Guest Posted January 20, 2015 Posted January 20, 2015 Once again Gamebreaking bug: Something in the mod (90% sanguine realm equipment event... i can t reproducethat at will....but i checked all saves and only thing happened were that and an enslavment in riften happened while wearing Sanguine stuff) is reducing magicka permanently Is it really important to deal with stats ? Its extremely hard to notice and reproduce, takes ages to notice and if nobody notices fast risks ruining days of savegames. P.S. suggestion, rather than dealing with stats you could use DD plugs, like training plugs and similar, to reduce efficiency in battle. or use again the timed leash system. Well you didn't really fuck your save that badly, just keep track of your mana after each level and if you see it changed, just set it to what it should be via the console until it's fixed. Just by looking at your hp and stamina you should be able to make out what your magicka should be (and your level ofc). Hasn't happened to me yet thankfully. :7
sapho888 Posted January 20, 2015 Posted January 20, 2015 I've noticed recently that when my PC is enslaved and has an armbinder on, the arms are miss-aligned with the armbinder. While testing to try and locate the issue, I used console to kill my owner (please forgive me Bashnag) and once I was no longer part of the owner's faction, the miss-alignment immediately went away. So I'm guessing it is not something with Devious Devious or Zaz animations but with some kind of animation done while enslaved and with your hands behind your back. Some more details about my PC in case they are useful: UNPB body XP32 Max Skeleton Extended 2.20 Likes long walks along the beach, preferably without a gag on.
stobor Posted January 20, 2015 Posted January 20, 2015 Noticed the same thing. Also the new version has a tendency to change armbinder color at random, each time it is removed.
PlagueDr Posted January 20, 2015 Posted January 20, 2015 I have to ask, will the "Flowering Spriggan" quest have an alternate ending later on? Like transformation into spriggan? I know I read something about this early on but I haven't heard anything about it for a while.
crybabyninja Posted January 20, 2015 Posted January 20, 2015 I was wondering if SD+ effects the bounty hunters because for a long time now the bounty hunters will come up to me and try to talk to me (only have the default npc chat) and does nothing after that besides triggering the talk and say nothing about my bounty. If its not SD+ would anyone know what else would be causing this problem?
megusta Posted January 20, 2015 Posted January 20, 2015 Still 'learning' this mod, finding what i can do. So... Some questions. How should i raise owner's trust, character's obedience, and slave level? And with high/low enough of those attitudes, will i be able to actually progress skyrim storyline with the owner as... Some kind of followe?
Teddar Posted January 20, 2015 Posted January 20, 2015 With the latest version SL seems to be having a hard time adding actors to sex scenes. It is taking up to 30 seconds for animations to start if the events are triggered by dialogue. Arousal based scenes (get on your knees dog etc..) seem to be unaffected. I also noticed that the armbinder alignment problem which I have posted screenshots of and which has been mentioned by others only seems to affect standing and kneeling outside of sex scenes. With the previous version, the master always seemed to equip cuffs which created no issues for me. With the current version, they are randomly selecting cuffs and armbinders. Sex scenes with armbinder equipped (i.e. DD Zap Doggy 01 & DD Zap Boobjob) are playing with no alignment issues (once they actually get started) but once the scene finishes my character stands rather than kneeling and the armbinder isn't properly attached to the character. Here is my latest log. Papyrus.0.log
Redflyingmonkey Posted January 20, 2015 Posted January 20, 2015 Hey skyrimll, do you think it would be possible for you to pick up arbiter's ImmerSlave and update it while improving it's compatibility with SD+ ? Like adding Spriggan/Falmer enslaved scenarios etc, and make it a SD+ plugin of some sorts ? It seems like arbiter has been away for a month, and his mod is starting to get a bit outdated. I know you've got a lot on your hands, but I recall you saying that you were interested in creating starting scenarios a while back, and seeing this mod already has some of those, it'd "only" be a matter of adding others instead of creating a whole mod. May this interest you !
DeepBlueFrog Posted January 20, 2015 Author Posted January 20, 2015 Hey skyrimll, do you think it would be possible for you to pick up arbiter's ImmerSlave and update it while improving it's compatibility with SD+ ? Like adding Spriggan/Falmer enslaved scenarios etc, and make it a SD+ plugin of some sorts ? It seems like arbiter has been away for a month, and his mod is starting to get a bit outdated. I know you've got a lot on your hands, but I recall you saying that you were interested in creating starting scenarios a while back, and seeing this mod already has some of those, it'd "only" be a matter of adding others instead of creating a whole mod. May this interest you ! Thanks for the suggestion... I will keep that in mind when I get to work on starting scenarios. Starting with an existing mod would probably save me time depending on how the mod was built.
Redflyingmonkey Posted January 20, 2015 Posted January 20, 2015 Thanks for the suggestion... I will keep that in mind when I get to work on starting scenarios. Starting with an existing mod would probably save me time depending on how the mod was built. Tricky part would be to contact the author and I don't know if the source code is provided somewhere ... But I'm positive that the mod has been built with SD+ maximum compatibility in mind. It has Live Another Life as a master though. I've played with it a lot, and it manages really efficiently to start the game as enslaved once you pick a scenario with Mara's Statue, so the system looks pretty stable.
Teddar Posted January 20, 2015 Posted January 20, 2015 I've noticed recently that when my PC is enslaved and has an armbinder on, the arms are miss-aligned with the armbinder. While testing to try and locate the issue, I used console to kill my owner (please forgive me Bashnag) and once I was no longer part of the owner's faction, the miss-alignment immediately went away. So I'm guessing it is not something with Devious Devious or Zaz animations but with some kind of animation done while enslaved and with your hands behind your back. Some more details about my PC in case they are useful: UNPB body XP32 Max Skeleton Extended 2.20 Likes long walks along the beach, preferably without a gag on. Here are some shots of my character showing the same issue. Two shots with armbinder issue and then one with the same armbinder equipped but not enslaved at the time. Definitely something weird that is happening when enslaved
DeepBlueFrog Posted January 20, 2015 Author Posted January 20, 2015 Thanks for the screenshots, that helps a lot to better understand the issue. Reintroducing the armbinders is an experiment. Now that I have slave gear linked to a master's personality, I selected two personalities to have a wider range of devices. That includes any kind of cuffs, like armbinders, traditional SD cuffs or eventually, yokes. As a side effect, the color of the device may change. I wasn't planning on that but it gives a better diversity in outfits. I will try to force a certain color if possible. As for the bound pose, I tried to disable SD's own bound poses when wearing armbinders - which means, automatic kneeling is also disabled by the way. I'm not sure why the hands would be positioned differently yet.
Teddar Posted January 20, 2015 Posted January 20, 2015 Good to know mate. Just a thought here but if the issue proves tough to track down, how about a mcm menu option to choose cuffs instead of armbinder like we has in previous versions? Actually maybe that was in SD patches, I can't remember lol Looking closely at my character when the armbinder is equipped whist enslaved, I think she is playing the animation for cuffs instead of armbinder, that could be the issue
DeepBlueFrog Posted January 20, 2015 Author Posted January 20, 2015 Good to know mate. Just a thought here but if the issue proves tough to track down, how about a mcm menu option to choose cuffs instead of armbinder like we has in previous versions? Actually maybe that was in SD patches, I can't remember lol Looking closely at my character when the armbinder is equipped whist enslaved, I think she is playing the animation for cuffs instead of armbinder, that could be the issue That was in SD Patches. I am going for something more open to other Devious Devices mods. I will look at the code for bound poses... it is possible a bound standing pose is still played instead of leaving it all to the armbinder. Edit: Yep.. that was it. It will be fixed in the next version.
Teddar Posted January 20, 2015 Posted January 20, 2015 Good to know mate. Just a thought here but if the issue proves tough to track down, how about a mcm menu option to choose cuffs instead of armbinder like we has in previous versions? Actually maybe that was in SD patches, I can't remember lol Looking closely at my character when the armbinder is equipped whist enslaved, I think she is playing the animation for cuffs instead of armbinder, that could be the issue That was in SD Patches. I am going for something more open to other Devious Devices mods. I will look at the code for bound poses... it is possible a bound standing pose is still played instead of leaving it all to the armbinder. You da man
Malystraza Posted January 20, 2015 Posted January 20, 2015 I was going to take a stab at making a Bodyslide file for the spriggan set (unless I missed it somewhere and this already exists), but when I unpacked the BSA, I noticed there were a ton of locations for the meshes that looked like they might be redundant. Specifically I found references to the CBBE variation in, /meshes/_sd_/sprigganarmor and /meshes/_sd_/sprigganarmor/female/_cbbe There were also a lot of meshes that didn't seem to have a designation between CBBE and UNP in there (I'm assuming those are vanilla?). I was wondering which set was the correct one to use for CBBE? Thanks!
Loller99 Posted January 20, 2015 Posted January 20, 2015 I am encountering a bug with the new version: once i get enslaved, nothing happens. The owner just keeps walking, and if i talk to him, no options from this mod are available...
Guest Posted January 20, 2015 Posted January 20, 2015 Sleeping takes me to the dreamworld for a half-second, before the game predictably crashes to desktop. I think if I grit my teeth and ignore the humiliation of having to type "coc _sd_whateveritis", it isn't so bad. But I REALLY want to know, how can I predictably go to the dreamworld, so even if it crashes I can just repeat whatever I am supposed to do. "cause I mean, if I cheat and fast-forward your excellent mod, then what's the point of it all.
Goodseek Posted January 21, 2015 Posted January 21, 2015 i have a problem with the flowering spriggan quest. (spoilers) i killed a earth mother, i took the spriggan facial roots, i put them on, the quest started, time passed, the roots grew, i went to the temple to find information, it lead me to a grove, the quest ended and all the armor parts were removed except for the "spriggan host body" and i can't remove it, what should i do now?
Content Consumer Posted January 21, 2015 Posted January 21, 2015 I will try to force a certain color if possible. Duplicate personalities? Personality type A, B, C, D... becomes A(white), A(red), A(black), B(white), B(red), B(black), etc...?
sapho888 Posted January 21, 2015 Posted January 21, 2015 So in my continuing adventures (mishaps?) in Skyrim, I have finally managed to escape all my bonds and am a free woman. I saw a beautiful city in the distance and walked toward it. As I drew close enough, I met some of the townsfolk in the fields outside of the walls and learned the city was named Whiterun. As I began to walk up to its well defended gates, I heard battle cries behind me and was accosted by a group of bandits. The towns folk ran and hid, ignoring my cries for help which were quickly silenced as I was forced to service the 4 bandits. They seemed to take great pleasure in my discomfort as they held me down and locked slave boots on me. I closed my eyes so that I would not see the safety of walls so close yet out of reach but opened them wide in pain at the sharp pain between my legs and saw that the bandit leader had pierced my clit. They stood me up, laughing at me and started to lead me away from Whiterun. I hobbled after them but found it difficult to keep up as I slowed by the accursed boots and now too familiar collar and shackles. As the sun set and the cold set in, I slowly began to shiver from exposure. Despite my pleas to my Master and the other bandits, they feel that screwing me is enough to keep away the winter chill. While the whole world proceeds to forsake me, I reach out again to you, oh Mod Creator, for help! I've been enslaved outside Whiterun and am being lead by the bandits somewhere but I can't survive the cold from Frostfall. I've installed your Sexlab Warm Bodies Tweaked mod to try to help but it isn't enough. The only thing I can think of now is to try to get punished for the invisible heat source you put in while being whipped. I'm not sure if it is your intention to have the "I'm so cold" option from Dialogues be a solution to this issue. Perhaps being force fed alcohol to get the temporary warmth or some other souce of heat as I don't think my owner would want me to just die of hypothermia... it seems like such a waste!
Riley Serrano Posted January 21, 2015 Posted January 21, 2015 Alrighty so I was toying around with this mod and I found that all the bonds I was put in were purpleish and seemed to be textureless. I checked to make sure I had all the proper Devious Devices & their textures in the proper locations and everything appeared fine. I'm not sure what I could be missing since that's all in place. Any help would be appreciated.
jfraser Posted January 21, 2015 Posted January 21, 2015 Alrighty so I was toying around with this mod and I found that all the bonds I was put in were purpleish and seemed to be textureless. I checked to make sure I had all the proper Devious Devices & their textures in the proper locations and everything appeared fine. I'm not sure what I could be missing since that's all in place. Any help would be appreciated. Check zaz animation pack's download section. The textures are now a separate file due to size.
Teddar Posted January 21, 2015 Posted January 21, 2015 I will try to force a certain color if possible. Duplicate personalities? Personality type A, B, C, D... becomes A(white), A(red), A(black), B(white), B(red), B(black), etc...? Force the colour of restraints I think
mogon Posted January 21, 2015 Posted January 21, 2015 i have a little problem. my char was not removed from bandit-faction at end of slavery. So i used "removefromallfactions" to fix that. It's working, but now i lost ownership of my two houses (breezehome/lakeview manor). How can i get it back? i know i can use "setownership" at items, beds and containers, but how i use it on a house? Help, please...
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