OlBenny Posted January 21, 2015 Posted January 21, 2015 Hihi! There's two things: First, I was just wondering, if you escaped from hired thugs enslavement when they are still taking you to Mistwatch, is the quest, "Payback's a bitch", supposed to complete? I imagine it is, but I just want to make sure. After escaping and sleeping, I did teleport to Sanguine's realm, but the quest is still in the journal and it's still check-marked in the MCM as being active. Second, I think I might have encountered a bug. My master was in combat with with the hired thugs to get her (she was having a rough day ), and so I ran away. However, she kept being chocked by the collar, passing out, and being cycled through punishment scenes. Before the scene began, it just kept saying "master too far way for punishment", or something like that. Until the hired thugs enslaved her from her previous master, this just kept happening of being choked, passing out, waking up with it saying "you've woken next to your master", or whatever, but no master was there, and going through the different Zaz punishment animations. Using the unstuck feature did work to an extent, but didn't teleport the master to her. Rather, it just reset her position in which she was already located. Basically, the escape feature didn't seem to be working.There is one more issue, albeit minor. I think I read this before, too. When enslaved, for whatever reason, it changes the SL voice to random. Additionally, you can't change animations. Un-enslaved, it all works perfectly. "Disable victim control" in the SL MCM is not selected.
Karma199696 Posted January 21, 2015 Posted January 21, 2015 Hi... i started a new game with the latest version of SD... i tried getting enslaved 4 times but never got the opportunity to improve (nor worsen) my "realtionship" with my owner becouse always appened something strange... i don't know if it's a bug, someting wanted, something that may happen, or what... the first two times i got defeated and enslaved by the bandits of Fort Mistwatch... but after getting enslaved and restrained, except my owner the other bandits kept seeing me as an enemy and started attacking me again... i couldn't neither defend myself nor try to run away and they kept hitting me till i died (both times...) so i decided to try changing bandits... went to Fort Greenwall, got defeated and enslaved... this time no problem, nobody tried killing me, but my master left the fort and started walking down the road towards Riften... i had no choise other then following him and when we got at the guard towers just north of Riften, the soldiers recognized him as a bandit and killed him... i took the master key from his body, got rid of my restraints, than run back to Fort Greenwall where i got defeated and enslaved once more, by a woman this time... But again, after having had some fun with me, my new owner started walking the road that leads to Riften until she too got killed by the gurads... again i took the key from her body and, this time, i went to Riften and i'm now doing something different... when i'll have the opportunity i'll try getting enslaved by some different faction to see if that's a problem i only have with bandits or if it happens with everybody... in the meanwhile... does sombody have any idea ? did anybody have the same problem or you guys have no problems being slave to bandits ? thanks
DeepBlueFrog Posted January 21, 2015 Author Posted January 21, 2015 @von_manstein - when you owner was walking away? was that from inside the fort or outdoors? The travel package should only trigger outside so if you stay inside, you should be good.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Coming soon - sex with spiders and chaurus (for those who are into that sort of thing) is about to get trickier. The next version will include two Devious Parasites - the Chaurus Worm (vaginal) and the Spiders Egg Clusters (anal). Sex with these creatures will present a chance of being infected by a parasite. Each behaves like a Devious plug, except with no key and locked in by arousal (you will need 0 arousal to get them out... I am working on adding a check on pickpocketing as well to link it to the player's finger dexterity because these things are slippery). I added these in prevision of the future Queen of the Chaurus quest.
Falvnar Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 1. I'm having neutral animals (e.g. chickens) trigger dialogue (e.g. Need a strong hand to guide you, dog? I think I can provide that.), particularly when not enslaved and wearing a collar; I haven't tested it while enslaved. 2. In the line "Quit whining slave. There are plenty who'd be glad to have what you are getting.", the apostrophe is appearing as a vertical rectangle. Same goes for the "You'd be the perfect addition to my stable." line. 3. Forcefeeding through the "I'm hungry" dialogue option doesn't work for me. All the other forcefeeding does. 4. I'm not getting the option to have my arm restraints removed, even with master disposition/trust 10 and slavery level 5. This goes for weapons, working, and protection as well. However, my defiance level never changes from 0. Maybe it's a mod conflict; maybe it's not implemented yet. 5. The slavery level 6 message says "crawings" instead of "cravings". 6. The message box for being given a vaginal plug by a female owner says "he" instead of "she". 7. After I slept on the floor, my master decided to lie down where I was before I hit the spacebar. This resulted in them being stuck until a scene involving them was triggered. Actually, I didn't try waiting, just talking, which resulted in them talking to me like it was a chair. 8. The player can slide around on the floor during the whipping scene. EDIT: It's only the whipping scene when the player is on their back. 9. The crawling doesn't seem to work. When I'm told to crawl via the "What do you want?" dialogue option, I enter the idle pose for crawling, but walk just like normal. When I request to crawl via the "May I" dialogue tree, I don't have any animations change. 10. Struggle animations don't seem to always play properly. I usually have no troubles when not enslaved, but when enslaved, I have the animation start but then immediately cancel a split second later. Sometimes I have the animations stop working completely, and I instantly get the menu that comes up after struggling when telling my character to do so (I haven't actually had this occur this build, but it did occur in an earlier release of version 3). Rarely, I have the animation work completely fine when enslaved, especially when it's done automatically (not triggered by me). 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. 12. I had a few freezes with the sleep on the ground spell. In one, my character was suddenly in a pillory instead of lying down. After I woke up, the game froze. In the other, I got a submit/resist event immediately before sleeping, hit resist, and froze upon waking up. It may be possible that it's conflicting with Simple Actions, which also allows the player to sleep anywhere, though through a lesser power rather than a spell. 13. The train run animations are buggy for me. They seem to attempt to initiate a threesome, but then revert to being my master and I while the third participant masterbates. During my first enslavement, neither the help yourselves event or dance events triggered them properly. During my second enslavement (which was initiated by deviously enslaved if that matters) had the help yourselves event initiate threesomes without a problem, but the dance ones still did not work. EDIT: I thought about it, and realized that I had an armbinder on during the second enslavement whereas during the first one, I had the metal cuffs. 14. When I get my leash removed, my master follows me around. This might be intentional, but I thought it was supposed to work on a timer, where I could leave for a certain period of time, but any longer, and I'd be punished. 15. The submit/resist events persist after being freed but your collar remains (refusal to join release). It might be intentional, but it seems weird having guards and priests trigger them after being enslaved by bandits or forsworn. An Annoying Balance Issue: 1. The cabbage soup is only a light snack, which is not enough to keep a person fed with realistic needs and diseases at the default rate without regularly spamming the request, which isn't exactly my definition of fun. In my opinion, the slave should get fed better as either their slavery level increases or their master's disposition increases. It shouldn't be too well, though; maybe the best thing that could be given is some poorly-cooked meat, which would increase thirst. A Small Issue: 1. I'm having trouble getting my master to take my currently held gold. It seems that the way to do it is give about four items to your master at once, and it's tedious having to constantly collect junk items just to give my master gold. In the past, I remember your master would just take any gold that you had on you. You could link that effect to a dialogue option: "I've gathered some gold for you." or have the gold appear in the gift menu like it does when putting items containers. I know somewhere, I read something about having your master collect your currently held gold at the end of the day. That would be nice too, and it could introduce a potential scenario for the slave to get in trouble if your master catches you hiding gold from them in a container. You could also get in trouble if you started storing other questionable materials like food, drink, weapons, lockpicks, or armour. You shouldn't get in trouble in you dumped a worthless plate somewhere, though. Small Suggestions: 1. An "I'm sick." option that would succeed if the player is diseased. It would force-feed a cure disease potion to the player. 2. Some more NPCs that can remove your collar, preferably ones that don't require me to start quests / join factions, at least not if they're going to charge for it. 3. Add a beg for skooma option? It would be nice, seeing as you recommend Skooma Whore with this, but you currently get more than enough with asking for food/water. Larger Suggestions: 1. Have a named NPC in a heavily-fortified/guarded base for some of the major factions (i.e. ones that already have a place that the NPC could be placed) that can be joined via enslavement. This NPC would free you once from a collar after joining that faction. After that, they would charge for a second removal. A third removal would cost more and include a sexual "favor". Go to them a fourth time, and they'd make some witty remark about just making everything simpler/easier for everyone and enslave you themselves. Escape from this enslavement, and you could be removed from the faction. 2. I know you have some other suggestions/ideas regarding the Vigil of Stendarr, but I had the idea that the vigilants could simply remove your collar for you, since they're supposedly all about mercy. There's a catch, though. It wouldn't be a guaranteed chance. They might decide to be "merciful" to someone else by gifting them an already (partially) trained slave or returning you to your previous master (if possible). The chance of this happening would increase with slavery level and submissiveness. On top of this, there could be "decoy" vigilants, similar to the event where three bandits that dress up like imperial soldiers demand you pay a fine. These vigilants would actually be bandits or other nasties (slave traders?) deployed by Sanguine to toy with you. After requesting their help, they could say something like "There is something off about you. Hold still. We need to administer a test to check for Daedric influence." and then proceed to blindfold you and knock you out with a spell or drug. You would then wake up as a slave in an unfamiliar place or on an auction block.
The Stinkin' Beaver Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Wow.. thanks for the extensive feedback and bug reports. I can't promise I will fix everything but every bit helps.
Nitmara Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character. Notice this too and I don't have Better vampire. If I remember well this happen after my PC come back from the Dreamworld. I have RCRN install so I try FW 81a but the little darkness stay there.
Verstort Posted January 22, 2015 Posted January 22, 2015 Is this the mod that creates "ping" and "pong" notifications? I noticed they appeared right after my first enslavement, the one that stuck in my quest log because the master died in a non-standard way. Now that I cleaned them from my save, I'm not sure if SD was their origin or one of the other mods I uninstalled for the clean.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Is this the mod that creates "ping" and "pong" notifications? I noticed they appeared right after my first enslavement, the one that stuck in my quest log because the master died in a non-standard way. Now that I cleaned them from my save, I'm not sure if SD was their origin or one of the other mods I uninstalled for the clean. Ping and Pong? No.. that's not SD.
Karma199696 Posted January 22, 2015 Posted January 22, 2015 @von_manstein - when you owner was walking away? was that from inside the fort or outdoors? The travel package should only trigger outside so if you stay inside, you should be good. hi skyrimll, thanks for answering i was in the fort yard but if i tried going inside the fort (indoors), since my owner was outside i got choked by the collar, blacked out and woke up once again outdoors, by my master, and (s)he started again to walk out of the fort and towards Riften... this actually happened just once, since after seeing i couldn't go inside while my owner was outside i just kept staying besides him/her...
shinji72 Posted January 22, 2015 Posted January 22, 2015 Regarding the above bur report post, I've noticed some of them too. Expecially relevant are: 1) The dialogue line "Master please remove my chain so I can serve too" leads to nothing. This is sad... think of all the effort wasted in trying to get to that level of trust and disposition. 2) The train. I seems the system is checking around and always trigger a threesome animation (usually with the master and someone else present). Which is very very good. But then DD trigger in, and blocks the scene. So the second bandit start masturbating and the train sequence is broken. I think you need to disable the DD restrain every time there is a train going on. But then... the mod now flows a lot better than the previous version. The possibility to relocate (although with punishment) your master was, let me say, a stroke of genius. It way a lot of boring or potentially no escape situation are avoidable in a immerse way. (like being enslaved in a cold place and dying of freezing every time). Escaping and enslaving is much more varied and enjoyable. A lot of funny, unforeseen situations can show up. The mechanics of the dialogue tree are now much more clear.That's good, man!
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Regarding the above bur report post, I've noticed some of them too. Expecially relevant are: 1) The dialogue line "Master please remove my chain so I can serve too" leads to nothing. This is sad... think of all the effort wasted in trying to get to that level of trust and disposition. 2) The train. I seems the system is checking around and always trigger a threesome animation (usually with the master and someone else present). Which is very very good. But then DD trigger in, and blocks the scene. So the second bandit start masturbating and the train sequence is broken. I think you need to disable the DD restrain every time there is a train going on. But then... the mod now flows a lot better than the previous version. The possibility to relocate (although with punishment) your master was, let me say, a stroke of genius. It way a lot of boring or potentially no escape situation are avoidable in a immerse way. (like being enslaved in a cold place and dying of freezing every time). Escaping and enslaving is much more varied and enjoyable. A lot of funny, unforeseen situations can show up. The mechanics of the dialogue tree are now much more clear. That's good, man! You will be happy to know both issues are fixed in the next version. Thanks for the comments... I have been play testing in real conditions recently - more time consuming but a lot more enjoyable to actually play what I have been working on.
Teddar Posted January 22, 2015 Posted January 22, 2015 Regarding the above bur report post, I've noticed some of them too. Expecially relevant are: 1) The dialogue line "Master please remove my chain so I can serve too" leads to nothing. This is sad... think of all the effort wasted in trying to get to that level of trust and disposition. 2) The train. I seems the system is checking around and always trigger a threesome animation (usually with the master and someone else present). Which is very very good. But then DD trigger in, and blocks the scene. So the second bandit start masturbating and the train sequence is broken. I think you need to disable the DD restrain every time there is a train going on. But then... the mod now flows a lot better than the previous version. The possibility to relocate (although with punishment) your master was, let me say, a stroke of genius. It way a lot of boring or potentially no escape situation are avoidable in a immerse way. (like being enslaved in a cold place and dying of freezing every time). Escaping and enslaving is much more varied and enjoyable. A lot of funny, unforeseen situations can show up. The mechanics of the dialogue tree are now much more clear. That's good, man! You will be happy to know both issues are fixed in the next version. Thanks for the comments... I have been play testing in real conditions recently - more time consuming but a lot more enjoyable to actually play what I have been working on. Cool! looking forward to being an adventuring slave
Falvnar Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character. Notice this too and I don't have Better vampire. If I remember well this happen after my PC come back from the Dreamworld. I have RCRN install so I try FW 81a but the little darkness stay there. I have Better Vampires installed, but I was not currently infected. I never went to Dreamworld, so that's not the only thing causing it if it happens there too. I don't have RCRN, so it's not a conflict with that.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character. Notice this too and I don't have Better vampire. If I remember well this happen after my PC come back from the Dreamworld. I have RCRN install so I try FW 81a but the little darkness stay there. I have Better Vampires installed, but I was not currently infected. I never went to Dreamworld, so that's not the only thing causing it if it happens there too. I don't have RCRN, so it's not a conflict with that. There are other factors to consider: - which video card? - ENB or not?.. and if ENB, which version - which weather mod? - which lighting mod? (ELFX for example) - any other atmospheric mod? In the configuration I have, I am not seeing anything like that.
Nitmara Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character. Notice this too and I don't have Better vampire. If I remember well this happen after my PC come back from the Dreamworld. I have RCRN install so I try FW 81a but the little darkness stay there. I have Better Vampires installed, but I was not currently infected. I never went to Dreamworld, so that's not the only thing causing it if it happens there too. I don't have RCRN, so it's not a conflict with that. There are other factors to consider: - which video card? - ENB or not?.. and if ENB, which version - which weather mod? - which lighting mod? (ELFX for example) - any other atmospheric mod? In the configuration I have, I am not seeing anything like that. My video card ; NVidea GT640 M Optimus No ENB RCRN Aniversary edition ELFX
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 For reference, I am using: - which video card? NVidia GTX 780 - Drivers version 344.65 - ENB or not?.. and if ENB, which version - ENB version 0.262 - which weather mod? - an old version of Climates of Tamriel (I haven't upgraded in a long time) - which lighting mod? (ELFX for example) - ELFX - any other atmospheric mod? - Real clouds
whatevuz Posted January 22, 2015 Posted January 22, 2015 Hey, I've been looking for solution to one problem for a while without results: Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions?
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Hey, I've been looking for solution to one problem for a while without results: Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions? It is a known issue with showing the race menu in game for some people. Install Racemenu if you can: http://www.nexusmods.com/skyrim/mods/29624/? Or at the very least, install the pre-cache killer. http://www.nexusmods.com/skyrim/mods/33526/?
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 No need to get excited... I uploaded the latest german translation. The version of SD hasn't changed.... but it will in a few days
whatevuz Posted January 22, 2015 Posted January 22, 2015 Hey, I've been looking for solution to one problem for a while without results: Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions? It is a known issue with showing the race menu in game for some people. Install Racemenu if you can: Or at the very least, install the pre-cache killer. I have Racemenu installed and i use it rapidly so it should be fine? E: And i have the pre-cache killer installed aswell. I did a re-install of SD+ and *most* of the mods it requires just recently. Im gonna try re-install the pre-cache killer to see if it does something.
DeepBlueFrog Posted January 22, 2015 Author Posted January 22, 2015 Hey, I've been looking for solution to one problem for a while without results: Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions? It is a known issue with showing the race menu in game for some people. Install Racemenu if you can: Or at the very least, install the pre-cache killer. I have Racemenu installed and i use it rapidly so it should be fine? Yes it should. What happens when you use the console with : showracemenu
whatevuz Posted January 22, 2015 Posted January 22, 2015 Hey, I've been looking for solution to one problem for a while without results: Whenever master wants to change PCs appearance (I dont like the way you look), after pressing Submit I get straight crash to desktop. All other things have been working fine. This is just really annoying. Any suggestions? It is a known issue with showing the race menu in game for some people. Install Racemenu if you can: Or at the very least, install the pre-cache killer. I have Racemenu installed and i use it rapidly so it should be fine? Yes it should. What happens when you use the console with : showracemenu Racemenu pops up and I can edit my pc just as I want without any problems.
The Stinkin' Beaver Posted January 22, 2015 Posted January 22, 2015 I have "some" feedback and bug reports; I'm not quite sure if I should post some of these in this thread or dialogues, since I have no idea how each mod works and where each line/bug is strictly coming from. Anyways... Bugs: 11. After playing a while, the game started to look weird, like everything was darker than usual as if it were overcast. I could look right at the sun and not see any sun glare, and it persisted if I restarted the game. I'm not sure if it was this mod or not. Noticed this too, no idea whether it comes from Sanguine's realm or Better Vampires, as i am playing a vamp character. Notice this too and I don't have Better vampire. If I remember well this happen after my PC come back from the Dreamworld. I have RCRN install so I try FW 81a but the little darkness stay there. I have Better Vampires installed, but I was not currently infected. I never went to Dreamworld, so that's not the only thing causing it if it happens there too. I don't have RCRN, so it's not a conflict with that. There are other factors to consider: - which video card? - ENB or not?.. and if ENB, which version - which weather mod? - which lighting mod? (ELFX for example) - any other atmospheric mod? In the configuration I have, I am not seeing anything like that. Yep, considered ENB and/or ELFX too, tried uninstalling it, but it only changed a little. The purple glow similar to that in Sanguine's realm was still there. However, only on this one save. I couldn't upload a log, because it spammed up to several GB. My video card: Radeon HD6950 @ 6970 ENB installed: Sharpshooter enb v5 recently (http://www.nexusmods.com/skyrim/mods/15105/?), now changed to RealVision ENB 262c-30936-262c (http://www.nexusmods.com/skyrim/mods/30936/?) ELFX: Weathers BETA-27043-0-3 (including the Dawnguard and Dragonborn options) + Enhanced Lights and FX-27043-2-0 Right now I'm on a new save and will check if it prevails after another visit to Sanguine. EDIT: Been at Sanguine's, all looking good on return
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