Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

This is an excellent update.  Ran into a small problem, unintended feature or bug perhaps.

 

 

Asked master to sleep.

 

Sleep menu appears.

 

Select nine hours.

 

Woke up in dreamworld.

 

Master teleported to me.

 

Flame Antronach killed the master.

 

I took the key.

 

Freed myself.

 

Sanguine sent me back to point of enslavement.

 

 

If I understand the logic properly you teleport to the dreamworld upon sleeping after an enslavement.  It seems the mod decided I had finished the enslavement and sent me to the dreamworld.  Using the new code the master teleported there as well because it is a new cell.  The rest is just what it is.

 

The only caveat that I can add is that I updated SD+ mid game.  I followed the proper procedure and made a clean save so maybe that had something to do with it.

 

That's pretty funny :)

 

I didn't think of that sequence of events but I would say SD is working as intended in that case.

 

I will have to disable the OnSleep teleport to Sanguine during slavery if that causes too many problems.

Posted

The only dialogue option I get when I talk to my owner is "do you like what you see?". I don't know which mod it came from. Also immerslave seems to be incompatible with this mod.

Posted

I like the new dialogue a LOT but ÿ ■²ⁿr∙  I z um, I think one of my fonts is messed up. I was trying just now to type the box I see whenever you wish an apostrophe.

"What a good pet you are. YouÓd make a great addition to my stable".

 

When I was nine we'd play a game vaguely entitled "feed the pets" and I was always getting turtle-food.

I'm not sure why but suddenly it's like a song in my head I can't get rid of.

----

reading back, I see you might want to disable the dreamworld during slavery.

Please, I'd live in the dreamworld if it let me, Me and a few flowering spriggans to abuse me.

Not that I've any idea wtf the dreamworld is for, I just need more time there to pick up tips.

Maybe make a phrase "there's no place like home" to get you there,

Or a magic soulgem.

Posted

Love the mod, but when Harkon tries to make me into a vampire lord after I rescue Serena, the game seems to consider this a death and I get a black screen. Not sure if this is fixed in newest version.

 

Keep up the good work.

Posted

Love the mod, but when Harkon tries to make me into a vampire lord after I rescue Serena, the game seems to consider this a death and I get a black screen. Not sure if this is fixed in newest version.

 

Keep up the good work.

First time this was reported and I never play enough in my tests to get that far.

 

Can you share a log file when the screen gets black?

Posted

The only dialogue option I get when I talk to my owner is "do you like what you see?". I don't know which mod it came from. Also immerslave seems to be incompatible with this mod.

its from DD cursed loot

Did you install SL dialogues also?

Posted

 

 

 

- Added: More diverse bound poses when sleeping anywhere as a slave

 

 

Sorry if this was already explained, but how do you "sleep anywhere"?

 

 

Tell your master you are tired.

 

At slavery level 1, you will be allowed to just kneel.

At level 2, you will be allowed to sit.

After level 3, you will be allowed to sleep.

 

 

Do the different poses of rest convey different bonuses from sleeping such as the rest vs well rested buffs that you get from sleeping in different types of beds?

 

also.... yaaayyyyy new update

Posted

 

 

 

- Added: More diverse bound poses when sleeping anywhere as a slave

 

 

Sorry if this was already explained, but how do you "sleep anywhere"?

 

 

Tell your master you are tired.

 

At slavery level 1, you will be allowed to just kneel.

At level 2, you will be allowed to sit.

After level 3, you will be allowed to sleep.

 

 

 

since some people like me are dumb :D

 

Let me add the dialogue appears only during nighttime...then it appears a Windows asking to submit or resist (resisting messes up stuff, submitting wnter the sleep mode).

Posted

After entering the Dreamworld for the first time, I have really bad double vision. Like, making me ill bad. Is this supposed to be so?

Posted

 

This is an excellent updatearrow-10x10.png.  Ran into a small problem, unintended feature or bug perhaps.

 

 

Asked master to sleep.

 

Sleep menu appears.

 

Select nine hours.

 

Woke up in dreamworld.

 

Master teleported to me.

 

Flame Antronach killed the master.

 

I took the key.

 

Freed myself.

 

Sanguine sent me back to point of enslavement.

 

 

If I understand the logic properly you teleport to the dreamworld upon sleeping after an enslavement.  It seems the mod decided I had finished the enslavement and sent me to the dreamworld.  Using the new code the master teleported there as well because it is a new cell.  The rest is just what it is.

 

The only caveat that I can add is that I updated SD+ mid game.  I followed the proper procedure and made a clean savearrow-10x10.png so maybe that had something to do with it.

 

That's pretty funny :)

 

I didn't think of that sequence of events but I would say SD is working as intended in that case.

 

I will have to disable the OnSleep teleport to Sanguine during slavery if that causes too many problems.

 

 

I should add that I disable Dreamworld in Death Alternative so the only time it should kick in is after I am freed from enslavement.  That's what made it kinda odd... but it was funny.

Posted

Sanguine's restraints weren't removed when I left the dreamworld :/

 

They are on a random timer... sometimes they are removed before you leave and sometimes, after.

 

Sleep or wait for a few hours.

Posted

After entering the Dreamworld for the first time, I have really bad double vision. Like, making me ill bad. Is this supposed to be so?

 

There shouldn't be any visual effect anymore when visiting Dreamworld.

Posted

 

 

 

 

- Added: More diverse bound poses when sleeping anywhere as a slave

 

 

Sorry if this was already explained, but how do you "sleep anywhere"?

 

 

Tell your master you are tired.

 

At slavery level 1, you will be allowed to just kneel.

At level 2, you will be allowed to sit.

After level 3, you will be allowed to sleep.

 

 

Do the different poses of rest convey different bonuses from sleeping such as the rest vs well rested buffs that you get from sleeping in different types of beds?

 

also.... yaaayyyyy new update

 

 

Resting on your knees refreshes your magicka.

 

Sitting down refreshes your stamina.

 

Sleeping on the floor makes you just sleep... no well rested perk (will will need a bed for that).

Posted

 

Love the mod, but when Harkon tries to make me into a vampire lord after I rescue Serena, the game seems to consider this a death and I get a black screen. Not sure if this is fixed in newest version.

 

Keep up the good work.

First time this was reported and I never play enough in my tests to get that far.

 

Can you share a log file when the screen gets black?

 

 

[01/10/2015 - 12:20:39PM] Papyrus log opened (PC)

[01/10/2015 - 12:20:39PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[01/10/2015 - 12:20:39PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[01/10/2015 - 12:20:39PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[01/10/2015 - 12:20:53PM] Cannot open store for class "slaResetScr", missing file?

[01/10/2015 - 12:20:53PM] Cannot open store for class "follower3dnpc", missing file?

[01/10/2015 - 12:20:53PM] Cannot open store for class "hdtHighHeelEffect", missing file?

[01/10/2015 - 12:20:53PM] Cannot open store for class "hdtHighHeelShoes", missing file?

[01/10/2015 - 12:20:54PM] ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginXPMSE.OnSliderChanged()

[01/10/2015 - 12:20:54PM] ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginFemales.OnSliderChanged()

[01/10/2015 - 12:20:54PM] ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginBeast.OnSliderChanged()

[01/10/2015 - 12:20:54PM] ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginWeapons.OnSliderChanged()

[01/10/2015 - 12:20:54PM] ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginSOS.OnSliderChanged()

[01/10/2015 - 12:20:54PM] Cannot open store for class "QF__01064481", missing file?

[01/10/2015 - 12:20:54PM] ERROR: Unable to bind script QF__01064481 to LTDDragonTest09 (31064481) because their base types do not match

[01/10/2015 - 12:20:58PM] ERROR: Property Player on script _sdras_master attached to alias _SDRA_master on quest _SD_enslavement (2200182D) cannot be bound because alias _SDRA_player on quest _SD_controller (22000D64) is not the right type

[01/10/2015 - 12:20:58PM] Warning: Property fctOutfit on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property fctFactions on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property fctConstraints on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:58PM] VM is freezing...

[01/10/2015 - 12:20:58PM] VM is frozen

[01/10/2015 - 12:20:58PM] Reverting game...

[01/10/2015 - 12:20:58PM] ERROR: Unable to bind script QF__01064481 to LTDDragonTest09 (31064481) because their base types do not match

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBB1) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBB0) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property fctOutfit on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property fctFactions on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property fctConstraints on script _sdqs_functions attached to _SD_controller (22000D64) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (0005A6CA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (000FDBAF) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004424B) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonFrostsageScriptAlduin attached to  (0004E9BD) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:20:59PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (00032D9F) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (0003530D) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (0003530D) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (0003530D) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (0003530D) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (0003530D) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (00061067) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (00061067) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (00061067) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (00061067) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (00061067) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (00035541) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (00035541) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (00035541) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (00035541) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (00035541) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (FF000ABA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (FF000ABA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (FF000ABA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (FF000ABA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (FF000ABA) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon03FrostsageSpike on script LTDDragonMainScript attached to  (FF000F83) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon02FrostsageSpike on script LTDDragonMainScript attached to  (FF000F83) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragon05FrostsageSpike on script LTDDragonMainScript attached to  (FF000F83) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralRemains on script LTDDragonMainScript2 attached to  (FF000F83) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:00PM] Warning: Property LTDDragonSpectralFadeShader on script LTDDragonMainScript2 attached to  (FF000F83) cannot be initialized because the script no longer contains that property

[01/10/2015 - 12:21:22PM] Loading game...

[01/10/2015 - 12:21:22PM] VM is thawing...

[01/10/2015 - 12:21:22PM] SexLab Dialogues: Reset SexLab events

[01/10/2015 - 12:21:22PM] [_sdras_player] Register events

[01/10/2015 - 12:21:22PM] [Zad]: Starting update chain.

[01/10/2015 - 12:21:22PM] SexLab Dialogues: Reset SexLab events

[01/10/2015 - 12:21:22PM] ERROR: File "Dragonborn.esm" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [alias _SDRA_player on quest _SD_controller (22000D64)]._sdras_player._maintenance() - "_SDRAS_player.psc" Line 265

    [alias _SDRA_player on quest _SD_controller (22000D64)]._sdras_load.OnPlayerLoadGame() - "_sdras_load.psc" Line 15

[01/10/2015 - 12:21:22PM] error: Native static function RemoveAllTransforms could find no matching static function on linked type NiOverride. Function will not be bound.

[01/10/2015 - 12:21:22PM] [Zad]: QuestMonitor is now watching for device events.

[01/10/2015 - 12:21:22PM] ==== LAL: DLC and Mod support check - Ignore errors about missing files. ====

[01/10/2015 - 12:21:22PM] [Zad]: [Harness] Loaded: 10%

[01/10/2015 - 12:21:22PM] [Zad]: [Posture Collar] Loaded: 10%

[01/10/2015 - 12:21:22PM] [Zad]: [blindfold Mystery] Loaded: 1%

[01/10/2015 - 12:21:22PM] [Zad]: [stamina Drain] Loaded: 100%

[01/10/2015 - 12:21:22PM] [Zad]: [Vibration] Loaded: 100%

[01/10/2015 - 12:21:22PM] [Zad]: [Horny] Loaded: 5%

[01/10/2015 - 12:21:22PM] [Zad]: [Nipple Piercings] Loaded: 100%

[01/10/2015 - 12:21:22PM] [Zad]: [belted Empty] Loaded: 10%

[01/10/2015 - 12:21:22PM] [Zad]: [belt Chafing] Loaded: 10%

[01/10/2015 - 12:21:22PM] [Zad]: [Plug Moan] Loaded: 100%

[01/10/2015 - 12:21:22PM] [slaMainScr <sla_Main (0B042D62)>]: starting maintenance... Update frequency 120.000000

[01/10/2015 - 12:21:22PM] [Zad]: [blindfold Trip] Loaded: 100%

[01/10/2015 - 12:21:23PM] [Zad]: Devious Devices is now creating animations.

[01/10/2015 - 12:21:23PM] SEXLAB - GetSetAnimation(DDBeltedSolo): Get

[01/10/2015 - 12:21:23PM] [Zad]: DevicesUnderneath::Maintenance()

[01/10/2015 - 12:21:23PM] ERROR: File "aMidianborn_Skyforge_Weapons.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [alias Player on quest ESFCompanionsCore (45000D62)].esfcplayeraliasscript.CompatibilitySetup() - "ESFCPlayerAliasScript.psc" Line 27

    [alias Player on quest ESFCompanionsCore (45000D62)].esfcplayeraliasscript.OnPlayerLoadGame() - "ESFCPlayerAliasScript.psc" Line 14

[01/10/2015 - 12:21:23PM] SEXLAB - GetSetAnimation(DDArmbinderSolo): Get

[01/10/2015 - 12:21:23PM] [Zad]: [Wet Padding] Loaded: 10%

[01/10/2015 - 12:21:23PM] error: Native static function ClearPreset does not match existing signature on linked type CharGen. Function will not be bound.

[01/10/2015 - 12:21:23PM] [Zad]: [Mana Drain] Loaded: 100%

[01/10/2015 - 12:21:23PM] [Zad]: EnableEventProcessing()

[01/10/2015 - 12:21:23PM] [Zad]: Rehooking Mod Events

[01/10/2015 - 12:21:23PM] [Zad]: [Armbinder Struggle] Loaded: 15%

[01/10/2015 - 12:21:23PM] [slaMainScr <sla_Main (0B042D62)>]: registered for maintenance

[01/10/2015 - 12:21:23PM] [Zad]: Set Device Hider slot to 50.

[01/10/2015 - 12:21:23PM] ===============================[DAYMOYL: Ignore all Warnings start]================================

[01/10/2015 - 12:21:23PM] daymoyl - SkyUI.esp found

[01/10/2015 - 12:21:23PM] daymoyl - Dawnguard.esm found

[01/10/2015 - 12:21:23PM] ================================[DAYMOYL: Ignore all Warnings end]=================================

[01/10/2015 - 12:21:23PM] [slaMainScr <sla_Main (0B042D62)>]: starting maintenance... Update frequency 120.000000

[01/10/2015 - 12:21:23PM] InitWidgetLoader()

[01/10/2015 - 12:21:23PM] [Zad]: [Health Drain] Loaded: 100%

[01/10/2015 - 12:21:23PM] [Zad]: [Mounted] Loaded: 100%

[01/10/2015 - 12:21:23PM] [Zad]: [bump Pumps] Loaded: 17%

[01/10/2015 - 12:21:23PM] LAL: Dawnguard detected.

[01/10/2015 - 12:21:23PM] [slaMainScr <sla_Main (0B042D62)>]: registered for maintenance

[01/10/2015 - 12:21:23PM] [Zad]: [Restraints+Armor] Loaded: 7%

[01/10/2015 - 12:21:23PM] [Zad]: RebuildSlotmask()

[01/10/2015 - 12:21:23PM] [sD] Register devious keywords

[01/10/2015 - 12:21:23PM] SexLab Loaded CurrentVerison: 15903

[01/10/2015 - 12:21:23PM] [Zad]: [bra Chafing] Loaded: 10%

[01/10/2015 - 12:21:23PM] LAL: Hearthfire detected.

[01/10/2015 - 12:21:23PM] ERROR: File "Dragonborn.esm" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [ARTHLALVersionTracking (3F049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 149

    [alias Player on quest ARTHLALVersionTracking (3F049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6

[01/10/2015 - 12:21:23PM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [ARTHLALVersionTracking (3F049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 173

    [alias Player on quest ARTHLALVersionTracking (3F049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6

[01/10/2015 - 12:21:23PM] ERROR: File "Helgen Reborn.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [ARTHLALVersionTracking (3F049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 185

    [alias Player on quest ARTHLALVersionTracking (3F049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6

[01/10/2015 - 12:21:23PM] ERROR: File "teg_returntohelgen.esp" does not exist or is not currently loaded.

stack:

    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?

    [ARTHLALVersionTracking (3F049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 193

    [alias Player on quest ARTHLALVersionTracking (3F049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6

[01/10/2015 - 12:21:23PM] ==== LAL: DLC and Mod support check - Done. ====

[01/10/2015 - 12:21:23PM] [Zad]: [Drip] Loaded: 10%

[01/10/2015 - 12:21:23PM] [Zad]: QuestMonitor is now watching for device events.

[01/10/2015 - 12:21:23PM] [Zad]: QuestMonitor is now tracking player.

[01/10/2015 - 12:21:23PM] daymoyl - Registering custom quest events

[01/10/2015 - 12:21:23PM] [Zad]: ZadNpc::DoRegister(0.484879)

[01/10/2015 - 12:21:23PM] [Zad]: RepopulateNpcs()

[01/10/2015 - 12:21:23PM] [Zad]: Not repopulating NPC slots: Feature is disabled.

[01/10/2015 - 12:21:23PM] [Zad]: ==========Begin Compatibility Checks==========

[01/10/2015 - 12:21:23PM] [Zad]: Please note that Errors related to missing files should be ignored.

[01/10/2015 - 12:21:23PM] [Zad]: [ Dependency Checks ]

[01/10/2015 - 12:21:23PM] [Zad]: DDi version [2.830000]: OK

[01/10/2015 - 12:21:23PM] [Zad]: assets version [2.820000]: OK

[01/10/2015 - 12:21:23PM] [Zad]: ZaZ Animation Pack version [600.000000]: OK

[01/10/2015 - 12:21:23PM] [Zad]: Aroused version [20140124.000000]: OK

[01/10/2015 - 12:21:23PM] [Zad]: SexLab version [15903.000000]: OK

[01/10/2015 - 12:21:23PM] [Zad]: [ Third Party Mod Compatibility Checks ]

[01/10/2015 - 12:21:23PM] [Zad]: [ Sanity Checks ]

[01/10/2015 - 12:21:23PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK

[01/10/2015 - 12:21:23PM] [Zad]: Verifying that old DDi esp is not present: OK

[01/10/2015 - 12:21:23PM] [Zad]: ==========End Compatibility Checks==========

[01/10/2015 - 12:21:23PM] [Zad]: Initializing Events arrays.

[01/10/2015 - 12:21:23PM] [Zad]: zadEventSlots::Maintenance()

[01/10/2015 - 12:21:23PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:21:23PM] [Zad]: [Wet Padding] Registered. Event #0

[01/10/2015 - 12:21:23PM] [Zad]: [Posture Collar] Registered. Event #1

[01/10/2015 - 12:21:23PM] [Zad]: [Mounted] Registered. Event #2

[01/10/2015 - 12:21:23PM] [Zad]: [blindfold Trip] Registered. Event #3

[01/10/2015 - 12:21:24PM] [Zad]: [blindfold Mystery] Registered. Event #4

[01/10/2015 - 12:21:24PM] [Zad]: Monitoring Camera state.

[01/10/2015 - 12:21:24PM] [Zad]: [Harness] Registered. Event #5

[01/10/2015 - 12:21:24PM] [Zad]: [Mana Drain] Registered. Event #6

[01/10/2015 - 12:21:24PM] [Zad]: [Nipple Piercings] Registered. Event #7

[01/10/2015 - 12:21:24PM] [Zad]: [Health Drain] Registered. Event #8

[01/10/2015 - 12:21:24PM] [Zad]: [Vibration] Registered. Event #9

[01/10/2015 - 12:21:24PM] [Zad]: [Drip] Registered. Event #10

[01/10/2015 - 12:21:24PM] [Zad]: [bump Pumps] Registered. Event #11

[01/10/2015 - 12:21:24PM] [Zad]: [Horny] Registered. Event #12

[01/10/2015 - 12:21:24PM] daymoyl -  SKI_MeterWidget OnWidgetReset()

[01/10/2015 - 12:21:24PM] daymoyl -  SKI_MeterWidget OnWidgetReset()

[01/10/2015 - 12:21:24PM] [Zad]: [belted Empty] Registered. Event #13

[01/10/2015 - 12:21:24PM] [Zad]: [Restraints+Armor] Registered. Event #14

[01/10/2015 - 12:21:24PM] [Zad]: [bra Chafing] Registered. Event #15

[01/10/2015 - 12:21:24PM] [Zad]: [Armbinder Struggle] Registered. Event #16

[01/10/2015 - 12:21:24PM] [Zad]: [Plug Moan] Registered. Event #17

[01/10/2015 - 12:21:24PM] [Zad]: [belt Chafing] Registered. Event #18

[01/10/2015 - 12:21:24PM] [Zad]: [stamina Drain] Registered. Event #19

[01/10/2015 - 12:21:24PM] [Zad]: Set slot mask to [67108864]: 67108864

[01/10/2015 - 12:21:28PM] VM is freezing...

[01/10/2015 - 12:21:28PM] VM is frozen

[01/10/2015 - 12:21:28PM] Saving game...

[01/10/2015 - 12:21:28PM] VM is thawing...

[01/10/2015 - 12:21:30PM] ERROR: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on  (0301A961) cannot be bound because <NULL form> (0102DF26) is not the right type

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]:Defered maintenance...

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]: found Devious Devices - Assets.esm

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]Slamain stage 3

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]: Enabled Desire spell

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]: Updated notification key to 49

[01/10/2015 - 12:21:35PM] [slaMainScr <sla_Main (0B042D62)>]: finished maintenance

[01/10/2015 - 12:21:45PM] VM is freezing...

[01/10/2015 - 12:21:45PM] VM is frozen

[01/10/2015 - 12:21:45PM] Saving game...

[01/10/2015 - 12:21:45PM] VM is thawing...

[01/10/2015 - 12:21:48PM] [Zad]: CheckAllEvents()

[01/10/2015 - 12:21:48PM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/10/2015 - 12:21:48PM] [Zad]: ZadNpc::DoRegister(0.499985)

[01/10/2015 - 12:21:48PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:22:09PM] [Zad]: CheckAllEvents()

[01/10/2015 - 12:22:09PM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/10/2015 - 12:22:09PM] [Zad]: ZadNpc::DoRegister(0.499985)

[01/10/2015 - 12:22:10PM] SEXLAB - NOTICE: ValidateActor(Fura Bloodmouth) -- TRUE -- Cache MISS

[01/10/2015 - 12:22:10PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:22:16PM] SEXLAB - NOTICE: ValidateActor(Hestla) -- TRUE -- Cache MISS

[01/10/2015 - 12:22:31PM] [Zad]: CheckAllEvents()

[01/10/2015 - 12:22:31PM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/10/2015 - 12:22:31PM] [Zad]: ZadNpc::DoRegister(0.499969)

[01/10/2015 - 12:22:31PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:22:52PM] ERROR: Unable to call UnregisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type

stack:

    [None].DLC1VampireTransformVisual.UnregisterForAnimationEvent() - "<native>" Line ?

    [None].DLC1VampireTransformVisual.TransformIfNecessary() - "DLC1VampireTransformVisual.psc" Line 43

    [None].DLC1VampireTransformVisual.OnEffectStart() - "DLC1VampireTransformVisual.psc" Line 26

[01/10/2015 - 12:22:52PM] [Zad]: CheckAllEvents()

[01/10/2015 - 12:22:52PM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/10/2015 - 12:22:52PM] [Zad]: ZadNpc::DoRegister(0.500000)

[01/10/2015 - 12:22:53PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:22:59PM] SD DA dreamworld death condition

[01/10/2015 - 12:22:59PM] ERROR: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on  (FF000DC4) cannot be bound because <NULL form> (0102DF26) is not the right type

[01/10/2015 - 12:23:02PM] SD DA dreamworld death: selected

[01/10/2015 - 12:23:02PM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/10/2015 - 12:23:02PM] [Zad]: CheckAllEvents()

[01/10/2015 - 12:23:02PM] [Zad]: ZadNpc::DoRegister(0.499985)

[01/10/2015 - 12:23:02PM] [Zad]: Config Interval:0.500000. Total number of events: 0. Next staggered update in 0.500000

[01/10/2015 - 12:23:13PM] VM is freezing...

[01/10/2015 - 12:23:13PM] VM is frozen

[01/10/2015 - 12:23:13PM] Saving game...

[01/10/2015 - 12:23:14PM] VM is thawing...

[01/10/2015 - 12:23:17PM] VM is freezing...

[01/10/2015 - 12:23:17PM] VM is frozen

 

 

 

Posted

 

Sanguine's restraints weren't removed when I left the dreamworld :/

 

They are on a random timer... sometimes they are removed before you leave and sometimes, after.

 

Sleep or wait for a few hours.

 

 

I've had a gag and ankle cuffs stuck on for over a week, timer ran out ages ago but the symbol is still visible in the HUD.

Posted

 

 

 

 

Sanguine's restraints weren't removed when I left the dreamworld :/

They are on a random timer... sometimes they are removed before you leave and sometimes, after.

 

Sleep or wait for a few hours.

I've had a gag and ankle cuffs stuck on for over a week, timer ran out ages ago but the symbol is still visible in the HUD.

Are these the red ones from Sanguine or the metal ones from a master?

Posted

Hi,

either i missunderstood something, because my english is not so good or something going wrong.

 

My PC is enslaved and i want to earn the freedom. My Pc ask several times for the wishes of the mistress.

So had some sexacts, punishments and dancings for her. The Pc was always submissive to her and to other npc's.

 

After my PC dropdown a collar to the floor, two warriors fight for this collar and one died. The equipment (Weapons, Armor, Rubins) had a value of 3470 gold. My PC give the misstress all the stuff (Speechoption: I have something for you).

 

But the trust will already show as -10. This is from the papyrus:

 

[01/10/2015 - 08:16:25PM] [sD] --- Slavery update
[01/10/2015 - 08:16:25PM] [sD] It's a new day as a slave.
 Today your owner is ..
Horny - Vicious
Hungry - Greedy
Angry - Suspicious
Disposition: -10
Trust: -10
[01/10/2015 - 08:16:25PM] [sD] iSexComplete: 0 Count: 0 / 2 - Need: -2 +/- 3
[01/10/2015 - 08:16:25PM] [sD] iPunishComplete: 0 Count: 1 / 5 - Need: -4 +/- 3
[01/10/2015 - 08:16:25PM] [sD] iFoodComplete: 0 Count: 0 / 1 - Need: -1 +/- 3
[01/10/2015 - 08:16:25PM] [sD] iGoldComplete: 0 Count: 0 / 38 - Need: -38 +/- 3
[01/10/2015 - 08:16:25PM] [sD] Master: Mood: -10 - Trust: -10 - Type: 3
[01/10/2015 - 08:16:25PM] [sD] Master: OverallDisposition: -5
[01/10/2015 - 08:16:25PM] [sD] Master: Slave trust points: 0 - Master trust threshold: 20
[01/10/2015 - 08:16:25PM] [sD] Master: GoldTotal: 0
[01/10/2015 - 08:16:25PM] [_sdqs_enslavement] Punishment earned: 1
[01/10/2015 - 08:16:25PM] [_sdqs_fcts_outfit] Adding punishment item: Gag
[01/10/2015 - 08:16:25PM] [sD] Slave set - Outfit: -1 - Part: 3 - Equip: TRUE

 

P.S. Newest Version of SD+, Dialog and a fresh new game.

Posted

I like the new dialogue a LOT but ÿ ■²ⁿr∙  I z um, I think one of my fonts is messed up. I was trying just now to type the box I see whenever you wish an apostrophe.

"What a good pet you are. YouÓd make a great addition to my stable".

 

.......

 

This sentence is from this Mod: http://www.loverslab.com/files/file/1423-petcollar/not from SD+.

 

I wonder if the Pet Collar is recognized by SD as a normal Collar or will it be removed if the PC is being enslaved?

Posted

hi Skyrimll,

 

I've been wondering about this for a while now, even tried browsing around the wiki and couldn't find answers, so:

 

-how are owner personalities assigned? in particular I am interested in unique/named npcs

-do personality assignments persist? again, I am thinking of the unique/named npcs

-is it, or would it be possible (via console commands or some such means) for players to give specific npcs a desired personality without making huge hassles for you or problems for the mod/game

-and lastly, is there a way to check (via console) the personality of a particular npc-owner?

 

Mostly I am more than ok with just dealing with whatever the whims of chance throw in my pc's path (that's why I don't set any gender restrictions even for characters who have strong preferences themselves), but sometimes I want to try a specific long-term relationship/story with a particular npc -and- a particular personality D/s-wise.

 

Oops, I have another question now that I think about it, how does personality work with npcs added by other mods? Custom followers or those from Interesting NPCs?

 

Sorry if the answers are all perfectly obvious. As I have demonstrated repeatedly, I don't really know what I'm doing a majority of the time :blush:

 

thanks, as always, for sharing your inspiration and diligent efforts with us.

Posted

 

I like the new dialogue a LOT but ÿ ■²ⁿr∙  I z um, I think one of my fonts is messed up. I was trying just now to type the box I see whenever you wish an apostrophe.

"What a good pet you are. YouÓd make a great addition to my stable".

 

.......

 

This sentence is from this Mod: http://www.loverslab.com/files/file/1423-petcollar/not from SD+.

 

I wonder if the Pet Collar is recognized by SD as a normal Collar or will it be removed if the PC is being enslaved?

 

 

That sentence is also from SD+ :)

Or at least I have a very similar one. 

 

I will check it out when I get a chance.

Posted

hi Skyrimll,

 

I've been wondering about this for a while now, even tried browsing around the wiki and couldn't find answers, so:

 

-how are owner personalities assigned? in particular I am interested in unique/named npcs

 

Randomly when you get enslaved.

 

-do personality assignments persist? again, I am thinking of the unique/named npcs

 

They do persist, especially for unique and named NPCs.

 

-is it, or would it be possible (via console commands or some such means) for players to give specific npcs a desired personality without making huge hassles for you or problems for the mod/game

-and lastly, is there a way to check (via console) the personality of a particular npc-owner?

 

Technically it is possible to do, but not with the console.

These are features I am planning on adding to Dialogues down the line.

It should be possible for someone to create a separate mod that would allow configuration of NPCs personality using spells, MCM menus or another method.

 

Mostly I am more than ok with just dealing with whatever the whims of chance throw in my pc's path (that's why I don't set any gender restrictions even for characters who have strong preferences themselves), but sometimes I want to try a specific long-term relationship/story with a particular npc -and- a particular personality D/s-wise.

 

Oops, I have another question now that I think about it, how does personality work with npcs added by other mods? Custom followers or those from Interesting NPCs?

 

It is compatible with any NPCs and creatures you can think of.

The only requirement is that they have the keyword ActorTypeNPC (for humanoids) - otherwise, they will be treated as creatures by Dialogues.

 

Sorry if the answers are all perfectly obvious. As I have demonstrated repeatedly, I don't really know what I'm doing a majority of the time :blush:

 

thanks, as always, for sharing your inspiration and diligent efforts with us.

 

Posted

Hi,

either i missunderstood something, because my english is not so good or something going wrong.

 

My PC is enslaved and i want to earn the freedom. My Pc ask several times for the wishes of the mistress.

So had some sexacts, punishments and dancings for her. The Pc was always submissive to her and to other npc's.

 

After my PC dropdown a collar to the floor, two warriors fight for this collar and one died. The equipment (Weapons, Armor, Rubins) had a value of 3470 gold. My PC give the misstress all the stuff (Speechoption: I have something for you).

 

But the trust will already show as -10. This is from the papyrus:

 

[01/10/2015 - 08:16:25PM] [sD] --- Slavery update

[01/10/2015 - 08:16:25PM] [sD] It's a new day as a slave.

 Today your owner is ..

Horny - Vicious

Hungry - Greedy

Angry - Suspicious

Disposition: -10

Trust: -10

[01/10/2015 - 08:16:25PM] [sD] iSexComplete: 0 Count: 0 / 2 - Need: -2 +/- 3

[01/10/2015 - 08:16:25PM] [sD] iPunishComplete: 0 Count: 1 / 5 - Need: -4 +/- 3

[01/10/2015 - 08:16:25PM] [sD] iFoodComplete: 0 Count: 0 / 1 - Need: -1 +/- 3

[01/10/2015 - 08:16:25PM] [sD] iGoldComplete: 0 Count: 0 / 38 - Need: -38 +/- 3

[01/10/2015 - 08:16:25PM] [sD] Master: Mood: -10 - Trust: -10 - Type: 3

[01/10/2015 - 08:16:25PM] [sD] Master: OverallDisposition: -5

[01/10/2015 - 08:16:25PM] [sD] Master: Slave trust points: 0 - Master trust threshold: 20

[01/10/2015 - 08:16:25PM] [sD] Master: GoldTotal: 0

[01/10/2015 - 08:16:25PM] [_sdqs_enslavement] Punishment earned: 1

[01/10/2015 - 08:16:25PM] [_sdqs_fcts_outfit] Adding punishment item: Gag

[01/10/2015 - 08:16:25PM] [sD] Slave set - Outfit: -1 - Part: 3 - Equip: TRUE

 

P.S. Newest Version of SD+, Dialog and a fresh new game.

 

Ok. I read the FAQ und the Page again. I figure out some minor Problems with two mods, that have side effects with SD+ (not a really incompatiblity, but make it impossible to buy freedom with stuff and a low level char).

After some configuration i can solve the quest earn your freedom (showed in the left upper corner as solved). But i have not the condition for the servant quest. When the condition for servant quest hit, must i earn my freedom again or the already finished quest trigger the release of slavery?

 

And i dont know if this a bug. A other npc have the dialog option like "Can you free me from my owner". Sometimes this result in a attack of the old owner and this npc is the new owner. Sometimes nothing happens after dialog and my pc is free. Is this dialog trigger the same event like "Can you help me"`? Because with this option the old owner will be attacked too

Posted

 

 

 

Sanguine's restraints weren't removed when I left the dreamworld :/

They are on a random timer... sometimes they are removed before you leave and sometimes, after.

 

Sleep or wait for a few hours.

I've had a gag and ankle cuffs stuck on for over a week, timer ran out ages ago but the symbol is still visible in the HUD.

Are these the red ones from Sanguine or the metal ones from a master?

 

 

They were the red ones from SD... however I think I may have struggled out of the armbinder before the timer was up and that may have messed up the normal release.

 

I went back to dream land and this time let the timer run out without struggling and everything was unequiped properly.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...