! So I can just change stuff myself? What I did differently this time is I uninstalled hair mods(Apachii hair) and wore a vanilla hair, and re-installed the pre-cache killer.  So is this making any sense?Â
Falvnar Posted January 22, 2015 Posted January 22, 2015 There are other factors to consider:  - which video card? - ENB or not?.. and if ENB, which version - which weather mod? - which lighting mod? (ELFX for example) - any other atmospheric mod?  In the configuration I have, I am not seeing anything like that.   I don't think it's necessary, since I seem to have found the source of the problem, which is using the sleep anywhere spell added by SD+ when not enslaved. The darkening screen effect or whatever just doesn't get cleared when you wake up. It does seem to clear when you sleep while enslaved, though. This might be the source of Nitmara's issue as well if they used that spell to sleep for dreamworld. A similar issue occured when I was in the collar choking event and my master died. The darkening effect persisted until I got enslaved again. Anyways: Video Card: AMD R9 280, driver version 14.501.1003 ENB: Version 0.265, but with the speedhack patch enabled, so no graphics changes Weather: CoT 3.1 Lighting Mod: None, unless RLO counts Other: Real Clouds, Supreme Storms, Supreme Fog, Minty Lightning  On an unrelated note, when the player enters the collar vibrating event, could it be made so that it has to last for a few seconds before a punishment is queued? I keep getting punished for going through doors when my master is following me becuase my collar ends up vibrating for a split second. Speaking of punishments, could a minimum time to be equipped be added so that you don't occasionally have them removed ten seconds after being added? Also, when I said the player can move during whipping in my previous bug reports, it's only when in the pose with the charcter on their backs. I've edited my previous post to indicate that.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Ah yes... that one was my fault. Â I added a change to the effect and forgot to remove it... it is now baked in the spell of your save games and I don't know how to refresh it. Â I fixed it already for new games though.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 By the way, I posted some notes about the back story for sanguine on my blog. Â http://www.loverslab.com/blog/60/entry-1068-back-stories-sanguine/ Â Full of spoilers of course, but it should give you a view into how I see all of these pieces fitting together.
crudo Posted January 22, 2015 Posted January 22, 2015 skyrimll, for the, I don't like your appearance dialogue, you have either racemenu or shave the head which I like. Had you considered and would it be possible to change the color of the slaves hair to something random? Just another twist.  I haven't had the opportunity to have the showracemenu option happen in the 3.- version but in the past if my character was kneeling she would stay kneeling and I couldn't see her to edit. Also, my character would always come out a bit deformed, it was subtle like a protruding chin. Happens is Sisterhood of Diabella too when you ask to make me beautiful. I should add that I use ECE and maybe that's the bugger that's causing issue. Character will revert to proper looks if I simply reopen showracemenu.
Lyman the Lunatic Posted January 22, 2015 Posted January 22, 2015 Before I get to my opinions, 3 things. 1) I know I'm late. 2) You know I don't like devious devices so my opinions will be extremely biased. 3) I try on a vampire enslavement for a short period of time & I don't like what I see so I'm here. Â But that's not about what I want, it's about what the people wants, I know I'm the only demographic who doesn't like devious devices so the integration in the enslavement pisses me off, but when I can see that when my char. is enslaved by the vampire, she's got her prisoner clothes on & the equipments equipped, I know you've worked hard just to get it working so good job for working hard (still don't like devious devices) & I know you've made lots of people happy about the integration (except me). Here's something I don't understand about the clothing, why force clothing on her when her master will be take it away? I personally don't think enslaved chars should get to wear anything right at the enslavement because that's the degrading process, also the same reason why I think the first thing that should happen is rape, not whipping. Whipping should come later, but rape first. Â Here's to why I don't like devious devices, I keep forgetting to mention this to any modders who use devious devices all the time! They force sex animations that doesn't exist, this time, they are not even device friendly, my char. master is a guy but they are having the lesbian sex (the 1 where 1 chick is licking while the other is standing 1, I forgot the name) so my char. hand is invisible while the armbinder is stiff behind her back & I can't change the animations no matter what I do. When the animation is over, her arms didn't go back into the armbinder for a couple of seconds so she's standing there with her arms on her sides & no hands. So I remember you said that all the shackles & bindings will be removed at sex scenes, I can understand why you want to do it but I find it immersion-breaking. It's like "Nice, I've just catch this broad & I'll tie her up & put a bow on it so I could bang her as much as I please because she can't resist & she can't get away but I'll remove every single thing I put on her before I stick it into her then I'll tie her back up again because that's a busy work & I'm not afraid of her getting away while I'm riding her!" That's just busy work & you know it. Like I said, I don't have this issue because I only leave binding friendly anims on (because that's my thing) so when these bindings are removed, it's kind of "meh" but I'm sure you'll work it out eventually. Â Â First thing after the whipping is the vampiric drain (or whatever it is called in Skyrim) her master killed her twice with this which makes my char. got killed & enslaved by her master 3 times. (That also means the quest trigger itself 3 times as well). I don't really mind the draining thing, but still prefer the jbezorg way of actually getting bitten when forced lying down. I'd like it even more if it works properly & that it didn't keep happening every 3 seconds so I'm giving this pressure on you to get it right in the future Becoming a vampire after being a vampire slave is a kinky concept I like, but with the current state, the infection comes too early, my char. got infected like almost right away. Â devious device frustrations aside, I can see you put a lot of work into this. Â Â
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 about the darkening / purple screen issue on my side: it was ideed the better bloody vampires mod. Big noob mistake. had activated night vision in sneak mode, de-activating fixed it again. gee. time for a scotch now.
HentaiProdigy Posted January 23, 2015 Posted January 23, 2015 Hiello there! Â I'm guessing that it's SD+ that makes your owner want to go on a hike to infinity and beyond, or at least to destination unknown? Every time I get enslaved my owner wants to go for a very very long hike, and every time he either gets stuck at something, forcing me to run into him to hopefully push him past the obstacle, or he walks for ages and then stops in the middle of nowhere, refusing to move an inch no matter how long I wait. Â Last time this happened (not even ten minutes ago) I was enslaved by one of the Khajiit caravan owners outside of Solitude. Immediately after putting a collar around my neck, cuffs around my wrists and cuffs around my ankles he started walking, away from Solitude, away from his caravan, away from his friends and comrades off towards the setting sun towards the north. He walked past the East Empire Warehouse, the dock and followed the road up towards the lighthouse, but as soon as we could see it towering high up by the coast, he went off-road. Stumbling down the dirt hill in front of us, he walked right past a few horkers, into the water and on towards the small islands, and when he eventually reached the most northern island, he stopped. I guess he decided it was the perfect place to enjoy his new slave in solitude, rather than the bustling, crowded and dirty cities we walked away from. I respect his decision to camp at this place - it was after all a very pretty place, with a rather gorgeous view - but I personally would've at least set up a tent and made a bonfire or something rather than just standing there telling the ocean how he had "traveled far and wide for these goods" and what great prices he sold them at. Â So, I guess the meaning of my little story is to say that I think something is broken. Where is he actually supposed to go? I read somewhere that he gets tagged as a bandit or something to avoid combat when he reaches his destination, so I'm guessing he's supposed to go to some kind of bandit camp or fort of some kind? I love that idea if that's the case, but it doesn't seem to work, and if that really is the idea you're going for, I don't understand why getting enslaved by an actual bandit in an actual fortress full of bandits makes said bandit want to emigrate to another fort full of different bandits! I mean, he has all his friends there, and he just found himself a fresh slave to share with them over a beer by the fire, through singing and laughter! Instead he decides to stare at the locked gate with his sad puppy eyes, periodically calling me a pet or a dog, telling me to get down on my knees or go bother someone else... until I either open the gate and the story up above repeats itself, or I get randomly punched by one of the other bandits whereas he starts yelling "She's not so tough! Don't let her get away! It's just one girl!" while slowly backing away from me. I'm guessing that's another bug by the way? Or am I really supposed to be feared by my owner after his friend suckerpunches my ass? Â TL;DR: 1. Enslavement leads to romantic walks to the beach and then stays there perpetually. 2. Friends of owner dislikes slave; punches slave; owner becomes afraid of slave and yells at friends that slave isn't tough; slave is unhappy because slave can no longer talk to owner. 3. There is no third bug. Just the very sincere question of "Y u do dis mod!?" Â Sorry if these problems have been mentioned before, or perhaps even addressed already for future versions. I didn't feel like reading through a few hundred pages in search of my specific problem at 2AM.
deadmetal Posted January 23, 2015 Posted January 23, 2015 Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed
Bureaucracy Posted January 23, 2015 Posted January 23, 2015 I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway" Â Any ideas on how to fix this?
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed  That's fixed in the next version.  I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway"  Any ideas on how to fix this?  I ran into that too occasionally but it is difficult to reproduce.  Are you using Frostfall by any chance?
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 Hiello there! Â I'm guessing that it's SD+ that makes your owner want to go on a hike to infinity and beyond, or at least to destination unknown? Every time I get enslaved my owner wants to go for a very very long hike, and every time he either gets stuck at something, forcing me to run into him to hopefully push him past the obstacle, or he walks for ages and then stops in the middle of nowhere, refusing to move an inch no matter how long I wait. Â Last time this happened (not even ten minutes ago) I was enslaved by one of the Khajiit caravan owners outside of Solitude. Immediately after putting a collar around my neck, cuffs around my wrists and cuffs around my ankles he started walking, away from Solitude, away from his caravan, away from his friends and comrades off towards the setting sun towards the north. He walked past the East Empire Warehouse, the dock and followed the road up towards the lighthouse, but as soon as we could see it towering high up by the coast, he went off-road. Stumbling down the dirt hill in front of us, he walked right past a few horkers, into the water and on towards the small islands, and when he eventually reached the most northern island, he stopped. I guess he decided it was the perfect place to enjoy his new slave in solitude, rather than the bustling, crowded and dirty cities we walked away from. I respect his decision to camp at this place - it was after all a very pretty place, with a rather gorgeous view - but I personally would've at least set up a tent and made a bonfire or something rather than just standing there telling the ocean how he had "traveled far and wide for these goods" and what great prices he sold them at. Â So, I guess the meaning of my little story is to say that I think something is broken. Where is he actually supposed to go? I read somewhere that he gets tagged as a bandit or something to avoid combat when he reaches his destination, so I'm guessing he's supposed to go to some kind of bandit camp or fort of some kind? I love that idea if that's the case, but it doesn't seem to work, and if that really is the idea you're going for, I don't understand why getting enslaved by an actual bandit in an actual fortress full of bandits makes said bandit want to emigrate to another fort full of different bandits! I mean, he has all his friends there, and he just found himself a fresh slave to share with them over a beer by the fire, through singing and laughter! Instead he decides to stare at the locked gate with his sad puppy eyes, periodically calling me a pet or a dog, telling me to get down on my knees or go bother someone else... until I either open the gate and the story up above repeats itself, or I get randomly punched by one of the other bandits whereas he starts yelling "She's not so tough! Don't let her get away! It's just one girl!" while slowly backing away from me. I'm guessing that's another bug by the way? Or am I really supposed to be feared by my owner after his friend suckerpunches my ass? Â TL;DR: 1. Enslavement leads to romantic walks to the beach and then stays there perpetually. 2. Friends of owner dislikes slave; punches slave; owner becomes afraid of slave and yells at friends that slave isn't tough; slave is unhappy because slave can no longer talk to owner. 3. There is no third bug. Just the very sincere question of "Y u do dis mod!?" Â Sorry if these problems have been mentioned before, or perhaps even addressed already for future versions. I didn't feel like reading through a few hundred pages in search of my specific problem at 2AM. Â It's a new feature in the latest version, you can look up the locations here (Strg+f -> march) https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT Â It obviously still isn't working 100% flawless, so when the Owner gets stuck, you can try two options: wait or run. The owner will teleport to you anyhow, as it seems, and it will break the two-steps-forward one-step-back loop. You will eventually arrive at your new locations, but as far as i experienced it, it may well take a few hours in real time. I wish there was a dialogue aka "Are we there yet" that we had with the hired thug enslavement ) Â
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015  Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed  That's fixed in the next version.  I get a message that pops up non stop in the corner saying: "SA DA dreamworld death: Timeout" "SA DA dreamworld death: Teleport anyway"  Any ideas on how to fix this?  I ran into that too occasionally but it is difficult to reproduce.  Are you using Frostfall by any chance?   Not having that on a fresh game, only when i load an older safe wich already went through quite a no. of SD+ updates. Â
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Hiello there!  I'm guessing that it's SD+ that makes your owner want to go on a hike to infinity and beyond, or at least to destination unknown? Every time I get enslaved my owner wants to go for a very very long hike, and every time he either gets stuck at something, forcing me to run into him to hopefully push him past the obstacle, or he walks for ages and then stops in the middle of nowhere, refusing to move an inch no matter how long I wait.  (...)  TL;DR: 1. Enslavement leads to romantic walks to the beach and then stays there perpetually. 2. Friends of owner dislikes slave; punches slave; owner becomes afraid of slave and yells at friends that slave isn't tough; slave is unhappy because slave can no longer talk to owner. 3. There is no third bug. Just the very sincere question of "Y u do dis mod!?"  Sorry if these problems have been mentioned before, or perhaps even addressed already for future versions. I didn't feel like reading through a few hundred pages in search of my specific problem at 2AM.  It's a no-win situation.  If you get enslaved in the middle of nowhere without a travel package, you will be at the mercy of whatever script is attached to the NPC enslaving you.  You have to understand that the way the game works, NPCs you encounter along the way did not walk to get there. They were added by the game just as you wandered by... which means they have to origin and most of them have no destination.  So the result is, you end up stuck right where you were enslaved or you have to follow an NPC that will vanish at the first occasion (like the caravans).  If I add a travel package for outside enslavements, like I just did, you run into limitations of the AI engine, especially around ricks, stairs and long distance travels.  That's what you ran into in this case.  To go from Dragon Bridge to say.. Riften, NPCs take the road north, past Solitude, past the light house and get stuck on the shore... trying to start walking across the ocean to the other side.  This is an issue with vanilla Skyrim and already happening with the Thugs.  The only way around it is to sleep or wait for a few hours (using the wait key). If you are lucky, you will wake up at your destination next to your master.
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Before I get to my opinions, 3 things. 1) I know I'm late. 2) You know I don't like devious devices so my opinions will be extremely biased. 3) I try on a vampire enslavement for a short period of time & I don't like what I see so I'm here.  But that's not about what I want, it's about what the people wants, I know I'm the only demographic who doesn't like devious devices so the integration in the enslavement pisses me off, but when I can see that when my char. is enslaved by the vampire, she's got her prisoner clothes on & the equipments equipped, I know you've worked hard just to get it working so good job for working hard (still don't like devious devices) & I know you've made lots of people happy about the integration (except me). Here's something I don't understand about the clothing, why force clothing on her when her master will be take it away? I personally don't think enslaved chars should get to wear anything right at the enslavement because that's the degrading process, also the same reason why I think the first thing that should happen is rape, not whipping. Whipping should come later, but rape first.   (...)  devious device frustrations aside, I can see you put a lot of work into this.  I have code in SD to enforce gender preferences but SexLab is gender neutral by default, so that means it is up to every single mod to enforce whatever gender choices in animations.  The only solution here, short of a lot of work inside sexlab itself, would be for someone to create a mod that would intercept all sexlab animations before they are played, check the gender of the NPCs and force some preferences.  It is doable for couples... but a lot harder for threesomes.  It is not only a problem with Devious Devices but any mod without built-in gender restrictions. The next version of Devious Devices should have an option to turn off animation filtering (hopefully).  Regarding the vampire feeding, I agree feeding on sleep looks better and I did try to get it to work... but I wasn't able to and I had to fall back on the drain spell instead. I did use the code from the old SD version by the way... but that didn't work for some reason.  So unless someone points me in the right direction, I will spend the little time I have modding on fixing issues I can fix or adding needed features instead of banging my head against a wall and trying to get something to work without knowing why it is not working in the first place.
kaizersoze27 Posted January 23, 2015 Posted January 23, 2015 Don't know if this is a bug, but after I go into bleedout or blackout, the bandits stop fighting and they are not marked as enemies, but SD does not start. The PC can go to them and talk to them, initiate a new fight by hitting them again. Â For SD to start, I have to walk away to a new cell in the game. Once the SD is started, everything goes on fine. Â I have SD last in the load order. Please help. Â loadorder.txt
Falvnar Posted January 23, 2015 Posted January 23, 2015 So, after suggesting the timed delay to have punishments removed, I had a few ideas with punishments: Â Currently, the way punishments seem to work is incremental. You get gagged, then a chastity belt, then plugs, and then just whipping. My idea was to link punishments to various actions, in the following way: - Insulting your master would get you gagged, to make you shut up. - Pleaing might get you gagged. Pleaing again would get you whipped, if you can plea while gagged, that is. If not, maybe change the dialogue to "*sobbing* (Plea.)" or something. I'm not sure what this dialogue option is meant to do. For me, it just seems to trigger a sex scene, so I avoid it, but unless it already does this, it could be used as a request to have punishments removed. - Resisting when your master triggers a submit/resist event would get you belted. After a while, your master would remove the belt and try again. If you resist again, you'd get whipped, belted, and plugged. When you finally submit, the belt would be removed for good. A dialogue option to submit and have the belt removed would be a nice addition as well. - Trying to run away (collar shocks) would get you blindfolded, to make it harder to run away. Trying to run away again while blindfolded would get the player whipped and tied up on the ground for a while. Maybe the slave boots could get equipped too. - Trying to run away (pass out) would just result in whipping and maybe some mocking dialogue. Other things could occur eventually, but my idea with this was to prevent unnecessary devices when your owner gets stuck while walking to their slavery destination. - If it's possible, talking to another NPC while your master is nearby and asking them to help you get away from your master or remove your bindings could get you punished with a gag. Doing it again through the "Mmph!" would get you whipped. Yet again would get you tied up the same way as trying to run away a bunch would. Â Unfortunately, this would break the current request for food/water dialogue when punished, which all reference the gag. So, they'd have to be replaced with more fitting dialogue for each device, with the gag superceding the rest and possibly an additional set for multiple items. When belted, requests could include the option to finally submit, which would get your belt removed. Skooma could also be used as an additional punishment when requesting things while punished, rather than just the random chance it is now. It could even have it's own messages to accompany it, like "Sure, I'll "feed" you. Open your mouth, bitch!". While gagged with a gag that doesn't block the mouth, the messages could be changed to something like "You're hungry/thirsty, huh? Tilt your head back!" followed by a message box saying something like "Your owner grabs your head and tilts it back before pouring a foul-tasting liquid down your throat. You cough and sputter, but most of it goes down anyways." This shouldn't occur when experiencing high levels of decay, though. It would justify the skooma begging dialogue option I suggested, which could only appear when the player has the decay effects currently affecting them. Begging for skooma while punished could get you whipped or gagged. Being gagged should probably remove the skooma begging option, since it would be kind of hard to specify that you want skooma. Â As for the timed delay, it could be based on the item, barring the belt, which would be removed in the manner mentioned above. Gags would last a minimum of maybe four in-game hours. Blindfolds (and slave boots) would last longer, since they don't block any needs and trying to run away would call for a serious punishment. Of course, punishments would be left on longer if you continue to misbehave. Â Also, I forgot to mention in my post about the darkening effect that the submission/defiance stat started working. I don't know what the problem was before. I had an idea with it, though. While bound and gagged with a high submission, an addition dialogue option accompanying the first "Mmph!" could be added. It would basically be the begging "Sure, just show me what a good slave you are first." option, but without the ability to resist. An idea for what the dialogue option could say would be "*turn around and extend your palms* (Beg.)". Or it could be "*turn around and bend over* (Offer yourself.)" Then you would be able to talk to them again with the palm option appearing instead, and they could either refuse to pay or give a few septims. Armbinders kind of pose an issue though, since your hands are more restrained than with cuffs, and you really wouldn't be able to extend your palms. On the topic of begging, you get paid before "showing what a good slave you are" when using the beg option. That should probably be changed so that it occurs after the scene ends, if you allow it to occur. Now that I think of it, it would be cool if those submit/resist events automatically submitted with high levels of submission. Although it might pose a problem with downwards spiraling and being unable to become defiant again, which might become dull because you wouldn't be able to be released then, if I understand the "New Path to join your master" patch note correctly.
OlBenny Posted January 23, 2015 Posted January 23, 2015 Hihi! Me again.  Right, interesting things going on. Nothing really bad, but I continued from my last save. My girl waking up after escaping from the hired thugs initially, after sleeping in her nice, comfy bed in Whiterun. was being raped (another bed). All the more surprising, those hired thugs where also in her home, well two out of three , which I thought was a really neat twist. She was quickly enslaved and marched to Mistwatch with really no hitches. Upon loading my save, I noticed how the journal was clear from the enslaved quest. I'm guessing it probably just took a little while for it to clear out, for whatever reason. When she got to Mistwatch, she tried to escape. The escape attempt was successful, though in the journal it still still said enslaved, like before. Additionally, though when loading the save while enslaved, for whatever reason, it still resets the voice in SL MCM to random, I could cycle through different SL animations. So, not entirely sure what's going on there. The only thing different from the last enslavement before the hired thugs is the collar. The master was also a scavenger. The collar equipped before was one from DD, not the SD collar. Not sure what's going on, but I figured to report it nevertheless.The idea of parasite impregnation by a spider or chaurus: brilliant! Can't wait for that. Just wondering though, will it conflict with the Estrus Chaurus mod? Anyhow, yeah, cheers!Â
DeepBlueFrog Posted January 23, 2015 Author Posted January 23, 2015 Hihi! Me again.  Right, interesting things going on. Nothing really bad, but I continued from my last save. My girl waking up after escaping from the hired thugs initially, after sleeping in her nice, comfy bed in Whiterun. was being raped (another bed). All the more surprising, those hired thugs where also in her home, well two out of three , which I thought was a really neat twist. She was quickly enslaved and marched to Mistwatch with really no hitches. Upon loading my save, I noticed how the journal was clear from the enslaved quest. I'm guessing it probably just took a little while for it to clear out, for whatever reason. When she got to Mistwatch, she tried to escape. The escape attempt was successful, though in the journal it still still said enslaved, like before. Additionally, though when loading the save while enslaved, for whatever reason, it still resets the voice in SL MCM to random, I could cycle through different SL animations. So, not entirely sure what's going on there. The only thing different from the last enslavement before the hired thugs is the collar. The master was also a scavenger. The collar equipped before was one from DD, not the SD collar. Not sure what's going on, but I figured to report it nevertheless.  The idea of parasite impregnation by a spider or chaurus: brilliant! Can't wait for that. Just wondering though, will it conflict with the Estrus Chaurus mod?  Anyhow, yeah, cheers!  Nice to hear some stories  The parasite will not conflict with EC.. just add to it.  Being infected with the parasites does not prevent sex as I said... just picture they are making things tighter if anything.  Wearing a chastity belt will prevent infection, so there is a defensive use of belts for you there.  Also, since they are acting as plugs, you will be able to use them on your followers  Edit: I updated the rules for removal.  You will be able to remove the parasites manually (with your fingers that is) but only when your arousal is lower than 10. There will be a check against your pickpocket skills for the attempt using this formula: 10 + (Game.GetPlayer().GetAV("Pickpocket") as Int) / 10 So, if you have 100 points in lockpicking, your chance to remove these parasites will be of ( 10 + 100 / 10 = 20% ). These things are very slippery  Of course, a failed attempt will increase your arousal, so you better start with an arousal of 0  That can be tweaked if it is too hard.  I can also add other ways to remove them.... I am open to ideas.
kaizersoze27 Posted January 23, 2015 Posted January 23, 2015 Don't know if this is a bug, but after I go into bleedout or blackout, the bandits stop fighting and they are not marked as enemies, but SD does not start. The PC can go to them and talk to them, initiate a new fight by hitting them again. Â For SD to start, I have to walk away to a new cell in the game. Once the SD is started, everything goes on fine. Â I have SD last in the load order. Please help. Any help please?
kaizersoze27 Posted January 23, 2015 Posted January 23, 2015 ^Death alternative? I do have Death alternative. Its a required mod for SD of course. Â or do you mean I should check setings in DA?Â
The Stinkin' Beaver Posted January 23, 2015 Posted January 23, 2015 alright, i see you have daymol in the list. Try registering the quests, and maybe put daymol after DD-Expansion
kaizersoze27 Posted January 23, 2015 Posted January 23, 2015 alright, i see you have daymol in the list. Try registering the quests, and maybe put daymol after DD-Expansion Ok thanks, will do it and let you know. Thanks
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