darkfender666 Posted January 12, 2015 Posted January 12, 2015 I'd have a request and few questions: REQ: In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar? Questions: how do i manage to have armbinder/shackles removed? I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant. And i also had trust to 9 (what is trust for?) I could have the leash removed, i could stand and such but i didn t have the shackles removed. Also is the slavery level visible anywhere?
magicrealm Posted January 12, 2015 Posted January 12, 2015 i cant find the message box for the upper left Corner in the ck. also, where in ck can the distance to master before pulled back be made longer ? edit : next error on a fresh game.: all that can be. safeword does not remove devices that were taken on her at the beginning of this enslavement.. hardcore mode is disabled in mcm. plus if ended by safeword struggle Animation is broken.
Karretch Posted January 12, 2015 Posted January 12, 2015 I have a problem where in combat I go down to zero health and it's as if I'm just plain immortal. Nothing happens, just the low health effect and heart beat. Now, this problem only occurs when I install SD. With just DA and Defeat I go down to one knee just fine. When I tried surrendering (first and only battle with it installed this run) the game did nothing for a minute then crashed. Looks like something didn't register right with DA when you installed SD. You could try to manually register the quests in DA and see if that helps. I tried manually registering last night, that didn't fix it. I mucked about with some settings and found that SD bleedout even wasn't checked in DA MCM but didn't have time to test it. Today I learned turning off "player is essential" in DA just kills me. Further testing needs to be done, but the first fight setting that back on so far I've gone down but not enslaved or anything, follower and summon kept the fight going.
DeepBlueFrog Posted January 12, 2015 Author Posted January 12, 2015 i cant find the message box for the upper left Corner in the ck. also, where in ck can the distance to master before pulled back make longer ? Did you try the MCM option 'Escape radius'?
magicrealm Posted January 12, 2015 Posted January 12, 2015 i cant find the message box for the upper left Corner in the ck. also, where in ck can the distance to master before pulled back make longer ? Did you try the MCM option 'Escape radius'? that is already at Maximum. ok, more important is what i edited above. safeword leaves devices at pc and breaks struggle Animation. not so if i kill master by console. then everything is ok. it never did all the 130 hour game before.
Aethernaut1899 Posted January 13, 2015 Posted January 13, 2015 Hm, SD+ still doesn't want to work for me. YMOYL will trigger anything before SD+, and just give up if it has no other choice. With one exception. Falmer enslavement works. I'm not actually tied to my master and I can't see any restraints (I have all of DD up to date and installed) but the basic enslavement framework works. But bandits, thalmor, forsworn, no. They'll just beat on me forever. :/ Also, SD+ 3.x seems to be incompatible with AFT, which may be unavoidable. It broke completely when I upgraded SD+ and a clean reinstall didn't fix it, so I took it out. EDIT: Wait, hm, may have found the issue after another close read of the first page. I had scripts in my scripts folder starting with "_sd" which is apparently a red flag... not sure where they came from though. Is that "dd-sd1-compat...".esp? EDIT2 ELECTRIC BOOGALOO: Found it. had SDPatches 0.54 installed. That'd be the problem. Man, I can't even remember installing half these mods... really I'm lucky the game loads at all. EDIT3: removing this doesn't seem to have fixed my issue, but probably having it borked my whole set of scripts. Level 1, here I come again!
Nitmara Posted January 13, 2015 Posted January 13, 2015 I'd have a request and few questions: REQ: In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar? Questions: how do i manage to have armbinder/shackles removed? I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant. And i also had trust to 9 (what is trust for?) I could have the leash removed, i could stand and such but i didn t have the shackles removed. Also is the slavery level visible anywhere? I have the same question ^^ The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-)
JahReit Posted January 13, 2015 Posted January 13, 2015 I'd have a request and few questions: REQ: In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar? Questions: how do i manage to have armbinder/shackles removed? I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant. And i also had trust to 9 (what is trust for?) I could have the leash removed, i could stand and such but i didn t have the shackles removed. Also is the slavery level visible anywhere? I have the same question ^^ The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-) Same here: good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING. In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS". It was easier to role play captivity without the bindings, not to mention more enjoyable. Could you at least make it an option? Also, the non-working train has been mentioned twice that I know of but no response - that I know of. If this is a problem on my end, I need a solution. If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. On a more pleasant note; SD was one of my most favorite mods and SD+ surpassed that mark. Thanks for all your hard work and excellence way above my expectations. And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us. THANKS!
DeepBlueFrog Posted January 13, 2015 Author Posted January 13, 2015 I'd have a request and few questions: REQ: In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar? Questions: how do i manage to have armbinder/shackles removed? I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant. And i also had trust to 9 (what is trust for?) I could have the leash removed, i could stand and such but i didn t have the shackles removed. Also is the slavery level visible anywhere? I have the same question ^^ The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-) Same here: good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING. In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS". It was easier to role play captivity without the bindings, not to mention more enjoyable. Could you at least make it an option? Also, the non-working train has been mentioned twice that I know of but no response - that I know of. If this is a problem on my end, I need a solution. If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. On a more pleasant note; SD was one of my most favorite mods and SD+ surpassed that mark. Thanks for all your hard work and excellence way above my expectations. And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us. THANKS! What do you mean cooking, chopping wood, mine in version 2? Version 2 of SD was even more restrictive with what you could equip or do.
JahReit Posted January 13, 2015 Posted January 13, 2015 I guess I had a buggy version then. My PC did do those things. But what could be more restrictive than in cuffs day after day after day? Unfortunately I deleted that version when v3 came out. Still not response to the "train" issue?
DeepBlueFrog Posted January 13, 2015 Author Posted January 13, 2015 I guess I had a buggy version then. My PC did do those things. But what could be more restrictive than in cuffs day after day after day? Unfortunately I deleted that version when v3 came out. Still not response to the "train" issue? I worked on improving the train issue in this last update. It is working well in my tests. What issue are you seeing with it now?
kralgar1 Posted January 13, 2015 Posted January 13, 2015 On one hand you should always be having fun while playing a game you enjoy. On the other I feel like its meant to be a punishment for losing a fight. The problem is trying to mix the two. I agree there could be more fun in a version without cuffs (or MCM option to not get them equipped) if possible. ~edit~ no cuffs would be too easy and defeat the spirit of this mod. Mayyyybee you could convince master to take them off but keep the leash effect ~end edit~
DeepBlueFrog Posted January 13, 2015 Author Posted January 13, 2015 On one hand you should always be having fun while playing a game you enjoy. On the other I feel like its meant to be a punishment for losing a fight. The problem is trying to mix the two. I agree there could be more fun in a version without cuffs (or MCM option to not get them equipped) if possible. That's what I am trying to achieve with the disposition / trust system. You start with cuffs and no trust and you work your way up to more privileges, no cuffs and more trust. I still have to better tweak the system but it was designed precisely to reach that kind of balance.
kralgar1 Posted January 13, 2015 Posted January 13, 2015 ahh you read my mind as i was editing my post! Nice i like that
Nitmara Posted January 13, 2015 Posted January 13, 2015 I'd have a request and few questions: REQ: In order for the mod to be tested more easily, could you put an MCM option to toggle the check for morality when you are lookink for a master while wearing a collar? Questions: how do i manage to have armbinder/shackles removed? I got to disposition 9 but yet no option appeared so i couldn't even try the indentured servant. And i also had trust to 9 (what is trust for?) I could have the leash removed, i could stand and such but i didn t have the shackles removed. Also is the slavery level visible anywhere? I have the same question ^^ The master of my character is in a good mood; disposition and trust at 10, he is happy and sometime hungry and vicious. Her arms are free during the act with the master, but once completed the master puts again chains on her wrists. He now follows in her movements and she can wear armor but not weapons. She decides to stay his slave rather then join the cause. I read the wiki and the FAQ, but I don't really understand what wich features are implanted or not. :-) Same here: good mood, disposition and trust at t0, can stand, but 4 days of "NOTHING TO DO" because of the damn wrists shackles ... BORING. In version 2 my PC could; cook, mine, chop wood etc. not to mention eat and drink (I know you are working on the last 2), now wrist binds keep my PC in a state of "NOTHINGNESS". It was easier to role play captivity without the bindings, not to mention more enjoyable. Could you at least make it an option? Also, the non-working train has been mentioned twice that I know of but no response - that I know of. If this is a problem on my end, I need a solution. If it is a problem with version 3 then I need someone to link the version 2 where the train run still works, and also no damn wrist binds. On a more pleasant note; SD was one of my most favorite mods and SD+ surpassed that mark. Thanks for all your hard work and excellence way above my expectations. And I do realize your hard work is to make SD+ one of the best mods in skyrim with practically no reward except the thanks of all of us. THANKS! What do you mean cooking, chopping wood, mine in version 2? Version 2 of SD was even more restrictive with what you could equip or do. If I remember well... in one of the versions, the slave have his arms free after a while, only the legs remained shackled... I may be wrong, hmm :scratchhead: But unlike JasReit ... my character can use the forge, the cookpit, the tanning rack, etc as long as the master is nearby. I saw on the wiki that after a while the slave was allowed to carry a weapon to defend his master. In this regard, I wandered the master of a bandit camp to another to fight ... I often check the option * May I *, but nothing about weapons. We have to be more patient? I read that the master-follower is not fully implemented yet, but I understand that the ability to carry a weapon was effective. As I mentioned, English is not my native language. So I'm sorry if my words seem harsh, it is not intentional ... Google translate I really like and enjoy this mod and I thank you for what you do Some smyleys smoothe the things *Edit: Mdr ... You have written 5 post while I was struggling to write this tiny paragraph ... outch ... Okay so for the moment the slave always keeps his chains around his wrists if as I understand well ^^* I can say that the master memory works fine. On one save, I agreed to join the cause, thus slavery ends, collar and restraints removed. Wishing to play the slave, I took the old master as a follower and put the collar. The shock ... it's go again, punishment, chains and all ... I will let my grumpy old master at home and test some of the bandits. So enslavement following a fight defeat
Booster12 Posted January 13, 2015 Posted January 13, 2015 Hey folks! Been a member for a while and a lurker for much of that duration, I've recently taken to updating a lot of the sexlab mods I have, like SD+, Devious Devices etc. I recently ran afoul of bandits and they enslaved me after a long drawn out fight for survival, and during certain sex animations, I get an animation playing off DD_ZAP_boobjob/doggy/skullfuck, yet when I look at the sexlab animations no such animations are there. Combined with this, these animations do not seem to work properly [for me], the bandit does what he is suppose to but my character for some odd reason immediately just stands straight up and is unmoving until the animation actually ends. On a side-note, during three-way animations, the males also seem to be getting a lot more intimate with each other than my previous game before the update, now if these guys swing that way.. err.. good for them, but that's not my cup of tea [hilarious given the subject matter, i know], I tried to look for gender restriction tabs or some such but I wasn't entirely sure where to look to stop the guys making out with each other instead of focusing on their new slave. I found this thread via google when i typed dd_zap and Min looked like he was able to troubleshoot... I'm hoping I could get some assistance as well please though this 'Papyrus.0.log' that was mentioned is an unknown to me. What is it and how do I access the necessary information for it to be useful? lol Thanks in advance for any assistance! :} EDIT: I had PM'd this to Min as he was the one that first responded to the last guy I saw that had this issue, I had initially tried to post it here but was getting an Error saying I wasn't allowed to post images or links or what have you but after responding to another person in another thread and coming back here for another try... well... ermm... here's the post. lol
hellzaid Posted January 13, 2015 Posted January 13, 2015 (edited) i have a question ! i killed a Spriggan and got a Spriggan root Armour from it , when i wear it vision changes for a bit a spirit like spriggan Appears and bonds with my pc and i loose the armour except the boots and braces of the armour and everything in my inventory is gone and except those two things and the quest start , and the pc masturbates after this i get the controls back and the quest can progress i want to know , does the spriggan armour comes back or is this a bug , i tried to wait in game to see but no progress on that and some how i got a Chasity belt quest ( i dont remember the name of the quest ) one time and when that happened the armour was still on me and the vision stayed as it was when i wore the armour ! , was this some bug or some other mod conflicted with it Thankx Edit: forget that i got it , it progresses after days i guess , but now i have another Question , i transformed comletely and got the Chasisty Belt Quest i dont know what happened because i was trying to run away from the Grove because i got beaten all the time by the Spriggan an some how i go the armour off by killing the spriggan ouside the place but i still cant get the mask off and when i equip the armour back i gets stuck again !! XD I think i Just broke the Quest !!!! the quest Flowering spriggan was completed tho ! I am pretty sure i broke it ! Edited January 13, 2015 by hellzaid
Guest Posted January 13, 2015 Posted January 13, 2015 The "Night to Remember Quest" is abruptly ending after the drinking contest, and nothing happens afterwards. When i re-enter the inn, the dialogue is available again, and I repeat the drinking contest with no result. Not sure if this is supposed to happen or if I did something wrong.
visby Posted January 13, 2015 Posted January 13, 2015 I'm using realistic needs and diseases but the food and drink the master force feeds doesn't seem to have any effect on hunger or thirst.
DeepBlueFrog Posted January 13, 2015 Author Posted January 13, 2015 I'm using realistic needs and diseases but the food and drink the master force feeds doesn't seem to have any effect on hunger or thirst. That is still something I am working on. I thought using vanilla food and drink would help but apparently, it doesn't. The main issue I have right now is that drinks are force fed most of the time... food is never force fed (auto equipped). I am not sure why at this point. As a workaround, open a barrel or a bag and check if they are in your inventory. If they are, use shift+click to 'Eat' them.
Guest Posted January 13, 2015 Posted January 13, 2015 Hey folks! Been a member for a while and a lurker for much of that duration, I've recently taken to updating a lot of the sexlab mods I have, like SD+, Devious Devices etc. I recently ran afoul of bandits and they enslaved me after a long drawn out fight for survival, and during certain sex animations, I get an animation playing off DD_ZAP_boobjob/doggy/skullfuck, yet when I look at the sexlab animations no such animations are there. Combined with this, these animations do not seem to work properly [for me], the bandit does what he is suppose to but my character for some odd reason immediately just stands straight up and is unmoving until the animation actually ends. On a side-note, during three-way animations, the males also seem to be getting a lot more intimate with each other than my previous game before the update, now if these guys swing that way.. err.. good for them, but that's not my cup of tea [hilarious given the subject matter, i know], I tried to look for gender restriction tabs or some such but I wasn't entirely sure where to look to stop the guys making out with each other instead of focusing on their new slave. I found this thread via google when i typed dd_zap and Min looked like he was able to troubleshoot... I'm hoping I could get some assistance as well please though this 'Papyrus.0.log' that was mentioned is an unknown to me. What is it and how do I access the necessary information for it to be useful? lol Thanks in advance for any assistance! :} EDIT: I had PM'd this to Min as he was the one that first responded to the last guy I saw that had this issue, I had initially tried to post it here but was getting an Error saying I wasn't allowed to post images or links or what have you but after responding to another person in another thread and coming back here for another try... well... ermm... here's the post. lol Only thing that comes to mind is that you might have forgotten to register zaz animations to SL in the MCM menu of zaz animations.
GregariousGibbon Posted January 13, 2015 Posted January 13, 2015 Hey, i had a strange bug yesterday where my master was killed by a trap, and despite the enslavedfaction popping up as 0, i was re-enslaved immediately to.....i'm not sure what, maybe the arrow that killed him lol. The master's key on the dead body freed me of my cuffs but not collar, and i still had an "enslaved!" questline. I have deviously enslaved 1.04 installed and maybe this might have re-enslaved me? I dont know, its certainly giving me a lot of papyrus spam. Here's the event: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:38:58AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:38:58AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:00AM] [Helpless]: Resuming scenes, called from: [_sdqs_enslavement <_SD_enslavement (5100182D)>], (Enslaved!)[01/13/2015 - 03:39:04AM] [CRDE] Checking player enslave level[01/13/2015 - 03:39:04AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:39:06AM] [CRDE] onUpdate[01/13/2015 - 03:39:07AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:07AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:07AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:08AM] xpoCrimeScanner: (Scanning) OnUpdate[01/13/2015 - 03:39:12AM] [CRDE] Checking player enslave level[01/13/2015 - 03:39:13AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:39:16AM] [CRDE] onUpdate[01/13/2015 - 03:39:16AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:16AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:16AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:24AM] [CRDE] Checking player enslave level[01/13/2015 - 03:39:24AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:39:28AM] [CRDE] onUpdate[01/13/2015 - 03:39:28AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:28AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:28AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:34AM] [DCUR] Looted a dead body.[01/13/2015 - 03:39:35AM] [_sdks_bindings_key] Master key - Stop enslavement[01/13/2015 - 03:39:35AM] [sD] SetOutfit: test part 1 for keyword _SD_DeviousSpriggan[01/13/2015 - 03:39:35AM] [sD] SetOutfit: test part 1 for keyword _SD_DeviousSanguine[01/13/2015 - 03:39:35AM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False[01/13/2015 - 03:39:35AM] [sD] Set device by tags[01/13/2015 - 03:39:35AM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (1500CA3A)>][01/13/2015 - 03:39:35AM] [sD] Equip: False - Device inventory: [Armor < (51141543)>][01/13/2015 - 03:39:35AM] [sD] Device rendered: [Armor < (51141542)>][01/13/2015 - 03:39:35AM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False[01/13/2015 - 03:39:35AM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1][01/13/2015 - 03:39:35AM] [Zad]: RemoveDevice called for Iron Cuffs[01/13/2015 - 03:39:35AM] [Zad]: Acquired mutex, removing Iron Cuffs[01/13/2015 - 03:39:36AM] [Zad]: OnEffectFinish(): Armbinder[01/13/2015 - 03:39:36AM] [Zad]: OnEffectFinish(armbinder-noLockpicks)[01/13/2015 - 03:39:36AM] [Zad]: OnUnequipped(Khali: Iron Cuffs)[01/13/2015 - 03:39:36AM] [Zad]: Detected removal token. Done.[01/13/2015 - 03:39:36AM] [DCUR] Cursed Loot event fired.[01/13/2015 - 03:39:36AM] [CRDE] Checking player enslave level[01/13/2015 - 03:39:36AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:39:36AM] [sD] SetOutfit: test part 2 for keyword _SD_DeviousSpriggan[01/13/2015 - 03:39:36AM] [sD] SetOutfit: test part 2 for keyword _SD_DeviousSanguine[01/13/2015 - 03:39:37AM] [sD] Slave set - Outfit: -1 - Part: 2 - Equip: False[01/13/2015 - 03:39:37AM] [sD] Set device by tags[01/13/2015 - 03:39:37AM] [sD] Device keyword: [Keyword <zad_DeviousLegCuffs (15003DF8)>][01/13/2015 - 03:39:37AM] [sD] Equip: False - Device inventory: [Armor < (51141AB5)>][01/13/2015 - 03:39:37AM] [sD] Device rendered: [Armor < (51141AB4)>][01/13/2015 - 03:39:37AM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 2 - Equip: False[01/13/2015 - 03:39:37AM] [Zad]: [sD] SetOutfit: destroy - -1 [ 2][01/13/2015 - 03:39:37AM] [Zad]: RemoveDevice called for Cuffs (Iron) (Legs)[01/13/2015 - 03:39:38AM] [Zad]: Acquired mutex, removing Cuffs (Iron) (Legs)[01/13/2015 - 03:39:38AM] [Zad]: OnUnequipped(Khali: Cuffs (Iron) (Legs))[01/13/2015 - 03:39:38AM] [Zad]: Detected removal token. Done.[01/13/2015 - 03:39:39AM] [sD] SetOutfit: test part 0 for keyword _SD_DeviousEnslaved[01/13/2015 - 03:39:41AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:41AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:41AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:43AM] [CRDE] onUpdate[01/13/2015 - 03:39:50AM] [CRDE] Checking player enslave level[01/13/2015 - 03:39:50AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:39:54AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:54AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:39:54AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:09AM] [CRDE] onUpdate[01/13/2015 - 03:40:13AM] [CRDE] Checking player enslave level[01/13/2015 - 03:40:13AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:40:17AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:17AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:17AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:20AM] Error: Cannot call HasMagicEffect() on a None object, aborting function callstack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:20AM] Warning: Assigning None to a non-object variable named "::temp8"stack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:21AM] Error: Cannot call HasMagicEffect() on a None object, aborting function callstack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:21AM] Warning: Assigning None to a non-object variable named "::temp8"stack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:21AM] Error: Cannot call HasMagicEffect() on a None object, aborting function callstack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:21AM] Warning: Assigning None to a non-object variable named "::temp8"stack: [Active effect 1 on (00000014)].xMAWARCombatLogic.OnHit() - "xMAWARCombatLogic.psc" Line 306[01/13/2015 - 03:40:22AM] [CRDE] onUpdate[01/13/2015 - 03:40:22AM] [CRDE] Checking player enslave level[01/13/2015 - 03:40:22AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:40:23AM] [DCUR] Looted a dead body.[01/13/2015 - 03:40:26AM] [DCUR] Cursed Loot event fired.[01/13/2015 - 03:40:27AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:27AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:27AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:34AM] [Zad]: Set slot mask to [0]: 0[01/13/2015 - 03:40:36AM] [Zad]: Finished processing events. Re-Polling..[01/13/2015 - 03:40:36AM] [Zad]: ZadNpc::OnUpdateGameTime()[01/13/2015 - 03:40:36AM] [Zad]: ZadNpc::DoRegister(1.499991)[01/13/2015 - 03:40:36AM] [Zad]: CheckAllEvents()[01/13/2015 - 03:40:37AM] [CRDE] Checking player enslave level[01/13/2015 - 03:40:37AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:40:37AM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000[01/13/2015 - 03:40:39AM] [CRDE] onUpdate[01/13/2015 - 03:40:41AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:41AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:41AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:40:57AM] SexLab Hormones: Refreshing body shape values[01/13/2015 - 03:41:01AM] xpoCrimeScanner: (Scanning) OnUpdate[01/13/2015 - 03:41:04AM] SexLab Hormones: Forced refresh from API[01/13/2015 - 03:41:04AM] SexLab Hormones: Reading state from storage[01/13/2015 - 03:41:05AM] [CRDE] Checking player enslave level[01/13/2015 - 03:41:05AM] SexLab Hormones: Refreshing body shape values[01/13/2015 - 03:41:05AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:41:06AM] SexLab Hormones: Writing state to storage[01/13/2015 - 03:41:09AM] [CRDE] onUpdate[01/13/2015 - 03:41:09AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:09AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:09AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:14AM] [CRDE] Checking player enslave level[01/13/2015 - 03:41:14AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:41:18AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:18AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:18AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:22AM] [CRDE] onUpdate[01/13/2015 - 03:41:23AM] [CRDE] Checking player enslave level[01/13/2015 - 03:41:23AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:41:26AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:26AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:41:26AM] Warning: Assigning None to a non-object variable named "::temp65"stack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:43:00AM] SexLab Hormones: Refreshing body shape values[01/13/2015 - 03:43:09AM] SexLab Hormones: Forced refresh from API[01/13/2015 - 03:43:09AM] SexLab Hormones: Reading state from storage[01/13/2015 - 03:43:09AM] [CRDE] Checking player enslave level[01/13/2015 - 03:43:09AM] [CRDE] EnslaveLevel 0[01/13/2015 - 03:43:10AM] SexLab Hormones: Refreshing body shape values[01/13/2015 - 03:43:11AM] SexLab Hormones: Writing state to storage[01/13/2015 - 03:43:12AM] [CRDE] onUpdate[01/13/2015 - 03:43:14AM] Error: Cannot call GetRace() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:43:14AM] Error: Cannot call IsPlayable() on a None object, aborting function callstack: [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293 [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76[01/13/2015 - 03:43:14AM] Warning: Assigning None to a non-object variable named "::temp65"stack:
DeepBlueFrog Posted January 13, 2015 Author Posted January 13, 2015 Thanks for providing the event log (very few people do ) but it seems to be a little late in the sequence. The master's death and re-enslavement seems to be happening before that point.
Booster12 Posted January 13, 2015 Posted January 13, 2015 Thanks for providing the event log (very few people do ) but it seems to be a little late in the sequence. The master's death and re-enslavement seems to be happening before that point. Aha, I just found the PapyrusUtil download, so I'd be able to use this to better understand why certain mods are doing what they are doing.. or at least give someone that does understand it's text a better understanding? As it is, it all looks pretty greek to me, heh.
darkfender666 Posted January 13, 2015 Posted January 13, 2015 Found a new bug: The dialogue Submit/resist out of enslavement, unequips and steals armbinders... and then doesn t reequip it. Makes escaping from armbinders a little too easy.
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