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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
3 hours ago, zero3 said:

Hi there,

Vel, thanks for all the hard work you've put into this mod !
Do take care of your health as it's more important than other thing.
Hoping the best for you !

Btw, i got a question regarding CD Shop mod.
Instead of uninstalled it, I accidentally delete the mod from my Nexus Manager. 
When I tried download the mod back, i seems that you remove part 4 due to bad meshes and had to Use DD v4 bodyslide files instead.
I tried to google it and found Devious Devices Bodyslide CBBE CT77 Body TBBP on googles. 
The problem is I using UNP body. 

I also notice that, collar, cuff chastity belt were not present in the game as it should be. 
It's like you were wearing invisible cuff, collar, belt. 

Here are the UNP files I made. Note that these were made using body slide and the UUNP body set to the standard UNPB body shape

CD Part 4 - DD Pre Gen meshes for UUNP - UNPB body.zip

Posted
17 hours ago, shadowwolf2k7 said:

@Veladarius

 

i just thought of a weird thing that could happen using CD and a new mod i am using. if you ever do setup a feature that allows your followers to reserve the vip room and ask to have you as their slave, it could end up that you are your own slave for the session.

 

the new mod i am using is

who best to know what you like and dislike, then your own doppelganger

Allowing the player to use the VIP house where you get to choose the scenario is something on my (seemingly unending) list of things to add as well as adding a CD version of making slaves of others.

Posted
46 minutes ago, the dovokids said:

crash on way in door so not. so it will not work in sse so have disability in typing

make sure you are using meshes made from v4's meshes and not the ones I had put up as the ebonite corset w/ belt will cause a ctd if used and there is a chance that someone is using it. Try going in before 9 am when the display slaves are not in place yet and see if it works.

Posted
21 hours ago, Veladarius said:

Allowing the player to use the VIP house where you get to choose the scenario is something on my (seemingly unending) list of things to add as well as adding a CD version of making slaves of others.

VIP house is great once you work out the kinks. Pun Intended. It needs some more content and perhaps a few missions to create political power and influence around skyrim for the master. This roman style of prostitution could be made more player friendly with some conflict or assassination involved for game play. Glad every one worked things out. Good Luck and thanks.

Posted
2 minutes ago, BigOnes69 said:

VIP house is great once your work out the kinks. Pun Intended. It needs some more content and perhaps a few missions to create political power and influence around skyrim for the master. This roman style of prostitution could be made more player friendly with some conflict or assassination involved for game play. Glad every one worked things out. Good Luck and thanks.

The Customer Assist 02 and Chaste Spouse as they both have issues and limitations and will be getting makeovers once I develop a central system to control slave / master interactions and will handle multiple people in each role (CA02 in the VIP house was intended to have a 3 person session as well with about 5 variations but it was never finished as the framework could not really handle it). I intend to set it up so you can add additional slaves / masters to your game (no unnamed npc's) so CD slavery will come about. No time frame on this, I need to finish the current update in progress and update to v4 before a roadmap for development can be redone.

Posted
16 hours ago, ItsYaBoi1738 said:

What do you mean by upload? as in copy paste or is there a proper way of doing it? sorry to waste time.

 

 

On 8/26/2018 at 11:47 PM, Veladarius said:

Upload a copy of the papyrus log from when you try to enter. Make sure there is at least a few minutes of game play (no loading and immediately entering) so I can see what all is going on. Also, make sure that logging for DD it turned ON.

What do you mean by upload? as in copy paste or is there a proper way of doing it? 

Posted
10 minutes ago, ItsYaBoi1738 said:

 

What do you mean by upload? as in copy paste or is there a proper way of doing it? 

if you look on the reply window you will see a paperclip. that is for attaching the log, as a text document, to your post. that way vel can download it and see what is going on in your game, and help with possibly solving the issue you are having.

Posted
Just now, shadowwolf2k7 said:

if you look on the reply window you will see a paperclip. that is for attaching the log, as a text document, to your post. that way vel can download it and see what is going on in your game, and help with possibly solving the issue you are having.

Ah okay, thanks for the help man

 

Here's the log Vel.

Papyrus.0.log

Posted
2 hours ago, ItsYaBoi1738 said:

Ah okay, thanks for the help man

 

Here's the log Vel.

Papyrus.0.log

This is what I am seeing:

 

There are some issues with FtM where it looks like it is having issues getting an item, it may be that there are no items with that tag (doubtful as it is the catsuit) or it is that the npc was a temporary npc and was no longer loaded (out of the loaded area in the game).

 

Not sure what DDH is but it is checking items quite often and between the increased overhead in DD and with DCUR doing things at the same time and FtM it likely overloaded things when it went to check the items in the shop and had errors due to the v3 device properties (some no longer exist in v4). Try disabling one or two things (FtM and DDH possibly) and see if that helps.

Posted
50 minutes ago, Veladarius said:

This is what I am seeing:

 

There are some issues with FtM where it looks like it is having issues getting an item, it may be that there are no items with that tag (doubtful as it is the catsuit) or it is that the npc was a temporary npc and was no longer loaded (out of the loaded area in the game).

 

Not sure what DDH is but it is checking items quite often and between the increased overhead in DD and with DCUR doing things at the same time and FtM it likely overloaded things when it went to check the items in the shop and had errors due to the v3 device properties (some no longer exist in v4). Try disabling one or two things (FtM and DDH possibly) and see if that helps.

DDH is Devious Device Helpers I believe. I had this issue long before I ever downloaded FtM or DDH, but figured i'd try again anyways, and I still crash unfortunately. 

 

P.S. Added new log if it helps narrow things down, only gave about a minute of time before trying however.

Papyrus.0.log

Posted
1 hour ago, ItsYaBoi1738 said:

DDH is Devious Device Helpers I believe. I had this issue long before I ever downloaded FtM or DDH, but figured i'd try again anyways, and I still crash unfortunately. 

 

P.S. Added new log if it helps narrow things down, only gave about a minute of time before trying however.

Papyrus.0.log

It is still dying during the loading of the CD items and the property errors. Let it sit a moment before you enter when you get there as these should have loaded long before this. Is this a game you just started? I see some other mods loading information as well.

Posted
2 hours ago, Veladarius said:

It is still dying during the loading of the CD items and the property errors. Let it sit a moment before you enter when you get there as these should have loaded long before this. Is this a game you just started? I see some other mods loading information as well.

This was after sitting outside the shop for around 20 minutes. I started the game about a week ago and have player for maybe 10 hours (? I'm not sure how long though).

Papyrus.0.log

Posted
4 hours ago, ItsYaBoi1738 said:

This was after sitting outside the shop for around 20 minutes. I started the game about a week ago and have player for maybe 10 hours (? I'm not sure how long though).

Papyrus.0.log

Still dying at the same spot.

 

Try adding / changing these lines in your ini file to give papyrus more time to run, they are in the Papyrus section:

 

fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0

 

These are the settings I use.

Posted
57 minutes ago, Veladarius said:

Still dying at the same spot.

 

Try adding / changing these lines in your ini file to give papyrus more time to run, they are in the Papyrus section:

 

fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0

 

These are the settings I use.

I changed the INI values to what you said, ran my game and waited outside the shop for about 5 minutes, tried to enter and crashed. I have no idea how I've managed to break this so badly. Is there any difference in where it crashed or no?

Papyrus.0.log

Posted
1 hour ago, ItsYaBoi1738 said:

I changed the INI values to what you said, ran my game and waited outside the shop for about 5 minutes, tried to enter and crashed. I have no idea how I've managed to break this so badly. Is there any difference in where it crashed or no?

Papyrus.0.log

I haven't followed this discussion that much, but here are some settings I have found useful.

 

IMPORTANT: 
 1) DISABLE SSME/SKSE memory patch (only the memory patch, if you're using it). Both of these ways to allocate more memory are outdated and less effective than the option below.
 2) Install Crash Fixes. On its page, carefully read about "memory allocation". Activate it and tweak to fit your current mod setup. 
 3) Also, be sure to use ENBoost together with Crash Fixes, even if you don't have ENB.

 

After you installed Crash Fixes via mod manager, do the next:
 1) Install "SKSE Plugin Preloader" (http://www.nexusmods.com/skyrim/mods/75795/?). Download, unzip and place D3DX9_42 to your Skyrim folder (where your TESV.exe is, not in the /data folder).
 2) Go to /data/SKSE/plugins/CrashFixPlugin.ini and open it with any text redactor (notepad for example).
 3) Find and set UseOSAllocators to 1 (UseOSAllocators=1)
 4) Find and set CustomMemoryBlock to 1 (CustomMemoryBlock=1)
 5) Find and set MemoryInfoConsole to 1 (MemoryInfoConsole=1)
 6) Launch Skyrim and open console "~" button.
 7) Look on maximum memory block load. If it's 90% or higher - exit game and find CustomMemoryBlockTotalSizeMb value. Set it a bit higher (for example, if it was 110, set it to 120. Original value is 64), save .ini files, launch Skyrim and check memory block load again. Do this until maximum load won't be higher that 85-90% (check this in populated towns or combat).

Posted
11 hours ago, ItsYaBoi1738 said:

I changed the INI values to what you said, ran my game and waited outside the shop for about 5 minutes, tried to enter and crashed. I have no idea how I've managed to break this so badly. Is there any difference in where it crashed or no?

Papyrus.0.log

No, no change, still crashes loading the CD items. Even with you using v4.x of DD it should still work.

 

Are you using the meshes I supplied in part 4?

Posted

Not sure if this mod has to do with it, but when I equip the catsuit (only tested it with the black variant, haven't tried the other colors) from this mod, the game freezes to the point where I have to restart my PC to shut down the game.

Posted
5 hours ago, Veladarius said:

No, no change, still crashes loading the CD items. Even with you using v4.x of DD it should still work.

 

Are you using the meshes I supplied in part 4?

I'm not using said meshes no, should I be using them and if so, where can i download them?

 

Also @JuliusXX I tried what you said and still crash sadly, thanks for trying nonetheless.

Posted
1 hour ago, ItsYaBoi1738 said:

I'm not using said meshes no, should I be using them and if so, where can i download them?

 

Also @JuliusXX I tried what you said and still crash sadly, thanks for trying nonetheless.

No, there are problems with one of the meshes and if it is being used it will crash the game. It is the only other thing I can think of as most people don't have issues with the errors.

 

Just to check, are you using the Original or SSE version of Skyrim?

Posted
2 minutes ago, Veladarius said:

No, there are problems with one of the meshes and if it is being used it will crash the game. It is the only other thing I can think of as most people don't have issues with the errors.

 

Just to check, are you using the Original or SSE version of Skyrim?

I'm using the Original Version (Legendary Edition).

Posted
On 8/24/2018 at 5:24 PM, Veladarius said:

1 - yes, CD will go to v4

2 - It isn't hard to use the framework to equip and unequip devices, people are willing to help if asked

3 - 'One Click Fits All' was the reason I didn't update as everyone has different ways they want to use it. It's not like it was hard to set up in v3 and v4 has fewer settings to fiddle with for players.

That's great to hear although reading through the thread, i was about suggesting ignoring DD 4 compatibility and just continue the story/fix other bugs. Honestly it's been a while since i tried CD last time, i remember there were a couple of things you wanted to do, like with the manor slave story? If i remember correctly it wasn't entirely broken but a couple of minor bugs and i considered the story too awesome to be bothered by those bugs and wait until i can play it as you intended. :)

 

*edit: while we share our taste how mods should work, i prefer this version of the moonligh sonata: 

 

Most of the time i'm too tired for anything significantly slower. :D

Posted
2 hours ago, Nazzzgul666 said:

That's great to hear although reading through the thread, i was about suggesting ignoring DD 4 compatibility and just continue the story/fix other bugs. Honestly it's been a while since i tried CD last time, i remember there were a couple of things you wanted to do, like with the manor slave story? If i remember correctly it wasn't entirely broken but a couple of minor bugs and i considered the story too awesome to be bothered by those bugs and wait until i can play it as you intended. :)

As far as DD v4 conversion goes the biggest issue is getting the new scripts onto the devices. I know that it can be automated BUT my scripts for many quest items are and still will be customized so I have to import the base script to one of each type of the devices, alter the scripts then copy them to the other devices. Other than that it won't be much of a big deal as quest items generally only do one thing, don't come off.

 

The update for v4.16 will still go as intended with the v4 conversion tossed in. I doubt the new devices will be available for sale as the Master's Merchant list is getting rather large so I am likely going to break it up among her and her 2 assistants later. I doubt any of the new devices will come into play yet either

 

 

 

2 hours ago, Nazzzgul666 said:

*edit: while we share our taste how mods should work, i prefer this version of the moonligh sonata: 

 

Most of the time i'm too tired for anything significantly slower. :D

Very nice! I am a huge fan of Symphonic and Folk Metal (and Speed Metal and Power Metal and others...). Doing video's like this can end up leading to being part of good bands so I hope she is successful.

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