Bindair Dundat Posted June 12, 2015 Posted June 12, 2015 -1- Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder -2-, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was -3-. No quest to return, so I couldn't even follow my compass. On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder -4- that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. -5- I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him? -6- I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far. -7- 1- Yes, the armbinder blocks usage of the map, that is part of the armbinder scripts from Integration and not something I did. 2- The armbinder for the punishment can be gotten out of on your own, you just need to struggle. The only unescapable armbinder I use is put on you by the bandits. 3- The quest was over once you returned to the shop, the punishment was over once the cage door is opened 4- The only time an armbinder is put on you by the Master is after one of the punishments or possible the Confiscation scene (likely what happened) and it can be struggled out of as well 5- De'Zra is either in the basement of the shop or at/in the smithy once it has been built behind the shop. There is no quest marker as it isn't set up as a quest. 6- In the next version the Master will handle removing any devices instead of the smith. 7- Yes, it is difficult, it is intended to be that way but the inescapable one is only used if you managed to kill any of the bandits. I may change this since I am adding an option to set the difficulty for things in the mod. OK, we really can Struggle out of an Armbinder which does make most of my points invalid, but how should we know that we can do that? The Armbinder that the bandits put on you is inescapable (as you said) and the master's can be escaped after about the 10th try (I counted). There should be some indication to note this and let the player know. Something like "I can feel the straps weakening but still not quite enough" after the first Struggle. As for the blacksmith, that basement is pretty damn well hidden. No wonder I didn't know about it.
Veladarius Posted June 12, 2015 Author Posted June 12, 2015 -1- Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder -2-, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was -3-. No quest to return, so I couldn't even follow my compass. On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder -4- that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. -5- I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him? -6- I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far. -7- 1- Yes, the armbinder blocks usage of the map, that is part of the armbinder scripts from Integration and not something I did. 2- The armbinder for the punishment can be gotten out of on your own, you just need to struggle. The only unescapable armbinder I use is put on you by the bandits. 3- The quest was over once you returned to the shop, the punishment was over once the cage door is opened 4- The only time an armbinder is put on you by the Master is after one of the punishments or possible the Confiscation scene (likely what happened) and it can be struggled out of as well 5- De'Zra is either in the basement of the shop or at/in the smithy once it has been built behind the shop. There is no quest marker as it isn't set up as a quest. 6- In the next version the Master will handle removing any devices instead of the smith. 7- Yes, it is difficult, it is intended to be that way but the inescapable one is only used if you managed to kill any of the bandits. I may change this since I am adding an option to set the difficulty for things in the mod. OK, we really can Struggle out of an Armbinder which does make most of my points invalid, but how should we know that we can do that? The Armbinder that the bandits put on you is inescapable (as you said) and the master's can be escaped after about the 10th try (I counted). There should be some indication to note this and let the player know. Something like "I can feel the straps weakening but still not quite enough" after the first Struggle. As for the blacksmith, that basement is pretty damn well hidden. No wonder I didn't know about it. The message that is shown when you struggle will say if you can get out or not.
abeman Posted June 12, 2015 Posted June 12, 2015 come on, basement isnt that hidden. It took over 1000h to discover that there is a barracks in whiterun
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 I am building all the mini scenes that will make up the Assist a Customer 2 quest. The scenes are about half done and dialogue has a good ways to go. The screen shot shows the difference between the player as a slave (has _PS_ in name) and a master (has _PM_ in name). Several scenes make up an activity which are strung together either randomly with conditions (player as slave) or what you decide to do next (player as master). Capture08.JPG - scene shown is the whipping scene - I added in the option of having the scene's master get the items (whip, chains, straps etc) or they can order the slave to do it (so long as they are not bound). The big difference between this and the other quests is I will be taking control of the player a lot less so you actually get to do things. Edit: I had to separate the dialogue among 5 different quests so I could keep it straight a bit easier. Have added 18 more scene segments, moving along pretty well today.
Inte Posted June 13, 2015 Posted June 13, 2015 come on, basement isnt that hidden. It took over 1000h to discover that there is a barracks in whiterun Wait, there are barracks in Whiterun?
WaffleKing110 Posted June 13, 2015 Posted June 13, 2015 So the shop never appeared in my game. The Mod is in the MCM and I have all the required mods, it just never actually created the shop. Any suggestions?
Inte Posted June 13, 2015 Posted June 13, 2015 -1- Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder -2-, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was -3-. No quest to return, so I couldn't even follow my compass. On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder -4- that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. -5- I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him? -6- I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far. -7- 1- Yes, the armbinder blocks usage of the map, that is part of the armbinder scripts from Integration and not something I did. 2- The armbinder for the punishment can be gotten out of on your own, you just need to struggle. The only unescapable armbinder I use is put on you by the bandits. 3- The quest was over once you returned to the shop, the punishment was over once the cage door is opened 4- The only time an armbinder is put on you by the Master is after one of the punishments or possible the Confiscation scene (likely what happened) and it can be struggled out of as well 5- De'Zra is either in the basement of the shop or at/in the smithy once it has been built behind the shop. There is no quest marker as it isn't set up as a quest. 6- In the next version the Master will handle removing any devices instead of the smith. 7- Yes, it is difficult, it is intended to be that way but the inescapable one is only used if you managed to kill any of the bandits. I may change this since I am adding an option to set the difficulty for things in the mod. OK, we really can Struggle out of an Armbinder which does make most of my points invalid, but how should we know that we can do that? The Armbinder that the bandits put on you is inescapable (as you said) and the master's can be escaped after about the 10th try (I counted). There should be some indication to note this and let the player know. Something like "I can feel the straps weakening but still not quite enough" after the first Struggle. As for the blacksmith, that basement is pretty damn well hidden. No wonder I didn't know about it. All armbinders should be inescapable. Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's. The first time the delivery bandits locked me into one it sent shivers up my spine (I'm really into bondage). I was like "how in the fuck am I going to get back to Master?" (I was in Winterhold at the time). My immediate idea was to go to Windhelm and tell the carriage driver to take me to Falkreath. So, somehow and with a lot of planning I made to Windhelm. But, in my excitement I forgot I was gagged too, (I don't use "gag talk". I think that is BS also.) so I could not ask him for help. So, I was left there all alone struggling against an un-removable armbinder. Suffice to say, it was one of the most memorable walks back to Master.
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 So the shop never appeared in my game. The Mod is in the MCM and I have all the required mods, it just never actually created the shop. Any suggestions? If it isn't there then either something is very wrong (no idea what) or you are not in the correct location.
fred200 Posted June 13, 2015 Posted June 13, 2015 So the shop never appeared in my game. The Mod is in the MCM and I have all the required mods, it just never actually created the shop. Any suggestions? If it isn't there then either something is very wrong (no idea what) or you are not in the correct location. 1) Open the console (~) 2) Type "coc CapturedDreamsShop" 3) Close console 4) Step out the door 5) Look around and see where you are Report any errors along the way.
Mister X Posted June 13, 2015 Posted June 13, 2015 come on, basement isnt that hidden. It took over 1000h to discover that there is a barracks in whiterun Wait, there are barracks in Whiterun? Yep, that little building on the left just after the gate. You know, the one with the many barrels for Cursed Loot key farming on top of it
Inte Posted June 13, 2015 Posted June 13, 2015 come on, basement isnt that hidden. It took over 1000h to discover that there is a barracks in whiterun Wait, there are barracks in Whiterun? Yep, that little building on the left just after the gate. You know, the one with the many barrels for Cursed Loot key farming on top of it It's like you said before on another post, sarcasm does not convey very well through a keyboard.
Thermius Posted June 13, 2015 Posted June 13, 2015 So the shop never appeared in my game. The Mod is in the MCM and I have all the required mods, it just never actually created the shop. Any suggestions? If it isn't there then either something is very wrong (no idea what) or you are not in the correct location. You could try moving DD-CD to the back of your load order, because it sounds like worldspace overlap to me. -1- Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder -2-, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was -3-. No quest to return, so I couldn't even follow my compass. On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder -4- that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. -5- I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him? -6- I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far. -7- 1- Yes, the armbinder blocks usage of the map, that is part of the armbinder scripts from Integration and not something I did. 2- The armbinder for the punishment can be gotten out of on your own, you just need to struggle. The only unescapable armbinder I use is put on you by the bandits. 3- The quest was over once you returned to the shop, the punishment was over once the cage door is opened 4- The only time an armbinder is put on you by the Master is after one of the punishments or possible the Confiscation scene (likely what happened) and it can be struggled out of as well 5- De'Zra is either in the basement of the shop or at/in the smithy once it has been built behind the shop. There is no quest marker as it isn't set up as a quest. 6- In the next version the Master will handle removing any devices instead of the smith. 7- Yes, it is difficult, it is intended to be that way but the inescapable one is only used if you managed to kill any of the bandits. I may change this since I am adding an option to set the difficulty for things in the mod. OK, we really can Struggle out of an Armbinder which does make most of my points invalid, but how should we know that we can do that? The Armbinder that the bandits put on you is inescapable (as you said) and the master's can be escaped after about the 10th try (I counted). There should be some indication to note this and let the player know. Something like "I can feel the straps weakening but still not quite enough" after the first Struggle. As for the blacksmith, that basement is pretty damn well hidden. No wonder I didn't know about it. All armbinders should be inescapable. Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's. The first time the delivery bandits locked me into one it sent shivers up my spine (I'm really into bondage). I was like "how in the fuck am I going to get back to Master?" (I was in Winterhold at the time). My immediate idea was to go to Windhelm and tell the carriage driver to take me to Falkreath. So, somehow and with a lot of planning I made to Windhelm. But, in my excitement I forgot I was gagged too, (I don't use "gag talk". I think that is BS also.) so I could not ask him for help. So, I was left there all alone struggling against an un-removable armbinder. Suffice to say, it was one of the most memorable walks back to Master. I've got one that I have been able to get into partially, but even putting it on that much was a struggle. That's about as far as self-bondage goes. For a tight fit I'd argue that it can only be applied by someone else, though arguing over such things is kind of moot when I'm a walking, talking lizard woman with a pair of bouncy boobies, neko-mimi ears, a pack of two wolves, a bear, a rabit and a goat following me and my voice can launch people from Rorikstead to Whiterun...
abeman Posted June 13, 2015 Posted June 13, 2015 come on, basement isnt that hidden. It took over 1000h to discover that there is a barracks in whiterun Wait, there are barracks in Whiterun? Yep, that little building on the left just after the gate. You know, the one with the many barrels for Cursed Loot key farming on top of it well that too but i meant the one behind bannered mare
BlackHoleEyes Posted June 13, 2015 Posted June 13, 2015 I have a little bit of an issue. When i try to use that Chastity Piercing set, the actual piercings don't appear. The Lock you put into them appear, but not the piercings themselves. (might also add i'm using the combined AH1, SED7 and Newmiller piercing packs, and none of the labial piercings there appear either, is it a prob with the CBBE HDT body?) Might also add that the lock only appeared when I wore HDT high heels shoes. Otherwise it seemed to clip into the body. I also had problems removing them. Couldn't take the piercings out. Every time i tried, either by force or with keys, it said i was wearing a harness or belt, so they couldn't be removed.
Morferous Posted June 13, 2015 Posted June 13, 2015 All armbinders should be inescapable. Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's. Agreed. Now that we are still there, then doesn't DD MCM setting 0 for Armbinder prevent struggling away from it, without other peoples help?
Slorm Posted June 13, 2015 Posted June 13, 2015 All armbinders should be inescapable. Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's. Agreed. Now that we are still there, then doesn't DD MCM setting 0 for Armbinder prevent struggling away from it, without other peoples help? Personally I think it would be too much of a game breaker if you're using mods like DH or DCL as you can get an armbinder fairly frequently and it would go the way of the blindfold (switched off). Looking at the design, if it wasn't fitted too tightly you could (in theory) hook the straps off the shoulders by pushing it against a protruding rock (or something similar). Sometime back I did try a brief experiment with an armbinder I made from a bin liner with gaffer tape to roughly shape it and make the straps, if it was loose I could get it off by hooking the strap against a door handle. It was very tricky and I ended up with quite a bruise but it is possible. Obviously if there was a cross strap between the two shoulder straps it would then be impossible.
permidion Posted June 13, 2015 Posted June 13, 2015 please, can someone remind me which bed in which Captured Dream house is Erani supposed allowed to sleep in? all the bed I see are indicated as "owned", so my player cant sleep in them (of course), but I was wondering if I can pick any of them for Erani or if there is one specifically for her ? I vaguely remember a bed in a single bed room in the Manor set as not owned, but that was a long time ago and maybe this was changed in a subsequent version of the mod (or maybe my memory is just bad)? thank you!
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 I found the issue with the piercings, the esp did not have the correct slot assigned. I have uploaded 2 fixes, one for CBBE and one for UNP, that contains a new esp and ring mesh. It should not require a clean save or anything, just overwrite the old files with the new ones. NOTE: This is a non localized esp! please, can someone remind me which bed in which Captured Dream house is Erani supposed allowed to sleep in? all the bed I see are indicated as "owned", so my player cant sleep in them (of course), but I was wondering if I can pick any of them for Erani or if there is one specifically for her ? I vaguely remember a bed in a single bed room in the Manor set as not owned, but that was a long time ago and maybe this was changed in a subsequent version of the mod (or maybe my memory is just bad)? thank you! 1st floor of the manor house, far left corner (has a double bed).
Blackness blackness is... Posted June 13, 2015 Posted June 13, 2015 for a second i thought the mod updated. but it's only some minor fixes. i so cannot wait for the property slave quests
Strathi123 Posted June 13, 2015 Posted June 13, 2015 File Name: Devious Devices - Captured Dreams Shop (Updated 2-5-2015) File Submitter: Veladarius File Submitted: 10 Dec 2013 File Category: Quests Requires: SexLab SexLab Aroused Devious Devices - Assets Devious Devices - Integration ZAZ Animation Pack Captured Dreams Shop An add on for Devious Devices Welcome to the Captured Dreams shop where you can find something to keep your dream. The Captured Dreams shop expands the Devious Devices family of mods by adding a shop where you can see, buy and sell various bondage and fetish gear as well as other related items. Chastity and bondage gear can be bought from the shops Master while clothing, armor, weapons and jewelry can be bought from one of her assistants. There are 6 lovely women who model the merchandise in the showroom while bound in various poses for your enjoyment. Each will wear a random assortment of belts, restraints, gags and blindfolds which change over time. The shop is located just north of the Half Moon Mill. What this does: This adds a shop where items from the Devious Devices and ZAZ Animation Pack can be purchased and they will also buy items from the Devious Devices mod as well. The Master handles the items from Devious Devices and ZAZ while the Assistants handle other merchandise. The store has 11 NPC's, most with custom dialogue (unvoiced). The Master and Assistants have different dialogue depending on if the player is wearing any of the items from Devious Devices and may not sell to the player if they are. Slave dialogue changes depending on if they are gagged or not as well. All NPC's have schedules and places to sleep and wander the shop. The interior and exterior are fully navmeshed and follower friendly, wandering NPC's will enter as well. The mod now tracks how Submissive or Dominant the player acts towards the npc's within the shop and some dialogue changes accordingly. It is tracked on a 1-20 scale with it starting at 10. It also tracks how the npc's feel about you as well, fail at quests and their opinion falls, succeed and it rises. If it gets too low they may stop dealing with you (no services) and some may change in price. Dialogue from the npc's will also change depending on this stat as well. The Confiscation and addition of Random items is run off of form lists, it allows the scripts to run a bit faster. A bonus to this is that it will look at your inventory on occasion and see if you have custom items from other mods (without the block generic keyword) and add them to the lists. As it finds new items it can then use them whenever it adds a random item or if they are confiscated from you. Custom Items: There are a number of custom items including custom textured devices Coopervane, Maids Dress by Naaitsab and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way! Current items available: Additional finishes for items - Silver textured items - Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Bronze textured items - Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Maids Dress - uses the Chef's dress mesh so any mesh replacer will change this as well. Little Helper Plugs - Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge. - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows - Fighter: +20% on One Handed, Two Handed and Block skills - Mage: +15% on spell magnitude - Thief: +20% on Sneak, Pick Pocket and Pick Lock +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive. +++ All are vaginal plugs Little Devil Plugs - Made to tease and torment the wearer relentlessly - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain - Tormentor Vaginal Plug - Electrostim Effect - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer Protector series Belt and Bra - Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed. - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts. - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it. - If you lose the amulet or recipe you can purchase an additional copy of the recipe. - Items are sold by the Master, just ask about items to keep you safe. - Quests can still be done while wearing the Protector Series of items. Chastity Piercings - Comprised of a set of piercings and a lock mechanism (two separate items). The rings are put in place first and the locking mechanism is then put through the rings. - Rings and locks are purchased separately. - Rings must be put in place first (uses Vaginal Piercing slot of DD). Equipping a lock will equip a ring set so long as they are in inventory and able to be equipped. - Locks come in 3 styles: Standard lock, Bell lock and Bell lock with Shield. Bell locks will give a penalty to sneak (does not make ringing sound in game). - Locks are considered a Chastity Belt and have the full features of them (set up same as open back belt). - Works with vaginal plugs. - Uses the standard Chastity Key for Removal for Locks, Piercing Tool for removing Rings. - Meshes and Textures are included. Base meshes are for CBBE with UNPB meshes available for download. Quests: Errands quest - !!! Updated !!! You can deliver packages to various customers located across Skyrim. Be careful, there are bandits looking to take your delivery and customers expect their package delivered in a timely manner. If you are early the customer may give you a tip, show up late and they can penalize you (as will the Master). If the delivery is stolen you may have a chance to recover it and still make the delivery. So long as you are liked somewhat the Master will allow you to do this quest even if wearing someone else’s belt (13+ ranking). This quest is repeatable. !!! New Features !!! -You can now attempt to get the delivery back, unless of course you no longer have use of your arms. -Any mod that can steal items from you can take the delivery, the quest will automatically update if it is and it can be stolen multiple times in one trip. -Now there are between 3 and 6 bandits at the destination, maximum depends on how well you do on the deliveries -Changed how late time is calculated – now is 3x the early time instead of a flat day. -Customer may tip you if early or penalize you if late. -If you are liked enough you may not have to wear a belt, unless you really want to. -New delivery errand will not be available immediately (wait time is configurable in MCM menu) -You can have items locked on and still perform deliveries, non custom items will be replaced with shop items. -Different Belt / Collar / Plugs may be put on player! Any of the CD plugs may be used as well as an Open Back belt, Standard Back belt or Harness. If the he Standard Back belt or Harness are used then an Anal Plug will also be equipped. While fighting the bandits the player will surrender once their health gets below a certain point (30%). The bandits will take the delivery minus a few items that you get to 'keep'. If you think the fight is a bit unfair or the punishment is then you are right, it was meant to be. If not, let me know and I will make it harder. Recover a Stolen Delivery - !!! Updated !!! Another courier has gone missing and you are to retrieve the delivery and return with it. The quest is repeatable and resets each time and there are 20 different locations it may be at. Backing out of the quest results in a punishment (worse of the two included so far). If the Master likes you enough, she will let you do this quest while wearing locked items that are not hers (ranking of 15+). !!! New Features !!! -Couriers are now activated / deactivated as needed -New recovery job will not be available immediately (wait time is configurable in MCM menu) -You can now perform this job even with items locked on. Purchasing keys - Find all three notes and talk to Slave Kara. Depending on how much of a Sub / Dom you are and if you have any items will determine who she sends you to - No items on: go see the Master (you are not a slave) - Items on and moderate to high Dom: Go see the Assistant - Items on and low Dom: Go see the Smith The Master sells keys (so long as she thinks you qualify) while the other two will get you out of the items you have on (except blindfolds, gags or armbinders). Assist a Customer - The Master has asked you to be there on a specific date to assist her with a VIP customer. !!! New Features !!! -How often Mr Tavish comes in a month is now selectable in the MCM menu, from 0 (disabled) to 3 (standard). To trigger this quest / scene for the first time you must have a Disposition of 7 or less and a Rank with the Master of 13 or better. Once you reach this the next time the Master sees you she will inform you that you are to be there and when. Be rude or don't show up at all and you will be severely punished. Run an Errand for De'Zra - Have you been bugging De'Zra too much to remove devices and she won't do it anymore? Now you can make some deliveries to other Orc smiths and she will give you another opportunity to get items removed. Get Gags, Blindfolds and Armbinders removed - The Master now offers her services in removing these severely debilitating devices from you, for a price. If you don't have the gold to pay she is willing to work something out with you. Each device costs 4000 gold to remove and only those devices will be removed by her. If you can't afford it she will give you a line of credit but you are the collateral and must wear a custom belt and collar until it is paid off. The Delivery quest and Recover a Delivery quest can be done while wearing these devices. Confiscation- If you are submissive be careful about wandering into the shop carrying unused restraints and such as the Master may confiscate them along with any keys you may have. If there is anything that you are not wearing that you could be she will put it on you. -Adds support for new items (boots and piercings) as well as blocking items from Expansion. -Adds MCM options for boots, piercings and blocking items to use or not use them. Free Trial- You may be given the opportunity to try out some items in the shop from time to time. If you accept you will be given a number of items to wear and she will tell you about the item and answer a question about it. Caution! The more submissive you are the less chance she has of taking no for an answer. Depending on how the questions go you may be asked to try on a few other items as well and see how they feel. After a little while she will remove them and ask how it felt to wear them. After that she will let you borrow what you have on, how long? Oh, a while… -Can be disabled in the MCM menu -Can be reset in the MCM menu Expansion- With the Master’s business booming and a receptive populace she has decided to build her new home here and expand some of her business offerings. The grounds will be cleared and new buildings built and the area landscaped as days pass. As new buildings are added new inhabitants will move in and start their work. The Master is likely to have a few errands for you to do during all of this as well. When the Expansion starts is configurable in the MCM menu (from level 8 to 50) --Manor House – the Master’s new home. She will reside there at night and walk over to the shop during the day. --Manor House Dungeon – a rather large dungeon with several cells available. --VIP House – A large luxury guest house for visiting VIP customers and includes a spa and dungeon with cells. --Smithy – De’Zra and No’Dra have a new place to live and work as well as some help. --Barracks – A place for the guards and a number of workers/slaves to sleep. --Mine – A small mine with several workers and a guarded interior door. -Features --Followers will be detained during some quests and punishments, you can ask for their release when whatever you were doing is done. --NPC’s have schedules and work, eat and sleep when they can. --If you ride your horse up to the stable and walk away the stable hand will walk it into the stable where it will wait. --New quests!! There are several quests that will happen during the expansion. --New NPC’s!! 27 new residents -Quests --4 quests to take care of during the expansion. --Quests have the first (but not last) use of SexLab scenes in this mod. --Each is only used once and they are not repeatable as they are more story driven. --Once the expansion is done then you get a Surprise! No you are not made a slave, yet... ---The surprise is a bit of a test for another feature that will hopefully be added in the same release as the player slavery is in. -Quest Details The 4 quests for the expansion are: Quest 1 – See the Jarl of Falkreath – Depending on who is Jarl will determine what happens during this quest. If Dengeir is jarl you will have to either complete a quest for him or blackmail him. If Siddgeir is jarl you have to deliver some items to him and assist is the application of them to his advisor Nenya. Quest 2 – See Elenwen at the Thalmor Embassy – Tou will have to go see Elenwen and get her to sign some documents, little do you know you are the payment for her cooperation. This scene is long and has numerous sex scenes, saving often is encouraged. ---There is an optional download to make the Embassy guards female for those playing male characters--- Quest 3 – See Elisif in Solitude – Elisif’s late husband had ordered some very custom items before his death. Deliver them along with some documents for her to sign. Quest 4 – See the Jarl of Windhelm – Depending on who is jarl will determine what happenes during this quest. If Brunwulf is jarl you simply need to pick up a slave that Ulfric had which he is embarrassed to have. If Ulfric is jarl you will need to rescue the slave he has been using to lure others who are then captured and sold. Once her guards are dead you can deliver the documents to Ulfric. Both require the slave be returned to the Master and leads into… -The Surprise If you decide to spoil the surprise do not spoil it for others please. In the last quest your job is to pick up slave in Windhelm, a Dark Elf named Erani. Once returned after a few days you will get a letter saying the Master has something for you. Upon getting there you are told that you will be Erani’s caretaker, she is your slave (mostly). You will have to show her where she will live and where she will do what (cook, clean, eat, relax, sleep, wait or be restrained). You will be able to have sex with her, just tell her it is time for her to please you. You can remove her belt and bra before having sex with her if you want or you can have her leave them on, if removed they will be put back on afterwards. She can also be a follower and is good with spells. You will get a book with additional details in the game. The AI and other things that control Erani are the prototype for an NPC slave system to be added later (same update as the player slavery most likely). There will be a limit to the number of slaves you can have and they will have a basic dialogue system similar to Erani’s. I also am looking to add a training system for training your slave properly and they will be evaluated by the Master. You will only be able to have a few slaves at first but it can be increased by training slaves and having them evaluated, once you have a certain number trained then you can get more. I will add additional sets of restraints (various types and materials) that you can outfit Erani or your slave with. Note: Quest 4 has a delay of several days once you return to the Master, you will receive a letter when it is to continue. Multi Language Support- The Captured Dreams esp is now localized and uses String files (a non localized version is included - see Installation). Currently it has English and German strings (Thanks to CGi, Joisback and Heromaster for the translation and help) and should make any other translations easier. MCM Menu Now includes an MCM menu for several variables and reset functions: Quest Options: General--- - Player Sub / Dom tendencies - adjusts the starting value of the Player Disposition stat. It will not change the stat if you have already spoken with the Master for the first time. Errands for Master--- - Delivery Timescale - If you use a mod that changes the base timescale change this to match it. - Bandit Appearance Chance - chance for bandits to appear (50% - 100%) - Frequency - Time before the quest is available again Recover a Delivery--- - Toggle long or short punishment - If you quit the quest this will toggle if the second day of whipping is played (on for yes, off for no) - Frequency - Time before the quest is available again Assist a Customer--- - Toggle quest marker - Chose whether or not the quest marker is shown when the customer is at the shop - Time between visits - you can set the number of times Mr Tavish will visit each month (0 to 3) Confiscation--- - Confiscation disable - Confiscation Chance Adjustment - a modifier that adjusts the chance for items to be confiscated (and possibly placed on the player) - Added toggles to enable or disable the equipping of gags, blindfolds, armbinders, piercings, boots and blocking items (they will be taken even if not used). In Debt to the Master--- - Heavy Debt Threshold - The amount required for your debt to be considered heavy Free Trial--- - Toggle to activate the quest Reset Options: Main Framework--- - Main Framework Reset - Will reset both the Disposition and Rankings (may include other options at a later date) - Player Disposition Reset - Sets the Disposition (sub / dom stat) to 10 + the Player Sub / Dom Tendencies modifier from the Quest Options - NPC Rankings Reset - Resets the rankings with the NPC's back to 10 - Reset form lists of available items. Errands for Master--- - Quest Reset - Removes all items and resets the quest - Cage Door Open start - starts the scene where the cage door in the wilderness begins - use if Herran never comes Prisoner Controller--- - Release followers held - will release any followers held by the Master Recover a Delivery--- - Quest Reset - Reset the quest Free Trial--- - Quest Reset - Reset the quest and remove items Player AI Options- - DIsable player controls - Enable player controls - Reset player idle Erani Reset Options - Reset Erani's dialogue quest - Reset Erani's Alias - Reset Erani's markers to the Manor - Reset Erani's Outfit - Move Erani to the Player - Move Erani to her home marker Uninstall - Uninstall option - Will shut down all quests that have scripts and remove any items the player has locked on. Required Mods: This requires the following mods at a minimum: SexLab v 1.59c recommended SexLab Aroused Devious Devices - Assets v2.9.0 or later REQUIRED!!! Devious Devices - Integration v2.9.0 or later REQUIRED!!! Devious Expansion v 1.2.0 Required ZAZ Animation Pack - v6.2 Required Fus Ro D'oh - Required - http://www.nexusmods.com/skyrim/mods/14884/? Also any mods recommended by these Also recommended is Devious Devices - For the Masses (originally intended to be used together). Recommended Mods: These are other Devious Devices mods that I recommend for use along with Captured Dreams: For the Masses II - Adds item to npc's all over Skyrim, from Beggars to Jarl's and everyone in between. - Link -http://www.loverslab.com/topic/22379-devious-devices-for-the-masses-i-i-updated-8-12-14/ Deviously Cursed Loot - Any mods that get the player into items is good for business and this one is good at doing that. - Link -http://www.loverslab.com/topic/33986-deviously-cursed-loot-v16-2014-09-07/ Deviously Helpless - Another mod that can put more items on the player, after they play with them first. - Link -http://www.loverslab.com/topic/28298-deviously-helpless-115-aug-23rd/ Devious Devices for Him - Meshes for Devices for the men. There is a compatibility patch there as well to add male support to CD custom items. - Link -http://www.loverslab.com/topic/35684-devious-devices-for-him/ Skyrim Bound - Start out bound from just a collar to decked out in everything. - Link -http://www.loverslab.com/topic/31890-skyrim-bound-11-1682014/ Live a Deviant Life Resurrection - Another way to start bound and helpless. - Link -http://www.loverslab.com/topic/24980-alternate-start-live-a-deviant-life-resurrection-8232014/ Devious Captures - Bandits will now bind you after beating you. - Link -http://www.loverslab.com/topic/27893-devious-captures-251-18-august-2014/ There are a number of other Devious Devices mods that will also get the player into trouble, the Master can get you out... for a price. Extras: Mods that add items such as outfits, jewelry, weapons and just about anything else can be added to NPC outfits and sellable merchandise using Wyre Bash or TES5Edit and I will be releasing these as merge patches for individual mods. I decided to add outfits and such this way since the items from Devious Devices are available in 3 different bodies and having different versions for different bodies and mods would be difficult. Currently each NPC type (Master, Assistant and Slave) can have up to 26 different outfits added, currently all clothing is the vanilla Skyrim clothing. The merge patches will be listed and I will provide who wears them, what body they are for and where they can be downloaded from. I will also put up instructions on how to add items to the outfits and merchants soon. If you have any requests just let me know, fetish clothing and items as well as any elegant clothing will be a priority. I have added instructions in a pdf on how to create a merge file. Addon patches and links to original mods: The original mod is required for the addon to work (and keep from CTD with it) Links to the original mods are in the spoiler below: Newmiller Piercings - are worn and sold Original mod unavailable SVS Jewelry - worn and sold http://www.nexusmods.com/skyrim/mods/35880/? Skyrim Strap Ons - sold http://www.nexusmods.com/skyrim/mods/38363/? Zarias Restraints - worn and sold http://www.nexusmods.com/skyrim/mods/13290/? Tera Armors - worn (by Master and Assistants) and sold UNP http://www.nexusmods.com/skyrim/mods/25846/? CBBE patch: http://www.nexusmods.com/skyrim/mods/27594/? Turbosnowy Enhanced Catsuit (req HDT) - worn and sold ***Updated to v1.1 CBBE Base: http://www.loverslab.com/topic/22399-turbosnowys-enhanced-catsuit-ballet-heels/?hl=%2Bturbosnowy&do=findComment&comment=576836 Turbosnowy Fetish Wardrobe + uncut (both files) - worn and sold ***updated to v1.1 CBBE Base: http://www.loverslab.com/topic/6874-turbosnowys-fetish-wardrobe-new-optional-body-mods-pcnpc/?hl=%20turbosnowy ShinyRubberCatsuits w/ Ballet Boots - needs both files (req HDT) - worn and sold CBBE: http://www.nexusmods.com/skyrim/mods/41534/? UNP Clothing Merchant - Several Tera Armors added to Master and Assistant outfits http://www.nexusmods.com/skyrim/mods/24684/? CBBE Tera Standalone - added to Master and Assistant outfits and Merchant list http://www.nexusmods.com/skyrim/mods/29411/? Calyps Sextoys http://www.loverslab.com/topic/11506-re-upload-of-adult-toys/ (link in post #2) CBBE Slave Leia - added to Slaves and Merchant Lists http://www.nexusmods.com/skyrim/mods/13052/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D13052&pUp=1 Dark Desciple Armor - Added to Master's outfits Main file - needs the Standalone version: http://www.nexusmods.com/skyrim/mods/42398/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D42398%26preview%3D&pUp=1 7Base meshes (item # 46) - requires Main file: http://www.loverslab.com/topic/20917-sevenbase-conversions-bombshellcleavage-with-bbp/ Slave Leia Renewal - added to Slaves and Merchant Lists http://www.nexusmods.com/skyrim/mods/60264/? Bob's Boots - CBBE version - added to merchant (Tessa) http://www.nexusmods.com/skyrim/mods/43381/? TS Gimp Hood - added to merchant only - built on version in post # 7 http://www.loverslab.com/topic/38270-wip-latex-hood/?p=967226 Devious Extras - additional items available there: http://www.loverslab.com/topic/40383-devious-extras/ To use the addon files: Wrye Bash is no longer required to use the addon patches but is suggested as they are still able to be merged with it and won't count towards the number of mods run. Using Wrye Bash: Place the addon files before the bashed patch and rebuild. Wrye Bash will pick up the patches automatically. They do not need activated. Not using Wrye Bash: Place the addon files after the Captured Dreams esp and the esp's of the other mods and activate. Installation and upgrading instructions: Installing v3.84 (full version) 1- Uninstall the old version and install the new one. Note! For German language use the esp and strings located in the 'Optional' folder or use the Localized v3.83 esp and strings. Note! In the Optional folder of the zip file there are 2 other zip files containing: 1- UNPB meshes for the chastity piercings. 2- A localized copy of the esp for German language 3- esp and facegen files to make male guards in embassy female. To use them, either install using a mod manager or extract them to the Data folder. Load order: Captured Dreams can be placed most anywhere in the load order with a few exceptions: - Scenic Carriages should be placed after Captured Dreams - Any addon files must be placed after Captured Dreams - Any mods that have items used by the addon files must be placed before the addon As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again. !!!! Do not update during quests or punishments!!!! In game setup: 1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise. 2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes. Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should. Conflicts and Issues: Crashes during SexLab scenes: These are not something I can do anything about, it is between SexLab and Skyrim. Scenes that use SexLab can be saved during them except when a sex scene is running. Conflicts with other mods: Legendary Cities - TES Arena - Frontier Fortresses: North Keep location in same location as shop. SexCrime will set off the paralysis on custom collars, set it so nudity is not a crime. Defeat can cause whippings to stop if the 'Stun' option is enabled. If scenes stop and no longer respond: If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop. In Integration set the MasturbateOnBeltRemoval to false (unchecked). If you are using SexLab Random Attack disable it when a scene starts. If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control. You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed. If items are not removed from player but show as unequipped: If the inventory item shows as unequipped but the item shown on the player is still there and the two are no longer connected (it happens) Try first: Open a container and place the broken item in it, Integration will reequip the item and should fix it. If the above does not work then you can try the following To remove the item: 1- Unequip everything you can (if you have a large number of items, move some into another container) 2- Open the console and select your character 3- in the console type: showinventory 4- look for an item(s) that show as worn but do not have a name, just ID numbers (PGUP/PGDN to scroll) 5- Use the console to remove those items from your inventory If you removed a belt you may need to equip another one and remove it normally to end the belt quest. De'Zra didn't remove all the items locked on: De'Zra does not remove gags, blindfolds or armbinders as these are removed by the Master. She also can not remove any quest items but they may still be detected as an item she can remove. She should remove any other Captured Dreams items as well as any item from Integration or the Expansion Otherwise, the item may be broken (see above). If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping: 1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration. 2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first). Thanks to: Zadil and Min for creating Devious Devices. Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting. Aelie, Naaitsab, KomradePavlov and Galgat for helping playtest and point things out that I missed. Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork). Coopervane for the updated textures for the devices. Zadil for the custom sign. Zaria for permission to use items from Zarias Restraints. btn2k3 for the UNPB meshes for the chastity piercings. CGi, Joisback and Heromaster for the German Translation and help in setting up the Localized esp. Everyone else who has supported and inspired me along the way. Future Updates: Hope to add quests and scenes involving the player. Add additional NPC's and possibly additional exterior items. Streamline and add additional customer locations to delivery quest For the next expansion I am looking to add a few small quests and scenes to round out what has been added. Future expansions: - Expand the store grounds with several more buildings - Enable the player to become a slave of the Master - Larger quests This is the most complex mod I have made so if you find any issues just let me know. Donations: Donations are not required but are happily accepted. You can donate via PayPal by sending it to: Veladarius@Fioptics.com Change log: v 1.1 update 1 Removed edits to chastity and restraint keys - I made some changes to them while trying to make them sellable by the merchants and thought I had removed them. 2 Made some changes on the merchant container structure 3 Fixed an issue with the Masters Outfit main leveled list where she would get every outfit instead of just one to wear. v 1.2 update 1 fixed issue with door not locking/unlocking 2 fixed issue with NPC's wandering into basement 3 fixed issue with quest markers pointing into basement 4 fixed issue with Wrye Bash where too many items have been put into one container (download new merge patches) 5 added 3 mini-mannequin displays 6 added small dialogue quest v 1.3 update Added the armbinder to the Master to sell and to a slave for display The Master, Assistants and Slaves will change outfits each morning (some merge files keep this from happening on the Master, will upload new merge files) Removed some files included in error from Devious Devices - Integration Added Guard to shop Changed mini-mannequins to use the regular body and textures and added items to them v 1.31 Fixed SEQ file v 1.4 update Removed Keywords added to Integration mod items in advance of updates Rebuilt Outfit and Merchant lists to support new addon files (fixed issue with items not being included for sale) New addon files can be used to add items from different mods with or without Wrye Bash New addon files add up to 16 outfits to Master, 12 to Assistants and 9 to Slaves v 1.5 update Added items from Devious Devices Assets and Integration to the shop - on display and for sale Added delivery quest - available from the Master (must not have any locked items on) - is repeatable and has 18 possible customers v 1.51 update A number of bug fixes on quest v 1.52 update Completely rebuilt Errand Controller quest and updated Errand Quest - features: Able to ask for customer name/location of dialogue is tabbed out before getting (can do repeatedly) Added possible repercussions for not listening (tabbing out) later Added more dialogue options at end [WIP] adding advertisement flier - quest set up but some things still need done Fixed issue with custom items from quest being able to be equipped with regular ones v1.60 update Updated to use Integration ESM in v 2.6.6 Fixed mini-mannequins talking Fixed advertisement flier Fixed several other bugs as well Added 4 new plugs for sale The new plugs have beneficial enchantments for specific class types along with the vibration effects of the Tormentor plugs. The beneficial enchantments will only work while the characters Arousal level is 80+ The plugs also demand you to submit to them - they will not work if you have the keys to the belt in your inventory v1.61 update (requires v 1.60 to be installed first) Fixed keys not being added to inventory when purchased v2.0 Rewritten 90% of mod New dialogue updated delivery quest w/ enemies and punishment if you fail added recovery quest w/ punishment for backing out rewritten the key mini-quest reduced the number of npc's within the shop removed all ZAZ items from sale and display reconfigured the interior of the shop v2.1 A number of bug fixes concerning scenes and quests. v2.2 Replaced the short scene where the master removes the gag the player has on after failing the delivery quest with simple dialogue Removed the slave rags from the slaves. They will be nude unless some of the other addons are not used. The No Clothes addon is no longer needed. v2.3 Replaced the missing scripts left out by the Creation Kit when archiving Added dialogue to have the Master remove the normal armbinder after the delivery has been stolen v2.4 Minor script edits Minor dialogue edit (a few conditions) Removed pre v2.0 dialogue no longer used v2.5 Some fixes to scripts Changed dialogue for removal of custom items at the end of the Delivery quest, split the removal between 2 different dialogue parts Fixed location 10 in the Recover a Delivery quest and added names of the locations Replaced standard lighting outside with custom lighting so it is not changed by other Lighting mods Added timers to the whipping scenes so if the guard stops the scene should continue v2.6 Added multiple scenes and quests Added custom textures for Shop devices and new versions of plugs Stopped player from moving during whipping scenes Fixed (hopefully) the wilderness cage door timer made various other fixes to existing scenes Integrated new items into existing quests v2.61 - patch change command placement at end of the 1st whipping outdoors change trigger on the confiscation quest to not run during the Customer Assist scenes change to script at end of customer assist scene, may cause issues if was at a specific time of the day. v2.70 - Update Added new items with textures by Naaitsab including: - Silvered padded items using standard keys - Bronze padded items using standard keys - Tavish items retextured Items from Expansion will be removed Items from Expansion are for sale Bug Fixes: - Fixed Master and Assistant force greet issues - see the issues section for instructions on fixing this - Fixed Bandit Boss force greet - Fixed high debt detection script - Fixed Tavish belt (will replace the broken belt when you return to the store automatically) - Changed command used in some scenes that kept camera from being able to be moved - Changed anal plugs used on delivery quest to standard ones - other little fixes v2.71 - patch Fixed harnesses not being removed fixed keywords on some plugs adjusted Customer Assist reset v2.72 - patch Changed end of Tavish scene and General Punishment force greet so it is ended at the end of the phase and placed tighter conditions on force greet AI Packages to restrict when they can function Modified the Tavish scene and Delivery quest so they don't interfere with each other. The Delivery quest will be resolved first then the scene with Mr Tavish Changed some settings in the Tavish scene where parts of the scene was not set to pause on interrupt Added compatibility with the new custom items and items from the Expansion to the quest for De'Zra as using those items would cause the quest to not end properly. v2.73 - patch Made a number of changes to try to eliminate the force greet issue: -Changed the end of the Tavish scene so the force greet is not the last AI package used by the Master. -Added alternate dialogue for the force greet to use when not at the specific stage (hopefully to let it complete the dialogue - will say "Never mind") -Changed the way the scene is reset: ---Reset is controlled by another quest ---Quest is completely stopped and restarted before being reset Fixed the properties on the CD Arm Cuffs Fixed the end of the Tavish scene not replacing the CD cuffs and bra v2.74 - patch Made additional change to try to eliminate force greet issue: - changed end of scene in basement so force greet is not the last AI Package used Reworked removal scripts to work faster / more efficiently Fixed some issues where next appointment with Tavish was not being set properly Player can sleep in basement cell while wearing a CD belt. Door will open automatically to enter but will only open to leave during the day. Other small fixes v2.75 - patch Added missing keywords to some items for removal detection Changed faction ownership on bedrolls in basement v2.76 - patch Fixed cost not calculating when Master removes devices in some circumstances, should also fix issues with high debt item placement not triggering Updated the forcegreet by the Bandit Boss, should be more reliable and play properly. Removed old items and old unused script references and fixed some unused properties, should remove any lingering Papyrus log errors. A few other small fixes and tweaks. v2.80 - Full version Updated scripts for Integration 2.8.2 and new items added by the Expansion New custom items - Protector series belts / bras Some dialogue and minor quest changes v2.81 - patch Fixed Protector amulet not removing Standard finish items Added leather and Ebonite posture collars to merchant items v2.82 - full Reworked Master's dialogue and conditions Fixed some scripts and items Updated for Integration v2.82 gag dialogue v3.0 - full expanded the grounds with added buildings and interiors added additional npc's added additional quests rebuilt many scripts to improve performance and reliability v3.1 - patch / full Bug fixes on dialogue Bug fixes on some scripts (Free Trial suspend quest and a few others) Bug fixes on quests (3rd quest on expansion - Elisif Alias fix) v3.2 - patch / full Bug fixes on dialogue and quests (fixes on quest for Dengeir and Brunwulf as well as Customer Assist) Changes to how followers are handled when detained Changes to Bandit's AI to help ensure they go where they are supposed to Number of other bug fixes v3.3 - patch / full Bug fixes for various quests: - Assist a customer will show proper dates objectives and set dates correctly once you have completed it as well - Added modifier to increase chances of success if you fail to convice Elisif at the start of quest 2 - Fixed issue with Chastity Belt Quest not ending - a number of small fixes here and there v3.4 - patch / full Bug fixes: - fixed Recovery quest package script - changed how jarl of Windhelm is detected - additional fixes Added MCM options - Player AI and Idle reset - Erani reset options v3.5 - patch / full Changed factions for Thalmor in Embassy scenes so they should stop fighting. fixed some script properties to try to fix some errors on properties no longer used. v3.6 - patch / full Made further adjustments on Thalmor factions in Embassy Fixed some issues with other scenes Fixed the trigger box at Refugees Rest to keep from triggering early Fixed routine to return items replaced at the start of a quest, you will now get any items you had on at the start of a quest put back on you. You may see a delay in the start of some scenes as it checks your inventory. Replaced some npc's collars/cuffs with non locking versions to reduce script load from Integration having to equip them. These are primarily on guards and the slave laborers outside, should reduce the number of items needing equipped by about 20 whenever the area is loaded. v3.7 - patch / full Updated Master's dialogue to allow speaking to her while you are a gag. Updated check for Jarl on quest4 of expansion Made Brunwulf alternate target if main quest not started using LAL Some changes to equipping scripts v3.73 - patch / full -Changed how npc's in aliases are identified in Delivery quest -Added check when defeated / surrendered to bandits in delivery quest to have player dismount horse if needed -Added condition to speaking to Master when gagged and returning from delivery with one on (may not go into end dialogue for delivery) -Added slider to MCM menu for the Expansion to set what level the player must be to start it (range 8 - 20). Once it starts the slider is disabled. -Added check to the start of the 2nd expansion quest so if youare wearing any non removable items from another mod that are either a belt, harness, collar, arm cuffs or leg cuff the Master will not allow the quest to start until they are removed. -Removed unused guard from front room of Embassy (was disabled, may have been the one that they were attacking). -fixed some keywords and models on some custom items -Added boots to random item equip lists for punishments -Moved follower release dialogue to Master's main dialogue menu -Added a few submissive comments to the first expansion quest during the scene with Siddgeir and Nenya -Changed setup for Erani at end of 4th expansion quest, she will be set up before the player arrives and speaks with the Master so it will hopefully speed up the start of the scene. -Changed dialogue so you can speak with De'Zra and leave Erani with her when you are wearing a gag. -added all the items (except piercings) to the check for quest items, better safe than sorry I suppose. -raised the limit on the level slider so the range is now 8 - 50 as requested. -changed how the reset of the Assist a Customer is handled somewhat, in some cases the reset was skipping to the 2nd stage (stage 10) of the quest and may have caused some issues, all now go to stage 5 (initial stage). Resetting it by the MCM menu will set the dates to above the range and so disabling it after that will ensure there is no way for it to trigger anything, the trigger that sets the date can reset them at a later time. -adjusted the teleport points for the exterior of the shop at the end of the 2nd quest. Originally they were all using the same marker but I have set them to teleport to their scene markers. I also repositioned them a bit to interfere with each other less and have expanded the collision box around the wagon to keep npc's from getting stuck on it. -Adjusted reset of Assist a Customer quest, both at the end of the quest and by resetting in MCM menu -Adjusted timing of Elisif showing player to door to keep player from getting there first. v3.74 - patch / full fixed objectives when speaking to Jorlief in Ulfrics absence in Expansion quest 4 Added MCM menu option to release followers from Master's control misc scripts updates v3.75 - full fixed objective updating for Jorlief in quest 4 changed requirements for delivery related quests, can now do quests while locked in items but must not be disliked by the Master New textures for items Chastity Piercings for sale v3.80 - full few bug fixes Updated Device removal scripts to handle hoods, suits and gloves Localized esp and addition of German language translation v3.81- patch fixed issue with delivery quest where you may not meet any dialogue conditions during the start and drop out of dialogue with Master. v3.82 - patch Script fixes for the following issues- -timescale issue on delivery quest -not setting month correctly on Assist a Customer when in the last month of the year -trigger outside embassy triggering ExpQuest02 early ExpQuest04 will now stop the scene between Erani and De'Zra if it does not end before Erani is moved to the VIP house. It will also check later to see if Erani's quest is running, if not it will start it again. v3.83 - full Update for Integration v2.9 - keyword update - slot updates few other fixes v3.84 - full Replaced broken esp's with updated ones - German language localization needs to install the Localized esp from the 'optional' folder. - The default esp is now the non-localized esp (English only). Updated removal scripts to handle new items from DD v2.90 Click here to download this file some itemfiles for the addon are not available. can you fix it to make it possible to use the addon nevertheless?
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 File Name: Devious Devices - Captured Dreams Shop (Updated 2-5-2015) File Submitter: Veladarius File Submitted: 10 Dec 2013 File Category: Quests Requires: SexLab SexLab Aroused Devious Devices - Assets Devious Devices - Integration ZAZ Animation Pack Captured Dreams Shop An add on for Devious Devices Welcome to the Captured Dreams shop where you can find something to keep your dream. The Captured Dreams shop expands the Devious Devices family of mods by adding a shop where you can see, buy and sell various bondage and fetish gear as well as other related items. Chastity and bondage gear can be bought from the shops Master while clothing, armor, weapons and jewelry can be bought from one of her assistants. There are 6 lovely women who model the merchandise in the showroom while bound in various poses for your enjoyment. Each will wear a random assortment of belts, restraints, gags and blindfolds which change over time. The shop is located just north of the Half Moon Mill. What this does: This adds a shop where items from the Devious Devices and ZAZ Animation Pack can be purchased and they will also buy items from the Devious Devices mod as well. The Master handles the items from Devious Devices and ZAZ while the Assistants handle other merchandise. The store has 11 NPC's, most with custom dialogue (unvoiced). The Master and Assistants have different dialogue depending on if the player is wearing any of the items from Devious Devices and may not sell to the player if they are. Slave dialogue changes depending on if they are gagged or not as well. All NPC's have schedules and places to sleep and wander the shop. The interior and exterior are fully navmeshed and follower friendly, wandering NPC's will enter as well. The mod now tracks how Submissive or Dominant the player acts towards the npc's within the shop and some dialogue changes accordingly. It is tracked on a 1-20 scale with it starting at 10. It also tracks how the npc's feel about you as well, fail at quests and their opinion falls, succeed and it rises. If it gets too low they may stop dealing with you (no services) and some may change in price. Dialogue from the npc's will also change depending on this stat as well. The Confiscation and addition of Random items is run off of form lists, it allows the scripts to run a bit faster. A bonus to this is that it will look at your inventory on occasion and see if you have custom items from other mods (without the block generic keyword) and add them to the lists. As it finds new items it can then use them whenever it adds a random item or if they are confiscated from you. Custom Items: There are a number of custom items including custom textured devices Coopervane, Maids Dress by Naaitsab and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way! Current items available: Additional finishes for items - Silver textured items - Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Bronze textured items - Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar Maids Dress - uses the Chef's dress mesh so any mesh replacer will change this as well. Little Helper Plugs - Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge. - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows - Fighter: +20% on One Handed, Two Handed and Block skills - Mage: +15% on spell magnitude - Thief: +20% on Sneak, Pick Pocket and Pick Lock +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive. +++ All are vaginal plugs Little Devil Plugs - Made to tease and torment the wearer relentlessly - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain - Tormentor Vaginal Plug - Electrostim Effect - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer Protector series Belt and Bra - Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed. - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts. - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it. - If you lose the amulet or recipe you can purchase an additional copy of the recipe. - Items are sold by the Master, just ask about items to keep you safe. - Quests can still be done while wearing the Protector Series of items. Chastity Piercings - Comprised of a set of piercings and a lock mechanism (two separate items). The rings are put in place first and the locking mechanism is then put through the rings. - Rings and locks are purchased separately. - Rings must be put in place first (uses Vaginal Piercing slot of DD). Equipping a lock will equip a ring set so long as they are in inventory and able to be equipped. - Locks come in 3 styles: Standard lock, Bell lock and Bell lock with Shield. Bell locks will give a penalty to sneak (does not make ringing sound in game). - Locks are considered a Chastity Belt and have the full features of them (set up same as open back belt). - Works with vaginal plugs. - Uses the standard Chastity Key for Removal for Locks, Piercing Tool for removing Rings. - Meshes and Textures are included. Base meshes are for CBBE with UNPB meshes available for download. Quests: Errands quest - !!! Updated !!! You can deliver packages to various customers located across Skyrim. Be careful, there are bandits looking to take your delivery and customers expect their package delivered in a timely manner. If you are early the customer may give you a tip, show up late and they can penalize you (as will the Master). If the delivery is stolen you may have a chance to recover it and still make the delivery. So long as you are liked somewhat the Master will allow you to do this quest even if wearing someone else’s belt (13+ ranking). This quest is repeatable. !!! New Features !!! -You can now attempt to get the delivery back, unless of course you no longer have use of your arms. -Any mod that can steal items from you can take the delivery, the quest will automatically update if it is and it can be stolen multiple times in one trip. -Now there are between 3 and 6 bandits at the destination, maximum depends on how well you do on the deliveries -Changed how late time is calculated – now is 3x the early time instead of a flat day. -Customer may tip you if early or penalize you if late. -If you are liked enough you may not have to wear a belt, unless you really want to. -New delivery errand will not be available immediately (wait time is configurable in MCM menu) -You can have items locked on and still perform deliveries, non custom items will be replaced with shop items. -Different Belt / Collar / Plugs may be put on player! Any of the CD plugs may be used as well as an Open Back belt, Standard Back belt or Harness. If the he Standard Back belt or Harness are used then an Anal Plug will also be equipped. While fighting the bandits the player will surrender once their health gets below a certain point (30%). The bandits will take the delivery minus a few items that you get to 'keep'. If you think the fight is a bit unfair or the punishment is then you are right, it was meant to be. If not, let me know and I will make it harder. Recover a Stolen Delivery - !!! Updated !!! Another courier has gone missing and you are to retrieve the delivery and return with it. The quest is repeatable and resets each time and there are 20 different locations it may be at. Backing out of the quest results in a punishment (worse of the two included so far). If the Master likes you enough, she will let you do this quest while wearing locked items that are not hers (ranking of 15+). !!! New Features !!! -Couriers are now activated / deactivated as needed -New recovery job will not be available immediately (wait time is configurable in MCM menu) -You can now perform this job even with items locked on. Purchasing keys - Find all three notes and talk to Slave Kara. Depending on how much of a Sub / Dom you are and if you have any items will determine who she sends you to - No items on: go see the Master (you are not a slave) - Items on and moderate to high Dom: Go see the Assistant - Items on and low Dom: Go see the Smith The Master sells keys (so long as she thinks you qualify) while the other two will get you out of the items you have on (except blindfolds, gags or armbinders). Assist a Customer - The Master has asked you to be there on a specific date to assist her with a VIP customer. !!! New Features !!! -How often Mr Tavish comes in a month is now selectable in the MCM menu, from 0 (disabled) to 3 (standard). To trigger this quest / scene for the first time you must have a Disposition of 7 or less and a Rank with the Master of 13 or better. Once you reach this the next time the Master sees you she will inform you that you are to be there and when. Be rude or don't show up at all and you will be severely punished. Run an Errand for De'Zra - Have you been bugging De'Zra too much to remove devices and she won't do it anymore? Now you can make some deliveries to other Orc smiths and she will give you another opportunity to get items removed. Get Gags, Blindfolds and Armbinders removed - The Master now offers her services in removing these severely debilitating devices from you, for a price. If you don't have the gold to pay she is willing to work something out with you. Each device costs 4000 gold to remove and only those devices will be removed by her. If you can't afford it she will give you a line of credit but you are the collateral and must wear a custom belt and collar until it is paid off. The Delivery quest and Recover a Delivery quest can be done while wearing these devices. Confiscation- If you are submissive be careful about wandering into the shop carrying unused restraints and such as the Master may confiscate them along with any keys you may have. If there is anything that you are not wearing that you could be she will put it on you. -Adds support for new items (boots and piercings) as well as blocking items from Expansion. -Adds MCM options for boots, piercings and blocking items to use or not use them. Free Trial- You may be given the opportunity to try out some items in the shop from time to time. If you accept you will be given a number of items to wear and she will tell you about the item and answer a question about it. Caution! The more submissive you are the less chance she has of taking no for an answer. Depending on how the questions go you may be asked to try on a few other items as well and see how they feel. After a little while she will remove them and ask how it felt to wear them. After that she will let you borrow what you have on, how long? Oh, a while… -Can be disabled in the MCM menu -Can be reset in the MCM menu Expansion- With the Master’s business booming and a receptive populace she has decided to build her new home here and expand some of her business offerings. The grounds will be cleared and new buildings built and the area landscaped as days pass. As new buildings are added new inhabitants will move in and start their work. The Master is likely to have a few errands for you to do during all of this as well. When the Expansion starts is configurable in the MCM menu (from level 8 to 50) --Manor House – the Master’s new home. She will reside there at night and walk over to the shop during the day. --Manor House Dungeon – a rather large dungeon with several cells available. --VIP House – A large luxury guest house for visiting VIP customers and includes a spa and dungeon with cells. --Smithy – De’Zra and No’Dra have a new place to live and work as well as some help. --Barracks – A place for the guards and a number of workers/slaves to sleep. --Mine – A small mine with several workers and a guarded interior door. -Features --Followers will be detained during some quests and punishments, you can ask for their release when whatever you were doing is done. --NPC’s have schedules and work, eat and sleep when they can. --If you ride your horse up to the stable and walk away the stable hand will walk it into the stable where it will wait. --New quests!! There are several quests that will happen during the expansion. --New NPC’s!! 27 new residents -Quests --4 quests to take care of during the expansion. --Quests have the first (but not last) use of SexLab scenes in this mod. --Each is only used once and they are not repeatable as they are more story driven. --Once the expansion is done then you get a Surprise! No you are not made a slave, yet... ---The surprise is a bit of a test for another feature that will hopefully be added in the same release as the player slavery is in. -Quest Details The 4 quests for the expansion are: Quest 1 – See the Jarl of Falkreath – Depending on who is Jarl will determine what happens during this quest. If Dengeir is jarl you will have to either complete a quest for him or blackmail him. If Siddgeir is jarl you have to deliver some items to him and assist is the application of them to his advisor Nenya. Quest 2 – See Elenwen at the Thalmor Embassy – Tou will have to go see Elenwen and get her to sign some documents, little do you know you are the payment for her cooperation. This scene is long and has numerous sex scenes, saving often is encouraged. ---There is an optional download to make the Embassy guards female for those playing male characters--- Quest 3 – See Elisif in Solitude – Elisif’s late husband had ordered some very custom items before his death. Deliver them along with some documents for her to sign. Quest 4 – See the Jarl of Windhelm – Depending on who is jarl will determine what happenes during this quest. If Brunwulf is jarl you simply need to pick up a slave that Ulfric had which he is embarrassed to have. If Ulfric is jarl you will need to rescue the slave he has been using to lure others who are then captured and sold. Once her guards are dead you can deliver the documents to Ulfric. Both require the slave be returned to the Master and leads into… -The Surprise If you decide to spoil the surprise do not spoil it for others please. In the last quest your job is to pick up slave in Windhelm, a Dark Elf named Erani. Once returned after a few days you will get a letter saying the Master has something for you. Upon getting there you are told that you will be Erani’s caretaker, she is your slave (mostly). You will have to show her where she will live and where she will do what (cook, clean, eat, relax, sleep, wait or be restrained). You will be able to have sex with her, just tell her it is time for her to please you. You can remove her belt and bra before having sex with her if you want or you can have her leave them on, if removed they will be put back on afterwards. She can also be a follower and is good with spells. You will get a book with additional details in the game. The AI and other things that control Erani are the prototype for an NPC slave system to be added later (same update as the player slavery most likely). There will be a limit to the number of slaves you can have and they will have a basic dialogue system similar to Erani’s. I also am looking to add a training system for training your slave properly and they will be evaluated by the Master. You will only be able to have a few slaves at first but it can be increased by training slaves and having them evaluated, once you have a certain number trained then you can get more. I will add additional sets of restraints (various types and materials) that you can outfit Erani or your slave with. Note: Quest 4 has a delay of several days once you return to the Master, you will receive a letter when it is to continue. Multi Language Support- The Captured Dreams esp is now localized and uses String files (a non localized version is included - see Installation). Currently it has English and German strings (Thanks to CGi, Joisback and Heromaster for the translation and help) and should make any other translations easier. MCM Menu Now includes an MCM menu for several variables and reset functions: Quest Options: General--- - Player Sub / Dom tendencies - adjusts the starting value of the Player Disposition stat. It will not change the stat if you have already spoken with the Master for the first time. Errands for Master--- - Delivery Timescale - If you use a mod that changes the base timescale change this to match it. - Bandit Appearance Chance - chance for bandits to appear (50% - 100%) - Frequency - Time before the quest is available again Recover a Delivery--- - Toggle long or short punishment - If you quit the quest this will toggle if the second day of whipping is played (on for yes, off for no) - Frequency - Time before the quest is available again Assist a Customer--- - Toggle quest marker - Chose whether or not the quest marker is shown when the customer is at the shop - Time between visits - you can set the number of times Mr Tavish will visit each month (0 to 3) Confiscation--- - Confiscation disable - Confiscation Chance Adjustment - a modifier that adjusts the chance for items to be confiscated (and possibly placed on the player) - Added toggles to enable or disable the equipping of gags, blindfolds, armbinders, piercings, boots and blocking items (they will be taken even if not used). In Debt to the Master--- - Heavy Debt Threshold - The amount required for your debt to be considered heavy Free Trial--- - Toggle to activate the quest Reset Options: Main Framework--- - Main Framework Reset - Will reset both the Disposition and Rankings (may include other options at a later date) - Player Disposition Reset - Sets the Disposition (sub / dom stat) to 10 + the Player Sub / Dom Tendencies modifier from the Quest Options - NPC Rankings Reset - Resets the rankings with the NPC's back to 10 - Reset form lists of available items. Errands for Master--- - Quest Reset - Removes all items and resets the quest - Cage Door Open start - starts the scene where the cage door in the wilderness begins - use if Herran never comes Prisoner Controller--- - Release followers held - will release any followers held by the Master Recover a Delivery--- - Quest Reset - Reset the quest Free Trial--- - Quest Reset - Reset the quest and remove items Player AI Options- - DIsable player controls - Enable player controls - Reset player idle Erani Reset Options - Reset Erani's dialogue quest - Reset Erani's Alias - Reset Erani's markers to the Manor - Reset Erani's Outfit - Move Erani to the Player - Move Erani to her home marker Uninstall - Uninstall option - Will shut down all quests that have scripts and remove any items the player has locked on. Required Mods: This requires the following mods at a minimum: SexLab v 1.59c recommended SexLab Aroused Devious Devices - Assets v2.9.0 or later REQUIRED!!! Devious Devices - Integration v2.9.0 or later REQUIRED!!! Devious Expansion v 1.2.0 Required ZAZ Animation Pack - v6.2 Required Fus Ro D'oh - Required - http://www.nexusmods.com/skyrim/mods/14884/? Also any mods recommended by these Also recommended is Devious Devices - For the Masses (originally intended to be used together). Recommended Mods: These are other Devious Devices mods that I recommend for use along with Captured Dreams: For the Masses II - Adds item to npc's all over Skyrim, from Beggars to Jarl's and everyone in between. - Link -http://www.loverslab.com/topic/22379-devious-devices-for-the-masses-i-i-updated-8-12-14/ Deviously Cursed Loot - Any mods that get the player into items is good for business and this one is good at doing that. - Link -http://www.loverslab.com/topic/33986-deviously-cursed-loot-v16-2014-09-07/ Deviously Helpless - Another mod that can put more items on the player, after they play with them first. - Link -http://www.loverslab.com/topic/28298-deviously-helpless-115-aug-23rd/ Devious Devices for Him - Meshes for Devices for the men. There is a compatibility patch there as well to add male support to CD custom items. - Link -http://www.loverslab.com/topic/35684-devious-devices-for-him/ Skyrim Bound - Start out bound from just a collar to decked out in everything. - Link -http://www.loverslab.com/topic/31890-skyrim-bound-11-1682014/ Live a Deviant Life Resurrection - Another way to start bound and helpless. - Link -http://www.loverslab.com/topic/24980-alternate-start-live-a-deviant-life-resurrection-8232014/ Devious Captures - Bandits will now bind you after beating you. - Link -http://www.loverslab.com/topic/27893-devious-captures-251-18-august-2014/ There are a number of other Devious Devices mods that will also get the player into trouble, the Master can get you out... for a price. Extras: Mods that add items such as outfits, jewelry, weapons and just about anything else can be added to NPC outfits and sellable merchandise using Wyre Bash or TES5Edit and I will be releasing these as merge patches for individual mods. I decided to add outfits and such this way since the items from Devious Devices are available in 3 different bodies and having different versions for different bodies and mods would be difficult. Currently each NPC type (Master, Assistant and Slave) can have up to 26 different outfits added, currently all clothing is the vanilla Skyrim clothing. The merge patches will be listed and I will provide who wears them, what body they are for and where they can be downloaded from. I will also put up instructions on how to add items to the outfits and merchants soon. If you have any requests just let me know, fetish clothing and items as well as any elegant clothing will be a priority. I have added instructions in a pdf on how to create a merge file. Addon patches and links to original mods: The original mod is required for the addon to work (and keep from CTD with it) Links to the original mods are in the spoiler below: Newmiller Piercings - are worn and sold Original mod unavailable SVS Jewelry - worn and sold http://www.nexusmods.com/skyrim/mods/35880/? Skyrim Strap Ons - sold http://www.nexusmods.com/skyrim/mods/38363/? Zarias Restraints - worn and sold http://www.nexusmods.com/skyrim/mods/13290/? Tera Armors - worn (by Master and Assistants) and sold UNP http://www.nexusmods.com/skyrim/mods/25846/? CBBE patch: http://www.nexusmods.com/skyrim/mods/27594/? Turbosnowy Enhanced Catsuit (req HDT) - worn and sold ***Updated to v1.1 CBBE Base: http://www.loverslab.com/topic/22399-turbosnowys-enhanced-catsuit-ballet-heels/?hl=%2Bturbosnowy&do=findComment&comment=576836 Turbosnowy Fetish Wardrobe + uncut (both files) - worn and sold ***updated to v1.1 CBBE Base: http://www.loverslab.com/topic/6874-turbosnowys-fetish-wardrobe-new-optional-body-mods-pcnpc/?hl=%20turbosnowy ShinyRubberCatsuits w/ Ballet Boots - needs both files (req HDT) - worn and sold CBBE: http://www.nexusmods.com/skyrim/mods/41534/? UNP Clothing Merchant - Several Tera Armors added to Master and Assistant outfits http://www.nexusmods.com/skyrim/mods/24684/? CBBE Tera Standalone - added to Master and Assistant outfits and Merchant list http://www.nexusmods.com/skyrim/mods/29411/? Calyps Sextoys http://www.loverslab.com/topic/11506-re-upload-of-adult-toys/ (link in post #2) CBBE Slave Leia - added to Slaves and Merchant Lists http://www.nexusmods.com/skyrim/mods/13052/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D13052&pUp=1 Dark Desciple Armor - Added to Master's outfits Main file - needs the Standalone version: http://www.nexusmods.com/skyrim/mods/42398/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D42398%26preview%3D&pUp=1 7Base meshes (item # 46) - requires Main file: http://www.loverslab.com/topic/20917-sevenbase-conversions-bombshellcleavage-with-bbp/ Slave Leia Renewal - added to Slaves and Merchant Lists http://www.nexusmods.com/skyrim/mods/60264/? Bob's Boots - CBBE version - added to merchant (Tessa) http://www.nexusmods.com/skyrim/mods/43381/? TS Gimp Hood - added to merchant only - built on version in post # 7 http://www.loverslab.com/topic/38270-wip-latex-hood/?p=967226 Devious Extras - additional items available there: http://www.loverslab.com/topic/40383-devious-extras/ To use the addon files: Wrye Bash is no longer required to use the addon patches but is suggested as they are still able to be merged with it and won't count towards the number of mods run. Using Wrye Bash: Place the addon files before the bashed patch and rebuild. Wrye Bash will pick up the patches automatically. They do not need activated. Not using Wrye Bash: Place the addon files after the Captured Dreams esp and the esp's of the other mods and activate. Installation and upgrading instructions: Installing v3.84 (full version) 1- Uninstall the old version and install the new one. Note! For German language use the esp and strings located in the 'Optional' folder or use the Localized v3.83 esp and strings. Note! In the Optional folder of the zip file there are 2 other zip files containing: 1- UNPB meshes for the chastity piercings. 2- A localized copy of the esp for German language 3- esp and facegen files to make male guards in embassy female. To use them, either install using a mod manager or extract them to the Data folder. Load order: Captured Dreams can be placed most anywhere in the load order with a few exceptions: - Scenic Carriages should be placed after Captured Dreams - Any addon files must be placed after Captured Dreams - Any mods that have items used by the addon files must be placed before the addon As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again. !!!! Do not update during quests or punishments!!!! In game setup: 1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise. 2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes. Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should. Conflicts and Issues: Crashes during SexLab scenes: These are not something I can do anything about, it is between SexLab and Skyrim. Scenes that use SexLab can be saved during them except when a sex scene is running. Conflicts with other mods: Legendary Cities - TES Arena - Frontier Fortresses: North Keep location in same location as shop. SexCrime will set off the paralysis on custom collars, set it so nudity is not a crime. Defeat can cause whippings to stop if the 'Stun' option is enabled. If scenes stop and no longer respond: If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop. In Integration set the MasturbateOnBeltRemoval to false (unchecked). If you are using SexLab Random Attack disable it when a scene starts. If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control. You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed. If items are not removed from player but show as unequipped: If the inventory item shows as unequipped but the item shown on the player is still there and the two are no longer connected (it happens) Try first: Open a container and place the broken item in it, Integration will reequip the item and should fix it. If the above does not work then you can try the following To remove the item: 1- Unequip everything you can (if you have a large number of items, move some into another container) 2- Open the console and select your character 3- in the console type: showinventory 4- look for an item(s) that show as worn but do not have a name, just ID numbers (PGUP/PGDN to scroll) 5- Use the console to remove those items from your inventory If you removed a belt you may need to equip another one and remove it normally to end the belt quest. De'Zra didn't remove all the items locked on: De'Zra does not remove gags, blindfolds or armbinders as these are removed by the Master. She also can not remove any quest items but they may still be detected as an item she can remove. She should remove any other Captured Dreams items as well as any item from Integration or the Expansion Otherwise, the item may be broken (see above). If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping: 1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration. 2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first). Thanks to: Zadil and Min for creating Devious Devices. Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting. Aelie, Naaitsab, KomradePavlov and Galgat for helping playtest and point things out that I missed. Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork). Coopervane for the updated textures for the devices. Zadil for the custom sign. Zaria for permission to use items from Zarias Restraints. btn2k3 for the UNPB meshes for the chastity piercings. CGi, Joisback and Heromaster for the German Translation and help in setting up the Localized esp. Everyone else who has supported and inspired me along the way. Future Updates: Hope to add quests and scenes involving the player. Add additional NPC's and possibly additional exterior items. Streamline and add additional customer locations to delivery quest For the next expansion I am looking to add a few small quests and scenes to round out what has been added. Future expansions: - Expand the store grounds with several more buildings - Enable the player to become a slave of the Master - Larger quests This is the most complex mod I have made so if you find any issues just let me know. Donations: Donations are not required but are happily accepted. You can donate via PayPal by sending it to: Veladarius@Fioptics.com Change log: v 1.1 update 1 Removed edits to chastity and restraint keys - I made some changes to them while trying to make them sellable by the merchants and thought I had removed them. 2 Made some changes on the merchant container structure 3 Fixed an issue with the Masters Outfit main leveled list where she would get every outfit instead of just one to wear. v 1.2 update 1 fixed issue with door not locking/unlocking 2 fixed issue with NPC's wandering into basement 3 fixed issue with quest markers pointing into basement 4 fixed issue with Wrye Bash where too many items have been put into one container (download new merge patches) 5 added 3 mini-mannequin displays 6 added small dialogue quest v 1.3 update Added the armbinder to the Master to sell and to a slave for display The Master, Assistants and Slaves will change outfits each morning (some merge files keep this from happening on the Master, will upload new merge files) Removed some files included in error from Devious Devices - Integration Added Guard to shop Changed mini-mannequins to use the regular body and textures and added items to them v 1.31 Fixed SEQ file v 1.4 update Removed Keywords added to Integration mod items in advance of updates Rebuilt Outfit and Merchant lists to support new addon files (fixed issue with items not being included for sale) New addon files can be used to add items from different mods with or without Wrye Bash New addon files add up to 16 outfits to Master, 12 to Assistants and 9 to Slaves v 1.5 update Added items from Devious Devices Assets and Integration to the shop - on display and for sale Added delivery quest - available from the Master (must not have any locked items on) - is repeatable and has 18 possible customers v 1.51 update A number of bug fixes on quest v 1.52 update Completely rebuilt Errand Controller quest and updated Errand Quest - features: Able to ask for customer name/location of dialogue is tabbed out before getting (can do repeatedly) Added possible repercussions for not listening (tabbing out) later Added more dialogue options at end [WIP] adding advertisement flier - quest set up but some things still need done Fixed issue with custom items from quest being able to be equipped with regular ones v1.60 update Updated to use Integration ESM in v 2.6.6 Fixed mini-mannequins talking Fixed advertisement flier Fixed several other bugs as well Added 4 new plugs for sale The new plugs have beneficial enchantments for specific class types along with the vibration effects of the Tormentor plugs. The beneficial enchantments will only work while the characters Arousal level is 80+ The plugs also demand you to submit to them - they will not work if you have the keys to the belt in your inventory v1.61 update (requires v 1.60 to be installed first) Fixed keys not being added to inventory when purchased v2.0 Rewritten 90% of mod New dialogue updated delivery quest w/ enemies and punishment if you fail added recovery quest w/ punishment for backing out rewritten the key mini-quest reduced the number of npc's within the shop removed all ZAZ items from sale and display reconfigured the interior of the shop v2.1 A number of bug fixes concerning scenes and quests. v2.2 Replaced the short scene where the master removes the gag the player has on after failing the delivery quest with simple dialogue Removed the slave rags from the slaves. They will be nude unless some of the other addons are not used. The No Clothes addon is no longer needed. v2.3 Replaced the missing scripts left out by the Creation Kit when archiving Added dialogue to have the Master remove the normal armbinder after the delivery has been stolen v2.4 Minor script edits Minor dialogue edit (a few conditions) Removed pre v2.0 dialogue no longer used v2.5 Some fixes to scripts Changed dialogue for removal of custom items at the end of the Delivery quest, split the removal between 2 different dialogue parts Fixed location 10 in the Recover a Delivery quest and added names of the locations Replaced standard lighting outside with custom lighting so it is not changed by other Lighting mods Added timers to the whipping scenes so if the guard stops the scene should continue v2.6 Added multiple scenes and quests Added custom textures for Shop devices and new versions of plugs Stopped player from moving during whipping scenes Fixed (hopefully) the wilderness cage door timer made various other fixes to existing scenes Integrated new items into existing quests v2.61 - patch change command placement at end of the 1st whipping outdoors change trigger on the confiscation quest to not run during the Customer Assist scenes change to script at end of customer assist scene, may cause issues if was at a specific time of the day. v2.70 - Update Added new items with textures by Naaitsab including: - Silvered padded items using standard keys - Bronze padded items using standard keys - Tavish items retextured Items from Expansion will be removed Items from Expansion are for sale Bug Fixes: - Fixed Master and Assistant force greet issues - see the issues section for instructions on fixing this - Fixed Bandit Boss force greet - Fixed high debt detection script - Fixed Tavish belt (will replace the broken belt when you return to the store automatically) - Changed command used in some scenes that kept camera from being able to be moved - Changed anal plugs used on delivery quest to standard ones - other little fixes v2.71 - patch Fixed harnesses not being removed fixed keywords on some plugs adjusted Customer Assist reset v2.72 - patch Changed end of Tavish scene and General Punishment force greet so it is ended at the end of the phase and placed tighter conditions on force greet AI Packages to restrict when they can function Modified the Tavish scene and Delivery quest so they don't interfere with each other. The Delivery quest will be resolved first then the scene with Mr Tavish Changed some settings in the Tavish scene where parts of the scene was not set to pause on interrupt Added compatibility with the new custom items and items from the Expansion to the quest for De'Zra as using those items would cause the quest to not end properly. v2.73 - patch Made a number of changes to try to eliminate the force greet issue: -Changed the end of the Tavish scene so the force greet is not the last AI package used by the Master. -Added alternate dialogue for the force greet to use when not at the specific stage (hopefully to let it complete the dialogue - will say "Never mind") -Changed the way the scene is reset: ---Reset is controlled by another quest ---Quest is completely stopped and restarted before being reset Fixed the properties on the CD Arm Cuffs Fixed the end of the Tavish scene not replacing the CD cuffs and bra v2.74 - patch Made additional change to try to eliminate force greet issue: - changed end of scene in basement so force greet is not the last AI Package used Reworked removal scripts to work faster / more efficiently Fixed some issues where next appointment with Tavish was not being set properly Player can sleep in basement cell while wearing a CD belt. Door will open automatically to enter but will only open to leave during the day. Other small fixes v2.75 - patch Added missing keywords to some items for removal detection Changed faction ownership on bedrolls in basement v2.76 - patch Fixed cost not calculating when Master removes devices in some circumstances, should also fix issues with high debt item placement not triggering Updated the forcegreet by the Bandit Boss, should be more reliable and play properly. Removed old items and old unused script references and fixed some unused properties, should remove any lingering Papyrus log errors. A few other small fixes and tweaks. v2.80 - Full version Updated scripts for Integration 2.8.2 and new items added by the Expansion New custom items - Protector series belts / bras Some dialogue and minor quest changes v2.81 - patch Fixed Protector amulet not removing Standard finish items Added leather and Ebonite posture collars to merchant items v2.82 - full Reworked Master's dialogue and conditions Fixed some scripts and items Updated for Integration v2.82 gag dialogue v3.0 - full expanded the grounds with added buildings and interiors added additional npc's added additional quests rebuilt many scripts to improve performance and reliability v3.1 - patch / full Bug fixes on dialogue Bug fixes on some scripts (Free Trial suspend quest and a few others) Bug fixes on quests (3rd quest on expansion - Elisif Alias fix) v3.2 - patch / full Bug fixes on dialogue and quests (fixes on quest for Dengeir and Brunwulf as well as Customer Assist) Changes to how followers are handled when detained Changes to Bandit's AI to help ensure they go where they are supposed to Number of other bug fixes v3.3 - patch / full Bug fixes for various quests: - Assist a customer will show proper dates objectives and set dates correctly once you have completed it as well - Added modifier to increase chances of success if you fail to convice Elisif at the start of quest 2 - Fixed issue with Chastity Belt Quest not ending - a number of small fixes here and there v3.4 - patch / full Bug fixes: - fixed Recovery quest package script - changed how jarl of Windhelm is detected - additional fixes Added MCM options - Player AI and Idle reset - Erani reset options v3.5 - patch / full Changed factions for Thalmor in Embassy scenes so they should stop fighting. fixed some script properties to try to fix some errors on properties no longer used. v3.6 - patch / full Made further adjustments on Thalmor factions in Embassy Fixed some issues with other scenes Fixed the trigger box at Refugees Rest to keep from triggering early Fixed routine to return items replaced at the start of a quest, you will now get any items you had on at the start of a quest put back on you. You may see a delay in the start of some scenes as it checks your inventory. Replaced some npc's collars/cuffs with non locking versions to reduce script load from Integration having to equip them. These are primarily on guards and the slave laborers outside, should reduce the number of items needing equipped by about 20 whenever the area is loaded. v3.7 - patch / full Updated Master's dialogue to allow speaking to her while you are a gag. Updated check for Jarl on quest4 of expansion Made Brunwulf alternate target if main quest not started using LAL Some changes to equipping scripts v3.73 - patch / full -Changed how npc's in aliases are identified in Delivery quest -Added check when defeated / surrendered to bandits in delivery quest to have player dismount horse if needed -Added condition to speaking to Master when gagged and returning from delivery with one on (may not go into end dialogue for delivery) -Added slider to MCM menu for the Expansion to set what level the player must be to start it (range 8 - 20). Once it starts the slider is disabled. -Added check to the start of the 2nd expansion quest so if youare wearing any non removable items from another mod that are either a belt, harness, collar, arm cuffs or leg cuff the Master will not allow the quest to start until they are removed. -Removed unused guard from front room of Embassy (was disabled, may have been the one that they were attacking). -fixed some keywords and models on some custom items -Added boots to random item equip lists for punishments -Moved follower release dialogue to Master's main dialogue menu -Added a few submissive comments to the first expansion quest during the scene with Siddgeir and Nenya -Changed setup for Erani at end of 4th expansion quest, she will be set up before the player arrives and speaks with the Master so it will hopefully speed up the start of the scene. -Changed dialogue so you can speak with De'Zra and leave Erani with her when you are wearing a gag. -added all the items (except piercings) to the check for quest items, better safe than sorry I suppose. -raised the limit on the level slider so the range is now 8 - 50 as requested. -changed how the reset of the Assist a Customer is handled somewhat, in some cases the reset was skipping to the 2nd stage (stage 10) of the quest and may have caused some issues, all now go to stage 5 (initial stage). Resetting it by the MCM menu will set the dates to above the range and so disabling it after that will ensure there is no way for it to trigger anything, the trigger that sets the date can reset them at a later time. -adjusted the teleport points for the exterior of the shop at the end of the 2nd quest. Originally they were all using the same marker but I have set them to teleport to their scene markers. I also repositioned them a bit to interfere with each other less and have expanded the collision box around the wagon to keep npc's from getting stuck on it. -Adjusted reset of Assist a Customer quest, both at the end of the quest and by resetting in MCM menu -Adjusted timing of Elisif showing player to door to keep player from getting there first. v3.74 - patch / full fixed objectives when speaking to Jorlief in Ulfrics absence in Expansion quest 4 Added MCM menu option to release followers from Master's control misc scripts updates v3.75 - full fixed objective updating for Jorlief in quest 4 changed requirements for delivery related quests, can now do quests while locked in items but must not be disliked by the Master New textures for items Chastity Piercings for sale v3.80 - full few bug fixes Updated Device removal scripts to handle hoods, suits and gloves Localized esp and addition of German language translation v3.81- patch fixed issue with delivery quest where you may not meet any dialogue conditions during the start and drop out of dialogue with Master. v3.82 - patch Script fixes for the following issues- -timescale issue on delivery quest -not setting month correctly on Assist a Customer when in the last month of the year -trigger outside embassy triggering ExpQuest02 early ExpQuest04 will now stop the scene between Erani and De'Zra if it does not end before Erani is moved to the VIP house. It will also check later to see if Erani's quest is running, if not it will start it again. v3.83 - full Update for Integration v2.9 - keyword update - slot updates few other fixes v3.84 - full Replaced broken esp's with updated ones - German language localization needs to install the Localized esp from the 'optional' folder. - The default esp is now the non-localized esp (English only). Updated removal scripts to handle new items from DD v2.90 Click here to download this file some itemfiles for the addon are not available. can you fix it to make it possible to use the addon nevertheless? I don't have permission to use the resources from those mods.
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 for a second i thought the mod updated. but it's only some minor fixes. i so cannot wait for the property slave quests I am getting closer. Also, this will likely be the new maids dress: It works for both UNP and CBBE, it doesn't exactly fit either but clipping is minimal enough that it isn't horrible and it covers most all of the body.
Teddar Posted June 13, 2015 Posted June 13, 2015 Will clothing changes be optional? or include a body so that stick in the mud 7base users like me wont get too much clipping?
Veladarius Posted June 13, 2015 Author Posted June 13, 2015 Will clothing changes be optional? or include a body so that stick in the mud 7base users like me wont get too much clipping? I will try but all it would likely need is replacing the mesh and textures with new ones. The picture is at 0 weight on UNPB and fits it pretty well at full weight on CBBE and UNPB.
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